Commit graph

19375 commits

Author SHA1 Message Date
Lioncash
64de8a9d0b D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
Lioncash
6f97e3faa6 AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
Same behavior, simpler code.
2017-09-02 14:08:00 -04:00
Lioncash
62615c601e AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
As this just hands off the arguments to another type's constructor,
perfect forwarding should be used here to preserve any potential move semantics.
2017-09-02 14:06:48 -04:00
Lioncash
f6e3a39c0e CommandProcessor: Remove unnecessary include
Gets rid of some indirect inclusion.
2017-09-02 13:34:21 -04:00
degasus
992893ba41 Jit64: Use ImmPtr. 2017-09-02 14:33:07 +02:00
degasus
da79ddbde7 JitArm64: Rewrite Exit functions.
The gpr must not be touched in the Exit functions as they are maybe conditional.
So just allocate everything here manually.
2017-09-02 13:45:24 +02:00
degasus
304e601ad3 JitArm64: Reimplement aarch64 cycle counters.
CNTVCT_EL0 is force-enabled on all linux plattforms.
Windows is untested, but as this is the best way to get *any* low
overhead performance counters, they likely use it as well.
2017-09-02 13:24:37 +02:00
degasus
9080192a65 Jit64: Move profiler to the end of th block.
Within Cleanup(), it is called at *every* end of the block. This generates bigger code,
but it is the only way to handle blocks with multiple exit nodes.
2017-09-02 13:05:58 +02:00
degasus
958b75b707 JitCommon: Restructure the profiler calls. 2017-09-02 13:05:58 +02:00
degasus
95ce860265 DolphinWX: Enable branch following in the JIT debug interface. 2017-09-02 13:05:58 +02:00
degasus
8ab34b1a3e Jit64: Inline the profiler calls. 2017-09-02 13:05:58 +02:00
spycrab
fcdd247f93 Qt: Fix building on <= 5.7.x 2017-09-02 03:20:20 +02:00
Leo Lam
8e9857d3cd Merge pull request #5954 from khg8m3r/OSXKeyboard
Clean up OSX input selection
2017-09-01 21:31:17 +02:00
spycrab
1173c2f790 Qt: Implement "Extract Certificates from NAND" 2017-08-29 08:31:50 +02:00
spycrab
561d31f887 Qt: Implement "Import BootMii NAND Backup" 2017-08-29 08:31:45 +02:00
Jonathan Hamilton
62e8d25cd1 Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.

This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
Jonathan Hamilton
11057649ee Add VideoLogic (ImgTec) PCI ID 2017-08-28 18:01:16 -07:00
spycrab
a2b7632850 Qt: Implement "Load GameCube Main Menu" 2017-08-29 02:57:46 +02:00
spycrab
0dfde1d34e Qt: Implement "Export All Wii Saves" 2017-08-28 23:00:14 +02:00
spycrab
9469fc3d6f Qt: Implement "Import Wii Save" 2017-08-28 23:00:14 +02:00
Leo Lam
378416f986 Merge pull request #5972 from leoetlino/close
WiimoteReal: Fix device handles not being closed
2017-08-28 21:01:12 +02:00
Lioncash
9c1f9c1c00 ConstantManager: Use std::array where applicable
Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer).

It also makes cases where we use array->pointer decay explicit.
2017-08-27 15:41:36 -04:00
spycrab
95a53a435c Qt/GraphicsWidget: Fix bad layout column 2017-08-27 10:04:06 +02:00
Stenzek
21b3cd4759 OGL: Fix EFB pokes using incorrect color/depth 2017-08-27 11:55:24 +10:00
spycrab
8b346b7058 Qt/GameList: Implement "Filesystem" tab 2017-08-26 14:56:33 +02:00
spycrab
56aad4a958 Qt/PropertiesDialog: Make title more like Wx 2017-08-26 14:44:38 +02:00
spycrab
2630fa0ce9 Qt: Only show "Filesystem" Tab when game is disc based 2017-08-25 20:35:41 +02:00
JosJuice
87d982982d Fix regression in File::CopyDir
This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.

The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
2017-08-25 19:14:14 +02:00
Léo Lam
31b04149b3 DiscIO: Fix TMD extraction
The offset that we read from the header is relative to the partition.
2017-08-25 17:31:50 +02:00
Chris Burgener
cc03e49024 Remove FFMPEG check for Renderer::IsFrameDumping() 2017-08-24 11:15:50 -04:00
spycrab
b9c5a2af05 Qt: Implement gamelist caching 2017-08-24 07:17:31 +02:00
Nick
ef95bf26cb Implement GamePAd and MultiAxisController detection 2017-08-24 00:31:59 -04:00
Jonathan Hamilton
5b41c5ae0d Fix vulkan crash on drivers without atomic load/store support
This would not allocate a SSBO buffer, but still try to update the
descriptor said with a NULL buffer. Which naturally crashed.
2017-08-23 14:49:22 -07:00
Léo Lam
52f26d462e WiimoteReal: Fix device handles not being closed
fail.

