dolphin/Source/Core/VideoCommon
magumagu b0b99b6922 Fix shader so it's possible to use with D3D Map().
Well, that's not strictly true, but trying to memcpy between two buffers
using different row lengths and different strides is at minimum extremely
unintuitive.
2015-01-25 19:57:09 -08:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
BoundingBox.cpp VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
BoundingBox.h VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
BPFunctions.cpp VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
BPFunctions.h VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
BPMemory.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPMemory.h Silence some -Wswitch-default warnings. 2014-12-11 22:23:05 -06:00
BPStructs.cpp VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
BPStructs.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
CMakeLists.txt VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
CommandProcessor.cpp Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without 2014-12-27 19:16:50 -05:00
CommandProcessor.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
ConstantManager.h GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
CPMemory.cpp Fix indentation 2015-01-07 21:51:47 +01:00
CPMemory.h VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
DataReader.h DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
Debugger.cpp Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
Debugger.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
DriverDetails.cpp DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
DriverDetails.h Minor consistency changes 2015-01-12 15:18:18 -05:00
Fifo.cpp FIFO: allocate slightly more for SIMD vertex loader overreads 2014-12-10 05:52:55 -08:00
Fifo.h VideoCommon: fifo cleanups 2014-12-09 18:56:27 +01:00
FPSCounter.cpp FPSCounter: Initialize members. 2014-07-26 14:37:18 +02:00
FPSCounter.h FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
FramebufferManagerBase.cpp FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
FramebufferManagerBase.h Renderer: Use old method of calculating the source rectangle. 2014-12-25 02:37:22 +01:00
GeometryShaderGen.cpp Move worldpos into it's own varying. 2015-01-03 09:23:09 +13:00
GeometryShaderGen.h VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
GeometryShaderManager.cpp VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. 2015-01-02 17:07:08 +01:00
GeometryShaderManager.h GeometryShaderManager: Set stereo parameters in a SetConstants() call. 2014-12-20 13:16:26 +01:00
HiresTextures.cpp CustomTexture: fix texture format 2015-01-21 23:33:42 +01:00
HiresTextures.h CustomTexture: also support the legacy format 2015-01-21 21:22:55 +01:00
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.h Video backends: warn on usage of GL_DRAW_QUADS_2. 2014-05-17 11:55:32 -07:00
LightingShaderGen.h Cleaned up whitespace 2015-01-21 22:30:41 -07:00
LookUpTables.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
MainBase.cpp Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors. 2015-01-12 19:40:43 +11:00
MainBase.h Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag. 2014-08-26 12:43:39 -04:00
NativeVertexFormat.h VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
OnScreenDisplay.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
OnScreenDisplay.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
OpcodeDecoding.h VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
PerfQueryBase.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
PerfQueryBase.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
PixelEngine.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PixelEngine.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
PixelShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp Fix indentation 2015-01-07 21:51:47 +01:00
PixelShaderManager.h GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PostProcessing.cpp Fix the Post Processing shader configuration dialog. 2015-01-20 16:40:46 -06:00
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp Minor consistency changes 2015-01-12 15:18:18 -05:00
RenderBase.h Minor consistency changes 2015-01-12 15:18:18 -05:00
sfont.inc VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00
ShaderGenCommon.h Move worldpos into it's own varying. 2015-01-03 09:23:09 +13:00
Statistics.cpp TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
Statistics.h TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
TextureCacheBase.cpp CustomTexture: Mark textures with mipmaps 2015-01-21 21:22:55 +01:00
TextureCacheBase.h TexCache: use an unordered_multimap for the tex pool 2015-01-18 19:58:33 +01:00
TextureConversionShader.cpp Fix shader so it's possible to use with D3D Map(). 2015-01-25 19:57:09 -08:00
TextureConversionShader.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
TextureDecoder.h TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_Common.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_Generic.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
TextureDecoder_x64.cpp TexCache: remove PC_TexFormat 2015-01-18 19:47:48 +01:00
VertexLoader.cpp VertexLoader: never reset alpha in 8888 colors 2015-01-20 09:22:55 +01:00
VertexLoader.h VertexLoader: never reset alpha in 8888 colors 2015-01-20 09:22:55 +01:00
VertexLoader_Color.cpp VertexLoader: never reset alpha in 8888 colors 2015-01-20 09:22:55 +01:00
VertexLoader_Color.h VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
VertexLoader_Normal.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_Normal.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_Position.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
VertexLoader_TextCoord.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexLoaderBase.cpp VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
VertexLoaderBase.h VertexLoaderTester: fix a few problems 2015-01-18 12:59:33 +01:00
VertexLoaderManager.cpp VertexLoaderManager: make it nicer to read 2015-01-18 12:59:33 +01:00
VertexLoaderManager.h VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
VertexLoaderUtils.h VideoSW: rewrite VertexLoader to use the VideoCommon one 2014-12-13 10:29:08 +01:00
VertexLoaderX64.cpp VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
VertexLoaderX64.h VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
VertexManagerBase.cpp TextureCache: inline arguments into texture cache 2015-01-11 22:23:35 +01:00
VertexManagerBase.h VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
VertexShaderGen.cpp Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
VertexShaderGen.h VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
VertexShaderManager.cpp VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
VertexShaderManager.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VideoBackendBase.cpp Migrate global init stuff into UICommon. 2014-10-05 20:47:37 -04:00
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
VideoCommon.vcxproj xxhash: Add cmake + VS files 2015-01-21 07:35:34 +01:00
VideoCommon.vcxproj.filters VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
VideoConfig.cpp CustomTexture: Convert old format automatically 2015-01-21 21:22:55 +01:00
VideoConfig.h CustomTexture: Convert old format automatically 2015-01-21 21:22:55 +01:00
VideoState.cpp VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
VideoState.h Convert some more header inclusions into forward declarations 2014-07-29 20:55:07 -04:00
XFMemory.cpp Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
XFMemory.h Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
XFStructs.cpp VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
XFStructs.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00