dolphin/Source/Core/VideoBackends
Pokechu22 4a9b26de86 VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
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D3D VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
D3D12 VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
D3DCommon treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
Null VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGL VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
Software Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled 2021-11-17 20:04:34 -08:00
Vulkan VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
CMakeLists.txt CMake: Add option to enable/disable Vulkan video backend 2020-10-23 20:14:46 +02:00