Simon
7d4593b705
Merge remote-tracking branch 'upstream/master'
2024-01-30 07:46:59 +00:00
Amanda Watson
a4738cd2b5
Update README.md
2024-01-30 00:40:13 -06:00
Amanda Watson
4ad75a2c29
Update README.md
2024-01-30 00:38:43 -06:00
Amanda Watson
f8efe659a3
Update README.md
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Re-order touch input bindings link to be on top of input section -- replace description
2024-01-30 00:24:39 -06:00
Amanda Watson
f3a98ef3b0
Update README.md
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added link to Touch Controller Input Bindings
2024-01-30 00:23:38 -06:00
amwatson
e772f1cc53
Revert "Pass the vr_use_immersive_mode as a Vertex Shader Uniform"
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This reverts commit 1eb7c159e6
.
2024-01-29 21:37:38 -06:00
Amanda Watson
5cab34866c
Merge pull request #32 from amwatson/lubos_immersive_mode
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Lubos VR180 immersive mode
2024-01-29 21:23:55 -06:00
Amanda Watson
0719680a45
Merge branch 'master' into lubos_immersive_mode
2024-01-29 21:22:54 -06:00
amwatson
350f964c3a
dpad on thumbrest
2024-01-29 21:19:15 -06:00
amwatson
ced5497a7c
rename config.ini.vr -> config.ini.vr0 so I can rename it back to config.ini.vr on the merge
2024-01-29 20:46:09 -06:00
amwatson
2dc6c1cdd3
have CitraVR read from config.ini.vr instead of config.ini
2024-01-29 20:39:49 -06:00
Steveice10
469f76b075
qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. ( #7395 )
2024-01-29 12:24:41 -08:00
amwatson
f38a05daee
Merge remote-tracking branch 'upstream/master' into merge_from_upstream
2024-01-28 21:55:28 -06:00
amwatson
ae6d2604b3
Commenting out file delete because apparently it doesn't work yet
2024-01-28 21:50:21 -06:00
amwatson
7a2118f613
set default CPU level to 3 (reduces power draw)
2024-01-28 21:05:08 -06:00
amwatson
6571ca4c26
update Immersive Mode strings and add warning
2024-01-28 19:32:02 -06:00
Amanda Watson
fbabdf7e50
Merge pull request #37 from DrBeef/drbeef_immersive_tweaks
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Pass the vr_use_immersive_mode as a Vertex Shader Uniform flag
2024-01-28 18:48:19 -06:00
amwatson
56b199f451
Don't throw an exception when settings file is not found
2024-01-28 18:19:31 -06:00
amwatson
792992fcfc
moved VrReleaseVersion stuff into its own class and created utils directory for VrUtils
2024-01-28 18:19:10 -06:00
Simon
1eb7c159e6
Pass the vr_use_immersive_mode as a Vertex Shader Uniform
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This means the same shaders can be used for both immersive and non-immersive as the uniform itself it the toggle in the GLSL rather than generating two different instances of the shader.
Furthermore, only one place where the gl_Position was being modified was actually needed; the other two seem to be able to be removed without it preventing immersive mode from working.
