dolphin/Source/Core/DiscIO/Src/BannerLoader.cpp
hyperiris 8f4d58e082 UI: makes dolphin displays japanese region games' names and their descriptions.
only work on windows and asian language support installed.
(without fonts and codepages, we can not display text, I'm sure).
BTW, I only test on GC games, I've no Wii games now, 
and .\User\Cache directory must be cleared to work (delete all cached files)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1972 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 16:31:44 +00:00

191 lines
4.3 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include "BannerLoader.h"
#include "BannerLoaderWii.h"
#include "BannerLoaderGC.h"
#include "VolumeCreator.h"
#include "FileUtil.h"
// HyperIris: dunno if this suitable, may be need move.
#ifdef WIN32
#include <Windows.h>
#endif
namespace DiscIO
{
bool IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char* _src)
{
static bool bValidChars[256];
static bool bInitialized = false;
if (!bInitialized)
{
for (int i = 0; i < 256; i++)
{
bValidChars[i] = false;
}
// generate valid chars
for (unsigned char c = 0x20; c <= 0x80; c++)
{
bValidChars[c] = true;
}
bValidChars[0x0a] = true;
bValidChars[0xa9] = true;
bValidChars[0xe9] = true;
bInitialized = true;
}
bool bResult = true;
char destBuffer[2048];
char* dest = destBuffer;
const char* src = _src;
// copy the string and check for "unknown" characters
while (*src != 0x00)
{
u8 c = *src;
if (c == 0x0a){c = 0x20;}
if (bValidChars[c] == false)
{
bResult = false;
break;
}
*dest = c;
dest++;
src++;
}
// finalize the string
if (bResult)
{
*dest = 0x00;
}
else
{
dest[0] = ' ';
dest[1] = 0x00;
}
_rDestination = destBuffer;
return(bResult);
}
bool IBannerLoader::CopySJISToString( std::string& _rDestination, const char* _src )
{
bool returnCode = false;
#ifdef WIN32
// HyperIris: because dolphin using "Use Multi-Byte Character Set",
// we must convert the SJIS chars to unicode then to our windows local by hand
u32 unicodeNameSize = MultiByteToWideChar(932, MB_PRECOMPOSED,
_src, strlen(_src), NULL, NULL);
if (unicodeNameSize > 0)
{
u16* pUnicodeStrBuffer = new u16[unicodeNameSize + 1];
if (pUnicodeStrBuffer)
{
memset(pUnicodeStrBuffer, 0, (unicodeNameSize + 1) * sizeof(u16));
if (MultiByteToWideChar(932, MB_PRECOMPOSED,
_src, strlen(_src),
(LPWSTR)pUnicodeStrBuffer, unicodeNameSize))
{
u32 ansiNameSize = WideCharToMultiByte(CP_ACP, 0,
(LPCWSTR)pUnicodeStrBuffer, unicodeNameSize,
NULL, NULL, NULL, NULL);
if (ansiNameSize > 0)
{
char* pAnsiStrBuffer = new char[ansiNameSize + 1];
if (pAnsiStrBuffer)
{
memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char));
if (WideCharToMultiByte(CP_ACP, 0,
(LPCWSTR)pUnicodeStrBuffer, unicodeNameSize,
pAnsiStrBuffer, ansiNameSize, NULL, NULL))
{
_rDestination = pAnsiStrBuffer;
returnCode = true;
}
delete pAnsiStrBuffer;
}
}
}
delete pUnicodeStrBuffer;
}
}
#else
// not implement other than windows
_rDestination = _src;
returnCode = true;
#endif
return returnCode;
}
bool IBannerLoader::CopyUnicodeToString( std::string& _rDestination, const u16* _src )
{
bool returnCode = false;
#ifdef WIN32
if (_src)
{
u32 ansiNameSize = WideCharToMultiByte(CP_ACP, 0,
(LPCWSTR)_src, wcslen((const wchar_t*)_src),
NULL, NULL, NULL, NULL);
if (ansiNameSize > 0)
{
char* pAnsiStrBuffer = new char[ansiNameSize + 1];
if (pAnsiStrBuffer)
{
memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char));
if (WideCharToMultiByte(CP_ACP, 0,
(LPCWSTR)_src, wcslen((const wchar_t*)_src),
pAnsiStrBuffer, ansiNameSize, NULL, NULL))
{
_rDestination = pAnsiStrBuffer;
returnCode = true;
}
delete pAnsiStrBuffer;
}
}
}
#else
// not implement other than windows
_rDestination = _src;
returnCode = true;
#endif
return returnCode;
}
IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem)
{
if (IsVolumeWiiDisc(_rFileSystem.GetVolume()))
{
return(new CBannerLoaderWii(_rFileSystem));
}
return(new CBannerLoaderGC(_rFileSystem));
}
} // namespace