Commit graph

1301 commits

Author SHA1 Message Date
Tilka
0f628ff882
Merge pull request #10028 from GerbilSoft/bugfix/RVT-firmware-filenames
VolumeVerifier: Use correct IOS filename for development discs.
2021-08-16 20:47:07 +01:00
David Korth
95d3416305 VolumeVerifier: Use correct IOS filename for development discs.
Retail-signed discs use the format: IOS56-64-v5661.wad
Debug-signed discs use the format:  firmware.64.56.22.29.wad

Debug-signed discs usually have a 128 version of the firmware as well,
since some devkits have 128 MB MEM2. (Retail has 64 MB.)
2021-08-15 12:41:35 -04:00
Shawn Hoffman
4ef87194a4 revert workaround for msvc arm64 ICE in WIABlob 2021-08-14 03:57:53 -07:00
JosJuice
5fe23ccc3e DiscIO: Fix broken workaround for MSVC ARM64 ICE
The workaround added in 30f9f31 caused a regression where Dolphin
incorrectly replaced runs of one byte with runs of another byte
when writing WIA and RVZ files. ReuseID::operator< was always
returning false unless the ReuseIDs being compared had different
partition keys, which caused std::map<ReuseID, GroupEntry>
to treat all ReuseIDs with the same partition key as equal.
2021-07-24 13:29:03 +02:00
Léo Lam
39e14b6b5f
Merge pull request #9854 from JosJuice/wia-ice
DiscIO: Store partition key directly in ReuseID
2021-07-06 13:05:09 +02:00
Pierre Bourdon
f4e34703c0
licensing: convert "public domain" to CC0 1.0
Public domain does not have an internationally agreed upon definition,
As such it's generally preferred to use an extremely liberal license,
which can explicitly list the rights granted by the copyright holder.
The CC0 license is the usual choice here.

This "relicensing" is done without hunting down copyright holders, since
it is presumed that their release of this work into the public domain
authorizes us to redistribute this code under any other license of our
choosing.
2021-07-05 04:43:55 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JosJuice
eafa2784d6 DiscIO: Store partition key directly in ReuseID
This lets us reuse blocks in the case where different partition
entries use the same key (which probably isn't very common).
2021-06-30 09:06:20 +02:00
Shawn Hoffman
30f9f31a69 DiscIO: Add workaround for MSVC ARM64 ICE 2021-06-29 10:24:09 +02:00
Mateus B. Cassiano
2c598e46ab VolumeVerifier: increase problem severity for incorrectly signed TMDs 2021-05-26 05:52:21 -04:00
Léo Lam
1a9e72c9bb
DiscIO: Use MathUtil::SaturatingCast 2021-04-06 23:27:23 +02:00
Léo Lam
e89ae71cec
Merge pull request #9388 from JosJuice/default-locale
Set console's default language/country/region based on computer settings
2021-04-06 12:34:58 +02:00
Pokechu22
004dfd1586 Replace uses of cassert with Common/Assert.h 2021-04-02 10:18:18 -07:00
JosJuice
a1000afacc Add utility functions for GameCube language codes 2021-03-27 09:46:46 +01:00
Léo Lam
8d2b0fff8a
Merge pull request #9545 from leoetlino/es-launch-timings
IOS: Improve timing accuracy for title launches (both ARM and PPC)
2021-03-27 01:47:28 +01:00
JosJuice
c0eb95481f VolumeVerifier: Align partition reads to groups
This improves the speed of verifying Wii WIA/RVZ files.
For me, the verification speed for LZMA2-compressed files
has gone from 11-12 MiB/s to 13-14 MiB/s.

One thing VolumeVerifier does to achieve parallelism is to
compute hashes for one chunk of data while reading the next
chunk of data. In master, when reading data from a Wii
partition, each such chunk is 32 KiB. This is normally fine,
but with WIA and RVZ it leads to rather lopsided read times
(without the compute times being lopsided): The first 32 KiB
of each 2 MiB takes a long time to read, and the remaining
part of the 2 MiB can be read nearly instantly. (The WIA/RVZ
code has to read the entire 2 MiB in order to compute hashes
which appear at the beginning of the 2 MiB, and then caches
the result afterwards.) This leads to us at times not doing
much reading and at other times not doing much computation.
To improve this, this change makes us use 2 MiB chunks
instead of 32 KiB chunks when reading from Wii partitions.

