dolphin/Source/Core/VideoBackends/Software/SWTexture.h
Stenzek f43d85921d VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00

60 lines
1.7 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"
namespace SW
{
class SWTexture final : public AbstractTexture
{
public:
explicit SWTexture(const TextureConfig& tex_config);
~SWTexture() = default;
void Bind(unsigned int stage) override;
void CopyRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
const u8* GetData() const;
u8* GetData();
private:
std::optional<RawTextureInfo> MapFullImpl() override;
std::vector<u8> m_data;
};
class SWStagingTexture final : public AbstractStagingTexture
{
public:
explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config);
~SWStagingTexture();
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect) override;
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) override;
bool Map() override;
void Unmap() override;
void Flush() override;
private:
std::vector<u8> m_data;
};
} // namespace SW