I have no idea how this didn't cause issues for more people.
2017-08-23 23:05:29 +02:00
JosJuice
fb2016838e Merge pull request #5864 from JosJuice/directoryblob-disccontentcontainer
DirectoryBlob: Improve ReadInternal
2017-08-23 18:48:24 +02:00
Anthony
935c1da357 Merge pull request #5951 from ligfx/gametrackerworkqueuethread
GameTracker: use new Common::WorkQueueThread instead of signals/slots
2017-08-23 08:02:36 -07:00
Pierre Bourdon
187e65f495 Merge pull request #5941 from delroth/wfs
WFS updates
2017-08-23 11:14:01 +02:00
Nick
3abde44641 formatting cleanup 2017-08-23 00:19:34 -04:00
Lioncash
bc57ab3923 Clipper: Copy both color sequences in CopyVertex as opposed to one
This is likely an oversight.
2017-08-22 22:45:28 -04:00
Lioncash
ffaa9a3bea SW NativeVertexFormat: Utilize std::array where applicable
Gets rid of some hardcoded looping bounds, and also simplifies code in
some places, sometimes allowing for removal of a loop altogether.
2017-08-22 22:39:28 -04:00
Léo Lam
ef888ef168 WFS: Fix logging types. 2017-08-22 23:41:38 +02:00
Léo Lam
344228ec10 WFSI: Implement noop ioctl 0x8f. 2017-08-22 23:41:38 +02:00
Léo Lam
70cb0cb126 WFSI: Implement GET_VERSION.
This ioctl writes a constant value to the output buffer.
2017-08-22 23:41:38 +02:00
Léo Lam
8a5d24ab4b WFSI: Implement IOCTL_WFSI_IMPORT_TITLE_CANCEL.
It gets called for cleaning up whenever something goes wrong, and
also when cancelling an update.
2017-08-22 23:41:38 +02:00
Léo Lam
5cc18bf116 WFSI: Add missing functionality to ImportTitleInit. 2017-08-22 23:41:38 +02:00
Léo Lam
f0aeeeaef6 WFSI: Implement internal Cancel{Title,Patch}Import. 2017-08-22 23:41:38 +02:00
Léo Lam
c1817b2c6d WFSI: Rename 2 ioctls to better reflect their purposes.
* IOCTL_WFSI_PREPARE_DEVICE -> IOCTL_WFSI_IMPORT_TITLE_INIT
  (equivalent of ES_ImportTitleInit, also the official name)

* IOCTL_WFSI_IMPORT_TITLE -> IOCTL_WFSI_IMPORT_TITLE_CANCEL
  (equivalent of ES_ImportTitleCancel)
2017-08-22 23:41:38 +02:00
Léo Lam
7423563386 WFSI: Fix the TMD size check. 2017-08-22 23:41:37 +02:00
Pierre Bourdon
a641609857 WFSI: Implement patch install finalization. 2017-08-22 23:41:37 +02:00
Pierre Bourdon
76bbfbb511 WFSI: Adapt FINALIZE_TITLE_INSTALL for patch support. 2017-08-22 23:14:00 +02:00
Pierre Bourdon
db24c94c6e WFSI: More work to support patching: split off current_tid/gid and import_tid/gid 2017-08-22 23:14:00 +02:00
Pierre Bourdon
aa445806a5 WFSI: Rename a few ioctl handlers. 2017-08-22 23:14:00 +02:00
Pierre Bourdon
5ed3a3f12d WFSI: Get the patch info from PREPARE_DEVICE. 2017-08-22 23:14:00 +02:00
Léo Lam
e004709b69 WFSI: Implement CHECK_HAS_SPACE. 2017-08-22 23:13:59 +02:00
Léo Lam
15f25783a8 WFS: Implement RENAME. 2017-08-22 23:13:58 +02:00
Pierre Bourdon
2a8d9a53b7 WFS: Share error codes with WFSI. 2017-08-22 23:13:14 +02:00
Pierre Bourdon
e6e00f6c8d WFSI: Implement install finalization. 2017-08-22 23:13:14 +02:00
Pierre Bourdon
88580b8d5f WFSI: Fix install directories creation. 2017-08-22 23:13:14 +02:00
Pierre Bourdon
e79392cb8e WFS: Implement WRITE and WRITE_ABSOLUTE. 2017-08-22 23:13:14 +02:00
Pierre Bourdon
dca70844a6 WFS: Implement CREATE_OPEN along with OPEN. 2017-08-22 23:13:14 +02:00
Pierre Bourdon
ef3232cd74 WFSI: Create meta/work/save dirs when applying title profile. 2017-08-22 23:13:14 +02:00
Pierre Bourdon
c0b3a68441 WFS: Implement MKDIR. 2017-08-22 23:13:13 +02:00
Pierre Bourdon
e45bb77512 WFS: Add a basic GET_ATTRIBUTES implementation. 2017-08-22 23:13:13 +02:00
Pierre Bourdon
56aa3cc558 WFSI: Implement both GET_TMD ioctls. 2017-08-22 23:13:13 +02:00
Pierre Bourdon
c81636d9a8 WFSI: Stub out SET_FST_BUFFER. 2017-08-22 23:13:13 +02:00
Pierre Bourdon
92387cb052 WFS: Implement CLOSE_2 as a clone of CLOSE. 2017-08-22 23:13:13 +02:00
Leo Lam
c12418788a Merge pull request #5963 from JMC47/mtmsrfix
Fix JIT64 mtmsr issue after PIE support.
2017-08-22 22:12:13 +02:00
Leo Lam
788af71f30 Merge pull request #5949 from ligfx/gamelistmodelupdategame
GameListModel: make UpdateGame update existing files as well
2017-08-22 21:39:29 +02:00
Nick
3d01eeef00 Fix OSX hotkey defaults 2017-08-22 21:31:19 +02:00
Leo Lam
6e1cdfadc9 Merge pull request #5955 from leoetlino/copy
FileUtil: Simplify File::Copy on non-Windows platforms
2017-08-22 21:29:46 +02:00
Leo Lam
b3a8209821 Merge pull request #5960 from ligfx/gamefiledontstorefilepathparts
GameFile: don't store file path parts
2017-08-22 21:29:30 +02:00
Leo Lam
232b81999a Merge pull request #5961 from ligfx/gamefilebanner
GameFile: handle missing banners in UI instead
2017-08-22 21:26:38 +02:00
Michael M
d00ecb7231 GameFile: remove unused m_company 2017-08-22 12:18:49 -07:00
Markus Wick
3094d6531d Merge pull request #5962 from degasus/arm-fixes
JitArm64: Fix rlwinmx.
2017-08-22 20:27:45 +02:00
Nick
3cddb62aea keyboard fixes v2 2017-08-22 12:26:44 -04:00
JosJuice
09f3f9b41a Remove NonCopyable
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?

