Commit graph

35425 commits

Author SHA1 Message Date
Admiral H. Curtiss
4f04ac5858
Common/StringUtil: Use internal linkage for codepage conversion functions. 2023-12-29 19:50:55 +01:00
Admiral H. Curtiss
bf0ac9de0c
Merge pull request #12466 from JosJuice/win32-error-string-encoding
Common: Fix encoding handling in GetWin32ErrorString
2023-12-29 19:48:00 +01:00
JosJuice
0c7359e150 Common: Fix encoding handling in GetWin32ErrorString
These messages can be localized, so we can't just assume it's all ASCII.
2023-12-29 16:01:13 +01:00
Tilka
68250afa08
Merge pull request #12465 from Tilka/zelda
DSPHLE/Zelda: fix use of wrong reverb buffer
2023-12-29 08:14:55 +01:00
Jules Blok
f1d446da3f
Merge pull request #12452 from Tilka/efb24
VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well
2023-12-29 03:51:59 +01:00
Tillmann Karras
594b55c448 DSPHLE/Zelda: fix use of wrong reverb buffer 2023-12-29 02:45:23 +01:00
Tillmann Karras
ca69c60e1b DSPHLE/Zelda: add another 32-bit getter/setter (NFC) 2023-12-29 02:45:20 +01:00
Patrick Ferry
1c68f4231b Qt: Handle Overridden Graphics Backend
This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.

This also now displays the currently running graphics backend when looking in the graphics configuration window.
2023-12-28 17:28:08 +00:00
Admiral H. Curtiss
e212d1c395
Merge pull request #12463 from Dentomologist/netkdrequestdevice_fix_crashes
NetKDRequestDevice: Fix sporadic crashes during emulation shutdown
2023-12-27 21:47:18 +01:00
JosJuice
8fcf9969eb Jit: Reload RMEM/MEM_REG on ISI exception
Aims to fix https://bugs.dolphin-emu.org/issues/13444.
2023-12-27 16:39:00 +01:00
Dentomologist
ecf4f1b1f9 NetKDRequestDevice: Fix nullptr dereference crash
Keep a shared_ptr to NetKDTimeDevice inside NetKDRequestDevice.

This allows the KDDownload task to finish its work without potentially
trying to dereference nullptr, which can potentially come from either
GetIOS() or GetDeviceByName() if EmulationKernel's destructor has
started running.
2023-12-24 16:46:08 -08:00
Dentomologist
dd1f5f9726 NetKDRequestDevice: Fix use-after-free crash
Explicitly shut down work queues in NetKDRequestDevice's destructor to
prevent their threads from accessing members after they've been freed.

This crash would occur sporadically if NetKDRequestDevice's periodic
download or mail checks happened to overlap with emulation shutdown in
the wrong way.

An example sequence of events that could cause the crash:
* m_scheduler_timer_thread queues a periodic Download event in
  m_scheduler_work_queue, then waits for m_shutdown_event.
* A request to stop emulation results in s_ios being reset by the CPU
  thread. This triggers NetKDRequestDevice's destructor which sets
  m_shutdown_event and joins m_scheduler_timer_thread.
* m_scheduler_timer_thread wakes from m_shutdown_event and returns from
  its thread function, ending the thread.
* The CPU thread resumes execution at the end of NetKDRequestDevice's
  destructor and begins destroying NetKDRequestDevice's members in
  reverse declaration order.
* m_http is declared after m_scheduler_work_queue and is therefore
  destroyed earlier.
* m_scheduler_work_queue's destructor calls its Shutdown function, which
  by default finishes the work items in the queue.
* The queued Download event calls KDDownload which calls m_http.Get()
  which calls Fetch() which passes garbage data from the freed m_curl
  into curl_easy_setopt().
* Curl promptly crashes.

Shutting down the work queues manually in the destructor prevents the
above because m_http and the other members don't get freed until after
the queue threads finish.
2023-12-24 15:04:35 -08:00
BlakDulz
45d3c41d68 Make DocumentProvider Support Thumbnail
This  will make DocumentUI or the built-in Android System Internal Files Manager app showing Thumbnail of Image file instead of image type icon.
2023-12-24 15:34:10 +07:00
Sepalani
e9fa335fbe Socket: Fix a nullptr dereference when operations are pending 2023-12-24 09:23:02 +04:00
BlakDulz
d667fca8d3 Implement Refresh on DocumentProvider
"When interacting with DocumentUI or the built-in Android System Internal Files Manager app and performing Create, Rename, and Delete operations, DocumentsUI will not automatically refresh the changes.
Previously, users had to manually pull down from the top to refresh the changes. This commit aims to fix this issue by automatically notifying the system that changes have occurred and triggering a requery."
2023-12-23 23:26:54 +07:00
Lioncache
a23cf2121d VideoCommon/PixelEngine: Generify lock guards
We don't need to specify the type of the mutex being passed in.
2023-12-22 14:19:29 -05:00
Lioncache
0505f057ca VideoCommon/PixelEngine: Remove global system accessor in UpdateInterrupts()
Now that the system instance is passed through, this is no longer necessary.
2023-12-22 14:19:29 -05:00
Lioncache
e539dbba4c VideoCommon/PixelEngine: Passthrough system instance in constructor
Simplifies the interface in terms of usage
2023-12-22 14:19:26 -05:00
Mai
b1438c224f
Merge pull request #12439 from lioncash/sprintf
Core: Use fmt over sprintf in trivial cases
2023-12-21 17:17:21 -05:00
Mai
6c2da5229e
Merge pull request #12458 from JosJuice/jitarm64-logic-i2r-not-nothing
JitArm64: Fix the "do nothing" cases of ANDI2R and friends
2023-12-21 17:13:20 -05:00
JosJuice
d8c78f2a92 JitArm64: Fix the "do nothing" cases of ANDI2R and friends
So somehow I forgot that AArch64 uses three-operand encoding...

Fixes a regression from 6303416201 which manifested in various ways,
such as incorrect rendering of the Wind Waker title screen.
2023-12-21 20:51:32 +01:00
Tilka
8d4575cfd8
Merge pull request #12454 from lioncash/proc
VideoCommon/CommandProcessor: Pass system instance through constructor
2023-12-21 17:46:28 +00:00
iwubcode
b669580aeb VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released 2023-12-21 01:05:56 -06:00
iwubcode
79648e1c24 VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
2023-12-21 00:36:44 -06:00
Lioncache
f97b2d472a VideoCommon/CommandProcessor: Pass system instance through constructor
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
2023-12-20 09:02:53 -05:00
Tilka
70b7a59456
Merge pull request #12451 from lioncash/fifo
VideoCommon/Fifo: Pass system instance through FifoManager constructor
2023-12-20 12:45:38 +00:00
Tilka
01340d7f8d
Merge pull request #12442 from lioncash/hle
Core/HLE/HLE: Remove global system accessors
2023-12-20 12:41:09 +00:00
iwubcode
fcfcf14e07 VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed 2023-12-19 21:51:42 -06:00
iwubcode
ae758f489a VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps) 2023-12-19 21:51:42 -06:00
Tillmann Karras
ddb4566a41 VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well 2023-12-20 02:25:07 +00:00
Admiral H. Curtiss
acd76918d7
Merge pull request #12448 from lioncash/es
Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
2023-12-19 04:26:08 +01:00
Lioncache
b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
OatmealDome
186b2f4e92
Merge pull request #12450 from lioncash/cheats
CheatSearch: Get rid of global system accessors
2023-12-18 20:10:48 -05:00
Lioncache
dec53848f5 CheatSearch: Get rid of global system accessors
We can retrieve the system via the CPUThreadGuard instances.
2023-12-18 19:24:35 -05:00
Lioncache
00f494307f UICommon: Remove global system accessor in TriggerSTMPowerEvent()
This can be passed through via the IOS instance.
2023-12-18 19:17:16 -05:00
Lioncache
c0b7e9cd94 Core/HLE/HLE: Remove global system accessor from ExecuteFromJIT()
We can just pass in our system instance via the ABI function helpers.
2023-12-18 19:11:52 -05:00
Lioncache
f4277a901a Core/HLE/HLE: Remove global system accessors
We can get rid of the global system accessors by requiring passing in
relevant state that the function needs and making callsites do the work.

