dolphin/Source/Core/AudioCommon/Src
skidau 3632ce6df5 Removed the synchronisation between the CPU thread and the audio thread.
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
..
aldlist.cpp Compile with OpenAL support on OS X. 2011-12-05 05:49:08 +01:00
aldlist.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
AlsaSoundStream.cpp name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
AlsaSoundStream.h Forgot about some Linux files using Common::Thread 2011-01-27 21:34:37 +00:00
AOSoundStream.cpp name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
AOSoundStream.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
AudioCommon.cpp misc movie cleanup and fixes 2012-10-20 22:26:40 -04:00
AudioCommon.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
AudioCommonConfig.cpp Removed the DTK Music option. It is now always enabled. 2012-04-23 05:02:43 +10:00
AudioCommonConfig.h Removed the DTK Music option. It is now always enabled. 2012-04-23 05:02:43 +10:00
CoreAudioSoundStream.cpp (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
CoreAudioSoundStream.h (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
DPL2Decoder.cpp Build fix 2013-01-11 14:20:22 +11:00
DPL2Decoder.h Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. 2013-01-11 14:03:09 +11:00
DSoundStream.cpp name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
DSoundStream.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
Mixer.cpp made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
Mixer.h Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
NullSoundStream.cpp Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
NullSoundStream.h Some compiler warnings and eol-style. 2010-11-14 23:56:26 +00:00
OpenALStream.cpp Removed the synchronisation between the CPU thread and the audio thread. 2013-01-11 19:42:03 +11:00
OpenALStream.h Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. 2013-01-11 14:03:09 +11:00
PulseAudioStream.cpp name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
PulseAudioStream.h Eliminate some trampoline functions. 2011-01-31 08:19:27 +00:00
SoundStream.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
WaveFile.cpp Since LLE can now output at 48kHz, adjust the audio dumper so that it will respect the set sample rate for LLE as well as HLE. This fixes audio dumping for LLE at 48kHz. 2011-05-28 23:32:11 +00:00
WaveFile.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
XAudio2Stream.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
XAudio2Stream.h A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00