Commit graph

4047 commits

Author SHA1 Message Date
LPFaint99
775b21302b MOAR unicode fixes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3975 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-13 05:11:25 +00:00
LPFaint99
6c5f037c71 Fixes issue 1278.
linux doesnt like passing non POD objects (wxstring) to ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3974 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-13 04:24:40 +00:00
sl1nk3.s
1cb10791c0 Little fix for platforms not moving in Wind Waker on Dolphin 32bits, see issue 1139
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3973 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 23:31:57 +00:00
daco65
ea561430ff auto frameskip by Iulius. the automatic should make it so that dolphin doesn't skip more then needed (example: you have frameskip 9 but only need 4.2, auto will make it skip on 4.2)
framelimit should be on

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3972 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 16:42:51 +00:00
daco65
122d044404 set fpAccurateFcmp to false by default (again). if it kills anything kill chaoscode cause he made me do it :P (it looked pretty safe to me too btw)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3971 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 16:18:46 +00:00
cottonvibes
57dab769da Made fcmpx JIT64 set UN compare flag for NaN operands.
I think this is all thats needed to fix problematic games.

This is untested since I don't have Dolphin setup yet :/
Set 'jo.fpAccurateFcmp' to 'false' to test.

p.s. Yes its my first commit, and yes I'm drunk lol

Note to Devs:
The sNaN flag logic isn't implemented yet (and qNaN for fcmpo isn't either); I don't think games are going to be picky about that, but I might implement it later if games are still complaining (when I'm sober... xD)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3970 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 07:12:20 +00:00
LPFaint99
b4faea0186 fix changedisc (broken by switch to unicode)
char * was deallocated before callback was reached, How did it work before XTra.KrazzY?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3969 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 05:57:59 +00:00
Shawn Hoffman
70f5d17d43 do r3967 in a better way (only turn on fpAccurateFcmp), don't force the other fpu ops into interpreter all the time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3968 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 04:37:13 +00:00
Shawn Hoffman
b2dd5c1cd6 make bEnableFPRF true by default
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3967 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 04:15:16 +00:00
Shawn Hoffman
f44b971086 fix some /dev/di stuff: DVDLowInquiry, DVDLowGetCoverReg, and DVDLowGetCoverStatus
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3966 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 03:56:59 +00:00
XTra.KrazzY
286f17b7de Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3965 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 01:15:57 +00:00
XTra.KrazzY
5c1ab3b0c3 Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. Fun!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3964 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 23:17:55 +00:00
XTra.KrazzY
d4a877a252 Pikmin for Wii now boots in dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3963 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 21:08:28 +00:00
omegadox
7aede7309f GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3962 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 20:36:13 +00:00
omegadox
bcf7b2112b Small fix for TexDecoder_GetBlockHeightInTexels, but see no noticeable changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3961 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 13:58:35 +00:00
Shawn Hoffman
379f690438 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3960 8ced0084-cf51-0410-be5f-012b33b47a6e 2009-08-11 12:09:46 +00:00
Shawn Hoffman
5be34cd7e5 random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE*
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3959 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 00:35:07 +00:00
nakeee
13a901146f DSPLLE:
- Extension fixes (Joined work with LM)
- Shuffle fix for my off by one error



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3958 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-10 09:20:12 +00:00
nakeee
9f81006bda make DLCache compile on linux, required some weird casting so tell me
if something broke


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3957 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-10 06:18:10 +00:00
Shawn Hoffman
02d8bb631a Merge dolphin-shaders-database 2011-08-21 02:12:30 -04:00
Marcus Wanners
614b189cc0 Fixed Issue 9 2011-06-18 15:14:57 +00:00
Soren Jorvang
4b68a543ba Set svn:eol-style native. 2011-01-31 00:08:06 +00:00
MofoMan2000
f8c01efece Rename color_swap_1 to swap_rgb_gbr because that's what it does.
Rename sunset to swap_rgb_bgr because that's what IT does
Rename sunset2 to sunset since we no longer have two sunsets
Add the rest of the RGB swap permutations.

This clearly labels all the simple color swapping shaders and puts them in an easy-to-find place.Rename color_swap_1 to swap_rgb_gbr because that's what it does.
Rename sunset to swap_rgb_bgr because that's what IT does
Rename sunset2 to sunset since we no longer have two sunsets
Add the rest of the RGB swap permutations.

