dolphin/Source/Plugins/Plugin_VideoSoftware/Src
Soren Jorvang 3ab27a7d87 Revert parts of r5576 and r5598 for Sonicadvance1's sake.
This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 04:59:07 +00:00
..
BPMemLoader.cpp Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower) 2009-12-28 19:13:06 +00:00
BPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Clipper.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
Clipper.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
CommandProcessor.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
CommandProcessor.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
CPMemLoader.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
CPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
DebugUtil.cpp We don't use the return values of SaveTGA() here. 2010-05-26 20:45:29 +00:00
DebugUtil.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
EfbCopy.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
EfbCopy.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
EfbInterface.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
EfbInterface.h Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
GLUtil.cpp Make wxgl mandatory on OS X. 2010-06-03 01:24:26 +00:00
GLUtil.h Deprecate nowx on OS X (but keep it building for sanity checking). 2010-06-04 02:58:35 +00:00
HwRasterizer.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
HwRasterizer.h Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
main.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
main.h Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
NativeVertexFormat.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
NativeVertexWriter.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
OpcodeDecoder.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
OpcodeDecoder.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
PixelEngine.cpp SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases. 2009-10-28 03:01:07 +00:00
PixelEngine.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Rasterizer.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
Rasterizer.h Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
Renderer.cpp Fix software plugin in linux. I broke it in revision 5048. 2010-02-17 23:15:58 +00:00
Renderer.h Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
SConscript Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
SetupUnit.cpp Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
SetupUnit.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Statistics.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Statistics.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Tev.cpp If the format is not one of the expected ones, just return rather than 2010-05-26 21:03:42 +00:00
Tev.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
TextureEncoder.cpp Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order 2010-02-21 18:55:00 +00:00
TextureEncoder.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
TextureSampler.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
TextureSampler.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
TransformUnit.cpp If the format is not one of the expected ones, just return rather than 2010-05-26 21:03:42 +00:00
TransformUnit.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexFormatConverter.cpp Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
VertexFormatConverter.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexLoader.cpp For these assertions to trip, enums in CPMemory.h which seem pretty much set 2010-05-26 21:05:42 +00:00
VertexLoader.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexLoader_Position.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VideoConfig.cpp Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
VideoConfig.h Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
Win32.cpp Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
Win32.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
XFMemLoader.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
XFMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00