For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.

Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.

So what can we do about this? There are four solutions that I can
think of:

1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.

2. Keep allowing moving NonCopyable, and expect that classes that
   don't support moving will delete the move constructor and
   assignment operator manually. Not only is this inconsistent
   (having classes disallow copying one way and disallow moving
   another way), but deleting the move constructor and assignment
   operator manually is too easy to forget compared to how tricky
   the resulting problems are.

3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
   It works, but it feels rather silly...

4. Don't have a NonCopyable class at all. Considering that deleting
   the copy constructor and assignment operator only takes two lines
   of code, I don't see much of a reason to keep NonCopyable. I
   suppose that there was more of a point in having NonCopyable back
   in the pre-C++11 days, when it wasn't possible to use "= delete".

I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
2017-08-22 16:40:34 +02:00
JosJuice
6e6864fcbf Revert "DirectoryBlob: Use NonCopyable"
This reverts commit a7a8e467b6.
2017-08-22 16:35:37 +02:00
JosJuice
51a7150990 Fix DolphinWX build issue
I'm not sure why this hasn't popped up as an error on the buildbots,
but the build fails on my new install of VS2017. The error is C2445:
result type of conditional expression is ambiguous: types 'wxString'
and 'const char [1]' can be converted to multiple common types
2017-08-22 13:35:20 +02:00
JMC47
f7b133b39a Fix JIT64 mtmsr - PIE support caused the codesize
to get bigger, breaking an optimization.  This forces the emitter to use a
32bit pointer instead of an 8bit one, fixing the issue at the expense of
efficiency.
2017-08-22 06:44:38 -04:00
Michael M
5f30ebed23 GameFile: don't store file path parts 2017-08-21 23:55:45 -07:00
Michael M
e88b5f4254 GameFile: add missing include for QFileInfo 2017-08-21 23:55:45 -07:00
degasus
b00c60618b JitArm64: Fix rlwinmx.
Seems like I was wrong that ANDI2R doesn't require a temporary register here.
There is *one* case when the mask won't fit in the ARM AND instruction:
mask = 0xFFFFFFFF
But let's just use MOV instead of AND here for this case...
2017-08-22 08:47:43 +02:00
Michael M
061da1300a GameFile: handle missing banners in UI instead
Currently, GameFile returns a generic banner if the file didn't have one
available (either because the file format doesn't support it, or because
it's a Wii file without an associated save).

It makes more sense to handle the lack of banner in the UI layer. The
game list will use the generic missing banner explicitly (no change from before), and the game info window now omits the banner display entirely if the file didn't have one (since it's not useful to display/allow the user to save the "missing banner" banner).
2017-08-21 18:00:04 -07:00
N.E.C
ebda7db437 VideoCommon: Fix bug #10464 (RA4 format not handled in TextureDecoder) 2017-08-21 10:22:15 -07:00
Léo Lam
6f923ffae4 FileUtil: Simplify File::Copy on non-Windows platforms
The old way of doing it is error prone and unnecessarily complex.
2017-08-21 18:31:46 +02:00
Pierre Bourdon
873521ce0b Revert "Try to fix File::Copy with non-1024-byte aligned sizes" 2017-08-21 18:29:58 +02:00
Jules Blok
d0fc223fe1 Merge pull request #5956 from Armada651/fix-remove-clr-usage
RenderState: Fix incorrect blending factors when removing the color usage.
2017-08-21 17:06:44 +02:00
Markus Wick
8280d15357 Merge pull request #5939 from JonnyH/WIP/broken-fstream-copy
Try to fix File::Copy with non-1024-byte aligned sizes
2017-08-21 17:01:16 +02:00
Jules Blok
390f3f13ba RenderState: Fix incorrect blending factors when removing the color usage. 2017-08-21 16:33:10 +02:00
Leo Lam
92b375b07a Merge pull request #5952 from lioncash/futureproofing
CommonTypes: Qualify standard integral types in typedefs with std::
2017-08-21 11:07:34 +02:00
Nick
0df4f7db4f Depreciate old OSX Keyboard and Mouse 2017-08-21 01:44:03 -04:00
Mat M
5aed9a67ef Merge pull request #5904 from leoetlino/indirect-include
PowerPC: Fix indirect includes for GDBStub
2017-08-20 19:59:53 -04:00
Lioncash
7a5577498b CommonTypes: Qualify standard integral types in typedefs with std::
Given a relatively recent proposal (P0657R0), which calls for deprecation of putting stuff into the global namespace when using C++ headers, this just futureproofs our code a little more.