(block = 32 KiB, group = 2 MiB)
2021-03-22 21:07:01 +01:00
JosJuice
bbacefeb75 VolumeVerifier: Handle contents overlapping
This can't actually happen in practice due to how WAD files work,
but it's very easy to add support for thanks to the last commit,
so we might as well add support for it.
2021-03-22 20:05:11 +01:00
JosJuice
10e1acf25c VolumeVerifier: Handle overlapping blocks more efficiently
The performance gains of doing this aren't too important since you
normally wouldn't run into any disc image that has overlapping blocks
(which by extension means overlapping partitions), but this change also
lets us get rid of things like VolumeVerifier's mutex that used to
exist just for the sake of handling overlapping blocks.
2021-03-22 20:05:11 +01:00
JosJuice
d1946aded6 Avoid using panic alerts in DiscIO
Panic alerts in DiscIO can potentially be very annoying since
large amounts of them can pop up when loading the game list
if you have some particularly weird files in your game list.

This was a much bigger problem back in 5.0 with its
"Tried to decrypt data from a non-Wii volume" panic alert, but
I figured I would take it all the way and remove the remaining
panic alerts that can show up when loading the game list.

I have exempted uses of ASSERT/ASSERT_MSG since they indicate
a bug in Dolphin rather than a malformed file.
2021-03-20 12:58:54 +01:00
Léo Lam
f44f20560d
Merge pull request #9573 from JosJuice/volumeverifier-cancel-crash
VolumeVerifier: Fix potential crash when cancelling
2021-03-16 11:10:47 +01:00
Léo Lam
b7f931fc6b
Merge pull request #9570 from JosJuice/wia-partial-exception-list
DiscIO: Fix reading certain WIA chunks with many exceptions
2021-03-16 11:10:12 +01:00
JosJuice
7d570f1edb DiscIO: Move magic constants for discs to DiscUtils 2021-03-10 00:16:37 +01:00
JosJuice
b14bf82732 DiscIO: Move some code from VolumeVerifier to DiscUtils 2021-03-10 00:16:12 +01:00
JosJuice
49ccc77ebb DiscIO: Move some code from DiscExtractor to new file DiscUtils 2021-03-09 20:34:24 +01:00
JosJuice
14bfc0be78 DiscIO: Fix reading certain WIA chunks with many exceptions
The loop in WIARVZFileReader::Chunk::Read could terminate
prematurely if the size argument was smaller than the size
of an exception list which had only been partially loaded.
2021-03-07 14:14:45 +01:00
JosJuice
96ebf01ea8 VolumeVerifier: Fix potential crash when cancelling
The async operations may contain references to class members, so
any running async operations must end before destroying the class.
2021-03-07 13:56:06 +01:00
Léo Lam
aef0760efe
IOS/ES: Emulate /sys/launch.sys for more accurate timings
Also gets rid of one static variable
2021-03-04 18:41:13 +01:00
Léo Lam
522cb6b137
IOS: Use less ambiguous names for classes
Some of the device names can be ambiguous and require fully or partly
qualifying the name (e.g. IOS::HLE::FS::) in a somewhat verbose way.

Additionally, insufficiently qualified names are prone to breaking.
Consider the example of IOS::HLE::FS:: (namespace) and
IOS::HLE::Device::FS (class). If we use FS::Foo in a file that doesn't
know about the class, everything will work fine. However, as soon as
Device::FS is declared via a header include or even just forward
declared, that code will cease to compile because FS:: now resolves
to Device::FS if FS::Foo was used in the Device namespace.

It also leads to having to write IOS::ES:: to access ES types and
utilities even for code that is already under the IOS namespace.

The fix for this is simple: rename the device classes and give them
a "device" suffix in their names if the existing ones may be ambiguous.
This makes it clear whether we're referring to the device class or to
something else.

This is not any longer to type, considering it lets us get rid of the
Device namespace, which is now wholly unnecessary.

There are no functional changes in this commit.