This clearly labels all the simple color swapping shaders and puts them in an easy-to-find place. I hope this was all the color swap shaders, if not it can be corrected easily.

Also added small documentation to sepia.
2010-10-23 22:19:23 +00:00
Marcus Wanners
fd7212eeb8 Adding 5 shaders by Gabriel P. 2010-07-05 22:31:03 +00:00
MofoMan2000
ab1537925f My first commit with SVN, let's all hope I don't make some epic stupid mistake…
Add two shaders (if I did this right):
1. nightvision2scanlines - The nightvision2 shader with COD4-style scanlines added as requested in Issue 1. Should we keep the original nightvision2 as well?
2. sepia - An attempt at an old-timey sepia tone like in late 1800's video.
2010-06-23 04:53:43 +00:00
Marcus Wanners
78926b6fa6 Fixed broken link in README. 2009-12-05 19:48:42 +00:00
omegadox
6e4d5102b5 shader updates and new one added 2009-08-12 23:50:06 +00:00
omegadox
2ef33c9158 Posterize2 2009-08-12 01:51:32 +00:00
Marcus Wanners
11c0e63895 New shader: sketchy. Makes the screen look like a pencil sketch with a bit of color. 2009-08-12 01:03:59 +00:00
Marcus Wanners
b325168bb0 Added note to README, new shader (sunset2), updated nightvision2 with new resolution value. 2009-08-10 14:39:02 +00:00
Marcus Wanners
f7eda5fd49 Forgot */ in README. 2009-08-10 12:35:39 +00:00
Marcus Wanners
b4fe141e29 Added readme, removed incorrect assumption from nightvision2. 2009-08-10 00:55:46 +00:00
Marcus Wanners
01d37a47e8 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3956 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 21:58:55 +00:00
Marcus Wanners
f3d96b0d61 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3955 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 21:53:42 +00:00
Marcus Wanners
cd04e603ee Moved shaders to external repo at dolphin-shaders-database.googlecode.com.
It was a bit rough, so this might not be perfect yet.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3954 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 21:52:35 +00:00
Marcus Wanners
66553d522d Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
Marcus Wanners
3fbb9d66e3 Initial directory structure. 2009-08-09 21:01:41 +00:00
hrydgard
d26690e027 fix build of the (broken) dx plugin..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3953 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 12:12:29 +00:00
hrydgard
6003c9ecd2 Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 11:03:58 +00:00
Marcus Wanners
95b39da7ca Tooltip for Free Look setting.
Postprocessing: Major improvements to nightvision2. Should actually "enhance the game's graphics in a way". Much, much better than the old version.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3951 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 22:01:18 +00:00
sl1nk3.s
69f32a76c6 Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 05:47:08 +00:00
XTra.KrazzY
51ddedf512 Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 01:39:56 +00:00
XTra.KrazzY
9cbfadb885 Added the per-frame action manager. Implemented all TAS features: Auto Firing/Holding, Frame Advance. They all work perfectly (test it yourselves by changing the globals), they just need some GUI.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3947 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-07 16:03:57 +00:00
LPFaint99
270825cf71 oops too much copypasta :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3946 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-07 08:56:15 +00:00
LPFaint99
e941dd79cd Fixes issue 1255.
(wxString / char * conversion)
Move CopySJISToString to WxUtils.
Add ability to view sjis name and comment for japanese memcards
Add ability to format sjis memcards
CopySJISToString needs work on linux

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3945 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-07 08:52:04 +00:00
Shawn Hoffman
5013ab957c code style cleanup for bba which has been sitting around my hdd for a long time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3944 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-06 23:08:18 +00:00
Shawn Hoffman
fa731c0b29 revert changes to GetSysDirectory from last commit, I was trying to fix my issue with CWD going all wacky (unsuccessfully).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3943 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-06 12:32:07 +00:00
Shawn Hoffman
95344be674 misc cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3942 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-06 06:18:22 +00:00
Marcus Wanners
43adc4f194 Postprocesing: New nightvision shader. Yay?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3941 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-05 17:05:27 +00:00
Nolan Check
d7cc049921 Disable CPU swaps, it was causing all kinds of problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3940 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-04 22:36:50 +00:00