dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-08-23 15:28:24 +00:00
..
GUI fix for fullscreen for both video plugins in windows 2008-08-20 08:01:27 +00:00
OS Attempting to close the display window should not exit the emulator. 2008-08-20 18:30:11 +00:00
BPStructs.cpp one hundred percent correct scaling in GL plugin now, or at least it should be. report problems as they come 2008-08-18 09:15:05 +00:00
BPStructs.h Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :) 2008-07-17 20:29:04 +00:00
DataReader.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DataReader.h Initial megacommit. 2008-07-12 17:40:22 +00:00
GLInit.cpp Forgot to put GL in the Windows Title bar as well 2008-08-23 07:50:27 +00:00
GLInit.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
Globals.cpp Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers 2008-08-17 03:56:07 +00:00
Globals.h fix for fullscreen for both video plugins in windows 2008-08-20 08:01:27 +00:00
main.cpp Include SDL header as "SDL.h". This works with the CFLAGS output of pkg-config, picking up SDL no matter where it is installed. 2008-08-22 21:19:56 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeDecoding.cpp Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB. 2008-08-23 09:20:36 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug 2008-08-07 21:29:15 +00:00
PixelShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
PixelShaderManager.cpp More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin. 2008-08-16 10:49:08 +00:00
PixelShaderManager.h Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
rasterfont.cpp cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
Render.cpp Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings. 2008-08-23 15:28:24 +00:00
Render.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
SConscript Linux side doesn't need libjpeg, crazy Mac users 2008-08-23 07:53:03 +00:00
TextureMngr.cpp one hundred percent correct scaling in GL plugin now, or at least it should be. report problems as they come 2008-08-18 09:15:05 +00:00
TextureMngr.h For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT. 2008-08-11 19:35:38 +00:00
VertexLoader.cpp More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin. 2008-08-16 10:49:08 +00:00
VertexLoader.h Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :) 2008-07-17 20:29:04 +00:00
VertexLoader_Color.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexLoader_Normal.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Normal.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Position.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_TextCoord.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexShader.cpp More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShaderManager.cpp GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner 2008-08-15 02:57:20 +00:00
VertexShaderManager.h Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
XFB.cpp Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
XFB.h Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P 2008-08-14 21:34:39 +00:00