A future commit will fix unnecessarily qualified names.
2021-02-12 21:40:31 +01:00
Shawn Hoffman
500a694ca8 msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
Shawn Hoffman
84128d9532 rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
JosJuice
b43f7c85cc DiscIO: Fix recursive directory extraction
https://bugs.dolphin-emu.org/issues/12331
2020-12-03 21:13:53 +01:00
JosJuice
9a01c3fb9f Use positional arguments in all translatable fmt strings
We want to use positional arguments in translatable strings
that have more than one argument so that translators can change
the order of them, but the question is: Should we also use
positional arguments in translatable strings with only one
argument? I think it makes most sense that way, partially
so that translators don't even have to be aware of the
non-positional syntax and partially because "translatable
strings use positional arguments" is an easier rule for us
to remember than "transitional strings which have more than
one argument use positional arguments". But let me know if
you have a different opinion.
2020-11-16 13:28:11 +01:00
Léo Lam
ec5313fe24
Merge pull request #9204 from fbastos1/master
fix emulator issue #12139
2020-11-12 14:43:35 +01:00
Lioncash
689eec5304 DiscIO: Make use of fmt-capable panic alerts
Migrates the DiscIO code over to fmt.
2020-11-11 01:09:42 -05:00
Felipe
d7fa75ef64 modify file export to create folder in OS when explicitly extracting a directory 2020-10-29 15:20:46 -04:00
Léo Lam
285b926e92
Merge pull request #8782 from Pokechu22/missing-serial-version-data
Explain how to fix "Serial and/or version data is missing"
2020-10-23 20:44:06 +02:00
Lioncash
e93fbb7c5e DiscIO: Migrate logging over to fmt
Eliminates quite a bit of the PRI* macros used for handling 64-bit
values.
2020-10-22 15:41:42 -04:00
Pokechu22
88bc32b638 Explain how to fix "Serial and/or version data is missing" 2020-10-21 15:39:26 -07:00
Léo Lam
70ab3bf7b3
Merge pull request #9025 from cyrozap/fix-build-with-older-cmake
Fix builds with system LZMA when using versions of CMake before 3.14
2020-10-20 14:51:15 +02:00
JosJuice
5b6f604d90 DiscIO: Make WiiEncryptionCache moveable
Fixes the following warning:

