dolphin/Source/Plugins/Plugin_VideoDX11/Src
2010-10-03 00:41:06 +00:00
..
W32Util Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
BPFunctions.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DBase.cpp Change Disc functionality: 2010-09-15 12:30:56 +00:00
D3DBase.h DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have. 2010-07-11 16:26:46 +00:00
D3DBlob.cpp boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DShader.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DTexture.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DTexture.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DUtil.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DUtil.h Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
DlgSettings.cpp i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
DlgSettings.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
EmuWindow.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
EmuWindow.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
FramebufferManager.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
FramebufferManager.h Minor code formatting: 2010-09-28 02:15:02 +00:00
GfxState.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
GfxState.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
main.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
Render.cpp DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;) 2010-10-02 11:50:50 +00:00
resource.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
resource.rc i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
TextureCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.h Remove more obsolete code 2010-08-30 04:05:06 +00:00
VertexManager.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexManager.h Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexShaderCache.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00