Commit graph

7441 commits

Author SHA1 Message Date
Ryan Houdek
9b9526fba2 [ARM] Add dcbt/dcbtst/dcba noops. 2013-09-16 15:13:37 +00:00
degasus
75f2738f5c VideoCommon: fix ogl lighting bug which happens because of NaN emulation
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN

As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek
98fb4c146e [ARM] ps_sel implementation. 2013-09-16 14:05:50 +00:00
Ryan Houdek
cba2dd01bc [ARM] Remove extraneous BKPT from ps_rsqrte. 2013-09-16 13:39:02 +00:00
Ryan Houdek
a0a0c526ae [ARM] ps_rsqrte implementation. 2013-09-16 12:59:34 +00:00
Ryan Houdek
7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
Ryan Houdek
5a9cb84ae2 [ARM] ps_nmadd/ps_nmsub implementations. 2013-09-16 12:03:08 +00:00
Ryan Houdek
b7f47bc2e1 [ARM] rlwnmx implementation. 2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9 [ARM] Implement ps_msub. Minor optimizations. 2013-09-16 11:53:21 +00:00
Ryan Houdek
0bcc20ca5b [ARM] fcmpo/fcmpu implementations. 2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840 [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't. 2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15 Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. 2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1 Merge branch 'wad_gamenames' 2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326 Look for portable.txt in the exe directory and activate portable mode if it exists 2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b Fix INIFile ignoring the last line of files 2013-09-16 05:28:14 +02:00
Rachel Bryk
b4c082f1b3 No, i don't check what i committed before pushing to master, one week before a release.
Fixes a mistake from  550c855ae6.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6 Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it. 2013-09-14 20:30:42 -04:00
LPFaint99
5d202ae9ea proper fix for issue 6206 2013-09-14 15:09:58 -07:00
Pierre Bourdon
24e9aedc14 Merge branch 'global-user-directory'
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.

Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon
4ef5624f1f Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier 2013-09-14 17:46:41 +02:00
Pierre Bourdon
501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek
e56071f2be [ARM] slwx/srwx/srawx implementations. 2013-09-14 09:07:34 +00:00
Ryan Houdek
81d7986202 [ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter. 2013-09-14 09:06:49 +00:00
Ryan Houdek
53498dafeb [ARM] fmaddsx and fmaddx implementations. 2013-09-14 05:52:09 +00:00
Ryan Houdek
be4277e8a1 [ARM] stmw implementation. 2013-09-14 05:16:18 +00:00
Ryan Houdek
c211d06ad2 [ARM] stfd and stfdu implementations. 2013-09-14 05:09:46 +00:00
Ryan Houdek
6fe86f1fd1 [ARM] cntlzwx implementation. 2013-09-14 04:29:37 +00:00
Ryan Houdek
ef2ea31eac [ARM] ps_madds0 and ps_madds1 implementations. 2013-09-14 04:12:57 +00:00
Pierre Bourdon
cf4c39d2be IniFile: Support extending the list of loaded keys and sections with data from other ini files.
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
NeoBrainX
d1e96c7282 Display warning OSD messages when a game ini is overriding any settings. 2013-09-14 06:08:31 +02:00
Pierre Bourdon
aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb Move Themes/ from User to Sys. Only Gameinis remain. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342 Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6 Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00
Pierre Bourdon
b587af3ea3 Change the initial user directory creation to stop special casing Windows 2013-09-14 06:08:29 +02:00
Rachel Bryk
dfcef6890e Use global user directory on windows.
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Ryan Houdek
4512813cf9 [ARM] lfdu and stfsu implementations. 2013-09-14 04:00:40 +00:00
Ryan Houdek
0ae8fa964d [ARM] lfsu implementation. 2013-09-14 03:51:32 +00:00
Ryan Houdek
aaf8e92f78 [ARM] Fixes srawix implementation. 2013-09-14 03:00:33 +00:00
Jasper St. Pierre
f830b85d10 NetPlayServer: Drop all the pads for a client when she disconnects
This makes intuitive sense, and prevents issues with users stealing
up all the pads and requiring admin intervention to participate.
2013-09-13 21:33:11 -04:00
comex
0040e66282 Merge branch 'geckoos-fix'
Fixes issue 6551.
2013-09-13 18:18:51 -04:00
comex
e15e30602c Fix HLE_HOOK_START in the interpreter. 2013-09-13 18:18:20 -04:00
comex
e62bc44f15 Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
This avoids conflict with the icache hack.  codehandleronly.s does not
actually use the gameid, so it shouldn't matter.
2013-09-13 18:14:56 -04:00
comex
e6cd3b3283 Fix placement of HLE::Patch to not get overwritten by HLE::PatchFunctions.
(This applies to the existing HBReload hook, which would be erased in
various circumstances depending on the type of file loaded.)
2013-09-13 15:31:51 -04:00
comex
a316e2f182 Hook the Gecko codehandler to invalidate the icache.
The codehandler is broken and does not do this itself.  This is a hack,
but a lot simpler than the alternatives.
2013-09-13 15:31:51 -04:00
comex
354b205dec Return correct value to fix libogc's IOS launch sequence. 2013-09-13 15:31:50 -04:00
comex
1f8237c570 Fake ticket views for missing IOS title. 2013-09-13 15:31:50 -04:00
comex
868ab1918b Reset es_inuse upon Reset. 2013-09-13 15:31:50 -04:00
comex
39a524f47d Returning false from an IPC_HLE method should not produce an INFO_LOG.
It's commonly used to delay replying to a message and is in no way an
error.
2013-09-13 15:31:50 -04:00
Ryan Houdek
1680f27739 [ARM] Disable loadstorepaired instructions when fastmem is disabled. 2013-09-12 23:07:19 -05:00
Jordan Woyak
ef1d33647f Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now. 2013-09-12 12:57:13 -05:00
Pierre Bourdon
44066326ff Hack the gettext detection a bit to fix translations not working on OSX buildbot builds 2013-09-12 18:22:31 +02:00
Ryan Houdek
c1ddeacc9d [ARM] Removes extraneous fpr.Flush 2013-09-12 10:31:29 +00:00
Ryan Houdek
aa8f0c2ca4 [ARM] Fixes ps_madd implementation. 2013-09-12 10:30:52 +00:00
Ryan Houdek
8882d27689 [ARM] Fixes the ps_merge00 and ps_merge10 implementations. They both had the potential to overwrite the source registers in the moves. 2013-09-12 10:17:27 +00:00
Ryan Houdek
749b62fcd9 [ARM] Fixes orcx implementation. 2013-09-12 09:55:55 +00:00
Ryan Houdek
e1d510c2dc [ARM] Disables loadstores with update because they are broken. 2013-09-12 09:40:10 +00:00
Ryan Houdek
2c33bab1a6 [ARM] lfsx implementation. 2013-09-12 07:52:19 +00:00
Ryan Houdek
fa5499e046 [ARM] Disable lmw when fastmem is disabled. 2013-09-12 02:51:38 -05:00
Glenn Rice
acbdcc8ea0 Use the POLARSSL_LIBRARY variable to set the link library. This fixes a
possible linkage issue when multiple versions of the library are around.
2013-09-11 22:09:49 -05:00
comex
b9c1af04ad Replace the one use of CompileTimeAssert with static_assert (already used elsewhere). 2013-09-11 20:58:47 -04:00
comex
9ee50a2730 Merge branch '6584'
Fix for XP and lifetime issues on Mac.  Fixes issue 6584.
2013-09-11 20:47:27 -04:00
Jordan Woyak
fde3815d34 Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
Jordan Woyak
ce49964dfe Fix "modifier" button functionality et al. 2013-09-11 17:48:04 -05:00
degasus
3fcdf5e25b VideoCommon: use memcmp to compare shader uid 2013-09-11 17:34:23 +02:00
Jasper St. Pierre
2b10142b4f Remove a bunch of old HLE junk
This hasn't been used since 2008
2013-09-10 22:35:52 -04:00
comex
56686666d6 Fix ES_DECRYPT.
ES_DECRYPT is usually called with the in IV parameter equal to the out
IV parameter.  Dolphin was preemptively zeroing out the out buffer,
causing it to read zeroes for the IV.  (Also be more correct when those
parameters *aren't* equal.)

