..
assemble.cpp
More work on create test (almost working beside some annoying bug)
2009-06-15 16:48:34 +00:00
assemble.h
Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly)
2009-04-25 10:38:26 +00:00
disassemble.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
disassemble.h
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DSPAnalyzer.cpp
DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
2009-04-12 10:21:40 +00:00
DSPAnalyzer.h
DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
2009-05-03 11:15:17 +00:00
DSPCodeUtil.cpp
opsss..
2009-06-18 21:15:49 +00:00
DSPCodeUtil.h
createtest fixes and compile fixes for linux
2009-06-17 21:44:03 +00:00
DSPCore.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DSPCore.h
DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
2009-06-07 11:06:40 +00:00
DSPHost.h
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DspIntArithmetic.cpp
DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
2009-05-02 16:15:52 +00:00
DspIntBranch.cpp
DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
2009-05-02 16:15:52 +00:00
DSPInterpreter.h
DSP: make all logical operations set the logical SR_LOGIC_ZERO flag instead of the arithmetic flags
2009-04-15 22:04:44 +00:00
DspIntLoadStore.cpp
Implement the findings about CR and lrs/srs in LLE plugin. Don't hear any difference in the few games i tried.
2009-06-17 21:08:49 +00:00
DspIntMisc.cpp
DSP: Fix the invalid memory accesses that the Zelda Ucode does in LLE. No LLE sound yet but at least no crazy errors :p
2009-06-21 06:56:44 +00:00
DspIntMultiplier.cpp
(just some obsessive code cleanup)
2009-05-03 11:57:53 +00:00
DSPJit.cpp
DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
2009-04-12 10:21:40 +00:00
DSPJit.h
DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
2009-04-12 10:21:40 +00:00
DSPTables.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DSPTables.h
DSP: More work on dsptool. Minor bugfixes. Add some testdata for dsptool.
2009-04-18 11:31:37 +00:00
gdsp_aram.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
gdsp_aram.h
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
gdsp_condition_codes.cpp
DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
2009-05-02 16:15:52 +00:00
gdsp_condition_codes.h
small cleanup
2009-04-16 00:06:37 +00:00
gdsp_ext_op.cpp
DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
2009-06-07 11:06:40 +00:00
gdsp_ext_op.h
DSP: I hereby name R08-R11 WR0-WR3, standing for Wrap control Registers 0-3.
2009-05-01 19:07:29 +00:00
gdsp_interface.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
gdsp_interface.h
DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
2009-04-12 10:21:40 +00:00
gdsp_interpreter.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
gdsp_interpreter.h
DSPLLE: Wrapping behaviour for single increments/decrements of address registers implemented. It made little/no difference as far as I can tell :P
2009-05-01 22:17:22 +00:00
gdsp_memory.cpp
DSPLLE:
2009-05-01 20:06:24 +00:00
gdsp_memory.h
DSPLLE:
2009-05-01 20:06:24 +00:00
gdsp_opcodes_helper.h
DSP: Fix the invalid memory accesses that the Zelda Ucode does in LLE. No LLE sound yet but at least no crazy errors :p
2009-06-21 06:56:44 +00:00
gdsp_registers.cpp
DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
2009-05-03 11:15:17 +00:00
gdsp_registers.h
sorry
2009-06-17 21:18:56 +00:00
LabelMap.cpp
DSP: Fixed case and some printing in asm
2009-05-01 12:15:48 +00:00
LabelMap.h
Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly)
2009-04-25 10:38:26 +00:00
SConscript
compile fix
2009-05-02 19:42:19 +00:00