dolphin/Source/Core/InputCommon/ControllerInterface
2019-04-20 09:25:11 -05:00
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Android Android: Optimize rumble call 2019-01-26 09:38:35 -05:00
DInput ControllerInterface/DInput: Optimize cursor position updating. 2019-04-20 09:25:11 -05:00
evdev Merge pull request #7689 from jordan-woyak/sdl-improve 2019-04-06 14:53:51 -04:00
ForceFeedback ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups. 2019-01-17 12:10:50 -06:00
OSX InputCommon/OSX: Refactor IOKit controller interface 2019-03-22 14:04:30 +01:00
Pipes Reformat all the things! 2018-04-12 21:28:39 +02:00
Quartz Add headless support on macOS 2017-04-15 19:34:42 -07:00
SDL ControllerInterface: SDL: Replace unclear bool parameter with enum class. 2019-03-17 08:53:53 -05:00
Win32 InputCommon: Fix Win32 init race. 2019-03-31 07:46:58 -05:00
XInput ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event. 2019-03-29 09:04:16 -05:00
Xlib InputCommon/XInput2: Increase mouse buttons to 32 2018-08-27 08:47:32 -04:00
ControllerInterface.cpp ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event. 2019-03-29 09:04:16 -05:00
ControllerInterface.h Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
Device.cpp ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+". 2019-04-13 08:45:19 -05:00
Device.h ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+". 2019-04-13 08:45:19 -05:00