dolphin/Source/Core
Marcos Vitali 86278642dc Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 04:47:02 +00:00
..
AudioCommon Another OSX cmake fix (make openal compile) 2011-02-08 12:35:43 +00:00
Common Experimental commit and one fix for my last commit. 2011-02-10 04:47:02 +00:00
Core Experimental commit and one fix for my last commit. 2011-02-10 04:47:02 +00:00
DebuggerUICommon vs2010: 2011-02-08 04:03:48 +00:00
DebuggerWX vs2010: 2011-02-08 04:03:48 +00:00
DiscIO vs2010: 2011-02-08 04:03:48 +00:00
DolphinWX Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
InputCommon vs2010: 2011-02-08 04:03:48 +00:00
VideoCommon Experimental commit and one fix for my last commit. 2011-02-10 04:47:02 +00:00
VideoUICommon vs2010: 2011-02-08 04:03:48 +00:00
CMakeLists.txt Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00