Dolphin now has the dubious honor of having an exploit (smashstack) work
in it.  It crashes in Project M, though.
2013-09-10 17:09:37 -04:00
Shawn Hoffman
484130049d On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman
2d492bdc4f Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
This reverts commit 380b780dd1.

Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6.
2013-09-10 01:04:29 -07:00
comex
4add0f55e0 Fix SDIO HLE writing garbage to memory.
When servicing a write-register request, it wrote the contents to the
register offset plus 0x8d070000, which corresponds to the actual
hardware registers, presumably in case the application wanted to read
them directly rather than with a read-register request.  WriteToHardware
doesn't handle cached writes to registers, so it decided the address was
RAM, applied RAM_MASK, and happily wrote the register contents to
0x81070000, causing random corruption.  Since the PPC does not normally
have access to those registers, there is no reason to be doing this in
the first place.  Use a member to store these values instead.

(Also add a proper DoState.)
2013-09-09 23:57:51 -04:00
Pierre Bourdon
e29de302a6 Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose 2013-09-09 18:49:10 +02:00
Pierre Bourdon
380b780dd1 Leak an object when quitting Dolphin to try and fix issue 6546 2013-09-09 18:44:21 +02:00
Rachel Bryk
0d341e9f28 [NetPlay] Fix copy and paste error. 2013-09-09 03:12:42 -04:00
Rachel Bryk
772046647a Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
This reverts commit 06140e8083.
2013-09-09 03:09:45 -04:00
comex
06140e8083 Revert "NetPlay: Use the correct pad mappings for rumble"
This reverts commit 92c846de45.

It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
degasus
3ec9f9b64a videoCommon: also reset logicOp on mode switch 2013-09-09 02:30:44 +02:00
comex
fe0a450ee4 Don't request authentication (aka I should actually test before committing). 2013-09-08 19:32:14 -04:00
comex
22d9331b96 Improve IOdarwin -
Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
Ryan Houdek
4146e1f3d6 [ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. 2013-09-08 21:56:17 +00:00
Ryan Houdek
c1aa80cefa [ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. 2013-09-08 21:56:17 +00:00
NeoBrainX
3db2108dbb Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. 2013-09-08 21:04:03 +02:00
Jasper St. Pierre
92c846de45 NetPlay: Use the correct pad mappings for rumble
Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek
ba0c52b104 [ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. 2013-09-08 08:18:34 +00:00
Ryan Houdek
e5b5713d70 [ARM] Optimize that fastmem load/stores minimally. 2013-09-08 07:37:03 +00:00
Ryan Houdek
2126f405e0 [ARM] 1 instruction optimization for psq_l 2013-09-08 07:25:59 +00:00
Ryan Houdek
e6af4970d8 [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. 2013-09-08 07:07:15 +00:00
comex
8b4f0ef034 IODummy needs it too. 2013-09-07 16:17:00 -04:00
comex
b31502893f Fix lifetime issues in IOWakeup. 2013-09-07 16:13:39 -04:00
comex
f4586570ac Use SetEvent instead of CancelIoEx for XP compatibility. 2013-09-07 15:43:17 -04:00
Ryan Houdek
31b69c53f7 [ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. 2013-09-07 17:44:10 +00:00
Ryan Houdek
614a7c2081 [ARM] Clean up some host side register allocations I missed. 2013-09-07 17:44:10 +00:00
Glenn Rice
cf09974d61 Merge branch 'translate-about' 2013-09-07 09:56:54 -05:00
Rachel Bryk
33fb1b562f Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. 2013-09-07 00:27:35 -04:00
Rachel Bryk
2bc44f98c3 Disable gui controls for gc controllers and memory cards during netplay and movies. 2013-09-07 00:06:03 -04:00
Glenn Rice
f1c6357750 Enable translation of the about dialog. 2013-09-06 21:02:11 -05:00
Matthew Parlane
d25a8bb6cb Fix reply after shutdown error.
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek
67c65831bc [ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. 2013-09-07 00:35:12 +00:00
Ryan Houdek
ef05a14757 [ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. 2013-09-07 00:19:32 +00:00
comex
cd7b97f767 Make JITDISABLE not defeat grep. 2013-09-05 18:38:47 -04:00
Rachel Bryk
3baab41cf4 Allow input display to work with netplay even when not recording. 2013-09-05 16:09:56 -04:00
skidau
b2657f6a9b Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."