Technically this is what we should have been doing initially, since an
implementation is allowed to not provide these types in the global
namespace and still be compliant.
2017-08-20 19:34:52 -04:00
Leo Lam
08004d409e Merge pull request #5937 from ligfx/miniupnpccmake
CMake: use miniupnpc target instead of global vars
2017-08-20 23:44:06 +02:00
Leo Lam
aab4cced11 Merge pull request #5938 from sepalani/err-msg
CommonFuncs: LastStrerrorString added
2017-08-20 23:41:47 +02:00
Michael M
8c13e0230c GameTracker: use WorkQueueThread 2017-08-20 14:40:56 -07:00
Michael M
de9378bf63 Common: add WorkQueueThread 2017-08-20 14:40:56 -07:00
Leo Lam
165a995cc4 Merge pull request #5950 from ligfx/gamelistmodelfilenamefallback
GameListModel: fallback to file name if long name is empty
2017-08-20 23:29:27 +02:00
Michael M
1a59ea3adb GameFile: don't assign English long name for ELF/DOLs 2017-08-20 13:50:24 -07:00
Michael M
f3ab974bc6 GameListModel: fallback to file name if long name is empty 2017-08-20 13:50:24 -07:00
Michael M
6bfb280cec GameListModel: make UpdateGame take a const ref 2017-08-20 13:46:49 -07:00
Michael M
f724a06108 GameListModel: make UpdateGame update existing files as well 2017-08-20 13:46:49 -07:00
Jules Blok
f4f6782ae6 D3DBase: Only use a stereo swapchain if quad-buffering is enabled. 2017-08-20 18:25:49 +02:00
Stenzek
a7f217c3f4 UberShaderPixel: Fix sampling of EFB copies in stereo modes 2017-08-20 18:08:24 +10:00
Michael M
623026f420 Connect to Settings::PathAdded/Removed directly in GameListModel
It no longer makes sense to connect these signals in GameList, since
GameListModel is now owned by Settings.
2017-08-19 15:59:40 -07:00
Michael M
7d9ad88bc5 Add initial paths to GameTracker after construction
It's strange to see GameTracker add its own initial paths in
construction, because you might expect a race condition where the
GameLoaded signal is emitted before it gets connected to in
GameListModel.

In fact, this doesn't happen, but only because of how it abuses the Qt
signals mechanism to load files asynchronously: GameLoader emits a
GameLoaded signal which gets forwarded to the GameTracker::GameLoaded
signal _after_ control returns to the event loop, at which point
GameListModel has connected.

This commit moves the logic of adding initial paths out of GameTracker
to a point after the signals are connected, which is more obvious and
doesn't rely on how GameTracker implements concurrency.
2017-08-19 15:59:40 -07:00
Sepalani
4e5fe6366a CommonFuncs: LastStrerrorString added 2017-08-18 20:08:50 +01:00
Michael M
abf55be70d RunOnObject: add missing QThread include 2017-08-17 16:41:35 -07:00
Jonathan Hamilton
643b3ba9f8 Try to fix File::Copy with non-1024-byte aligned sizes
ifstream::read() sets the failbit if trying to read over the end, which
means that (!input) would be hit for the 'last' block if it wasn't
exactly BSIZE (1024) bytes.
2017-08-17 14:08:56 -07:00
Michael M
fc306faad8 CMake: use miniupnpc target instead of global vars 2017-08-17 13:15:02 -07:00
Léo Lam
4b4e488189 WFS: Use a separate log type for WFS related logs
Makes it easier to turn off general IOS messages that can be
distracting (e.g. /dev/net/ssl being opened hundreds of time...)
without losing the ability to view WFS messages.
2017-08-16 22:27:29 +02:00
Leo Lam
918b0375e4 Merge pull request #5742 from ToadKing/fix-bad-controllers
Ignore capabilities reported by an XInput device
2017-08-17 03:42:02 +08:00
Leo Lam
799b01b6af Merge pull request #5751 from leoetlino/region
Config: Fall back to the system menu region
2017-08-17 03:40:19 +08:00
Leo Lam
a53b01360c Merge pull request #5898 from ligfx/extractupnp
Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
Leo Lam
70931f460d Merge pull request #5929 from JonnyH/PR/fix-oprofile-build-linked-as-needed
Fix OPROFILE linux build with -Wl,--as-needed
2017-08-17 03:06:59 +08:00
Léo Lam
d2452b8ecf Qt: Fix old usage of GetSelectedGame
Waited too long before merging a PR, which managed to break the build
because GetSelectedGame was changed without introducing any conflict :(
2017-08-16 13:21:14 +02:00
Leo Lam
3748384008 Merge pull request #5746 from leoetlino/disc-updates
Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Sepalani
93b5a5369b SymbolDB: Blank stripped symbol name fixed 2017-08-16 04:07:19 +01:00
Pierre Bourdon
9b79e0ac72 Merge pull request #5930 from delroth/wfs
Fix Dragon Quest X offline mode on Dolphin
2017-08-15 22:40:56 +02:00
Pierre Bourdon
40c70469e5 WFS: Implement GET_HOMEDIR. 2017-08-15 22:35:45 +02:00
Pierre Bourdon
1e75455ef5 WFS: Return a proper ENOENT code on failed OPEN. 2017-08-15 22:35:45 +02:00
Pierre Bourdon
397f5e54e0 WFS: Implement READ_ABSOLUTE (merged with READ implementation). 2017-08-15 22:35:45 +02:00
Pierre Bourdon
49a4712f33 WFS: Implemented the GET_SIZE ioctl. 2017-08-15 22:35:45 +02:00
Pierre Bourdon
2f5ddf12a9 WFS: Normalize paths before opening. 2017-08-15 22:35:45 +02:00
Pierre Bourdon
425cf18bf7 USB: Add a stub HIDv5 implementation and use it for IOS59. 2017-08-15 22:35:45 +02:00
Pierre Bourdon
f810f1edb2 WFS/NAND: Better handle GID. 2017-08-15 22:29:10 +02:00
Pierre Bourdon
f8e5f4296f WFS: Document WFSSRV ioctl 0x0c as being mkdir. 2017-08-15 22:29:10 +02:00
Pierre Bourdon
c14ab0dd53 WFS: Implement current/home path expansion. 2017-08-15 22:29:10 +02:00
Jonathan Hamilton
2a66b88d01 Fix OPROFILE linux build with -Wl,--as-needed
The opagent library was (incorrectly) marked as a dependency for "Core"
instead of "Common".