This *does* add a global accessor to the PPCAnalyzer, however, this already
has global accessors present elsewhere within its code, so they can be removed
all at once in a follow up change.
2023-12-18 19:11:49 -05:00
Lioncache
f1b18d8ae3 Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
We can pass the core timing instance into the function.
2023-12-18 19:06:45 -05:00
Admiral H. Curtiss
251c7a1030
Merge pull request #12445 from lioncash/gecko
Core/GeckoCode: Remove global system accessors
2023-12-18 23:54:22 +01:00
Admiral H. Curtiss
57b4379364
Merge pull request #12441 from lioncash/ios
Core/IOS/IOS: Remove global system accessors
2023-12-18 23:30:38 +01:00
Admiral H. Curtiss
7f01c1ed5b
Merge pull request #12446 from lioncash/patch
Core/PatchEngine: Get rid of global system accessors
2023-12-18 23:24:51 +01:00
Lioncache
ca5695aef2 Core/Debugger/PPCDebugInterface: Remove global system accessor
We can use the CPUThreadGuard instance to get the active system instance.
2023-12-18 16:57:50 -05:00
Lioncache
3802c7bf11 Core/PatchEngine: Get rid of global system accessors
We can pass the system instance into ApplyFramePatches() instead,
especially considering the patch engine callback already has it
available.
2023-12-18 16:48:25 -05:00
Lioncache
cea58759d9 Core/GeckoCode: unsigned int -> u32
Same thing for all intents and purposes, less to read.
2023-12-18 16:39:04 -05:00
Lioncache
bb866248cf Core/GeckoCode: Avoid signed conversion in RunCodeHandler()
i is being used alongside unsigned types, so it should be unsigned as well.
2023-12-18 16:38:41 -05:00
Lioncache
1ceaa8c52a Core/GeckoCode: Remove global system accessor
We can use the CPUThreadGuard instance to retrieve the system instance instead.
2023-12-18 16:35:52 -05:00
Lioncache
472c65ed35 Core/Debugger_SymbolMap: Make GetCallstack() less verbose
This also allows the constructed CallstackEntry instances to be moved into
the output vector, rather than being copied.
2023-12-18 15:46:32 -05:00
Lioncache
75ec350dc4 Core/Debugger_SymbolMap: Remove redundant system parameters from interface
The CPU thread guard already allows access to the system instance. We can
remove the system parameter to reduce rendundancy here.
2023-12-18 15:46:22 -05:00
Lioncache
514b3e6f55 Core/Debugger_SymbolMap: Remove AddAutoBreakpoints()
This is wholly unused in current code.
2023-12-18 15:24:58 -05:00
Filoppi
e456bef163 Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Lioncache
04300114f7 Core/HLE/HLE_OS: Mark helpers as static where applicable
Previously, these were given external linkage when they're only used within
this translation unit.
2023-12-18 13:44:55 -05:00
Lioncache
c4df659e21 HLE_OS: Get rid of global system accessors
Thread guards provide access to the current active system instance.
2023-12-18 13:39:53 -05:00
Lioncache
c3c39de212 HLE_Misc: Get rid of global system accessors
Thread guards provide access to the current active system instance.
2023-12-18 13:33:07 -05:00
Lioncache
affe928987 Common/TraversalServer: Make use of fmt more
We can convert printf and fprintf over to the use of fmt as well,
given that we've converted the sprintf calls over.
2023-12-18 13:08:57 -05:00
Lioncache
dc85194fac Common/TraversalServer: Make use of fmt over sprintf where applicable
Resolves some deprecation warnings on macOS. This is better anyway, given fmt
has generic type formatting.
2023-12-18 13:08:57 -05:00
Lioncache
1764b13423 Core/DSP/DSPTables: Make pdregname() and pdregnamelong() return std::string
Keeps the interface consistent.
2023-12-18 13:08:57 -05:00
Lioncache
62740d97a8 Core/DSP/DSPTables: Make use of fmt::format in pdname()
Resolves a deprecation warning on macOS. Also, we can convert
the function to just return a std::string instead of using a
static internal buffer, which is gross and thread-unsafe.
2023-12-18 13:08:57 -05:00
Lioncache
9abcc1c08b Core/NetPlayServer: Use fmt::format_to_n in GetInterfaceHost()
Lets us avoid some noisy deprecation warnings on macOS (and also lets us use
a more generic formatting specifier).
2023-12-18 13:08:57 -05:00
Lioncache
2b877fc92b Core/IOS/Top: Make use of fmt::format_to_n where applicable
Same behavior, but avoids deprecation warnings on macOS builds and also lets us
use generic print formatting.
2023-12-18 13:08:57 -05:00
Lioncache
04822d5a2c Core/IOS/ES: Make use of fmt::format where applicable
Eliminates a deprecation warnings on macOS. While we're in the
same area, we can remove the call to GetPointer() and instead
use CopyToEmu() to copy the string data back to the emulated memory.
2023-12-18 13:05:04 -05:00
Lioncache
e6db08e03a Core/IOS/IOS: Remove global system accessor from Init()
Removes the final global system accessor from the main IOS code by
passing the system instance through it.
2023-12-18 12:28:21 -05:00
Lioncache
1f50a2fd5b Core/IOS/IOS: Remove global system accessor from WriteReturnValue()
We can pass the memory instance into it instead of using the global accessor.
2023-12-18 12:22:01 -05:00
Lioncache
b8c657b06f Core/IOS/IOS: Remove global system accessor from RAMOverrideForIOSMemoryValues()
We can allow passing in the memory instance instead of directly going for the
global system instance.
2023-12-18 12:10:25 -05:00
Lioncache
a13bcd87d4 Core/IOS/IOS: Remove global system accessors from internal functions
These functions can all be modified to take in the required instance,
rather than using the global system accessor.
2023-12-18 12:04:58 -05:00
Lioncache
0c9f9ca8b6 Core/IOS/IOS: Remove global system accessor from destructor
An EmulationKernel already houses a reference to the current system
2023-12-18 11:55:30 -05:00
Lioncache
0d75d658b1 Core/IOS/IOS: Remove system parameters from BootstrapPPC() and BootIOS()
An EmulationKernel instance already houses a reference to the currently active system instance.
2023-12-18 11:54:03 -05:00
Lioncache
69523de5d5 Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor
We can pass the core timing instance into the Init() call.
2023-12-18 11:15:51 -05:00
Admiral H. Curtiss
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
a6dfeed318 Video: make the "Auto" resolution setting also follow the max res setting, to avoid trying to create texture bigger than the maximum supported one 2023-12-18 02:00:25 +02:00
Filoppi
ff03189a60 Video: fix auto resolution scale calculations 2023-12-18 02:00:25 +02:00
Filoppi
fdd1934f12 Video: fix Auto Resolution Scale not updating when the window was resized.
Also fixes the widescreen hack not fully updating when the aspect ratio setting changed on the spot.
2023-12-18 02:00:25 +02:00
Filoppi
b3aa6ad93b Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi
f96bea95d8 Video: rename Presenter::SetWindowSize() 2023-12-18 00:28:15 +02:00
Filoppi
24004af814 Video: polish aspect ratio related code comments to make it clearer 2023-12-18 00:28:14 +02:00
Mai
de8bc32dc5
Merge pull request #12362 from CasualPokePlayer/sysconf_widescreen
Add SYSCONF widescreen setting to dtm header
2023-12-17 15:19:02 -05:00
Mai
51a44aa5d2
Merge pull request #12431 from JosJuice/jitarm64-rlwnmx-call-rlwinmx
JitArm64: Call rlwinmx implementation from rlwnmx with imm b
2023-12-17 15:18:00 -05:00
Mai
bcd74a81a9
Merge pull request #12370 from iwubcode/more_samplers
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16
2023-12-17 14:50:23 -05:00
Mai
559ea0593c
Merge pull request #12432 from JosJuice/jitarm64-logic-i2r-opt
JitArm64: Add additional optimized cases to ANDI2R and friends
2023-12-17 14:45:55 -05:00
Mai
f0f0f97554
Merge pull request #12433 from mitaclaw/windows-arm-debug-fix
Fix Windows ARM64 debug build errors
2023-12-17 14:43:55 -05:00
Mai
0125b5182f
Merge pull request #12409 from iwubcode/custom_material_graphics_mod_action_data
VideoCommon: prepare graphics mods for custom shader material data
2023-12-17 14:42:34 -05:00
Mai
b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai
f589c04aa7
Merge pull request #12372 from iwubcode/texture_usage_flag
VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d
2023-12-17 14:40:39 -05:00
mitaclaw
ca443d7f89 Fix Windows ARM64 debug build errors
Jit.cpp : Potentially uninitialized local pointer variable 'host_address_after_return' used in a DEBUG_ASSERT on line 470.
dolphin-emu.sln : A copy-paste error.
2023-12-17 11:31:28 -08:00
JosJuice
dc60bc5f1e JitArm64: Improve codegen in ANDI2R and friends
The codegen for the functions themselves, not for the emitted code.

