Commit graph

31357 commits

Author SHA1 Message Date
Stenzek
ae83d02e54 Drop 3D Vision Support 2019-10-04 13:40:21 +10:00
Connor McLaughlin
e6ae204600
Merge pull request #8373 from jordan-woyak/stereo-mode-fix
DolphinQt/Graphics: Fix NVIDIA 3D Vision support handling.
2019-10-02 10:56:21 +10:00
Connor McLaughlin
dafb0173b7
Merge pull request #8375 from stenzek/stereo-switch
Fix runtime stereoscopy mode switching
2019-10-02 10:54:53 +10:00
Connor McLaughlin
b319f823bf
Merge pull request #8337 from CookiePLMonster/log-widget-improvements
Log widget improvements
2019-10-01 23:42:16 +10:00
JosJuice
66433cef6f Translation resources sync with Transifex 2019-10-01 15:36:00 +02:00
Stenzek
135f0a1385 ShaderCache: EFB2RAM pipelines should not use a geometry shader
Only the left eye is used when creating the RAM copy.
2019-10-01 11:44:31 +10:00
Stenzek
c989e5c50c ShaderCache: Recompile shared pipelines on shader cache reload
Fixes broken stereoscopy when switching on/off at runtime.
2019-10-01 11:43:02 +10:00
JMC47
ee30fc9ad5
Merge pull request #8374 from AdmiralCurtiss/ace-attorney-inis
Rebase of 'Update game settings for all PWAA games'
2019-09-30 19:25:12 -04:00
teconmoon
0b083da9f9 Change SafeTextureCacheColorSamples from 512 to 0 (Safe) to prevent visual issues with evidence previews, scene transitions when unlocking a new case, and luminol fluid display issues in the 5th case of the first game. 2019-10-01 00:43:15 +02:00
Jordan Woyak
d15f08c84a DolphinQt/Graphics: Fix NVIDIA 3D Vision support handling. 2019-09-30 15:43:55 -05:00
JMC47
d3a9104cee
Merge pull request #8355 from phire/qt_fix_fifo_range
QtFifoPlayer: handle FIFO load before window creation
2019-09-30 00:34:39 -04:00
JMC47
bec433cb40
Merge pull request #8333 from CookiePLMonster/screenshot-timestamp
Core: Generate screenshot name with timestamps
2019-09-30 00:32:07 -04:00
JosJuice
06ab51bceb
Merge pull request #8324 from CookiePLMonster/adapter-combo-fix
Enable adapter combo only if adapters are supported by current backend
2019-09-29 00:13:55 +02:00
JosJuice
de700eba4f
Merge pull request #8325 from Ebola16/35
Android Studio 3.5 Updates
2019-09-28 18:38:43 +02:00
JosJuice
9d648904ed
Merge pull request #8341 from CookiePLMonster/win-utf8-console-output
ConsoleListenerWin: Properly output console logging in UTF-16
2019-09-28 18:28:08 +02:00
JosJuice
e28fccffe4
Merge pull request #8368 from rukai/fix_window_title
Fix import gc save file window title
2019-09-24 16:02:51 +02:00
Rukai
dbc0bf0ccb Fix import gc save file window title 2019-09-24 19:16:27 +10:00
JosJuice
edfb0f66b6
Merge pull request #8363 from Fullmetal5/patch-1
Add Wii Mini system menu version detection
2019-09-23 20:18:45 +02:00
Dexter Gerig
5c4b591536 Add Wii Mini system menu version detection 2019-09-21 12:55:49 -05:00
JosJuice
82fd7f576e
Merge pull request #8349 from Pokechu22/dtk-bugfix
Fix 2 DTK bugs
2019-09-15 23:01:23 +02:00
Pokechu22
3efa3d7a42 Fix 2 DTK bugs
Bug 1: subcommand 1 of 0xE1 does not actually reset the current position; it just stops playback.  0xE2 returns the same value it would have before stopping playback (other than reporting that the stream is stopped).

Bug 2: subcommand 3 of 0xE2 was incorrectly dividing the length by 4; while this makes sense for positions (which are multiplied by 4 earlier to get a byte offset), it is not correct for lengths.
2019-09-14 21:05:33 -07:00
Scott Mansell
677a0903a1 FifoPlayer: Use std::move for saving callbacks 2019-09-09 11:38:21 +12:00
Scott Mansell
46f4f69cfd QtFifoPlayer: handle fifo load before window creation
Fixes a bug where if you loaded a fifo before opening the fifo
player window (which you can do by dragging a .dff onto dolphin's
main window) then the player's widgets wouldn't be initilized
correctly.

