Commit graph

289 commits

Author SHA1 Message Date
hrydgard
fc63424bce DSPHLE: zelda ucode: add some comments, a little crash safety hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 06:33:17 +00:00
Shawn Hoffman
5990843c10 must have been some kind of freudian slip...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 04:00:52 +00:00
Shawn Hoffman
92e2f8b6ee debuggerUICommon: don't spam solution dir
dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 03:55:56 +00:00
XTra.KrazzY
2e7dd06cfd Documented the general sound decoder. Now all we need is to implement it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 23:49:03 +00:00
XTra.KrazzY
5e65e94c4b New zelda ucode voice case
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 22:03:17 +00:00
hrydgard
499ffa33c2 LordMark's zelda hack - now goes ingame without item hack and sound is great :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:56:23 +00:00
XTra.KrazzY
9ccf992aaa Forgot to commit this a while ago. Cleared up some zelda ucode stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:41:13 +00:00
hrydgard
4da334c562 DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:24:17 +00:00
magumagu9
44f3935de1 Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:40:10 +00:00
luigi2us
c9cc3c355d Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit.
For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:11:32 +00:00
luigi2us
ffcf440e88 Oops... removing some junk I forgotten.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:20:33 +00:00
luigi2us
e39658df7c This should fix SMG random freeze. Not sure though. Please check.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:19:06 +00:00
hrydgard
dfdfbd4a6a Delete some obsolete junk, in zelda ucode and in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
luigi2us
1aab3252fa Added support for playing PCM16 sounds, looping or non-looping.
It is a bit hacky and may have problems, but now SMG has music.
I'll try to do AFC / ADPCM for next commit.

PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :(
if you want I can help you with reintegrating what was lost.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 14:22:51 +00:00
hrydgard
7c92dada85 added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
hrydgard
895b02f410 DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
hrydgard
aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson
0a648b59e4 MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:19:53 +00:00
XTra.KrazzY
8cf11ff58a Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:14:54 +00:00
hrydgard
35a9f15efa typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:02:16 +00:00
hrydgard
8d30e3f3c0 DSP HLE: Break out the ADPCM decoder, add a few comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:39:45 +00:00
XTra.KrazzY
22a6533f7f State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:24:49 +00:00
fires.gc
d4a0e1f8d0 DSP HLE improvements...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 01:33:13 +00:00
nakeee
697ce7b1ab createtest fixes and compile fixes for linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard
51cbdea782 MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard
4a5cf26160 messing about with the zelda ucode hle code, not really getting anywhere :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 21:58:49 +00:00
hrydgard
81f6d431dc stop the preliminary zelda ucode from overreading from its own internal buffers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 20:01:08 +00:00
hrydgard
4ed15aedf5 Add a couple of comments to Zelda ucode HLE - now we know exactly what the DSPADPCM_FILTER is at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:35:54 +00:00
hrydgard
4dba267775 Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
XTra.KrazzY
dd640a4937 Zelda ucode cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 12:02:02 +00:00
XTra.KrazzY
0b082d303b Tiny commit:
1. OpenAL is now selectable by default (I don't know why it was disabled)
2. Informativeness on Zelda UCode

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 20:22:53 +00:00
luigi2us
36026c62ed This is the result of my investigations on the Zelda ucode, and more spceially
on these famous mails (00000000,000000000, 00000000,00010000, 00000000,00020000,
00000000,00030000) and command 0x2 (SyncFrame) too (these two things are tied
together).
Super Mario Galaxy now keeps sending commands 0x2 followed by the famous mails. 
Is it what it is supposed to do?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:51:19 +00:00
sl1nk3.s
fa86f37fc3 Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-18 19:24:46 +00:00
death2droid
1ffbf6fa53 Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:09:10 +00:00
death2droid
d0653aa53a A attempt for a fix for the Zelda TP Bloom hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 06:28:10 +00:00
death2droid
b71ad0f018 Another small change to the re0 fix.
Someone proposed this change and it looks as if it may work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:23:18 +00:00
death2droid
e1699988a6 Small change to re0 fix trying to get it to work properly!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:20:19 +00:00
death2droid
7011b9c1e4 Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:40:03 +00:00
death2droid
8d19e264b9 Cleaned up the RE0 fix a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 21:37:20 +00:00
death2droid
941ca9d46c Add the ability to set UseRE0 hack in game.ini.
Tho at the moment there is a bug with changing it in the GUI  when ever you change it it automatically resets to nothing.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 12:33:47 +00:00
death2droid
c0466334e4 Added an option to the HLE plugin that fixes sound in RE0 and maybe some other games.
Please tell me if I've done this wrong or need explaining why i did something :P.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 10:55:33 +00:00
hrydgard
e89af68f4d DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 16:15:52 +00:00
sl1nk3.s
adb791dd58 Fixed a little crash I had in ISOProperties with Mario Kart Wii, it was trying to read a third unknown partition type.
Effectively toggling throttle in DSP HLE/LLE when the game is running