This reverts commit 5d47fd1dde.
2013-09-05 21:29:04 +10:00
comex
2fb0147967 Merge branch 'comex-wiimote-fixes'
Should fix issue 6574.
2013-09-05 06:13:33 -04:00
Ryan Houdek
a7f244e96d Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
This reverts commit 5696da0b3e.

JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon
7acee71c0c Move swapModeTable to a local variable, avoids shader uid generation writing to it 2013-09-04 23:23:29 +02:00
Pierre Bourdon
175707739e Move LightingUidData to the LightingShaderGen header 2013-09-04 23:23:29 +02:00
Lioncash
30da36dd1e Fix an incorrect sizeof in a memset in GDBStub.cpp 2013-09-04 09:01:44 -04:00
comex
8992f58720 Fix Wiimote thread wakeup on externally-triggered destroy. 2013-09-04 05:32:32 -04:00
comex
dc87b6d431 Fix OS X code.
- Close the connection properly on destruction.

- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
comex
872e9ce3da Add accidentally omitted code in last commit.
(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
Ryan Houdek
5696da0b3e Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
This reverts commit e110f1049c.

This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
comex
02fc68ea5d While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
comex
906de748bd Refactor thread handling to fix OS X bug.
On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored.  Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's.  This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare.  (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00
Ryan Houdek
d0d053a9f9 Fix for old libc version on bionic. Old versions would crash if the second argument was NULL. 2013-09-04 02:04:31 -05:00
comex
0e949afa57 Remove dubious retain on OS X.
Revert this if the claimed crash actually shows up - or better, figure
out the actual cause.
2013-09-04 01:11:04 -04:00
comex
e0214b1a38 Fix syncing wiimotes on OS X.
IOdarwin.mm was assuming that scanning was complete when the run loop
was stopped (which the scan callback does), but somebody else was
stopping the run loop first, causing the scan to be aborted.  Wait until
the scan is actually complete.
2013-09-04 01:04:51 -04:00
comex
1ea8b93667 Fix typo in log message in WII_IOB.cpp. 2013-09-04 00:03:05 -04:00
Ryan Houdek
7e26aace9f [ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated. 2013-09-04 03:27:45 +00:00
Ryan Houdek
8684b7635a [ARM] Reimplement fastmem for the few loadstores that had it before. 2013-09-04 02:07:57 +00:00
Rachel Bryk
e9ffba7ab8 Don't ever ever let CFrame::DoStop() run twice at the same time. 2013-09-03 18:53:23 -04:00
Justin Chadwick
e110f1049c [NetPlay] Make the Memory Card A/B setting sync across netplay.
Fixes issue 6575.
2013-09-03 17:41:52 -04:00
Rachel Bryk
8ae10b3e12 [NetPlay] Allow recording movies during netplay.
Fixes issue 6207.
2013-09-03 15:50:41 -04:00
Ryan Houdek
39ad48dfa5 [ARM] lmw implementation. 2013-09-03 09:55:15 +00:00
Ryan Houdek
30cd436e86 [ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads. 2013-09-03 09:22:43 +00:00
Ryan Houdek
d4d6eb562e [ARM] Fix and enable fastmem for 32bit stores. 2013-09-03 05:05:10 +00:00
Ryan Houdek
cc2fa4a003 [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:11:25 +00:00
Ryan Houdek
dfce0f3b0b [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:08:15 +00:00
Justin Chadwick
6b1c8f9d17 [Netplay] Read dual core setting before syncing it with clients.
Fixes issue 6573.