This seems to save 32 bytes per function. We also get rid of the oddity
we had before where ANDI2R would do masking for 32-bit operations but
the other functions wouldn't.
2023-12-17 18:13:32 +01:00
JosJuice
a8e1e1ae48 JitArm64: Optimize additional cases of ANDI2R and friends
Now we'll never need a scratch register for values that are all zeroes
or all ones.
2023-12-17 18:13:32 +01:00
JosJuice
6303416201 JitArm64: Optimize ANDI2R and friends to no-ops when possible
This optimizes rlwnmx with mask == 0xFFFFFFFF.
2023-12-17 18:13:30 +01:00
JosJuice
26de2a7feb JitArm64: Call rlwinmx implementation from rlwnmx with imm b
This way we get some additional optimized cases for rlwnmx with imm b.
2023-12-17 17:00:41 +01:00
Mai
e6c85bf8f0
Merge pull request #12428 from JosJuice/jitarm64-rlwinmx-shift-only
JitArm64: Add rlwinmx case for only shifting
2023-12-17 10:45:59 -05:00
Mai
519234949e
Merge pull request #12429 from JosJuice/jitarm64-mtsrin-64-bit
JitArm64: Use 64-bit register for address in mtsrin
2023-12-17 10:45:36 -05:00
Tilka
18f9b966a0
Merge pull request #12358 from rsgnz/master
VideoCommon: Fix "Post-processing shader not found" when (off) is selected.
2023-12-17 09:50:41 +00:00
Tilka
773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
JosJuice
f5951c9f45 JitArm64: Use 64-bit register for address in mtsrin
Fixes a regression from d34d3bd513 that, depending on the host memory
layout, could cause either a host crash or a guest crash when running
F-Zero GX.
2023-12-16 20:27:58 +01:00
JosJuice
b5a95b7804 JitArm64: Add rlwinmx case for only shifting
Small optimization.
2023-12-16 17:34:33 +01:00
Admiral H. Curtiss
190c4e8cda
Merge pull request #12427 from JosJuice/jitarm64-msr-updated-logical-imm
JitArm64: Fix MSRUpdated(ARM64Reg) with FEATURE_FLAG_PERFMON set
2023-12-16 17:22:23 +01:00
JosJuice
e0eb4ef5bc JitArm64: Use enum class for LogicalImm size parameter
This should prevent issues like the one fixed in the previous commit
from happening again.
2023-12-16 16:48:26 +01:00
Admiral H. Curtiss
36cb8110f4
Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
Core: disable arbitrary mipmap detection by default
2023-12-16 16:23:10 +01:00
JosJuice
064b23b25b JitArm64: Fix MSRUpdated(ARM64Reg) with FEATURE_FLAG_PERFMON set
The second parameter of the LogicalImm constructor is the size, not the
first.
2023-12-16 12:07:11 +01:00
Admiral H. Curtiss
4b459294b0
Merge pull request #12414 from LillyJadeKatrin/retroachievements-bugfix
Retroachievements - Fixed Login Checks
2023-12-16 05:33:43 +01:00
Admiral H. Curtiss
1daaaf8c26
Merge pull request #12425 from Naim2000/no-install-wad
Disable installing WADs and importing/exporting Wii saves while emulation is running
2023-12-16 05:09:26 +01:00
Naim2000
8f9102f5e5 Disable importing/exporting Wii saves while emulation is running 2023-12-15 19:48:06 -05:00
OatmealDome
c159e4fb7a
Merge pull request #12420 from OatmealDome/mtl-oob
MTLStateTracker: Increase fragment buffer array size to 3
2023-12-15 17:12:31 -05:00
iwubcode
12dd15c8dd VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-12-15 11:06:02 -06:00
Naim2000
efd0c5b07e Disable "Install WAD" while emulation is running
The "(Un)install to/from the NAND" options in the context menu for WAD files has always been disabled, don't know what happened to this one
2023-12-15 10:14:44 -05:00
Tillmann Karras
c8c9928eb1 DolphinQt/Assembler: improve translatability
Also, don't show error line numbers in the instruction patch dialog. The
input text field only accepts one line anyway.
2023-12-15 00:37:42 +00:00
Admiral H. Curtiss
370474a7cb
Merge pull request #12422 from lioncash/global
WiiNetConfig: Eliminate usages of the global system accessor
2023-12-14 23:27:10 +01:00
Tilka
f777a584c1
Merge pull request #12423 from lioncash/mios
IOS/MIOS: Eliminate global system accessors
2023-12-14 22:19:11 +00:00
Lioncash
27806d8d7b WiiNetConfig: Eliminate usages of the global system accessor
We can pass in the existing memory manager instance into the functions
instead of using the global accessor to access it.
2023-12-14 16:46:52 -05:00
Lioncash
1573b50bb3 HW/CPU: Remove remaining global system accessors
We can just pass in the m_system member instead.
2023-12-14 16:14:59 -05:00
Lioncash
5e9763c0fa IOS/MIOS: Eliminate global system accessors
We can pass the system instance through the EmulationKernel instance.
2023-12-14 16:05:59 -05:00
JosJuice
84ac561e46
Merge pull request #12421 from lioncash/fwd
WC24PatchEngine: Move IniFile header dependency into the cpp file
2023-12-14 21:21:59 +01:00
JosJuice
e34bfe0f72
Merge pull request #12419 from lioncash/conf
SysConf: std::move fs pointer in constructor
2023-12-14 20:47:27 +01:00
Lioncash
88431cfbca WC24PatchEngine: Make GetNetworkPatch() take a std::string_view
Makes it consistent with GetNetworkPatchByPayload()
2023-12-14 14:24:49 -05:00
Lioncash
fa70a8fd01 WC24PatchEngine: Make a few functions internally linked
These are only used within this translation unit, so we can remove the
IniFile dependency from the header.
2023-12-14 14:23:41 -05:00
OatmealDome
438c48912b MTLStateTracker: Increase fragment buffer array size to 3 2023-12-14 14:17:07 -05:00
Lioncash
14abdab314 SysConf: std::move fs pointer in constructor
Just gets rid of a trivial atomic reference count increment and
decrement. Not a super heavyweight thing, but it is essentially "free"
to get rid of.
2023-12-14 14:01:17 -05:00
JosJuice
38752c91af
Merge pull request #12418 from lioncash/fifo
DolphinQt/Host: Convert inclusion of Fifo.cpp to Fifo.h
2023-12-14 19:56:32 +01:00
Lioncash
a20b4b5669 DolphinQt/Host: Convert inclusion of Fifo.cpp to Fifo.h
Quite a bizarre include.

