dolphin/Source/Core/Common/GL/GLInterface/GLInterface.cpp
Ryan Houdek 628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00

46 lines
1.2 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include "Common/GL/GLInterfaceBase.h"
#ifdef ANDROID
#include "Common/GL/GLInterface/EGLAndroid.h"
#elif defined(__APPLE__)
#include "Common/GL/GLInterface/AGL.h"
#elif defined(_WIN32)
#include "Common/GL/GLInterface/WGL.h"
#elif HAVE_X11
#if defined(USE_EGL) && USE_EGL
#include "Common/GL/GLInterface/EGLX11.h"
#else
#include "Common/GL/GLInterface/GLX.h"
#endif
#elif defined(USE_EGL) && USE_EGL && defined(USE_HEADLESS)
#include "Common/GL/GLInterface/EGL.h"
#else
#error Platform doesnt have a GLInterface
#endif
std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
{
#ifdef ANDROID
return std::make_unique<cInterfaceEGLAndroid>();
#elif defined(__APPLE__)
return std::make_unique<cInterfaceAGL>();
#elif defined(_WIN32)
return std::make_unique<cInterfaceWGL>();
#elif defined(USE_EGL) && defined(USE_HEADLESS)
return std::make_unique<cInterfaceEGL>();
#elif defined(HAVE_X11) && HAVE_X11
#if defined(USE_EGL) && USE_EGL
return std::make_unique<cInterfaceEGLX11>();
#else
return std::make_unique<cInterfaceGLX>();
#endif
#else
return nullptr;
#endif
}