dolphin/Source/Plugins/Plugin_VideoDX11/Src/DlgSettings.cpp
Rodolfo Osvaldo Bogado e641323de2 i know still a lot to fix and much work to do but sometimes experiments are fun :)
for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:17:48 +00:00

279 lines
10 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include <windowsx.h>
#include "resource.h"
#include "W32Util/PropertySheet.h"
#include "FileUtil.h"
#include "D3DBase.h"
#include "VideoConfig.h"
#include "TextureCache.h"
using std::vector;
const char* aspect_ratio_names[4] = {
"Auto",
"Force 16:9 Widescreen",
"Force 4:3 Standard",
"Stretch to Window",
};
vector<IDXGIAdapter*> CreateAdapterList()
{
vector<IDXGIAdapter*> adapters;
IDXGIFactory* factory;
IDXGIAdapter* ad;
HRESULT hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
if (FAILED(hr)) MessageBox(NULL, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
while (factory->EnumAdapters(adapters.size(), &ad) != DXGI_ERROR_NOT_FOUND)
adapters.push_back(ad);
if (adapters.size() == 0) MessageBox(NULL, _T("Couldn't find any devices!"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
factory->Release();
return adapters;
}
void DestroyAdapterList(vector<IDXGIAdapter*> &adapters)
{
while (!adapters.empty())
{
adapters.back()->Release();
adapters.pop_back();
}
}
struct TabDirect3D : public W32Util::Tab
{
void Init(HWND hDlg)
{
WCHAR tempwstr[2000];
HRESULT hr;
vector<IDXGIAdapter*> adapters = CreateAdapterList();
for (vector<IDXGIAdapter*>::iterator it = adapters.begin();it != adapters.end();++it)
{
DXGI_ADAPTER_DESC desc;
hr = (*it)->GetDesc(&desc);
if (SUCCEEDED(hr)) ComboBox_AddString(GetDlgItem(hDlg, IDC_ADAPTER), desc.Description);
else
{
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, "Unknown device", -1, tempwstr, 2000);
ComboBox_AddString(GetDlgItem(hDlg, IDC_ADAPTER), tempwstr);
}
}
DestroyAdapterList(adapters);
ComboBox_SetCurSel(GetDlgItem(hDlg, IDC_ADAPTER), g_Config.iAdapter);
for (unsigned int i = 0; i < 4; i++)
{
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, aspect_ratio_names[i], -1, tempwstr, 2000);
ComboBox_AddString(GetDlgItem(hDlg, IDC_ASPECTRATIO), tempwstr);
}
ComboBox_SetCurSel(GetDlgItem(hDlg, IDC_ASPECTRATIO), g_Config.iAspectRatio);
Button_SetCheck(GetDlgItem(hDlg, IDC_WIDESCREEN_HACK), g_Config.bWidescreenHack);
Button_SetCheck(GetDlgItem(hDlg, IDC_VSYNC), g_Config.bVSync);
Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE), g_Config.bSafeTextureCache);
Button_SetCheck(GetDlgItem(hDlg, IDC_DLIST_CACHING), g_Config.bDlistCachingEnable);
Button_SetCheck(GetDlgItem(hDlg, IDC_ENABLEPIXELLIGHTING), g_Config.bEnablePixelLigting);
if (g_Config.iSafeTextureCache_ColorSamples == 0)
{
Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE), true);
}
else
{
if (g_Config.iSafeTextureCache_ColorSamples > 128)
{
Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL), true);
}
else
{
Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_FAST), true);
}
}
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE), g_Config.bSafeTextureCache);
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL), g_Config.bSafeTextureCache);
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_FAST), g_Config.bSafeTextureCache);
Button_SetCheck(GetDlgItem(hDlg, IDC_EFB_ACCESS_ENABLE), g_Config.bEFBAccessEnable);
}
void Command(HWND hDlg,WPARAM wParam)
{
switch (LOWORD(wParam))
{
case IDC_ASPECTRATIO:
g_Config.iAspectRatio = ComboBox_GetCurSel(GetDlgItem(hDlg, IDC_ASPECTRATIO));
break;
case IDC_ADAPTER:
g_Config.iAdapter = ComboBox_GetCurSel(GetDlgItem(hDlg, IDC_ADAPTER));
break;
case IDC_VSYNC:
g_Config.bVSync = Button_GetCheck(GetDlgItem(hDlg, IDC_VSYNC)) ? true : false;
break;
case IDC_WIDESCREEN_HACK:
g_Config.bWidescreenHack = Button_GetCheck(GetDlgItem(hDlg, IDC_WIDESCREEN_HACK)) ? true : false;
break;
case IDC_SAFE_TEXTURE_CACHE:
g_Config.bSafeTextureCache = Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE)) == 0 ? false : true;
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE), g_Config.bSafeTextureCache);
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL), g_Config.bSafeTextureCache);
Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_FAST), g_Config.bSafeTextureCache);
break;
case IDC_DLIST_CACHING:
g_Config.bDlistCachingEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_DLIST_CACHING)) == 0 ? false : true;
break;
case IDC_ENABLEPIXELLIGHTING:
g_Config.bEnablePixelLigting = Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEPIXELLIGHTING)) == 0 ? false : true;
break;
case IDC_EFB_ACCESS_ENABLE:
g_Config.bEFBAccessEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_EFB_ACCESS_ENABLE)) == 0 ? false : true;
break;