Also resolves an indirect include (lol), since this TU was
including the system header that way.
2023-12-14 05:24:51 -05:00
Lioncash
6bbdf36a7b GameListModel: Remove fallthrough in data()
A harmless case of it, but this can still cause warnings.
2023-12-14 04:25:40 -05:00
JosJuice
fe014dac06
Merge pull request #12369 from t895/coil-cache
Android: Allow Coil image cache to use more memory
2023-12-13 21:11:59 +01:00
Tilka
cdf4193e67
Merge pull request #12410 from lioncash/ignored
Common/Crypto: Resolve -Wignored-attributes warnings
2023-12-13 18:39:22 +00:00
Lioncash
dbc792a3ec Common/Crypto/SHA1: Resolve -Wignored-attributes warnings
See commit 417d1310d22b11d5d724625721b5fec09eda099a for an explanation
on why we do this.
2023-12-13 13:04:53 -05:00
Lioncash
bced5fac18 Common/Crypto/AES: Resolve -Wignored-attributes warnings
The alias for __m128i is typically something like:

typedef long long __m128i __attribute__((__vector_size__(16), __may_alias__));

and the part that ends up not getting preserved is the __may_alias__
attribute specifier.

So, in order to preserve that, we can just use a wrapper struct, so the
data type itself isn't being passed through the template.
2023-12-13 13:02:51 -05:00
Tilka
b5d8498346
Merge pull request #12415 from lioncash/buffer
GBAWidget: Use std::span with SetVideoBuffer()
2023-12-13 15:57:40 +00:00
Tilka
df922afdbb
Merge pull request #12412 from lioncash/maybe
DSPInterpreter: Mark IsProperlySignExtended() as [[maybe_unused]]
2023-12-13 15:52:32 +00:00
Tilka
52a144745d
Merge pull request #12408 from lioncash/enums
General: Resolve -Wswitch warnings
2023-12-13 15:48:12 +00:00
Lioncash
dfb2783c25 GBAWidget: Add missing override specifiers 2023-12-13 10:12:18 -05:00
Lioncash
67a06d17b1 GBAWidget: Use std::span with SetVideoBuffer()
Previously we were always taking the buffer by value, even if it wasn't
being stored anywhere and only read from.

We can use a std::span for the same thing.
2023-12-13 10:11:52 -05:00
LillyJadeKatrin
aa3e1e2324 Retroachievements - Fixed Login Checks
Two fixes: verify that there's an API token before attempting to automatically log in, and don't attempt to hash a game and load it unless achievements are enabled and the player is logged in. This prevents multiple API requests that we already know will fail, one of which will display an unnecessary error message to the player.
2023-12-13 09:00:25 -05:00
vyuuui
feb831a781 Added assembler files to windows build 2023-12-13 05:33:04 -08:00
vyuuui
00e94d3630 Added tests 2023-12-13 05:32:47 -08:00
vyuuui
38c15df464 Parser and Assembler implementations 2023-12-13 05:32:20 -08:00
Lioncash
ecd7fa4380 DSPInterpreter: Mark IsProperlySignExtended() as [[maybe_unused]]
This function is used in debug asserts, so in release builds this will
go unused and otherwise generate a warning
2023-12-12 21:02:15 -05:00
Lioncash
e06480a8ab Software/SWGfx: Default destructor in cpp file
Fixes a build failure with clang 17.

The destructor needs to be in the cpp file, since we have a forward
declared std::unique_ptr type as part of the class. So technically the
default inline destructor could invoke without seeing the full data type
definition.
2023-12-12 20:33:43 -05:00
iwubcode
b1d9e13d75 VideoCommon: prepare graphics mods for custom shader material data 2023-12-12 17:56:26 -06:00
Tilka
7b57a4a37d
Merge pull request #12407 from lioncash/unused2
CPUThreadConfigCallback: Mark static ID as [[maybe_unused]]
2023-12-12 23:38:47 +00:00
Mai
ea3033731d
Merge pull request #12240 from iwubcode/material_asset_additional_properties
VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
Lioncash
91f691296c IOS/Crypto/Sha: Handle ShaCommandUnknown in IOCtlV
Resolves a -Wswitch warning.
2023-12-12 17:42:36 -05:00
Tillmann Karras
5b4b8dba61 VideoCommon: add message to XF load assert 2023-12-12 22:35:02 +00:00
Lioncash
c14b3539c9 CPUThreadConfigCallback: Mark static ID as [[maybe_unused]]
This isn't used, but is likely kept around so the one-timed execution of
a magic static is taken advantage of.
2023-12-12 17:30:37 -05:00
Tilka
53a51a6f1b
Merge pull request #12405 from lioncash/shadow2
General: Resolve lingering -Wshadow warnings
2023-12-12 22:20:23 +00:00
Tilka
8c99198251
Merge pull request #12404 from lioncash/guard
CheatSearchWidget: Make use of CPUThreadGuard parameter in UpdateTableRows()
2023-12-12 22:18:26 +00:00
Lioncash
e883bbc57a ConfigFloatSlider: Resolve -Wshadow warning
Fairly straightforward variable shadowing.
2023-12-12 17:07:37 -05:00
Lioncash
79c84c98ed WC24PatchEngine: Resolve -Wshadow warning
While not captured, we're definitely shadowing the result variable
outside the lambda.
2023-12-12 17:03:42 -05:00
Lioncash
81d5370141 HLE_OS: Resolve -Wshadow warnings
We get a warning about shadowing the va_list type and just
run-of-the-mill variable shadowing, which we can easily fix.
2023-12-12 17:01:32 -05:00
Lioncash
a812a1f938 LightingShaderGen: Resolve -Wshadow warnings
Given how the lambda doesn't capture anything, we can move this to a
internally linked function, which prevents any name shadowing.
2023-12-12 16:55:06 -05:00
Tilka
6184ec655e
Merge pull request #12403 from lioncash/uninit
PPCDebugInterface: Silence trivial -Wmaybe-uninitialized warning
2023-12-12 21:49:01 +00:00
Tilka
995eb779fa
Merge pull request #12402 from lioncash/shadow
AchievementManager: Resolve -Wshadow warnings
2023-12-12 21:42:21 +00:00
Lioncash
915e43dfba CheatSearchWidget: Make use of CPUThreadGuard parameter in UpdateTableRows
Previously, the parameter wasn't being used, because it was being
shadowed by another CPUThreadGuard at its only would-be usage point.
2023-12-12 16:41:00 -05:00
Tilka
b4bfc4feba
Merge pull request #12401 from AdmiralCurtiss/feature-flag-fix
JitCommon: Fix feature_flags truncation in index calculation.
2023-12-12 20:56:04 +00:00
Tilka
8cbb2c2e44
Merge pull request #12399 from lioncash/erasing
General: Make use of std::erase_if/std::erase where applicable
2023-12-12 20:54:52 +00:00
Tilka
99959944eb
Merge pull request #12376 from lioncash/span2
VFFUtil: Use std::span with WriteToVFF
2023-12-12 20:50:17 +00:00
Tilka
4d98c237c7
Merge pull request #12371 from lioncash/span
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-12 20:47:08 +00:00
Lioncash
b0b1308160 PPCDebugInterface: Silence trivial -Wmaybe-uninitialized warning
We can just initialize register_index, even if it gets overwritten later
on via Common::FromChars.
2023-12-12 15:42:28 -05:00
Tilka
7588f5e2da
Merge pull request #12395 from lioncash/test
VertexLoaderTest: Resolve -Wdangling-else warnings
2023-12-12 20:40:49 +00:00
Lioncash
18032f19a5 AchievementManager: Resolve -Wshadow warnings
Renames some variables to avoid shadowing warnings on gcc.