../../../../../../Core\DiscIO/DirectoryBlob.h:156:3: warning: explicitly defaulted move constructor is implicitly deleted [-Wdefaulted-function-deleted]
  DirectoryBlobReader(DirectoryBlobReader&&) = default;
  ^
../../../../../../Core\DiscIO/DirectoryBlob.h:205:22: note: move constructor of 'DirectoryBlobReader' is implicitly deleted because field 'm_encryption_cache' has a deleted move constructor
  WiiEncryptionCache m_encryption_cache;
                     ^
2020-10-20 11:33:38 +02:00
JosJuice
bb03280462 VolumeVerifier: Make "no valid data in partition" hide some other errors
Not much use in knowing that the H3 hashes are wrong when the
partition consists of complete garbage.
2020-10-19 21:15:49 +02:00
JosJuice
cb14b65aad CMake: Fix build errors exposed by making common dependent on fmt 2020-10-19 14:36:09 +02:00
JosJuice
1084cfec1a Add helper function for fmt::format(GetStringT(... 2020-10-19 14:36:08 +02:00
JosJuice
d100c1dc37 DiscIO: Make use of fmt where applicable
Once nice benefit of fmt is that we can use positional arguments
in localizable strings. This a feature which has been
requested for the Korean translation of strings like
"Errors were found in %zu blocks in the %s partition."
and which will no doubt be useful for other languages too.
2020-10-19 14:30:47 +02:00
Sergei Trofimovich
af2a881a85 Source/Core/DiscIO/WIACompression.cpp: add missing <limits> include
Noticed missing include as a build failure on gcc-11:

```
[ 26%] Building CXX object Source/Core/DiscIO/CMakeFiles/discio.dir/WIACompression.cpp.o
../../../../Source/Core/DiscIO/WIACompression.cpp: In lambda function:
../../../../Source/Core/DiscIO/WIACompression.cpp:170:31: error: 'numeric_limits' is not a member of 'std'
  170 |         std::min<size_t>(std::numeric_limits<unsigned int>().max(), x));
      |                               ^~~~~~~~~~~~~~
../../../../Source/Core/DiscIO/WIACompression.cpp:170:46: error: expected primary-expression before 'unsigned'
  170 |         std::min<size_t>(std::numeric_limits<unsigned int>().max(), x));
      |                                              ^~~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-10-15 19:56:53 +01:00
Léo Lam
ab2e226df8
Merge pull request #9105 from JosJuice/volumeverifier-small-low-severity
VolumeVerifier: Make high severity "too small" hide low severity "too small"
2020-10-14 12:41:57 +02:00
JosJuice
3feea108db DiscIO: Decrease RAM usage during zstd compression
By calling ZSTD_CCtx_setPledgedSrcSize, we can let zstd know
how large a chunk is going to be before which start compressing
it, which lets zstd avoid allocating more memory than needed
for various internal buffers. This greatly reduces the RAM usage
when using a high compression level with a small chunk size,
and doesn't have much of an effect in other circumstances.

A side effect of calling ZSTD_CCtx_setPledgedSrcSize is that
zstd by default will write the uncompressed size into the
compressed data stream as metadata. In order to save space,
and since the decompressed size can be figured out through
the structure of the RVZ format anyway, we disable writing
the uncompressed size by setting ZSTD_c_contentSizeFlag to 0.
2020-10-07 16:40:06 +02:00
JosJuice
402643fe4c VolumeVerifier: Call CheckDiscSize from Finish 2020-09-23 11:19:03 +02:00
JosJuice
4f62960fb1 VolumeVerifier: Make high severity "too small" hide low severity "too small" 2020-09-21 21:00:04 +02:00
JosJuice
ca46028cde DiscIO: Use std::function for compression callback 2020-09-16 18:36:50 +02:00
JMC47
e7e5175606
Merge pull request #8861 from JosJuice/netplay-hash
Make netplay's "same game" check more robust
2020-09-06 17:14:08 -04:00
JMC47
c8c4ec28ce
Merge pull request #8644 from JosJuice/rework-tgc
DiscIO: Rework the implementation of TGC reading
2020-09-06 07:06:26 -04:00
LC
db067104ed
Merge pull request #9047 from JosJuice/wia-header-heuristic
DiscIO: Adjust WIA/RVZ header size heuristic
2020-09-01 17:58:51 -04:00
LC
42a7c959e1
Merge pull request #9056 from JosJuice/supportsreadwiidecrypted-parameter
DiscIO: Add parameters to BlobReader::SupportsReadWiiDecrypted
2020-09-01 07:25:31 -04:00
JosJuice
bdd28c0edf DiscIO: Expand WIA/RVZ header size heuristic comments 2020-08-31 14:46:13 +02:00
JosJuice
047bb80337 DiscIO: Add parameters to BlobReader::SupportsReadWiiDecrypted
It's possible (but rare) for a WIA or RVZ file to support
this for some partitions but not all, and for the game and
