dolphin/Source/Core/VideoBackends/D3D
2019-01-27 12:31:12 +10:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
D3D.vcxproj Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
D3D.vcxproj.filters VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
D3DBase.cpp Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled 2019-01-27 12:31:12 +10:00
D3DBase.h Reformat all the things! 2018-04-12 21:28:39 +02:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp D3D: Support compiling compute shaders 2018-02-22 19:11:25 +10:00
D3DShader.h D3D: Support compiling compute shaders 2018-02-22 19:11:25 +10:00
D3DState.cpp Common: Move BitSet helper functions into the Common namespace 2018-04-23 00:13:55 -04:00
D3DState.h D3D: Make StateCache thread safe 2018-03-10 15:56:21 +10:00
D3DTexture.cpp D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
D3DTexture.h D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
D3DUtil.cpp Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
D3DUtil.h Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
DXPipeline.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
DXPipeline.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
DXShader.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
DXShader.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
DXTexture.cpp VideoBackends: Support D24S8 abstract texture format 2018-07-19 21:47:42 +10:00
DXTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
FramebufferManager.cpp Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
GeometryShaderCache.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
main.cpp Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
NativeVertexFormat.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
PixelShaderCache.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
PSTextureEncoder.cpp TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
PSTextureEncoder.h TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
Render.cpp Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
Render.h Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
TextureCache.cpp TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
TextureCache.h TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
VertexManager.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
VertexManager.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
VertexShaderCache.cpp Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
VertexShaderCache.h Use main buffers for utility draws 2018-12-04 17:37:25 +10:00
VideoBackend.h VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00