Also gets rid of a FilereaderState struct, since one is already defined
in the declaration of the AchievementManager class.
2023-12-12 15:37:20 -05:00
Admiral H. Curtiss
c1957ac169
JitCommon: Fix feature_flags truncation in index calculation. 2023-12-12 21:16:29 +01:00
Tilka
c92e402454
Merge pull request #12398 from lioncash/parse
RiivolutionParser: Make use of std::span where applicable
2023-12-12 20:07:44 +00:00
Tilka
198a53e7df
Merge pull request #12397 from lioncash/asset
CustomAssetLibrary: Remove unused GetAssetSize() function
2023-12-12 20:02:44 +00:00
Lioncash
ded2d55438 ExpressionParser: Avoid some miscellaneous copies
Just some trivial copies that can be eliminated or turned into moves.
2023-12-12 14:03:41 -05:00
Lioncash
a5bbeb721a ExpressionParser: Mark constructors explicit where applicable
Makes for consistency with the surrounding code.
2023-12-12 14:00:27 -05:00
Lioncash
ea71a76ea9 ExpressionParser: Pass control qualifiers by const reference
These aren't necessarily cheap to copy, since a control qualifier will
have around 3 std::strings inside of it, so passing by value can churn
allocations a little bit.
2023-12-12 13:50:46 -05:00
Lioncash
9aea481e59 ExpressionParser: Make use of std::erase_if 2023-12-12 13:31:58 -05:00
Lioncash
196f8e5123 MappingCommon: Make use of std::erase_if 2023-12-12 13:31:18 -05:00
Lioncash
888a8692b4 SysConf: Make use of std::erase_if 2023-12-12 13:30:39 -05:00
Lioncash
01d15994fe PatchEngine: Make use of std::erase 2023-12-12 13:30:08 -05:00
Lioncash
e69ac2d43e Socket: Make use of std::erase_if 2023-12-12 13:29:33 -05:00
Lioncash
96eac73d11 NetKDRequest: Make use of std::erase 2023-12-12 13:27:54 -05:00
Lioncash
e7f7dde546 Formats: Make use of std::erase_if 2023-12-12 13:27:17 -05:00
Lioncash
df227aa03c I2CBus: Make use of std::erase_if 2023-12-12 13:26:47 -05:00
Lioncash
ff0e7fbf08 GeckoCodeConfig: Make use of std::erase_if 2023-12-12 13:26:16 -05:00
Lioncash
84ae0c1c7e ActionReplay: Make use of std::erase_if 2023-12-12 13:25:26 -05:00
Lioncash
50e4dc5dba Watches: Make use of std::erase_if 2023-12-12 13:24:40 -05:00
Lioncash
b728e37086 RiivolutionParser: Remove usages of global system accessor
We can retrieve the encompassing system instance through the
CPUThreadGuard instance instead.
2023-12-12 12:48:40 -05:00
Lioncash
c2e39e0d68 RiivolutionParser: Make use of std::span where applicable
The main interface for these only take in patches and iterate over them
in a contiguous sequence, so we can reasonably generify the interface.
2023-12-12 12:38:43 -05:00
iwubcode
b69d336838 VideoCommon: update shader asset to provide a variant default value 2023-12-12 00:01:22 -06:00
Lioncash
4c7a4831cb CustomAssetLibrary: Remove unused GetAssetSize() function
There's a direct analogue of this function within
DirectFilesystemAssetLibrary that *is* used, however, so we can get rid
of this one.
2023-12-11 22:00:52 -05:00
Admiral H. Curtiss
2c6bf2d224
Merge pull request #12394 from lioncash/compare
General: Resolve -Wsign-compare warnings
2023-12-12 03:43:12 +01:00
Lioncash
e011c3b383 Core/SyncIdentifier: Default operator==
Lets us remove a bunch of code and a dependency on the <tuple> header.
2023-12-11 19:39:55 -05:00
Tilka
6699acf10c
Merge pull request #12386 from lioncash/setting
Common/SettingsHandler: Minor convenience changes
2023-12-12 00:02:21 +00:00
Lioncash
4229d76ad6 VertexLoaderTest: Resolve -Wdangling-else warnings
The ways the assertion macros expand end up generating -Wdangling-else
warnings. Trivial enough to fix by just bracing the if statements.
2023-12-11 18:45:25 -05:00
Admiral H. Curtiss
f04d834e8f
Merge pull request #12393 from lioncash/tls
DolphinQT/Host: Remove unused TLS variable tls_is_host_thread
2023-12-12 00:29:21 +01:00
Lioncash
0e51c0f8fc JitArm64_RegCache: Resolve -Wsign-compare warning 2023-12-11 18:15:50 -05:00
Lioncash
4c3a5eb1c5 JitArm64_SystemRegisters: Resolve -Wsign-compare warning 2023-12-11 18:11:34 -05:00
Lioncash
017b9a0af7 FloatUtilsTest: Resolve -Wsign-compare warning 2023-12-11 18:08:52 -05:00
Lioncash
4bef3b93b4 AndroidCommon: Resolve -Wsign-compare warning 2023-12-11 18:06:40 -05:00
Lioncash
f97316a1e6 TraversalClient: Resolve -Wsign-compare warning 2023-12-11 18:01:29 -05:00
Lioncash
49f44c1334 VertexManagerBase: Resolve -Wsign-compare warning 2023-12-11 18:00:34 -05:00
Admiral H. Curtiss
b48af86148
Merge pull request #12390 from lioncash/string
GraphicsModListWidget: Add string specifier to By and Description fields
2023-12-11 23:47:53 +01:00
Admiral H. Curtiss
4f02f526b8
Merge pull request #12392 from lioncash/decl
General: Resolve -Wmissing-declaration warnings
2023-12-11 23:39:23 +01:00
Admiral H. Curtiss
54301d709a
Merge pull request #12389 from lioncash/cheeve
AchievementManager: Make GetInstance() and GetLock() return a reference
2023-12-11 23:37:29 +01:00
Lioncash
f490b990f5 DolphinQT/Host: Remove unimplemented prototypes
Remnants of prior existing code.
2023-12-11 17:30:56 -05:00
Lioncash
d705c31d1a DolphinQT/Host: Remove unused TLS variable tls_is_host_thread
This is never accessed or read from.
2023-12-11 17:27:57 -05:00
Admiral H. Curtiss
16ba56a34b
Merge pull request #12388 from lioncash/compare
GameFile: Default GameBanner operator==
2023-12-11 23:25:27 +01:00
Lioncash
e8b4796273 PostProcessing: Mark helper functions as static
These didn't have any prototypes and were generating
-Wmissing-declaration warnings.
2023-12-11 17:07:59 -05:00
Lioncash
abb5cc3a3a ShaderAsset: Mark ParseShaderProperties() as static
This had no function prototype, so this can be internally linked.