the blob code to disagree on how large a partition is.
2020-08-29 15:18:52 +02:00
Shawn Hoffman
2f47f486af msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
Shawn Hoffman
94bf48b67c msbuild: refactor stuff out of project files (for dolphin) 2020-08-22 16:17:50 -07:00
Shawn Hoffman
36ace8eb52 prettify some constructs in vcxproj files 2020-08-22 16:17:50 -07:00
JosJuice
f7f0fa2d85 DiscIO: Adjust WIA/RVZ header size heuristic
The heuristic was not allocating enough space for Metroid: Other M,
at least when using the default settings. (This didn't break the
file, it just caused some headers to be placed at the end of the
file instead of at the start and wasted a few hundred kilobytes.)
2020-08-22 22:26:55 +02:00
JosJuice
fc6c1931fa VolumeVerifier: Adjust problem descriptions for new netplay check
The new hash check catches essentially all desync problems
that VolumeVerifier can catch, so from the user's perspective,
such problems will result in Dolphin refusing to start the
game on netplay rather than actually getting a desync.
2020-08-19 17:21:38 +02:00
cyrozap
c2de1d041a Fix builds with system LZMA when using versions of CMake before 3.14
The "FindLibLZMA.cmake" module in CMake versions prior to 3.14 do not
set an alias like how Externals/liblzma/CMakeLists.txt does, so builds
performed using one of those older CMake versions will fail if the
system LZMA library is detected. To fix this, we need to link against
"lzma" instead of "LibLZMA::LibLZMA".

Fixes: b59ef81a7e ("WIA: Implement bzip2, LZMA, and LZMA2 decompression")
2020-08-11 02:53:16 -05:00
Tillmann Karras
ca61b6c1ab DiscIO: make use of std::nullopt
This also fixes a bogus GCC warning.
2020-08-08 21:53:27 +01:00
Tillmann Karras
d2b06f4786 Fix various -Wshadow warnings 2020-08-08 21:45:03 +01:00
JosJuice
7ef0bc0359 VolumeVerifier: Split TMD error from ticket error for WADs
When I first made VolumeVerifier, I figured that the distinction
between an unsigned ticket and an unsigned TMD was a technical
detail that users would have no reason to care about. However,
while this might be true for discs, it isn't equally true for
WADs, due to the widespread practice of fakesigning tickets to
set the console ID to 0. This practice does not require
fakesigning the TMD (though apparently people do it anyway,
at least sometimes...), and the presence of a correctly signed
TMD is a useful indicator that the contents have not been
tampered with, even if the ticket isn't correctly signed.
2020-08-08 21:15:51 +02:00
JosJuice
a41166bb37 Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00
LC
0aaddf8b19
Merge pull request #8990 from JosJuice/wia-conversion-warning
DiscIO: Fix conversion warning
2020-07-30 21:45:24 -04:00
JosJuice
2e8c5b4521 DolphinQt: Show a warning when launching an NKit disc image
It is my opinion that nobody should use NKit disc images without
being aware of the drawbacks of them. Since it seems like almost
nobody who is using NKit disc images knows what NKit is (hmm, now
how could that have happened...?), I am adding a warning to Dolphin
so that you can't run NKit disc images without finding out about the
drawbacks. In case someone really does want to use NKit disc images,
the warning has a "Don't show this again" option. Unfortunately, I
can't retroactively add the warning where it's most needed:
in Dolphin 5.0, which does not support Wii NKit disc images.
2020-07-29 21:05:57 +02:00
JosJuice
a05b1f9ab9 DiscIO: Fix conversion warning
Should fix https://bugs.dolphin-emu.org/issues/12208.
2020-07-29 10:55:02 +02:00
Tillmann Karras
bf5b1092b2 DiscIO: fix -Wreorder warning 2020-07-24 17:41:37 +01:00
JosJuice
f7c32bc04e RVZ: Fix split seed reads
This could cause read errors if chunks were laid out a certain
way in the file and the whole chunk wasn't being read at once.
Should fix https://bugs.dolphin-emu.org/issues/12184.
2020-07-11 17:45:16 +02:00
JosJuice
74f74ac928 DiscIO: Use Volume::IsDatelDisc in VolumeVerifier
I forgot to do this in the PR where I added Volume::IsDatelDisc.
2020-07-04 20:24:26 +02:00
JosJuice
fb922781e7 RedumpVerifier: Treat Datel game IDs as empty
Replacement for the reverted commit
f9705fd117.
2020-07-04 15:00:02 +02:00
JosJuice
f24566bf39 DiscIO: Add Volume::IsDatelDisc 2020-07-04 14:51:13 +02:00
JosJuice
f9aaf8b971 Revert "Return nothing from VolumeWii::GetGameTDBID if Datel"
This reverts commit f9705fd117.
GameTDB.com has covers for non-GNHE5d Datel discs.