When linked with --as-needed, any symbols the linker can tell are not
used are discarded. As the link is done in command-line order, and the
Core library (and dependencies) are processed before Common, it would
link in Core, then opagent, but as at that point no opagent symbols are
used the whole opagent library would be discarded.

Moving the opagent library to be a dependency of Common fixes this, as
after the Common library is linked, there *are* opagent symbols used.
2017-08-14 14:38:44 -07:00
Jonathan Hamilton
5c213a5ad5 Qt frontend build fix for USE_UPNP=OFF
A couple of missing "#ifdef USE_UPNP" around
NetPlaySetupDialog::m_host_upnp
2017-08-14 13:31:55 -07:00
Anthony
6a272f22de Merge pull request #5478 from stenzek/vulkan-nvidia
Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA
2017-08-14 13:12:41 -07:00
Anthony
a7bdd2ee1c Merge pull request #5868 from stenzek/d3d-require-new-compiler
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
2017-08-14 09:55:31 -07:00
Leo Lam
5bfd00f4e6 Merge pull request #5926 from ligfx/lintallsource
Fix two small lint errors
2017-08-14 23:18:04 +08:00
Anthony
fc9f9b6683 Merge pull request #5880 from stenzek/nv-ubershaders
Ubershader optimizations for NVIDIA
2017-08-14 08:17:10 -07:00
Michael M
1ade08c607 Fix two small lint errors 2017-08-13 19:06:10 -07:00
Michael M
8702ffccc3 UPnP: use value-initialization instead of std::memset 2017-08-13 18:50:53 -07:00
Michael M
0e51082bbb UPnP: move variable declaration to where it's used 2017-08-13 18:50:52 -07:00
Michael M
7ce9f1f984 UPnP: remove unneeded vector in InitUPnP() 2017-08-13 18:50:52 -07:00
Michael M
b5d070b0cf NetPlayServer: handle port forwarding in constructor 2017-08-13 18:50:52 -07:00
Michael M
4b50e77a26 NetPlayClient/Server: apply Parameter Object pattern to traversal parameters 2017-08-13 18:50:52 -07:00
Michael M
fdb5828d62 Qt MainWindow: clean up Netplay settings logic 2017-08-13 18:50:52 -07:00
Michael M
a09f8744b9 UPnP: cleanup variable name desc_xml 2017-08-13 18:50:52 -07:00
Michael M
ff1d1a7a4d UPnP: use std::to_string 2017-08-13 18:50:52 -07:00
Michael M
862e0bec79 UPnP: cleanup function names 2017-08-13 18:50:52 -07:00
Michael M
281f90efc3 UPnP: coalesce s_our_ip and cIP 2017-08-13 18:50:51 -07:00
Michael M
106ae9636e UPnP: cleanup variable names 2017-08-13 18:50:51 -07:00
Michael M
3386543a9c Common: extract UPnP namespace from NetPlayServer 2017-08-13 18:50:51 -07:00
Michael M
9afb2ff40e Common/CMakeLists: sort source files 2017-08-13 18:50:51 -07:00
Markus Wick
06da1973a8 Merge pull request #5919 from degasus/arm
JitArm64: Small performance optimizations.
2017-08-14 00:01:27 +02:00
Markus Wick
f92562c652 Merge pull request #5917 from degasus/cmp
JitArm64: Fix and improve the cmpXX instructions.
2017-08-14 00:00:54 +02:00
Pierre Bourdon
5a4900bc96 WFS: Stub WFSSRV's flush command. 2017-08-12 15:17:34 +02:00
Pierre Bourdon
f3224dc726 WFS: Stub out unimplemented ioctl 0x08. 2017-08-12 15:17:34 +02:00
Pierre Bourdon
f0ba0f617f WFS: Fix shutdown behavior with long hanging requests. 2017-08-12 15:17:34 +02:00
Pierre Bourdon
385f063be1 ES: Split out GetTitleId to a separate method. 2017-08-12 15:17:34 +02:00
Pierre Bourdon
58624ef409 ES: Fix wrong log message. 2017-08-12 15:17:34 +02:00
Markus Wick
d791e5d3a8 JitArm64: Use the updated wrappers.
They are faster, no need to use the slow path in the CPU.
2017-08-12 00:00:41 +02:00
Markus Wick
d78009877b JitArm64: Fix LSL/LSR/ROR/ASR wrappers.
The other method has a latency of 2 cycles. This also improves the
throughput a lot.
2017-08-12 00:00:41 +02:00
Markus Wick
5ee7f86199 JitArm64: Optimize rlwinmx.
The new code adds fast paths for most usages which fits in one
instruction with one cycle latency.
2017-08-12 00:00:41 +02:00
Markus Wick
ec5cfd2aae JitArm64: Update CR helpers to reflect their usage.
This helpers are not for general CR calculation, they are just for the
common case of the sign extended result of integer instructions if the
rc bit is set.
They must not be used by other instructions like cmp, so there is no
need to be as flexible.
2017-08-11 21:17:13 +02:00
Markus Wick
7d4c14feba JitArm64: Fix and improve the cmpXX instructions. 2017-08-11 21:17:13 +02:00
Ryan Meredith
7154c0f0ff m_bt_wiimote_motor rename and tooltip addition 2017-08-11 15:15:51 -04:00
Markus Wick
b89e4b5258 Interpreter: Fix cmpi.
cmpi shall compare two signed 32 bit values. The used difference a-b
may overflow and so the resulting 32 bit value can't represent it.
A correct way would be cr = s64(a) - s64(b) and it should be done in
this way in the JITs, but the Interpreter shall implement the most
readable way.

