Commit graph

2389 commits

Author SHA1 Message Date
degasus
9f13a77799 TexCache: don't try to aggressive reuse the entry
As we pool them now, freeing and reallocating them is quite fast.
2015-01-18 19:58:33 +01:00
degasus
8565f02699 TexCache: use an unordered_multimap for the tex pool 2015-01-18 19:58:33 +01:00
degasus
4639d3b1bc TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
degasus
6cd6e6546f TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
degasus
615ae9f106 TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
2015-01-18 19:47:48 +01:00
mimimi085181
96bcb09fb2 Fix another small bug with the efb2ram cache
Textures that are directly next to each other were falsely detected as overlapping.
2015-01-17 19:10:00 +01:00
Markus Wick
7069450ce5 Merge pull request #1872 from degasus/texcache
Texcache cleanup 2
2015-01-13 22:45:49 +01:00
Markus Wick
980ce440ef Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
2015-01-13 00:25:38 +01:00
Markus Wick
5be85cf928 Merge pull request #1814 from phire/worldspace_untangling
Move worldpos into it's own varying.
2015-01-12 22:59:21 +01:00
skidau
14ced85d85 Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors. 2015-01-12 19:40:43 +11:00
degasus
22e06daf5c TexCache: recreate the entry on level missmatch 2015-01-11 23:11:04 +01:00
degasus
a9eb08b85d TexCache: Choose texture based on mipmap count 2015-01-11 22:41:04 +01:00
degasus
744b1c1624 TexCache: rewrite level calculation 2015-01-11 22:23:35 +01:00
degasus
d95e5e2b6f TexCache: create a const Config struct 2015-01-11 22:23:35 +01:00
degasus
d640453274 TexCache: cleanup max texture level 2015-01-11 22:23:35 +01:00
degasus
1261f5f7f4 TextureCache: inline arguments into texture cache 2015-01-11 22:23:35 +01:00
degasus
2b47df07b6 TexCache: use c++11 syntax for std::map::erase 2015-01-11 22:23:35 +01:00
degasus
1c98a43203 TexCache: clean up frameCount handling 2015-01-11 22:23:35 +01:00
degasus
6ba613fbd3 TexCache: unify global variables 2015-01-11 22:23:35 +01:00
degasus
774596dbed TexCache: rename OverlapsMemoryRange 2015-01-11 22:23:35 +01:00
degasus
dddcea5a9a TexCache: don't invalidate efb copys because of config changes
We'll loose data on invalidating them. So just keep them until a new copy is done.
A wrong scaled copy is better than no copy if the game doesn't creates a new one.
2015-01-11 22:23:35 +01:00
degasus
38f42da55a TexCache: remove expanded_width
This variable isn't use any more.
2015-01-10 12:22:03 +01:00
degasus
614d058db1 TexCache: don't load tex level 0 on creation
This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
2015-01-10 12:21:33 +01:00
degasus
8bdbe37c91 TexCache: Wipe pal hash 2015-01-10 11:55:16 +01:00
Markus Wick
f0f8384639 Merge pull request #1785 from degasus/custom_texture
VideoCommon: Custom texture handling
2015-01-08 13:29:45 +01:00
Tillmann Karras
4d1face540 Fix indentation 2015-01-07 21:51:47 +01:00
Markus Wick
d8d4c94e07 Merge pull request #1819 from Tilka/cmake
CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
degasus
110d494070 VideoCommon: fix deterministic dual core 2015-01-03 21:50:51 +01:00
Tillmann Karras
6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
Scott Mansell
1b771deb56 Move worldpos into it's own varying.
Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.

This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).

Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).

This commit has been moved outside of the zfreeze PR for fast merging.
2015-01-03 09:23:09 +13:00
Jules Blok
b816ee1f79 VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. 2015-01-02 17:07:08 +01:00
skidau
9c6795c7b7 Merge pull request #1778 from JMC47/ReadIdleFix
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick
ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Markus Wick
f5cddd4020 Merge pull request #1790 from Armada651/master
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Jules Blok
0860c02258 VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. 2014-12-29 19:15:31 +01:00
Jules Blok
b474c4229d VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
Jules Blok
da058b3078 VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
degasus
c6dd5044d6 VideoCommon: make hash independet from hires textures 2014-12-29 10:24:27 +01:00
degasus
f8184858da VideoCommon: Merge code to generate texture names on dumping 2014-12-29 10:24:27 +01:00
degasus
51bfc4c52a VideoCommon: rewrite custom textures 2014-12-29 10:24:21 +01:00
Jules Blok
3ed777b0f9 PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
Jules Blok
8676891f77 VertexShaderGen: Don't read from output variables. 2014-12-28 23:28:00 +01:00
Jules Blok
3f763e6999 DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
Jules Blok
7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Jules Blok
2c0bee5da9 DriverDetails: Update Intel bug description. 2014-12-28 23:28:00 +01:00
Markus Wick
0f87d9b669 Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
Ryan Houdek
15f074dd21 Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
Jules Blok
e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Justin Chadwick
51b26f3397 Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
2014-12-27 19:16:50 -05:00
Jules Blok
86120bfc97 GeometryShaderManager: Set viewport in SetConstants().
Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00