2020-07-04 14:45:15 +02:00
JosJuice
d17b801518 DiscIO: Deduplicate some VolumeGC/VolumeWii code 2020-06-25 16:37:21 +02:00
JosJuice
d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
JosJuice
660d81a10b RVZ: Bump version number to 1.0 2020-06-21 12:38:03 +02:00
JosJuice
224c6e799d RVZ: Extend GroupEntry 2020-06-17 13:48:45 +02:00
JosJuice
f2c38c0e67 RVZ: Make m_rvz a template parameter
Needed for the next commit.
2020-06-17 13:48:45 +02:00
JosJuice
ca4e4a6207 WIA/RVZ: Move (de)compression to a different file 2020-06-17 13:48:45 +02:00
JosJuice
3f753fc87d RVZ: Detect junk data in the same block as a file 2020-06-17 13:48:44 +02:00
JosJuice
4b74993374 RVZ: Store pseudorandom junk data efficiently 2020-06-17 13:48:42 +02:00
JosJuice
1e92b54bf5 WIA/RVZ: Skip some memory allocations when reusing chunks 2020-06-17 13:48:16 +02:00
JosJuice
f5ef70fc76 RVZ: Don't store redundant exceptions when chunk size is < 2 MiB 2020-06-17 13:48:16 +02:00
JosJuice
b06c50ed2e RVZ: Support chunk sizes between 32 KiB and 2 MiB
WIA doesn't support smaller than 2 MiB.
2020-06-17 13:48:15 +02:00
JosJuice
0d433baeb5 RVZ: Remove PURGE support
PURGE isn't especially useful, while requiring some annoying
special handling in the file format. If you want no compression,
use NONE. If you want fast compression, use Zstandard.
2020-06-17 13:48:15 +02:00
JosJuice
1f7c0b636f RVZ: Add Zstandard as a compression method 2020-06-17 13:48:12 +02:00
JosJuice
e2ae2b3b0b Add new file format RVZ based on WIA 2020-06-17 13:47:34 +02:00
JosJuice
f21a254042 WIA: Implement multithreaded compression 2020-06-17 13:47:34 +02:00
JosJuice
9dea8169e0 WIA: Write all headers at the start of the file
Gets rid of the need to seek to the end of the file
when opening a file.

The downside of this is that we waste a little space,
since we can't know in advance exactly how much
space the compressed parts of the headers will need.
2020-06-17 13:47:34 +02:00
JosJuice
e5b9e1ba1f WIA: Reuse groups when writing
This is useful for the way Dolphin scrubs Wii discs.
The encrypted data is what gets zeroed out, but this
zeroed out data then gets decrypted before being stored,
and the resulting data does not compress well.
However, each block of decrypted scrubbed data is
identical given the same encryption key, and there's
nothing stopping us from making multiple group entries
point to the same offset in the file, so we only have
to store one copy of this data per partition.

For reference, wit zeroes out the decrypted data,
but Dolphin's WIA writer can't do this because it currently
doesn't know which parts of the disc are scrubbed.

This is also useful for things such as storing Datel discs
full of 0x55 blocks (repesenting unreadable blocks)
without compression enabled.
2020-06-17 13:47:34 +02:00
JosJuice
40e46aee57 WIA: Store all-zero data efficiently 2020-06-17 13:47:34 +02:00
JosJuice
e8b019ac29 WIA: Implement compression 2020-06-17 13:47:30 +02:00
JosJuice
e936c4acd8 WIA: Write hash exceptions 2020-06-17 13:43:54 +02:00
JosJuice
3b8c44fd0e WIA: Decrypt Wii data when writing 2020-06-17 13:43:54 +02:00
JosJuice
115edea34e WIA: Add early support for WIA writing 2020-06-17 13:43:54 +02:00
JosJuice
791e363c9a WIA: Make use of the exception lists 2020-06-17 13:43:54 +02:00
JosJuice
47067f661a WIA: Properly check for overlapping data 2020-06-17 13:43:53 +02:00
JosJuice
04089f24f9 WIA: Implement re-encryption of Wii partition data 2020-06-17 13:43:53 +02:00
JosJuice
e3d291a529 WIA: Check the internal WIA hashes 2020-06-17 13:43:53 +02:00
JosJuice
827437c036 WIA: Fix the handling of chunk sizes larger than 2 MiB 2020-06-17 13:43:53 +02:00
JosJuice
0b407228b7 WIA: Add documentation 2020-06-17 13:43:53 +02:00
JosJuice
01a77ae8a1 WIA: Implement caching and partial decompression 2020-06-17 13:43:53 +02:00
JosJuice
b59ef81a7e WIA: Implement bzip2, LZMA, and LZMA2 decompression 2020-06-17 13:43:52 +02:00
JosJuice
1579e061a3 WIA: Correctly handle data with size not divisible by chunk size 2020-06-17 13:43:52 +02:00
JosJuice
3c373c8aa8 WIA: Treat groups with size 0 as containing only zeroes 2020-06-17 13:43:52 +02:00
JosJuice
36991e2dde WIA: Implement PURGE decompression 2020-06-17 13:43:52 +02:00
JosJuice
3672bd79f3 WIA: Implement ReadWiiDecrypted 2020-06-17 13:43:52 +02:00
JosJuice
2a5fcc9c25 WIA: Add reading raw data 2020-06-17 13:43:51 +02:00
JosJuice
8da5d0c4fe Add an early version of WIABlobReader
