dolphin/Source/Core/Common
Marcos Vitali 86278642dc Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 04:47:02 +00:00
..
Src Experimental commit and one fix for my last commit. 2011-02-10 04:47:02 +00:00
CMakeLists.txt Fix the rest of the tooltips for linux. 2011-01-31 22:19:30 +00:00
Common.vcproj Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
Common.vcxproj vs2010: 2011-02-08 04:03:48 +00:00
Common.vcxproj.filters svn eol-style:native on the filters... 2011-01-31 07:58:59 +00:00
make_svnrev.h.js Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff. 2011-02-01 04:20:51 +00:00
SubWCRev.exe replace SubWCRev.exe with a statically linked one... >.> 2009-03-22 22:11:27 +00:00
SVNRevGen.vcproj LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. 2011-02-05 20:14:23 +00:00
SVNRevGen.vcxproj vs2010: 2011-02-08 04:03:48 +00:00