dolphin/Source/Core/DolphinWX/GLInterface
Jasper St. Pierre 7ca8d8dfc7 Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
..
AGL.cpp Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
AGL.h Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
EGL.cpp Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
EGL.h Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
GLInterface.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
GLInterface.h EGL: Stop the window_handle shuffling as well 2014-08-19 10:05:58 -04:00
GLX.cpp Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
GLX.h Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
WGL.cpp Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
WGL.h Core: Don't pass through a reference to the window handle 2014-08-19 10:05:58 -04:00
X11_Util.cpp X11_Util: Resize the GLX window by listening to events on the parent 2014-08-19 10:05:58 -04:00
X11_Util.h Remove support for EGL under X11 2014-08-19 10:05:57 -04:00