Fixes issue 6535.
2013-09-02 19:55:25 -04:00
comex
5b9254a1cd fix android. 2013-09-02 17:30:31 -04:00
comex
50520c7c3d Make fastmem work under a debugger on OS X.
Not only do debuggers catch the expected SIGSEGV by default, I'm not
sure there's a working way to configure either gdb or lldb not to.  This
commit uses an OS X-specific mechanism to add an exception handler that
runs before the default one.
2013-09-02 17:26:32 -04:00
comex
4c3230bcde Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov.
It isn't easily accessible with sigaction or Mach exceptions (well,
requires an additional system call in the latter), and isn't necessary.

(and get rid of the enum, because it's only used once, and the comments
are more expressive than enum names)
2013-09-02 16:55:22 -04:00
Ryan Houdek
a7f3264fed [ARM] Merge a bunch of arithmetic JIT instructions and rapid prototyping of a bunch more. 2013-09-02 14:15:37 +00:00
degasus
1b1cc82e5b rename vertex streaming hack tooltip
String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
Ryan Houdek
2897619ddb Removal of my terrible idea. 2013-09-02 05:31:48 -05:00
Ryan Houdek
e7157e7c52 [Android] Fix fastmem and enable. 2013-09-02 04:10:21 -05:00
Ryan Houdek
831963616f [Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really. 2013-09-02 01:40:05 -05:00
Lioncash
0219049c03 Fix an accidental duplicate if-statement handling of 0x1007 in WII_IPC_HLE_Device_net.cpp 2013-09-02 01:28:48 -04:00
comex
35b8dfbe0c A few more warnings. 2013-09-01 23:33:35 -04:00
comex
2630169229 More warnings: mark/avert truncating conversions from float. 2013-09-01 22:59:35 -04:00
comex
4f5729dd59 MSVC warnings. 2013-09-01 22:59:32 -04:00
comex
de0a5fdfbb More trivial warning fixes. 2013-09-01 22:59:18 -04:00
comex
c08f06f8c9 Fix IOCTLV_SO_GETADDRINFO.
It tried to cast incoming pointers to native ones.  The values are
required to be null anyway, so it doesn't really matter, but it fixes a
warning at least.
2013-09-01 22:58:40 -04:00
comex
186527544b Fix use of deprecated APIs in IOdarwin.mm. 2013-09-01 22:58:38 -04:00
comex
403744dee8 Fix use of deprecated screen resolution API.
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back.  In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
comex
fd7cf5bb71 A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
comex
71fde876df A fix to my fix to my fix. Sorry.
(Avoid uninitialized m_pFile when loading WADs.)
2013-09-01 17:15:16 -04:00
Ryan Houdek
b03ff7a86b [Android] Fix the game thread never leaving. 2013-09-01 01:10:40 -05:00
comex
a6f6695ecd Work around MSVC bug, and make it less likely to happen again. Ew.
MSVC insisted on using a copy assignment where a move was intended and
ought to be used.  This would have been caught, because the class in
question inherits from NonCopyable, which declares a move assignment
operator, which is supposed to delete the implicitly declared copy
assignment operator, but of course MSVC didn't do that either, causing a
class that should have been safe to be unsafe.
2013-09-01 00:04:50 -04:00