dolphin/Source/Plugins/Plugin_VideoSoftware/Src/VideoConfig.cpp
hrydgard a3c96ac42c Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00

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1.8 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "FileUtil.h"
#include "IniFile.h"
#include "VideoConfig.h"
Config g_Config;
Config::Config()
{
bFullscreen = false;
bHideCursor = false;
renderToMainframe = false;
bShowStats = false;
bDumpTextures = false;
bDumpObjects = false;
bDumpFrames = false;
bDumpTevStages = false;
bHwRasterizer = false;
drawStart = 0;
drawEnd = 100000;
}
void Config::Load()
{
std::string temp;
IniFile iniFile;
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
}
void Config::Save()
{
IniFile iniFile;
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
iniFile.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
}