Resolves a -Wmissing-declaration warning.
2023-12-11 17:05:06 -05:00
Lioncash
b4b624b97b WC24PatchEngine: Mark LoadPatches() as static
Resolves a -Wmissing-declaration warning, since no prototype existed for
the function.
2023-12-11 17:02:15 -05:00
Lioncash
2b2ee61e79 CustomShaderCache: Resolve -Wreorder warnings
Lays out the initializer lists to be in the same order that
initialization would occur in.
2023-12-11 16:59:03 -05:00
Lioncash
9472da788d ConfigFloatSlider: Resolve -Wreorder warnings
Orders the initializer list the way that the members would actually be
initialized in.

Resolves some -Wreorder warnings
2023-12-11 16:15:48 -05:00
Admiral H. Curtiss
dd0ac7d53c
Merge pull request #12387 from lioncash/cache
GameFileCache: Pass std::function by reference rather than by value
2023-12-11 21:46:59 +01:00
Lioncash
5d1514418e GraphicsModListWidget: Add string specifier to By and Description fields
Translators should always know where text is going to be appended and
have the ability to move things around to fit the language better.
2023-12-11 15:43:41 -05:00
Lioncash
d90537cc18 AchievementManager: Return by reference from GetLock()
This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
2023-12-11 13:51:50 -05:00
Lioncash
3c7fa0738c AchievementsWindow: Add missing override specifier 2023-12-11 13:47:59 -05:00
Lioncash
dbf28df64c DolphinQT: Remove unnecessary includes from achievement files
Reduces the amount of dependencies being pulled in on both local and
external headers.
2023-12-11 13:40:55 -05:00
Lioncash
e55f9ed102 AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
JosJuice
f87a4f0385
Merge pull request #12383 from iwubcode/android_new_sdk_for_cpp20
Android: update NDK to 26.1.10909125 in order to pick up new compiler features
2023-12-11 19:16:32 +01:00
Lioncash
cdf8849e17 GameFile: Default GameBanner operator==
Same behavior, but less code.
2023-12-11 11:36:35 -05:00
Lioncash
ff38362216 GameFileCache: Use std::span with Update()
All we're really doing is iterating over a sequence of strings, so we
don't need to tie this specifically to std::vector.
2023-12-11 11:12:09 -05:00
Lioncash
2ca80adeb2 GameFileCache: Pass std::function by reference rather than by value
std::function is internally allowed to allocate, and these functions
aren't being stored anywhere (only called), so we can freely get rid
of some minor overhead here by passing by reference.

This change also creates aliases for the functions, so that there isn't
a lot of visual noise when reading the function signatures.
2023-12-11 11:09:18 -05:00
Lioncash
88a973131c Common/SettingsHandler: Use std::string_view more
We don't need to enforce the use of std::string instances with
AddSetting(). We can accept views and only construct one string,
rather than three temporaries.
2023-12-11 07:54:43 -05:00
Lioncash
04b9f6c28d Common/SettingsHandler: Use std::erase in Decrypt()
Same behavior, way less verbose code.
2023-12-11 07:49:43 -05:00
Mai
d84ed054ee
Merge pull request #12374 from iwubcode/custom_texture_potential_crash_fix
VideoCommon: prevent a potential custom texture crash
2023-12-11 07:42:48 -05:00
Admiral H. Curtiss
694b3b4ea1
HW/CEXIIPL: Fix loading files at nonzero offset in LoadFileToIPL(). 2023-12-11 02:22:06 +01:00
Mai
c2b642d0b7
Merge pull request #12381 from AdmiralCurtiss/re-enable-achievement-nag
AchievementManager: Only nag user about disabled achievements when they were actually enabled before.
2023-12-10 20:16:24 -05:00
Mai
bdd28f1f26
Merge pull request #12378 from JosJuice/jitarm64-a-early-discard
JitArm64: Add additional condition for lmw/stmw a discard
2023-12-10 20:15:57 -05:00
iwubcode
b27cf432eb Android: update NDK to 26.1.10909125 in order to pick up new compiler with more C++20 features 2023-12-10 19:14:29 -06:00
iwubcode
3658d3bffe VideoCommon: add ability to serialize graphics mod to json object 2023-12-10 18:29:21 -06:00
iwubcode
ac862b04ab VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC 2023-12-10 18:14:02 -06:00
Admiral H. Curtiss
70cd0040a3
AchievementManager: Only nag user about disabled achievements when they were actually enabled before. 2023-12-10 21:10:49 +01:00
JosJuice
c55f21729f Add "large entry points map" setting
To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
2023-12-10 21:07:27 +01:00
JosJuice
0ec12f9e7e JitArm64: Add additional condition for lmw/stmw a discard
If a is one of the registers that will be loaded/stored, we must not
discard it early. Sorry for this fixup of a fixup...
2023-12-10 19:13:35 +01:00
Mai
db1620db42
Merge pull request #12377 from JosJuice/jitarm64-a-d-discard-guard
JitArm64: Guard against discarding a in lmw/stmw
2023-12-10 12:19:41 -05:00
JosJuice
13a4f1b799 JitArm64: Guard against discarding a in lmw/stmw
If a_is_addr_base_reg is true, discarding a before the end of the
instruction would result in the instruction being miscompiled.
2023-12-10 17:58:15 +01:00
OatmealDome
d272b0ef84
Merge pull request #12183 from t895/gradle-kotlin-dsl
Android: Gradle updates
2023-12-10 11:17:56 -05:00
Lioncash
f4b1a199e8 VFFUtil: Use std::span with WriteToVFF
Same behavior, but allows different containers to be used.

