dolphin/Source/Core/VideoBackends/D3D
Stenzek f43d85921d VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt D3D: Remove non-existent files from CMakeLists.txt 2017-11-19 00:29:23 -05:00
D3D.vcxproj Remove old XFB logic 2017-11-17 22:11:29 -06:00
D3D.vcxproj.filters Remove old XFB logic 2017-11-17 22:11:29 -06:00
D3DBase.cpp D3D: Remove BeginFrame/EndFrame 2017-11-22 18:47:04 +10:00
D3DBase.h D3D: Remove BeginFrame/EndFrame 2017-11-22 18:47:04 +10:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DShader.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DState.cpp D3D: Make state cache part of Renderer and not static 2017-11-22 18:17:07 +10:00
D3DState.h D3D: Make state cache part of Renderer and not static 2017-11-22 18:17:07 +10:00
D3DTexture.cpp D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
D3DTexture.h D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
D3DUtil.cpp D3DUtil: Remove unused defines 2017-11-19 12:14:18 -05:00
D3DUtil.h D3DUtil: Make file-scope variables internally linked where applicable 2017-11-19 12:12:39 -05:00
DXTexture.cpp VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
DXTexture.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
FramebufferManager.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
main.cpp D3D: Move device release from Renderer destructor to shutdown 2017-11-22 18:47:04 +10:00
NativeVertexFormat.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
PixelShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
PSTextureEncoder.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
PSTextureEncoder.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
Render.cpp VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
Render.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
TextureCache.cpp VideoCommon: Move abstract texture creation function to Renderer 2017-11-22 18:47:04 +10:00
TextureCache.h VideoCommon: Move abstract texture creation function to Renderer 2017-11-22 18:47:04 +10:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
VertexShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00