Also drops the now unused helper function.
2017-08-11 17:35:22 +02:00
Stenzek
f8a64ab1fc UberShaderPixel: Use an if trees instead of switch statements on GL
The switch statements in these functions appear to get transformed into
an if..else chain on NVIDIA's OpenGL/Vulkan drivers, resulting in lower
performance than the D3D counterparts. Transforming the switch into a
binary tree of ifs can increase performance by up to 20%.
2017-08-12 00:16:19 +10:00
Leo Lam
5767309670 Merge pull request #5914 from sepalani/rso-data
RSO: Import data symbols
2017-08-11 21:02:28 +08:00
Léo Lam
1bd7fefec1 Config: Set DOL/ELF region to UNKNOWN
This allows the region to be chosen by the user.
2017-08-11 20:28:33 +08:00
Léo Lam
bec35b287e Config: Fall back to the system menu region
Since we don't want users to have to configure the region manually
and always enforce one automatically, we should fall back to a region
that was likely to be chosen by the user instead of always using
PAL whenever the title region cannot be detected.

Dolphin doesn't mess with installed NAND titles like the system menu,
so it is a reliable indicator of what region the user wants.
2017-08-11 20:28:33 +08:00
Leo Lam
86e932b833 Merge pull request #5915 from JosJuice/pad-size
DolphinQt2: Replace "Pad size" with "Buffer size"
2017-08-11 20:27:52 +08:00
JosJuice
3570a9b636 DolphinWX: Replace "Pad buffer" with "Buffer size" 2017-08-11 12:36:42 +02:00
Leo Lam
c91211b6ce Merge pull request #5867 from leoetlino/widescreen
GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice
9747a4c697 DolphinQt2: Replace "Pad size" with "Buffer size"
"Pad size" just doesn't make much sense. Let's go with "Buffer size"
instead, since the control for it is labeled "Buffer".

(Another possibility is "Pad buffer size", but I'm against that,
because we've stopped referring to controllers as "pads" in almost
all GUI strings.)
2017-08-11 12:22:44 +02:00
Leo Lam
438610a58d Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen
Hide mouse delay fullscreen
2017-08-11 17:34:46 +08:00
Leo Lam
54778303ee Merge pull request #5871 from JosJuice/read-swapped-and-shifted
DiscIO: Add a Volume::ReadSwappedAndShifted function
2017-08-11 15:58:42 +08:00
Léo Lam
940cc843ed Config: Fix Movie config loading/saving
* Add missing Language setting loading/saving. This was added after the
  original OnionConfig PR, which is why support for it was missing.

* Change MovieConfigLoader to reuse ConfigInfos. Less duplication.

* Extract MovieConfigLoader::Save into SaveToDTM. The DTM should use
  the current config and not just the movie layer. This makes more
  sense than just saving the movie layer, which may not always exist,
  and also fixes a crash that would happen when creating a new
  recording because the movie layer wouldn't exist in that case.

  (Plus, having to get the loader from the layer and call ChangeDTM
  on it manually is not very pretty.)
2017-08-11 15:36:32 +08:00
Léo Lam
fa7e3e55d2 Config: Add MainSettings
Not really used anywhere yet, but useful for not having to duplicate
config locations and for getting rid of conflicts when I get around
to rebase my Main.Core and Main.DSP porting PR.
2017-08-11 15:36:32 +08:00
Léo Lam
e471505632 WX: Reload Wii config pane on config change 2017-08-11 15:36:32 +08:00
Léo Lam
b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Léo Lam
c900e77ac5 Config: Add Get/Set on Layer
For convenience, when getting/setting from ConfigInfos.
2017-08-11 15:28:11 +08:00
Leo Lam
e86f5ac04b Merge pull request #5913 from ligfx/qtselectedgamegamefile
GameList: make GetSelectedGame a pointer to GameFile
2017-08-11 15:25:15 +08:00
Sepalani
ae4790ff25 RSO: Import data symbols 2017-08-10 21:30:32 +01:00
Michael M
3c002f0213 GameList: make GetSelectedGame a pointer to GameFile 2017-08-10 13:22:35 -07:00
Michael M
fcb1eb9d3b dsp_rom: skip bootucode_ax when running from entrypoint
This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
2017-08-10 10:53:12 -07:00
Léo Lam
5ba6182bbc Qt: Fix WiiUpdate progress dialog cancel button
We didn't properly remove the default cancellation handler, which would
cause crashes if the dialog was gone too early.
2017-08-10 23:47:18 +08:00
Léo Lam
ea3b351d92 Qt: Add menu item to perform system update from disc 2017-08-10 23:47:18 +08:00
Léo Lam
0e71c0760e WX: Add menu item to perform system update from disc 2017-08-10 23:47:18 +08:00
Léo Lam
0fdae2adb8 UI: Refactor Wii update code
This moves the progress dialog logic and the result dialog to separate
functions that can easily be reused for disc updates.
2017-08-10 23:47:18 +08:00
Léo Lam
916deb9004 WiiUtils: Add a disc updater 2017-08-10 23:47:18 +08:00
Léo Lam
eb1ba4b0e9 DiscIO: Add a blob reader for Volume files 2017-08-10 23:47:18 +08:00
Léo Lam
ca0438e26d WiiWad: Allow using WiiWad with more than just files
This adds a WiiWad constructor that takes a BlobReader, so that the
class can be used with more than just files from the host filesystem.