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3096 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 23:27:56 +00:00
Sonicadvance1
264737fede A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3074 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 16:47:45 +00:00
hrydgard
0c4d4835ac DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2932 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 18:36:53 +00:00
hrydgard
a583950f82 DSP: Unbreak disassembler (broken since 2866), commenting, logging changes, minor cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2878 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 15:46:47 +00:00
sl1nk3.s
efb0a11201 Fixed various OGL fullscreen issues, screen shaking, esc key not working, misplaced fullscreen window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2858 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 20:12:59 +00:00
nakeee
37d513c53b Added dtk sound mixing to audiocommon (should work with LLE now)
And also moved all common setting to audiocommonconfig


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2796 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 09:55:50 +00:00
sl1nk3.s
632e3bfc85 A little fix for the Throttle, it wasn't getting the correct sample_rate thus was too fast
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2774 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 14:08:06 +00:00
XTra.KrazzY
8628be39c7 Fixed Hyperiris' override of default sound to OpenAL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2766 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 20:04:45 +00:00
hyperiris
c4f7c95fec Audio: adjust UI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 15:33:35 +00:00
nakeee
a0e9e53d0c more clean up, starting to add recording support to sound stream
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 14:26:44 +00:00
nakeee
bffe311b3e Fixed stop of DSP HLE+LLE and some clean up(reset all variables in DSound creation)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 11:06:52 +00:00
nakeee
fff663e8c7 Attempt to move mixer to audio common, it's a bit more complicated than I expected
so please check I didn't break anything in hle



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-26 09:29:14 +00:00
nakeee
63ecc01cc6 Resolve lost symbols in HLE/LLE-t DSP
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 21:15:37 +00:00
nakeee
7f66eaa694 Some clean up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 20:55:32 +00:00
omegadox
34c05f8e87 Added project for AudioCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 20:00:12 +00:00
nakeee
07381b9962 Starting audio common
Going to slowly make LLE-testing and HLE use it
(This commit is missing some proj files for windows)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 17:56:37 +00:00
hrydgard
76d24f2c0d improve PE logging + misc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 18:00:54 +00:00
Shawn Hoffman
2edd9a15ba PBView "updates" now, i still dunno if it ever showed real values...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 01:00:33 +00:00
Shawn Hoffman
783164d372 convert PBView's MSWDrawSubItem to a multiplatform and wxw 2.8.10 friendly InsertItemInReportView
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 00:31:44 +00:00
Shawn Hoffman
323676a66b update dsp hle and ogl plugins for the new console window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 23:45:25 +00:00
nakeee
f22af37320 Trying to make gameini support some gl options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
Shawn Hoffman
2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
Sonicadvance1
d9d711d9d5 Code within #if 0 that if enabled, makes more mail come with zelda uCodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 08:58:52 +00:00
fires.gc
a9c79e4c5c switched UCode for wiimenu to AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:12:02 +00:00
hrydgard
ecbfec2a13 THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
hrydgard
4bdb4aa0d1 Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
fires.gc
c76c477a6d restructured NAND application loading... it isn't complete but an improvement
i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 23:44:15 +00:00
omegadox
8c93e39ddd Linux build fixes and some warning cleanup for GCC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 05:20:52 +00:00
hrydgard
3b7875bf3f just some minor cleanup (texdecoder, dsoundstream)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2394 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:47:58 +00:00
LPFaint99
473cd01181 UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99
578c402d2c Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
John Peterson
fc6a7c47d5 Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
hrydgard
6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
hrydgard
e010ef25da Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:16 +00:00
John Peterson
94583cbab0 DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:07:20 +00:00
XTra.KrazzY
09c8368180 Fixed NullSound hanging on movies. Compared to DSound, it's now slower on movies but faster in menus
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 19:50:06 +00:00
XTra.KrazzY
a85f92c8d1 Unnecessary PanicAlert removal
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2156 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:20:49 +00:00
XTra.KrazzY
c8526c7be1 1. Fixed RTC in both Wii and GC (added Wii epoch bias, notify me if it isn't good for your PC and I'll revert it).
2. Added some Zelda UCode HLE Documentation and changed the way it handles mail, also fixed a bug there.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:17:51 +00:00
XTra.KrazzY
48a3c6eeb4 Reverted r2096 and added new case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2105 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 07:40:37 +00:00
XTra.KrazzY
c1d47f1c29 Got rid of the Wii UCode special CRC case handling. Tell me if it bothers any of you for any possible reason
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2096 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:58:01 +00:00
nakeee
bde4241e9e fixed underrun buffer in hle on linux
made wiimote compile on linux again