Importantly, the object range widgets would be broken.
2019-09-09 10:36:31 +12:00
Mat M
828dc0f204
Merge pull request #8354 from JosJuice/editorconfig-java-spaces
.editorconfig: Use spaces for Java code
2019-09-07 13:06:31 -04:00
JosJuice
90ccee11df .editorconfig: Use spaces for Java code
We switched from tabs to spaces for Java code a year ago (PR 7364).
2019-09-07 16:34:25 +02:00
Mat M
40fc25b06d
Merge pull request #8353 from Ebola16/GID
Android: Add GameID to Game Settings title
2019-09-07 10:01:28 -04:00
Ryan Meredith
817fe9b799 Android: Add GameID to Game Settings title 2019-09-06 23:51:32 -06:00
JosJuice
a9745400ec Translation resources sync with Transifex 2019-09-02 11:08:03 +02:00
Pierre Bourdon
55830bb8d3
Merge pull request #8344 from dolphin-emu/revert-7740-aram-experiments
Revert "DSP: ARAM cleanup experiments"
2019-09-01 22:55:44 -07:00
JMC47
c144cde825
Revert "DSP: ARAM cleanup experiments" 2019-09-02 01:47:50 -04:00
JMC47
03ea0eb27a
Merge pull request #7740 from booto/aram-experiments
DSP: ARAM cleanup experiments
2019-09-01 20:09:42 -04:00
Anthony
ecef374cd8
Merge pull request #7810 from Ebola16/GFXUI
Android: Graphic setting description improvements
2019-09-01 12:16:38 -07:00
Anthony
b0a5a9f7c5
Merge pull request #8342 from dreamsyntax/codeview-remove-double-space
DolphinQt: GeckoCodeWidget remove double space
2019-09-01 12:14:23 -07:00
dreamsyntax
a4f13ca57d Remove double space in GeckoCodeWidget code view 2019-09-01 11:22:42 -07:00
Silent
6bfa4fa643
LogWidget: Use FixedSizeQueue for a log messages buffer
Messages buffer is intended to be of a fixed capacity (MAX_LOG_LINES),
which cannot be achieved by std::queue unless we manually pop() extra elements.
std::queue uses std::deque internally which most likely results in allocations performed continuously.
FixedSizeQueue keeps a single buffer during its entire lifetime, avoiding any allocations except the ones
performed by stored objects.
2019-08-31 21:18:07 +02:00
Silent
b3969e91d9
FixedSizeQueue: Bugfixes and improvements
- Fixed a bug where pushing items over queue's size left it in a corrupted state
- For non-trivial types, have clear() and pop() run destructors
- Added emplace(args...)
- Added empty()

FixedSizeQueue has semantics of a circular buffer,
so pushing items continuously is expected to keep overwriting oldest elements gracefully.

Tests have been updated to verify correctness of a previously bugged behaviour
and to verify correctness of destructing non-trivial types
2019-08-31 21:18:07 +02:00
Silent
b088fc37d5
LogWidget: Do not use QueueOnObject to construct log queue,
instead store a std::string constructed from string_view and convert to QString just before appending
2019-08-31 11:59:09 +02:00
Silent
e746d95d01
LogWidget: Stop update timer when log window is invisible so it doesn't continuously update in the background 2019-08-31 11:57:27 +02:00
Silent
7cec8601f1
LogWidget: Remove scrollbar tampering code (doesn't seem to do anything), clear text queue on clearing log 2019-08-31 11:57:07 +02:00
Silent
eb7d42dfe8
LogWidget: Replace QTextEdit with QPlainTextEdit for better performance
QTextEdit is heavy, similar in functionality to WordPad,
while QPlainTextEdit is lightweight like Notepad.
Qt documentation recommends using QPlainTextEdit for log viewers,
and it also allows to set automatic cutoff of oldest messages beyond a fixed point,
which we now set to MAX_LOG_LINES (5000)
2019-08-31 10:46:04 +02:00
Silent
eab086b880
ConsoleListenerWin: Properly output console logging in UTF-16 so UTF-8 displays properly 2019-08-31 00:44:44 +02:00
JMC47
5ea4f998c0
Merge pull request #8323 from Craftyawesome/ini-texture-cache
Add safe texture cache to some uDraw games' ini files
2019-08-30 11:03:01 -04:00
Connor McLaughlin
1bb7fbb2ad
Merge pull request #8339 from booto/save_the_trees
SI: Reduce logging.
2019-08-30 16:51:09 +10:00
booto
c268aa3a46 SI: Reduce logging. 2019-08-28 22:16:41 -04:00
Silent
37ef5a54c9
Core: Use move semantics for Renderer::SaveScreenshot 2019-08-28 19:52:35 +02:00
Silent
ff8f978eaf
Core: Generate screenshot name with timestamps instead of only increasing numbers 2019-08-28 19:52:35 +02:00
Connor McLaughlin
71ff97cf1c
Merge pull request #8334 from hosaka-corp/vi-update-reorg
VideoInterface: start counting half-lines at 0 instead of 1
2019-08-28 16:07:37 +10:00
meta
9e3b867c6a VideoInterface: start counting half-lines at 0 instead of 1
- Re-organize VideoInterface::Update() to count half-lines starting at 0 instead of 1
- Use horizontal position when checking if we should assert some display interrupt
- Add some more descriptive comments
2019-08-26 20:43:26 -05:00
Connor McLaughlin
230ff47c0a
Merge pull request #8230 from Techjar/remove-reduced-polling
NetPlay: Remove 'reduce polling rate' option
2019-08-26 23:30:18 +10:00
Techjar
a3d8a8be06 NetPlay: Remove 'reduce polling rate' option
With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
2019-08-26 02:11:49 -04:00