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
JosJuice
75d032161f DiscIO: Rework the implementation of TGC reading
Fixes https://bugs.dolphin-emu.org/issues/10654.

To quote the documenation file included with the program tgctogcm:

"TGC's are miniaturized .gcm images with a 32kB header.
The embedded gcm contains some bogus data, namely:
-FST Location (0x424 in gcm)
-DOL Location (0x420 in gcm)
-FST File offsets (all files are offset/spoofed by a certain amount)"

Dolphin has been handling the values at 0x420 and 0x424 by simply
overwriting them with a working value (just like tgctogcm does),
but it has used a different approach for the file offsets in the FST.
Instead of changing the offsets that are stored in the FST, Dolphin
changed where the files actually are placed on the virtual disc.
My hope was that this would make the loading times more accurate to
how they are when running a TGC file as part of a larger disc.
However, there are TGC files where we would need to move files
backwards on the disc in order to do this (this is what issue
10654 is about), so the approach we have been using is flawed.

This change makes Dolphin overwrite offsets in the FST instead, like
tgctogcm does. Other than making Dolphin handle the affected TGC files
correctly, this change also makes it so that unnecessary padding data
isn't written if you use Dolphin to convert a TGC file to an ISO file.
This feature is not actually implemented in Dolphin as of now, but I'm
planning to add it in the near future as part of a larger feature.
2020-06-17 12:32:39 +02:00
JosJuice
162e3be82b Show an OSD message when running a disc image with a large block size
This is intended to catch WIA files which have been created using
wit's default parameters (40 MiB block size), once the WIA PR is
merged. The check does however also work for GCZ files – not that
I think anyone has a GCZ file with a block size that large.
2020-06-07 14:11:00 +02:00
JosJuice
b93bbbf2e5 DiscIO: Implement multithreaded compression 2020-05-06 14:18:51 +02:00
degasus
f8f592c345 Externals: Update minizip search path. 2020-04-29 12:41:36 +02:00
JosJuice
5b722b775a VolumeVerifier: Treat IOS9 as always present
Fixes a false positive for Mario Party 8.
2020-04-28 23:40:01 +02:00
JMC47
116cef572b
Merge pull request #8738 from JosJuice/convert-dialog
Replace the compress/uncompress actions with a convert dialog
2020-04-28 12:37:17 -04:00
JosJuice
bacf0d629d VolumeVerifier: Show desync warning for dual layer discs too 2020-04-25 19:47:08 +02:00
JosJuice
6ffcbcee70 DiscIO: Move scrubbing code out of ConvertToGCZ
This way, scrubbing can also be performed when converting
to other formats.
2020-04-24 15:11:20 +02:00
JosJuice
04c7892b93 DiscIO: Add GameCube disc scrubbing support
The code was actually already rather well adapted for this.
We more or less just have to skip ParseDisc and run
ParsePartitionData directly. This required the PartitionHeader
struct to be removed (which wasn't that useful anyway).
2020-04-24 15:10:36 +02:00
JosJuice
cefc2a7baa DiscIO: Fix edge case where blocks could get scrubbed accidentally
If we start 31 KiB into a 32 KiB block and want to mark 2 KiB
of data as used, we need to mark 2 blocks as used, not just 1.

This problem is avoided when calling MarkAsUsed from
MarkAsUsedE, since MarkAsUsedE aligns to 32 KiB on its own.
Most calls to MarkAsUsed are from MarkAsUsedE, which is why
this hasn't been a noticeable problem in the past.
2020-04-24 15:10:36 +02:00
JosJuice
42f6913bcc Move DiscIO::ConvertToPlain to FileBlob.cpp
There is no longer anything GCZ specific about it.
2020-04-24 15:10:35 +02:00
JosJuice
8a9597e32e DiscIO: Allow converting from formats other than ISO and GCZ
The constant DESIRED_BUFFER_SIZE was determined by multiplying the
old hardcoded value 32 with the default GCZ block size 16 KiB.
Not sure if it actually is the best value, but it seems fine.
2020-04-24 15:10:35 +02:00
JosJuice
432f342bc8 DiscIO: Use a struct for Wii hashes 2020-04-24 14:44:29 +02:00
JosJuice
da9e0fb598 DiscIO: Parallelize the re-encryption code 2020-04-24 14:44:26 +02:00
JosJuice
319c508978 DiscIO: Implement re-encryption of Wii partition data 2020-04-24 14:24:12 +02:00
JosJuice
a4c7100bcc DiscIO: Use partition data offset for ReadWiiDecrypted parameter
Instead of the partition offset (which is usually 0x20000 less).
2020-04-24 14:16:55 +02:00
JosJuice
19e9a9c945 DiscIO: Clean up decompression size calculation
