dolphin/Source/Core/VideoBackends/Software
Stenzek efb9759862 LightingShaderGen: Always calculate lighting for both color channels
Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.

We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
..
Clipper.cpp Clipper: Copy both color sequences in CopyVertex as opposed to one 2017-08-22 22:45:28 -04:00
Clipper.h Clipper: const correctness 2016-09-22 21:01:49 -04:00
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
CopyRegion.h Software Backend: Rename 'copy_region' to 'CopyRegion' 2017-11-17 22:11:33 -06:00
DebugUtil.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
DebugUtil.h DebugUtils: const correctness 2016-09-22 21:05:17 -04:00
EfbCopy.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
EfbCopy.h Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
EfbInterface.cpp Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
EfbInterface.h Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
NativeVertexFormat.h SW NativeVertexFormat: Utilize std::array where applicable 2017-08-22 22:39:28 -04:00
Rasterizer.cpp Rasterizer: const correctness 2016-09-22 20:39:28 -04:00
Rasterizer.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
SetupUnit.cpp OpcodeDecoding: Convert #defines into enum constants 2017-02-08 00:05:17 -05:00
SetupUnit.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Software.vcxproj Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
SWmain.cpp Software Backend: Force EFB/XFB to copy to ram 2017-11-17 22:11:31 -06:00
SWOGLWindow.cpp Video Backends: Remove the right of the xfb region for games where the 2017-11-17 22:11:32 -06:00
SWOGLWindow.h Video Backends: Remove the right of the xfb region for games where the 2017-11-17 22:11:32 -06:00
SWRenderer.cpp VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB 2017-11-19 00:53:10 -05:00
SWRenderer.h VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB 2017-11-19 00:53:10 -05:00
SWTexture.cpp Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
SWTexture.h HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
SWVertexLoader.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
SWVertexLoader.h SWVertexLoader: Make SWVertexLoader a final class 2017-09-09 15:33:30 -04:00
Tev.cpp Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Tev.h Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
TextureCache.h HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
TextureEncoder.cpp Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
TextureEncoder.h HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
TextureSampler.cpp Software/TextureSampler: const correctness 2017-09-11 20:13:47 -04:00
TextureSampler.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TransformUnit.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
TransformUnit.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Vec3.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
VideoBackend.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00