Commit graph

8788 commits

Author SHA1 Message Date
degasus
5fe3def64c videoConfig cleanup 2013-01-14 20:00:33 +01:00
degasus
4c2dd093a3 fix d3d error 2013-01-14 19:17:07 +01:00
degasus
adeac6f4a5 remove old deprecated calls and fixed functions parameters 2013-01-14 17:48:38 +01:00
degasus
c3aafc77b3 upload complete uniform buffer at once
this is the way of dx11. it would upload more per draw, but uses less calls.
will be faster if many uniforms are changed, but slower else
2013-01-14 13:58:11 +01:00
degasus
b18c0a5d1b remove ubo for efb2ram 2013-01-14 12:37:31 +01:00
degasus
f3d663c2f4 efb2tex without ubo 2013-01-12 16:29:16 +01:00
degasus
2838077313 fix warnings 2013-01-11 21:24:59 +01:00
degasus
8651b34e22 also add vertex shader for efb2tex
goodbye fixed-function shaders
2013-01-11 15:41:42 +01:00
degasus
7c01c2bf11 move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
degasus
60b8e4fb1c vertex shader for texture converter 2013-01-11 11:59:42 +01:00
degasus
092a99cbd2 glsl shaders for showEfbCopyRegions 2013-01-09 20:08:55 +01:00
degasus
bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
degasus
84debc17d5 fix msaa
blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
degasus
b7906b49c9 fix byte order in osd rasterfont 2013-01-07 20:11:26 +01:00
degasus
ef32231431 fix screenshots 2013-01-03 21:40:54 +01:00
degasus
fc02427d54 xfb draw by blit - disable postprocessing
blitting can't do postprocessing - so for postprocessing, we have to add a new stage
2013-01-03 20:44:47 +01:00
degasus
b67b1c376d fix virtual xfb - remove glCopyTexImage2D
glCopyTexImage2D isn't in core (and so not supported everywhere) and it cannot store into GL_TEXTURE_RECTANGLE
2013-01-03 18:36:19 +01:00
degasus
363ffd3a5f swap() by blitting 2013-01-03 12:33:18 +01:00
degasus
ecedf56eb4 uses the ARB_framebuffer_object syntax
also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit
2013-01-03 12:06:47 +01:00
degasus
a1ca288555 fix some AMD issues
This is only a hack. The correct solution would be:
1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster
2. use GL_TEXTURE8+ for util textures
3. both
2013-01-03 09:45:12 +01:00
degasus
b38b62afc6 remove glsl binding support. convert every shader to version 130 2013-01-02 16:56:08 +01:00
Rachel Bryk
91023e133b Move widescreen hack to enhancements tab. 2013-01-02 01:21:20 -05:00
Rachel Bryk
5fbce28bbc Save git hash to .dtm header. 2013-01-01 16:34:07 -05:00
Matthew Parlane
c728ef2cd3 Last warning for me on Linux. 2013-01-01 14:42:30 +13:00
Matthew Parlane
4c374cd58a Improve file search speeds by deleting an unused file. 2012-12-31 15:27:36 +13:00
degasus
c2898748ac bind locations _before_ link program, fix dest alpha 2012-12-31 02:34:27 +01:00
Pierre Bourdon
bcf1f54c65 Optimized the Dolphin SEO process a bit 2012-12-31 02:31:55 +01:00
rog
71bb297f2c Always count gc controller inputs. 2012-12-30 06:48:37 -05:00
Ryan Houdek
64afbade33 Fix 4 warnings on OSX 2012-12-30 04:32:37 -06:00
Ryan Houdek
ff3b22e1ff Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
Ryan Houdek
e5d5365bac Fix the last few warnings in Dolphin on my system. 2012-12-30 02:34:14 -06:00
Ryan Houdek
49ed752126 This line in SWRenderer has been wrong ever since the beginning. 2012-12-30 02:12:31 -06:00
Ryan Houdek
b2911516de Disable the warning about va_list being mangled differently now. 2012-12-30 01:42:33 -06:00
Ryan Houdek
b4f30e549e Missed a precision qualifier in a HWRasterizer shader. 2012-12-29 21:50:07 -06:00
Matthew Parlane
539bf405f2 In memory of calc84.
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
degasus
30dd9c2e17 always calls glBindBuffer(0) after disabling vao 2012-12-29 12:50:42 +01:00
Matthew Parlane
cd54d6efdd Mismatched new/delete. 2012-12-29 22:26:09 +13:00
rog
670ca7e993 Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.

Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
degasus
e9d00bfeeb revert RasterFont optimization
isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
Ryan Houdek
ba6564b0b5 Missed a write to depth before discard in PreAlphaTest 2012-12-28 14:48:04 -06:00
Ryan Houdek
9e76a457ff Beautify the generate pixel shader code 2012-12-28 14:18:39 -06:00
Ryan Houdek
76fc1fe95a This discard was missing in the alpha pretest area. 2012-12-28 12:18:34 -06:00
Ryan Houdek
3eeebcae45 Another small bit of cleanup as I'm reading it 2012-12-28 12:05:43 -06:00
Ryan Houdek
a25a00640e Very small cleanup in PixelShaderGen 2012-12-28 11:49:21 -06:00
rog
3ec3b7683e Fix (dis)connecting wiimotes via hotkey.
Fixes issue 5594.
2012-12-28 11:21:08 -05:00
degasus
d9f3fc4495 fix ubo for intel cards (also amd?) 2012-12-28 17:06:08 +01:00
Glenn Rice
c303669dd0 Clean up some messy code issues that have been annoying me. 2012-12-28 09:58:06 -06:00
degasus
48ede4dd30 switch to glsl 130, more than OpenGL 3.1 isn't needed 2012-12-28 16:05:14 +01:00
degasus
70c63ce6cf fix dual pass alpha 2012-12-28 14:24:12 +01:00
degasus
82b33471ae cleanup rasterfont 2012-12-28 11:46:00 +01:00