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:06:18 +00:00
nakeee
d7a38393b7 some linux stop issue fix (still not working right) please check on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2076 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-02 22:31:31 +00:00
XTra.KrazzY
ae2fa6e35c Some changes to the UCode abstract factory in HLE DSP. Added Pikmin Wii to the CRC list as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2070 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-02 20:05:24 +00:00
nakeee
a7025c1591 testgl=1 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2036 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 11:12:53 +00:00
XTra.KrazzY
a15911fd81 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2031 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 07:37:11 +00:00
XTra.KrazzY
b89b51c059 fix for godisgovernment's fix (r2028) (don't upload files you didn't create by guessing, but you were close :) )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2030 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 06:53:31 +00:00
Shawn Hoffman
a5e0bdb1ed fix for last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2028 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 01:53:07 +00:00
nakeee
7219bcd4d5 This is a joined work of XK and me on improving the HLE plugin interface.
It allows run time selection of backends (AOSound, DSound and NullSound).
It replaces the DSP_NULL plugin (works even better!)
It also includes improved thread handling on asound, and using some common functions on both
asound and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2027 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 00:57:55 +00:00
XTra.KrazzY
beaf8138f2 DSP NULL now works with Wii games.
Something seriously needs to be done about DSP NULL, so many lines of computation are absolutely redundant over there, since the plugin does practically nothing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2006 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:53:25 +00:00
omegadox
8f98f0b778 Some warning and code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
magumagu9
57c5f00337 Sleep for 1ms instead of zero time; the busy-sleep loop pollutes
profiles.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1983 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 20:05:59 +00:00
tmator
8f2d1136a7 fix njoy build for non win32 os, and small osx64 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1965 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 20:21:05 +00:00
hrydgard
1dcd036b9e Stop the audio mixing when stepping in the debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1960 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 18:42:01 +00:00
John Peterson
f8fdb23811 Recent commit: Reenabled logging in DSP HLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1909 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-18 00:13:26 +00:00
John Peterson
4ccc5dd7b2 Recent commit: Missing file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1908 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-18 00:09:17 +00:00
Shawn Hoffman
9cb25d6ba2 get WTL out of dsp_hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1902 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 21:42:43 +00:00
magumagu9
fb51d14491 A couple more compile fixes to account for the fact that the commit of
r1887 is *still* imcomplete.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 20:36:23 +00:00
magumagu9
0099b5c957 Misc Linux build fixes in the wake of r1887; still doesn't work right
because Source/Plugins/Plugin_DSP_HLE/Src/Debugger/Logging.cpp appears 
to be missing, and I haven't looked at the fallout of r1884 yet.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 19:59:20 +00:00