Required for using WiiWad with WADs from update partitions.
2017-08-10 23:47:18 +08:00
Léo Lam
5976d3934d WiiUtils: Refactor InstallWAD
Allows using an existing instance of IOS and WiiWAD.
2017-08-10 23:47:18 +08:00
Léo Lam
bc588948c9 WiiUtils: Move ShouldInstallTitle to the online updater
The disc updater uses different conditions.
2017-08-10 23:47:18 +08:00
Léo Lam
71f403d05b BTBase: Fix a file deletion issue on Windows
> The process cannot access the file because it is being used by another process.
2017-08-10 23:30:52 +08:00
JosJuice
e806928071 Make DolphinQt2 netplay strings more like in DolphinWX 2017-08-10 15:58:04 +02:00
spycrab
366d4c7744 Qt/NetPlay: Use TraversalClient::FailureReason 2017-08-10 15:41:01 +02:00
Leo Lam
e41a9905c0 Merge pull request #5744 from JosJuice/remove-non-integer-irs
Remove non-integer IRs
2017-08-10 17:10:26 +08:00
Leo Lam
d0304c9b38 Merge pull request #5810 from spycrab/qt_netplay
Qt: Implement Netplay
2017-08-10 14:45:52 +08:00
Leo Lam
15e46cb216 Merge pull request #5900 from ligfx/fixupnpinit
Fix UPnP init
2017-08-10 14:41:50 +08:00
Leo Lam
13b0ba3f55 Merge pull request #5908 from beholdnec/fix-i8-typo
VideoCommon: Fix typos in comments introduced by #5849
2017-08-10 14:39:30 +08:00
spycrab
9b65f38382 Make Visual Studio happy 2017-08-10 06:49:57 +02:00
spycrab
78cc759d56 Settings: Implement NetPlay globals 2017-08-10 06:49:57 +02:00
spycrab
2e29509b75 Qt/GameList: Add "Host with NetPlay" option 2017-08-10 06:49:57 +02:00
spycrab
13fac93a29 Qt: Implement NetPlay 2017-08-10 06:49:57 +02:00
Michael Lelli
4fb2d1e361 Ignore capabilities reported by an XInput device 2017-08-09 22:51:01 -05:00
spycrab
d5629017b9 Qt/NetPlay: Implement MD5 dialog 2017-08-09 23:13:20 +02:00
N.E.C
b52aff7966 VideoCommon: Fix typo in comments introduced by #5849 2017-08-09 00:02:27 -07:00
Michael M
6faacbeea5 TraversalClient: make FailureReason an enum class 2017-08-08 15:29:56 -07:00
spycrab
962af060a0 Qt/GameList: Add method to get unique ID for item 2017-08-09 00:05:48 +02:00
spycrab
e9138f7512 Qt/GameList: Implement GetModel() 2017-08-09 00:05:48 +02:00
spycrab
655778f7f1 Qt: Implement GetUniqueID() 2017-08-09 00:05:48 +02:00
spycrab
ca1646d99b Qt: Add "Start NetPlay" option to the menubar 2017-08-09 00:05:48 +02:00
Léo Lam
58b7350562 SettingsHandler: Fix generated serial numbers
Must be 9 characters at most; otherwise the serial number will be
rejected by SDK libraries, as there is a check to ensure the string
length is strictly lower than 10.
2017-08-08 23:25:40 +08:00
JosJuice
1fc910b3ea Convert to/from old EFB scale numbering 2017-08-08 12:09:50 +02:00
JosJuice
f090a94319 Remove non-integer IRs 2017-08-08 12:09:50 +02:00
Léo Lam
e10e42c09e PowerPC: Fix indirect includes for GDBStub 2017-08-08 17:47:20 +08:00
Michael M
9e81fec816 NetPlayServer: encapsulate m_upnp_inited in initUPnP() 2017-08-07 11:35:13 -07:00
Michael M
6a8c0ca70b NetPlayServer: actually set m_upnp_inited 2017-08-07 11:35:13 -07:00
Leo Lam
a25f7b9b4c Merge pull request #5892 from leoetlino/sysmenu-emu-fixes
Boot/BS2: Accuracy fixes
2017-08-08 01:33:05 +08:00
JosJuice
cbe43e58a7 Merge pull request #5890 from leoetlino/sd-fixes
IOS/SDIO: Small fixes
2017-08-07 17:03:18 +02:00
Leo Lam
f64b189850 Merge pull request #5895 from lioncash/sw
TransformUnit: Get rid of most pointer casting in TransformColor()
2017-08-07 14:18:35 +08:00
Michael M
2abf13ae36 NetPlayServer: remove goto statements 2017-08-06 23:06:38 -07:00
Leo Lam
dbb26a2b54 Merge pull request #5837 from leoetlino/auto-pause
WX: Automatically pause the core for the JIT menu items
2017-08-07 13:21:54 +08:00
Scott Mansell
3b5cad6682 Merge pull request #5860 from jturcotte/fix-macos-nswitch-axis
Fix axis not working with Switch Pro controller on macOS
2017-08-07 13:44:07 +12:00
Lioncash
745f92b4e5 TransformUnit: Get rid of pointer casting in TransformColor() where applicable
The casts to u32* are technically undefined behavior. The u8* cast is
left, as char/unsigned char is exempted from this rule to allow for
bvtewise inspection of objects (and this is what s8/u8 are typedefs of
on platforms we support).
2017-08-06 19:04:31 -04:00
Lioncash
4d35a3105e TransformUnit: Make LightColor()'s chan parameter const
Also marks references/pointers const where applicable
2017-08-06 18:15:05 -04:00
Andrew
d38987e1e8 Hide mouse cursor after delay in DolphinQt 2017-08-06 17:52:37 -04:00
Lioncash
2363be4c63 ElidedButton: Make constructor explicit
Prevents implicit conversions to ElidedButton.
2017-08-06 17:31:29 -04:00
Lioncash
5153271278 ElidedButton: Add missing override specifier on paintEvent() 2017-08-06 17:26:07 -04:00
Leo Lam
1385444d86 Merge pull request #5883 from sepalani/term-close
DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe
2017-08-07 00:50:31 +08:00
Léo Lam
9f36499f9e IOS/SDIO: Make GetCSDv1/v2 const member functions 2017-08-07 00:48:51 +08:00
Léo Lam
c24418a822 IOS/SDIO: Fix warnings about missing braces 2017-08-07 00:48:16 +08:00
Léo Lam
d86d5d62ad IOS/SDIO: Add missing save calls in DoState 2017-08-07 00:48:16 +08:00
Leo Lam
1833354ef9 Merge pull request #5891 from lioncash/const
File: Make GetSize() a const member function
2017-08-07 00:46:49 +08:00
Léo Lam
6d73c3e8e3 Boot/BS2: Don't write part of the debugger hook
Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.