We can use subtraction and std::min instead of
modulo and explicit if statements.

This commit does not change the behavior.
2020-04-15 22:15:40 +02:00
JosJuice
3aa463cdae DiscIO: Fix decompressing writing too much sometimes
This issue cannot happen with good dumps due to their size,
but it can happen with trimmed dumps.
2020-04-12 21:47:10 +02:00
JosJuice
26b21e3186 DiscIO: Fix decompressing writing too little sometimes
This issue cannot happen with good dumps due to their size,
but it can happen with trimmed dumps.
2020-04-12 21:45:55 +02:00
Jun Su
d44c51b30c DiscIO: cleanup warnings of -Wmaybe-uninitialized
replace {} with std::nullopt.
2020-03-23 14:14:00 +08:00
Tilka
103b3abf66 Merge pull request #8621 from JosJuice/volumeverifier-invalid-partition
Fix VolumeVerifier not showing a problem for invalid partitions
2020-02-10 09:33:29 +00:00
JosJuice
829f3cff6f VolumeVerifier: Ignore invalid partitions in GetBiggestReferencedOffset
Otherwise GetBiggestReferencedOffset might treat garbage data as a valid
large offset, making Dolphin incorrectly say that the disc is too small.
2020-02-09 19:05:44 +01:00
JosJuice
07df6597a5 Fix VolumeVerifier not showing a problem for invalid partitions 2020-02-09 18:58:15 +01:00
Léo Lam
166e86b97f
Merge pull request #8619 from JosJuice/directoryblob-check-seek
DiscIO: Check for DirectoryBlob seek failure
2020-02-09 15:49:37 +01:00
JosJuice
9a348ae654 DiscIO: Check for DirectoryBlob seek failure
Someone reported a problem with DirectoryBlob at
https://forums.dolphin-emu.org/Thread-feature-request-thread?pid=502820#pid502820.
I'm not sure if the change in this commit actually fixes that problem,
but it's something I found that should be changed regardless.
2020-02-09 11:21:10 +01:00
JosJuice
f8355d0f82 VolumeVerifier: Don't return early when file is too small
Not sure why that was there.
2020-02-02 17:09:58 +01:00
JosJuice
e449d23929 VolumeVerifier: Don't show an assert for files that are too small 2020-02-02 17:09:58 +01:00
JosJuice
de26fec0af VolumeVerifier: Report read errors to the user 2020-01-25 20:21:12 +01:00
Pierre Bourdon
ea9b96370d
Merge pull request #8573 from JosJuice/ciso-size
DiscIO: Fix CISOFileReader::GetDataSize()
2020-01-22 19:20:36 +01:00
JosJuice
956c63ef9b DiscIO: Fix CISOFileReader::GetDataSize()
Fixes being unable to run CISO games after the merge of PR 8558.
2020-01-22 18:57:50 +01:00
Léo Lam
89b0ab2d22 StringUtil: Add IsPrintableCharacter and use it
Add a function that safely returns whether a character is printable
i.e. whether 0x20 <= c <= 0x7e is true.

This is done in several places in our codebase and it's easy to run
into undefined behaviour if the C version defined in <cctype>
is used instead of this one, since its behaviour is undefined
if the character is not representable as an unsigned char.

This fixes MemoryViewWidget.
2020-01-16 00:22:26 +01:00
JosJuice
297b790e4f DiscIO: Add out of bounds checks for blob reading 2020-01-14 18:59:31 +01:00
Léo Lam
ad75215bb0 Fix several warnings
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.

-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
2020-01-04 12:11:39 +01:00
David Korth
1d7f128693 GetSysMenuVersionString(): Use a char instead of std::string for the region letter.
Append the region letter after determining the version number.
2019-12-29 23:45:02 -05:00
David Korth
afe2e7de0f VolumeVerifier.cpp: Verify that the string arrays are sorted before using std::binary_sort().
Debug builds only, since this is wrapped in assert().
2019-12-29 23:42:55 -05:00
David Korth
d660aba20f VolumeVerifier.cpp: Use arrays of string_view objects instead of strings.
string_view is a thin wrapper around C strings, so it's more efficient
for constant strings than C++ strings.

The unordered_set<> also adds extra runtime overhead. For small arrays,
a simple linear search works. For larger arrays, std::binary_search()
works better than linear but without the unordered_set<> overhead.

ShouldBeDualLayer(): Removed a duplicate "SK8X52" entry.
2019-12-29 23:42:55 -05:00
Stenzek
6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
JosJuice
711b36075c Fix scrubbing unencrypted Wii disc images (for real this time)
Unlike what my past self apparently thought, % is in fact not the
"round down" operator.

https://bugs.dolphin-emu.org/issues/11906
2019-12-08 19:41:40 +01:00
Stenzek
dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00