default:
break;
}
}
void Apply(HWND hDlg)
{
if (Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE)))
{
g_Config.iSafeTextureCache_ColorSamples = 0;
}
else
{
if (Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL)))
{
if (g_Config.iSafeTextureCache_ColorSamples < 512)
{
g_Config.iSafeTextureCache_ColorSamples = 512;
}
}
else
{
if (g_Config.iSafeTextureCache_ColorSamples > 128 || g_Config.iSafeTextureCache_ColorSamples == 0)
{
g_Config.iSafeTextureCache_ColorSamples = 128;
}
}
}
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
}
};
struct TabAdvanced : public W32Util::Tab
{
void Init(HWND hDlg)
{
Button_SetCheck(GetDlgItem(hDlg, IDC_OSDHOTKEY), g_Config.bOSDHotKey);
Button_SetCheck(GetDlgItem(hDlg, IDC_OVERLAYFPS), g_Config.bShowFPS);
Button_SetCheck(GetDlgItem(hDlg, IDC_OVERLAYSTATS), g_Config.bOverlayStats);
Button_SetCheck(GetDlgItem(hDlg, IDC_OVERLAYPROJSTATS), g_Config.bOverlayProjStats);
Button_SetCheck(GetDlgItem(hDlg, IDC_WIREFRAME), g_Config.bWireFrame);
Button_SetCheck(GetDlgItem(hDlg, IDC_DISABLEFOG), g_Config.bDisableFog);
Button_SetCheck(GetDlgItem(hDlg, IDC_ENABLEEFBCOPY), !g_Config.bEFBCopyDisable);
Button_SetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY), g_Config.bTexFmtOverlayEnable);
Button_SetCheck(GetDlgItem(hDlg, IDC_TEXFMT_CENTER), g_Config.bTexFmtOverlayCenter);
Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), false);
Button_SetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY),g_Config.iMaxAnisotropy > 1);
Button_SetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), g_Config.bCopyEFBScaled);
if (Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEEFBCOPY))) Button_Enable(GetDlgItem(hDlg,IDC_EFBSCALEDCOPY), true);
else Button_Enable(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), false);
}
void Command(HWND hDlg,WPARAM wParam)
{
switch (LOWORD(wParam))
{
case IDC_TEXFMT_OVERLAY:
Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg, IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg, IDC_TEXFMT_CENTER), false);
break;
case IDC_ENABLEEFBCOPY:
if (Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEEFBCOPY))) Button_Enable(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), true);
else Button_Enable(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), false);
break;
default: break;
}
}
void Apply(HWND hDlg)
{
g_Config.bTexFmtOverlayEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY)) ? true : false;
g_Config.bTexFmtOverlayCenter = Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_CENTER)) ? true : false;
g_Config.bOSDHotKey = Button_GetCheck(GetDlgItem(hDlg, IDC_OSDHOTKEY)) ? true : false;
g_Config.bShowFPS = Button_GetCheck(GetDlgItem(hDlg, IDC_OVERLAYFPS)) ? true : false;
g_Config.bOverlayStats = Button_GetCheck(GetDlgItem(hDlg, IDC_OVERLAYSTATS)) ? true : false;
g_Config.bOverlayProjStats = Button_GetCheck(GetDlgItem(hDlg, IDC_OVERLAYPROJSTATS)) ? true : false;
g_Config.bWireFrame = Button_GetCheck(GetDlgItem(hDlg, IDC_WIREFRAME)) ? true : false;
g_Config.bDisableFog = Button_GetCheck(GetDlgItem(hDlg, IDC_DISABLEFOG)) ? true : false;
g_Config.bEFBCopyDisable = Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEEFBCOPY)) ? false : true;
g_Config.bCopyEFBToTexture = !g_Config.bEFBCopyDisable;
g_Config.bDumpTextures = false;
g_Config.bDumpFrames = false;
g_Config.bShowShaderErrors = true;
g_Config.bUseNativeMips = true;
g_Config.iMaxAnisotropy = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? 16 : 1;
g_Config.bForceFiltering = false;
g_Config.bHiresTextures = false;
g_Config.bCopyEFBScaled = Button_GetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY)) ? true : false;
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
}
};
struct TabAbout : public W32Util::Tab
{
void Init(HWND hDlg) {}
void Command(HWND hDlg,WPARAM wParam) {}
void Apply(HWND hDlg) {}
};
void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
{
bool tfoe = g_Config.bTexFmtOverlayEnable;
bool tfoc = g_Config.bTexFmtOverlayCenter;
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
W32Util::PropSheet sheet;
sheet.Add(new TabDirect3D, (LPCTSTR)IDD_SETTINGS, _T("Direct3D"));
sheet.Add(new TabAdvanced, (LPCTSTR)IDD_ADVANCED, _T("Advanced"));
sheet.Add(new TabAbout, (LPCTSTR)IDD_ABOUT, _T("About"));
#ifdef DEBUGFAST
sheet.Show(hInstance,_hParent,_T("DX11 Graphics Plugin (DEBUGFAST)"));
#elif defined _DEBUG
sheet.Show(hInstance,_hParent,_T("DX11 Graphics Plugin (DEBUG)"));
#else
sheet.Show(hInstance,_hParent,_T("DX11 Graphics Plugin"));
#endif
if ((tfoe != g_Config.bTexFmtOverlayEnable) ||
((g_Config.bTexFmtOverlayEnable) && ( tfoc != g_Config.bTexFmtOverlayCenter)))
{
TextureCache::Invalidate(false);
}
}