dolphin/Source/Core/AudioCommon/Src/AudioCommon.h
nitsuja a81631b58e made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
2012-05-26 13:09:38 +10:00

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _AUDIO_COMMON_H_
#define _AUDIO_COMMON_H_
#include "Common.h"
#include "AudioCommonConfig.h"
#include "SoundStream.h"
class CMixer;
extern SoundStream *soundStream;
extern AudioCommonConfig ac_Config;
// UDSPControl
union UDSPControl
{
u16 Hex;
struct
{
u16 DSPReset : 1; // Write 1 to reset and waits for 0
u16 DSPAssertInt : 1;
u16 DSPHalt : 1;
u16 AI : 1;
u16 AI_mask : 1;
u16 ARAM : 1;
u16 ARAM_mask : 1;
u16 DSP : 1;
u16 DSP_mask : 1;
u16 ARAM_DMAState : 1; // DSPGetDMAStatus() uses this flag
u16 DSPInitCode : 1;
u16 DSPInit : 1; // DSPInit() writes to this flag
u16 pad : 4;
};
UDSPControl(u16 _Hex = 0) : Hex(_Hex) {}
};
namespace AudioCommon
{
SoundStream *InitSoundStream(CMixer *mixer, void *hWnd);
void ShutdownSoundStream();
std::vector<std::string> GetSoundBackends();
bool UseJIT();
void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
}
#endif // _AUDIO_COMMON_H_