2024-01-28 23:07:34 +00:00
amwatson
55078ad93a
delete config.ini if version below 0.4.0 -- use release version as visible version name in About section
2024-01-28 16:47:30 -06:00
amwatson
c652bbf25f
[EmulationActivity] Input handling: var -> val
2024-01-28 14:40:04 -06:00
amwatson
5aa8a4cae5
add 'is already active?' checks to bumpers to ensure same behavior as sticks. In addition to the existing check for a previous mapping, this check only overwrites the value if the previous mapping had activity
2024-01-28 14:39:22 -06:00
amwatson
569a98382b
Input handling: set defaults for triggers (ensuring that defaults don't overwrite user-defined values in loop
2024-01-28 14:28:35 -06:00
amwatson
687edab96c
[default_init.h] Add example mappings in comments
2024-01-28 14:27:16 -06:00
SachinVin
7a4854c519
shader_setup.h: Initialise program_code ( #7396 )
2024-01-28 06:02:40 -08:00
amwatson
9af2ba200f
Add default gamepad button values
2024-01-27 19:13:39 -06:00
amwatson
b640de3826
[default_init] remove some fields that don't make sense for VR users (note: they can still be set with a config)
2024-01-27 16:33:55 -06:00
amwatson
fa3cd3e51b
move any critical default values out of default_ini, into settings.h
2024-01-27 16:30:29 -06:00
amwatson
f9e6833b90
remove input defaults from the INI
2024-01-27 16:19:31 -06:00
Steveice10
d1e3dddf6a
core: Fix invalid log formatting in ARM interpreter. ( #7391 )
2024-01-27 00:39:27 -08:00
amwatson
636f3647f7
[Immersive mode] add a resolution offset to avoid users modifying their default settings
2024-01-26 23:51:05 -06:00
amwatson
6da5e59ce4
[Immersive mode] add a min resolution factor
2024-01-26 23:10:36 -06:00
amwatson
ceacf7b3f6
[Immersive mode] update strings to reflect that resolution can be changed by the user
2024-01-26 23:10:36 -06:00
amwatson
063402d8cb
When immersive mode is enabled, override graphics API preference and use OpenGL
2024-01-26 23:10:36 -06:00
amwatson
0e44c7a5ea
Added a bit to shader cache keyto differentiate immersive vs non-immersive mode so the wrong shader isn't used on settings switch
2024-01-26 23:10:33 -06:00
Charles Lombardo
265e8193b9
Merge pull request #7392 from amwatson/patch-1
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[SettingsFragmentPresenter.kt] correct RESOLUTION_FACTOR key/default
2024-01-26 22:43:04 -05:00
amwatson
dbfea78252
Merge remote-tracking branch 'upstream/master' into merge_from_upstream
2024-01-26 21:05:28 -06:00
Amanda Watson
e8c20fa782
[SettingsFragmentPresenter.kt] set RESOLUTION_FACTOR preference with RESOLUTION_FACTOR setting instead of GRAPHICS_API
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Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values
This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
2024-01-26 19:14:27 -06:00
Simon
db0a76f672
Implemented additional "Immersive Mode" with higher resolution
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Uses a smaller radius screen which fits just within the view bounds and therefore has a higher resolution, but still feels "immersive". I also lowered the lower screen so it doesn't obscure the smaller main panel.
2024-01-26 23:52:21 +00:00
Simon
4e9afd699c
Merge branch 'lubos_immersive_mode' of https://github.com/DrBeef/CitraVR into lubos_immersive_mode
2024-01-26 18:30:28 +00:00
PabloMK7
95ae46f6a8
SOC_U: Account for variable CTRSockAddr size ( #7387 )
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* SOC_U: Account for variable CTRSockAddr size.
* Apply suggestions
2024-01-26 08:00:19 -08:00
Steveice10
41fe75acb7
renderer_vulkan: Pass physical device API version to VMA instead of instance version. ( #7390 )
2024-01-26 16:34:12 +02:00
Amanda Watson
55f1ad80be
Merge branch 'master' into lubos_immersive_mode
2024-01-25 16:26:19 -06:00
amwatson
5d4bb40139
lower the lower panel in immersive mode
2024-01-25 16:23:08 -06:00
Amanda Watson
92d698a1b5
Merge pull request #25 from gyroninja/remove-mic-nag
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Move request for microphone permission to onCreate
2024-01-24 22:00:38 -06:00
gyro
ce640bb1f3
Move request for microphone permission to onCreate
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This request can cause issues if the user denies the microphone permission.
Calling requestPermissions causes GrantPermissionsActivity to be launched.
Citra's MainActivity will pause. GrantPermissionsActivity will immediately
finish as the user has already denied the permission. Citra's MainActivity then
gets resumed and then tries to request the permission again forming a loop.
2024-01-24 19:08:24 -08:00
amwatson
b56239953a
[vr] Move logging to Citra-android backend
2024-01-24 21:05:04 -06:00
amwatson
acf4e3143d
lower the lower panel in immersive mode
2024-01-24 19:57:13 -06:00
amwatson
47186f0d67
updated gamesurfacelayer and settings for immersive mode (not sure yet if 5 is a special constant or based on resolution)
2024-01-24 19:57:13 -06:00