This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).

Dolphin can be really amazing sometimes.
2017-08-07 00:36:35 +08:00
Léo Lam
d612416ce8 Boot/BS2: Write to 0x3194 and 0x3198 2017-08-07 00:36:35 +08:00
Léo Lam
0bdcabdfa9 Boot/BS2: Write the "devkit boot program version" 2017-08-07 00:36:34 +08:00
Léo Lam
81b298f747 Boot/BS2: Set the proper value for 0x000030d8
No clue where people got the 0 value from, or why it's labelled as
"time". As far as I can tell, it is always set to 0xffffffff by
official NAND titles, including the system menu.
2017-08-07 00:36:34 +08:00
Léo Lam
29b1276548 Boot/BS2: Update state file 2017-08-07 00:36:34 +08:00
Léo Lam
363bf27cce Boot/BS2: Write empty play record 2017-08-07 00:36:34 +08:00
Léo Lam
8489d9da90 Boot: Move StateFlags from Boot_WiiWAD to Boot
It's not specific to WADs. The BS2 emulation boot code will also need
to update the state file.

Move the struct to Boot and add a helper function that will handle
reading + computing the checksum + writing the state file.
2017-08-07 00:36:34 +08:00
Lioncash
f0308151a8 File: Make GetSize() a const member function 2017-08-06 07:57:43 -04:00
JosJuice
fa4723ffb4 DolphinQt2: Rename "Table"/"List" to "List View"/"Grid View"
Sentret_C posted this comment on Transifex recently:

"What Dolphin refers to as "Table View" and "List View" are
similar to "List View" and "Grid View" in Steam, and I think
the Steam names describe them better."

I agree with that, so here's a commit that changes the names.
2017-08-06 11:35:45 +02:00
Leo Lam
84ecc0ecc9 Merge pull request #5842 from TBoshoven/sdhc-support
Add support for SDHC
2017-08-06 11:17:50 +08:00
mimimi085181
cdbd9863b4 Keep textures that are overwritten by efb copies, if the stride matches
This is supposed to get efb2tex to the same texture as efb2ram, by applying the related efb copies as updates after each other, in the order of their creation.
2017-08-06 03:13:57 +02:00
mimimi085181
4e8ff42503 Do not load overwritten textures by hash
In this case, comparing the hash is not enough to check, if two textures are identical.
2017-08-06 03:13:57 +02:00
mimimi085181
a21ac22e07 fix stored memory stride for normal textures 2017-08-06 03:13:57 +02:00
Tom Boshoven
10c615d7db Added proper SDHC initialization to protocol v2. 2017-08-05 19:55:08 +02:00
degasus
cc4b3b180b VideoSW: Drop log level of missing anti aliasing support.
We don't want to emit such a high priority warning here, else fifoci will die.
2017-08-05 19:20:19 +02:00
Tom Boshoven
b29c8c1a63 Redid initialization logic.
Looks like initialization is done automatically by IOS versions that support SDHC.
2017-08-05 18:51:24 +02:00
Lioncash
01c262fe47 Filesystem: Declare FileInfo iterator's move constructor and assignment operator noexcept
Prevents potential extra copies being created in the context of
std::move_if_noexcept.
2017-08-05 12:29:02 -04:00
Tom Boshoven
47e056a654 Re-enable SDIO events. 2017-08-05 14:52:03 +02:00
Tom Boshoven
494e935ca7 Use std::array for CSD.
Fix double negative in comment.

Fixed member variable names, added some const correctness.
2017-08-05 14:49:38 +02:00