In one case it also gets rid of needing to construct a std::vector.
2023-12-10 10:17:39 -05:00
Mai
e2472e4f50
Merge pull request #12352 from JosJuice/jitarm64-flush-in-long-inst
JitArm64: Flush in the middle of lmw/stmw/mfcr
2023-12-10 09:15:07 -05:00
Mai
f249e414ad
Merge pull request #12366 from AdmiralCurtiss/exi-ipl-fixes
HW/CEXIIPL: Various fixes.
2023-12-10 09:12:18 -05:00
Admiral H. Curtiss
a0da6788a3
MMU: Use MSR.IR for instruction reads. 2023-12-10 14:18:25 +01:00
Admiral H. Curtiss
c12725c916
MMU: Assert that the given XCheckTLBFlag is valid for the operation. 2023-12-10 14:18:25 +01:00
Admiral H. Curtiss
0d6a0724fd
MMU: Always use data read for the PTE lookup in TranslatePageAddress. 2023-12-10 14:18:24 +01:00
Admiral H. Curtiss
5d2fc0147e
MMU: Mark IsOpcodeFlag() and IsNoExceptionFlag() as constexpr. 2023-12-10 14:18:24 +01:00
Admiral H. Curtiss
8194b53166
HW/CEXIIPL: Check for errors when reading font. 2023-12-10 14:17:38 +01:00
Admiral H. Curtiss
57e166dbef
HW/CEXIIPL: Consider that the loaded file may not actually contain a nullterminated string. 2023-12-10 14:17:37 +01:00
Admiral H. Curtiss
7d53916466
HW/CEXIIPL: Respect bounds in LoadFileToIPL(). 2023-12-10 14:17:37 +01:00
Admiral H. Curtiss
f284bfca45
Merge pull request #12336 from AdmiralCurtiss/lazymemory-ringbuffer
Common/MemArenaWin: Rewrite LazyMemoryRegion by repeatedly mapping the same block of memory for unwritten regions.
2023-12-10 13:00:09 +01:00
JosJuice
ab4f4c62ee Android: Fix crash when trying to edit gate size setting
The gate size is 79.37125 by default, and the step size is 0.5. Android
throws an exception if we try to show the slider with the value set to
something that isn't divisible by the step size. To avoid this problem,
round the value.
2023-12-10 10:49:16 +01:00
iwubcode
02756be381 VideoCommon: prevent a potential custom texture crash that can occur when a shared_ptr gets released while a pointer to its member data is still being used 2023-12-09 23:43:40 -06:00
Admiral H. Curtiss
ccedeb4936
Merge pull request #12373 from lioncash/present
VideoCommon/Present: Remove use of g_presenter inside Presenter class
2023-12-10 03:55:30 +01:00
Lioncash
0df7908025 VideoCommon/Present: Remove use of g_presenter inside Presenter class
There's no need to self reference a global of the class itself when we
can just call the function directly.
2023-12-09 20:15:32 -05:00
Lioncash
5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00
Charles Lombardo
93a5df3b92 android: Compile and target Android 14 2023-12-09 15:44:29 -05:00
Charles Lombardo
5d2e3de576 android Update dependencies 2023-12-09 15:44:29 -05:00
Charles Lombardo
c5d81c1006 android: Regenerate baseline profile module for AGP 8.2.0 2023-12-09 15:44:29 -05:00
Charles Lombardo
7d4db6603b android: Update AGP to 8.2.0
Also updates gradle to 8.2 as that is the minimum required version for AGP 8.2.0
2023-12-09 15:44:29 -05:00
Admiral H. Curtiss
3364d571cc
Common/MemArenaWin: Rewrite LazyMemoryRegion to manually map memory blocks into the large memory region as needed.
Internal details: The large region is split into individual same-sized blocks of memory. On creation, we allocate a single block of memory that will always remain zero, and map that into the entire memory region. Then, the first time any of these blocks is written to, we swap the mapped zero block out with a newly allocated block of memory. On clear, we swap back to the zero block and deallocate the data blocks. That way we only actually allocate one zero block as well as a handful of real data blocks where the JitCache actually writes to.
2023-12-09 21:11:31 +01:00
Admiral H. Curtiss
eb235d6ee3
Common/MemArenaWin: Move the advanced Windows memory function address initialization into its own struct and function so it can be reused. 2023-12-09 20:58:07 +01:00
Charles Lombardo
001089dbf4 android: Convert gradle files to kotlin gradle dsl 2023-12-09 14:57:09 -05:00
Charles Lombardo
57b33e9142 android: Remove benchmark module 2023-12-09 14:57:09 -05:00
t895
42a4630245 Android: Allow Coil image cache to use more memory
Allows the Coil memory cache to use up to 90% of the application's available memory. Previously this could cause problems with reloading images in very large libraries of games.
2023-12-09 14:55:58 -05:00
Admiral H. Curtiss
6197902dc3
IOS/KD/Mail: Add missing includes. 2023-12-09 17:07:03 +01:00
Mai
dd227fea5a
Merge pull request #12364 from JosJuice/android-emulation-settings-reload
Android: Fix crash after process recreation
2023-12-08 21:24:05 -05:00
Mai
636b892b7c
Merge pull request #12360 from TryTwo/bugfix_wiimote_signal_spam
WiimoteDevice. Bugfix. Remove signal spam while starting a game.
2023-12-08 21:07:51 -05:00
timetravelthree
3b8737d2d7
Fix out of bound write in EfbCopy::ClearEfb 2023-12-09 02:15:42 +01:00
JosJuice
a4eff2acc1 Android: Don't call Run before directory initialization
Combined with the previous commits, this finally fixes the bug where
Dolphin had a chance of crashing if you returned to it after Android
killed the Dolphin process.
2023-12-08 19:36:11 +01:00
JosJuice
a31214b8c6 Android: Fix EmulationActivity's handling of process recreation 2023-12-08 19:31:12 +01:00
JosJuice
5aa80603d7 Android: Reload EmulationActivity settings on title change
This way, we ensure that game INI settings are properly applied. I don't
think we actually expose the affected settings on a per-game basis in
the UI, but still.
2023-12-08 17:57:30 +01:00
JosJuice
11041e950d Android: Combine reading cutout setting with updateOrientation 2023-12-08 17:56:29 +01:00
CasualPokePlayer
13bf75b1df Add SYSCONF widescreen setting to dtm header 2023-12-08 01:27:57 -08:00
LillyJadeKatrin
e992225b88 Bugfix - small square in bottom right corner
Fixed a bug in OSUI created by the challenge icons that caused a small rectangle to appear in the bottom right corner of the screen.
2023-12-08 00:33:29 -05:00
Mai
e0f4111561
Merge pull request #11663 from JosJuice/android-config-change-callback
Android: Use config changed callback for tracking recursive scan setting
2023-12-07 16:48:02 -05:00
Mai
3a4cf579ff
Merge pull request #12247 from LillyJadeKatrin/retroachievements-challenges
RetroAchievements - Challenge Icons
2023-12-07 16:46:43 -05:00
LillyJadeKatrin
caa729f84a Display Active Challenges On Screen
The active challenges, aka the primed achievements, are displayed on screen as a series of icons in the bottom right corner of the screen via OnScreenUI.
2023-12-07 16:02:15 -05:00
JosJuice
4203632c93 Android: Improve GameFileCacheManager comments 2023-12-07 21:09:17 +01:00
JosJuice
3e7a16f225 Android: Use config changed callback for tracking recursive scan setting
This way the Settings class doesn't contain a hardcoded reference to
a specific setting. And Settings.loadSettings no longer calls
getBoolean, which is a step towards fixing the crash when recreating
EmulationActivity after process death.
2023-12-07 21:09:17 +01:00
JosJuice
d80f9d53fc Android: Expose config changed callbacks 2023-12-07 21:09:17 +01:00
TryTwo
6bd9488e0a WiimoteDevice. bugfix. Remove signal spam while starting a game.
Emulation state changed signals also update the wiimote connection. The signal here is only needed for wiimote connects/disconnects.

