This means the same shaders can be used for both immersive and non-immersive as the uniform itself it the toggle in the GLSL rather than generating two different instances of the shader.
Furthermore, only one place where the gl_Position was being modified was actually needed; the other two seem to be able to be removed without it preventing immersive mode from working.
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values
This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
Uses a smaller radius screen which fits just within the view bounds and therefore has a higher resolution, but still feels "immersive". I also lowered the lower screen so it doesn't obscure the smaller main panel.
This request can cause issues if the user denies the microphone permission.
Calling requestPermissions causes GrantPermissionsActivity to be launched.
Citra's MainActivity will pause. GrantPermissionsActivity will immediately
finish as the user has already denied the permission. Citra's MainActivity then
gets resumed and then tries to request the permission again forming a loop.
* dist: Remove duplicated Finnish translation
For some reason, we had Finnish listed twice on Transifex, causing it be shown twice in Citra.
It has already been deleted again from Transifex, now we only need to remove it from the repo as well.
* citra_qt/configure_ui: Show country of language in the combobox
This prevents an issue where we had seperate versions of the same language for different regions and they were not distinguishable (e.g. "Chinese (China)" and "Chinese (Taiwan)").
* geometry_pipeline: Remove unneeded assert
* Has been hw-tested that gs works correctly even when not in exclusive mode
* pica_core: Propagate output_mask to gs
* Has been hw-tested to occur under the same conditions that other uniforms are shared
* regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value
* Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2
* texture_codec: Align buffer sizes to bpp
* Prevents out of bounds texture reads when launching TOA from the HOME menu
* pica_core: Make default value more clear