Can fix erroneous debugger behavior during booting, as dolphin will sometimes incorrectly report the state as paused, which leads the debugger widgets to run when they shouldn't.
2023-12-07 12:15:57 -07:00
rsgnz
8c973188ef Fix "Post-processing shader not found" when (off) is selected. (2nd version) 2023-12-07 11:26:31 +01:00
Mai
2ece642cf8
Merge pull request #12357 from AdmiralCurtiss/ipl-bounds
Core/Boot: Check bounds in Load_BS2().
2023-12-06 19:57:26 -05:00
LillyJadeKatrin
8fbc5960e7 Handle Achievement Un/Primed Events
When an achievement is "primed", a challenge is active, for example completing a portion of the game in under a time limit or without taking damage or using certain items. This is stored in a map in the Achievement Manager (and removed when the achievement is unprimed) so a later commit can display it on screen.
2023-12-06 08:21:06 -05:00
Admiral H. Curtiss
fff538e563
Core/Boot: Check bounds in Load_BS2(). 2023-12-05 22:34:35 +01:00
LillyJadeKatrin
2bf6ebcb90 Added achievement hash to non-disc boot paths. 2023-12-05 16:17:18 -05:00
LillyJadeKatrin
ebf2ef1d82 Refactored hash process to check prior game ID
If the new game ID is a different title than the previous game ID, the achievement manager is compromised.
2023-12-05 16:17:18 -05:00
LillyJadeKatrin
c8d8ca2ff7 Added Disabled flag to Achievement Manager
The Disabled state sits between Game Closed and completely Shutdown - stronger than the former, as it refuses to let a game be opened again until AchievementManager is restored (which only happens upon a fresh core boot) but it isn't completely shut down and will still allow the player to be logged in and access the achievement settings and their (global) achievement header.
2023-12-05 16:17:17 -05:00
LillyJadeKatrin
148c2f3c0d Refactored AchievementManager hash code to take a volume.
This change splits LoadGameAsync into three methods: two HashGame methods to accept either a string filepath or a volume, and a common LoadGameSync that both HashGames call to actually process the code. In the process, some minor cleanup, and the hash resolution now takes place on the work queue asynchronously.
2023-12-05 16:17:11 -05:00
Mai
a65246ec3f
Merge pull request #11988 from JosJuice/jit-feature-flags
Jit: Replace "msrBits" with "featureFlags" and use for performance monitor
2023-12-05 03:13:50 -05:00
Mai
2199dd26bb
Merge pull request #12345 from minhaferzz/startup-handler
Android: Fix issue when launching a game when Dolphin is not open
2023-12-05 03:10:41 -05:00
Mai
6e6695c24b
Merge pull request #11904 from LillyJadeKatrin/retroachievements-hardcore-v2
RetroAchievements - Hardcore Mode (V2)
2023-12-05 01:31:54 -05:00
Tilka
7dfea144b9
Merge pull request #12324 from Pokechu22/vertex-loader-dummy-tex-coords
VertexLoader: Fixes and cleanup related to skipped components
2023-12-04 13:06:19 +00:00
iwubcode
e204b3c8ee VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU 2023-12-04 00:12:31 -06:00
Pokechu22
1c62ebc9fb Use ExtensionNumber in Movie.cpp 2023-12-03 11:36:54 -08:00
JosJuice
8368a397ee JitArm64: Flush in the middle of lmw/stmw/mfcr
Normally we only flush registers right at the end of each PPC
instruction. However, for PPC instructions that use a lot of registers
one at a time, it's beneficial to do this flushing work in the middle
of the instruction instead, reducing the risk of register starvation
and improving pipelining.
2023-12-03 18:42:42 +01:00
Mai
27be8c087e
Merge pull request #12295 from sepalani/arp-check
BBA/HLE: Fix GC homebrew if_config not working
2023-12-03 11:26:00 -05:00
Mai
98eda4dc9f
Merge pull request #12351 from TryTwo/bugfix_data_symbols
PPCSymbolDB. Bugfix. Fix .data symbols not loading
2023-12-03 11:17:44 -05:00
JosJuice
05864ceddd PPCAnalyst: Clear crInUse on HLE
This should have been done when rebasing 6cc4f593e5 after the merge of
3a00ff625e. There are no correctness implications as far as I know,
only very minor performance implications.
2023-12-03 14:20:45 +01:00
TryTwo
92532c8d3a PPCSymbolDB. Bugfix. Fix .data symbols not loading, unless they were aligned to 4 bytes.
.data symbols point to memory values and can be any byte or length of bytes (such as a string).
2023-12-03 00:03:28 -07:00
Pokechu22
69cf8b3470 VertexLoader: Use Common::SmallVector 2023-12-02 15:54:52 -08:00
Pokechu22
4116344785 VertexLoader: Remove unnecessary calls to VertexLoader_TextCoord::GetDummyFunction 2023-12-02 15:54:52 -08:00
Pokechu22
36796abc08 VertexLoader: Fix wrong array being used if color 1 is present but color 0 isn't
This worked correctly on the JIT vertex loaders, and for the equivalent case with texture coordinates. I'm not aware of any games this affects (but libogc does mention a semi-related scenario at 6bc0317c7d/gc/ogc/gx.h (L1855-L1857).)
2023-12-02 15:54:52 -08:00
Pokechu22
1ee6824324 VertexLoaderTest: Add test for skipped texture coordinates
Jimmie Johnson's Anything with an Engine is known to use texture coordinate 7 (and only texture coordinate 7) in some cases. There are a lot of possible edge-cases, so this test brute-forces all combinations with coordinates 0, 1, and 2.
2023-12-02 15:54:52 -08:00
Pokechu22
530590d162 VertexLoaderTest: Add test for skipped colors
This test fails with the non-JIT vertex loader due to an issue fixed in a later commit in this PR. (Note that the non-JIT vertex loader is only used on machines where no JIT is available or if COMPARE_VERTEXLOADERS is enabled in VertexLoaderBase.cpp.)
2023-12-02 15:53:59 -08:00
Mai
4f3f208fe4
Merge pull request #12348 from JosJuice/jitarm64-imm-msr-fastmem
JitArm64: Fix updating MEM_REG with imm MSR without fastmem
2023-12-02 17:53:28 -05:00
LillyJadeKatrin
2cb14edafa Add Hardcore switch to Achievement Settings dialog
This adds the actual switch to turn on Hardcore Mode to the settings tab of the Achievements dialog. It is accompanied by a large tooltip warning explaining what it does and when it can be enabled.
The switch is only enabled to be turned on when no game is running, so that games are started in hardcore mode and can only be loaded via the console's memory card, as in the original hardware. Hardcore may be turned off while a game is running, but cannot be turned back on until the game is disabled.
The toggle trigger for hardcore mode also automatically disables the settings that are not allowed during hardcore mode.
Finally, the original flag in AchievementSettingsWidget to set whether things are enabled in hardcore mode (primarily Leaderboards) is replaced with the actual Hardcore Mode setting.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
6f7e02e201 Disable TAS recording playback in hardcore mode
Play Input Recording would potentially unlock achievements without any player input and needs to be disabled. If a recording is already playing, hardcore mode cannot be enabled.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
3aebbbb3e7 Disable cheats in hardcore mode
RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
0abfa94bc8 Disable Freelook in hardcore mode
The player getting a better view of their surroundings than the game would normally allow could possibly give the player an advantage over the original hardware, so Freelook is disabled in hardcore mode. To do this, I disable the config flag for Freelook when it is accessed, to make sure that it is disabled whether it was enabled before or after hardcore mode was enabled.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
cb2fa9a1f2 Disable Debug Mode in hardcore mode
Debug Mode gives players direct read and write access to memory, which could be used to completely manipulate RetroAchievements logic and therefore is not allowed in hardcore mode.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
c20258d782 Disable slowdown in hardcore mode
Slowing down the emulator would artificially improve reaction times and is therefore disallowed in hardcore mode. Speeds faster than 1x are allowed, but any speed below 1x is scaled back up to 1x.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
45105822f3 Disable frame advance in hardcore mode
Frame advancing is easily exploitable for slowing down a game and artificially improving reaction times and is not allowed in RetroAchievements hardcore mode.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
2c40d6ba31 Disable loading state in hardcore mode
While saving states is allowed (especially for the purpose of debugging), RetroAchievements does not allow loading saved states when hardcore mode is on.
2023-12-02 16:41:15 -05:00
LillyJadeKatrin
71f3039f96 Added Hardcore Warning Widget
This widget will be used in several places to notify the player that a feature has been disabled because hardcore mode is on. It includes a button to open the Achievement Settings so that Hardcore Mode may be turned off. Also included is the framework required to open AchievementsWindow specifically on the Settings tab.
2023-12-02 16:41:15 -05:00