Commit graph

6663 commits

Author SHA1 Message Date
Glenn Rice
cf21251802 Fix gfx dialog configuration text on the advanced page, and alphebetize the
configuration selections.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7174 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 05:29:21 +00:00
Soren Jorvang
c212548f8e Initialize all struct members.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7173 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 21:58:53 +00:00
smelenchuk
ae4c8c81ac Fix fullscreen switch being triggered twice on hotkey. Should fix issue #4098.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7171 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 18:53:54 +00:00
Glenn Rice
0ae8d33149 Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 02:18:03 +00:00
smelenchuk
cd308e2358 * If a hotkey is pressed within the render window, pass it over to the main window properly; this means that e.g. the frame advance hotkey works from the render window (and that savestates aren't hard-bound to Fx / Shift+Fx therein).
* Update menu accelerators for all hotkeys, not just the ones in the original hotkey dialogue.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7169 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 01:18:01 +00:00
sl1nk3.s
2c00384427 Quick fix for the Pixel Lighting setting to appear in the DX9 backend.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7168 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 23:44:55 +00:00
NeoBrainX
b776ac3d6f Add per-game "configuration profiles" for video backend configuration:
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 22:36:12 +00:00
pierre
7a7a71d3fa VideoOGL: reinitialize some more global variables,
so VideoOGL always is in the same state when starting a guest program.

Also constify the RasterFont, while we are at it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7166 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 19:05:24 +00:00
Marcos Vitali
be193088ca - FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo  and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7165 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 15:08:37 +00:00
NeoBrainX
c30859dae0 SOMEWHAT cleaned up the VideoConfigDiag code:
Also verify the validity of gfx configuration directly after loading rather than in the GUI code (which was kinda stupid anyway).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7164 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 13:42:59 +00:00
Glenn Rice
a8992b7960 Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 06:06:32 +00:00
Marcos Vitali
1d2c936f08 - Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au last changes that is not necessary anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7162 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 05:52:09 +00:00
smelenchuk
1ad211b3ad Audio logging: actually use the audio backend sample rate when dumping HLE audio; this means that both sample rate settings now dump audio properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7161 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 05:05:53 +00:00
Shawn Hoffman
675687bf3c windows debugfast buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7160 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 04:37:14 +00:00
Marcos Vitali
cd9ec1805a - Improve Fifo_Init() and Fifo_ExitLoop() for avoid Crashes when the emulation Start and Stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7159 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 04:10:40 +00:00
Marcos Vitali
05feabdb49 - Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe() ResetVideoBuffer() in FIFO_RW_DISTANCE_LO when this is equal to "0"
- In the Command Processor Control Register when GPReadEnable is OFF, wait until the fifo lopp finish with thi actual 32 bytes block. This is necessary to have Safe Disabble GP Read in this way AbortFrame is performed by the software, beside this can help to have accurate GPReadEnable OFF.
Please test Metroid Prime 1/2, Guilty Gear XX, X men gc, SMG, and shuffle you can test Harry Potter Prince for WII. :)

PD: The fifo code need a clean very soon.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7158 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 02:21:11 +00:00
smelenchuk
0bf25c91ab Have Wiimote update call Frame::SetPolledDevice() so that recordings can track lag frames. (At present, the circumstances in which there actually would be a frame where input isn't polled elude me, but might as well be complete.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7157 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 02:01:31 +00:00
smelenchuk
2eeaae576c Fix for LLE audio dumping to report correct sample rate in output file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7156 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 01:49:20 +00:00
Soren Jorvang
5b75a59d2a Allow building with wxgtk 2.9.2 in Externals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7155 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 22:31:57 +00:00
smelenchuk
8b166a3c6a Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7154 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:47:14 +00:00
NeoBrainX
ced7336d27 wx-less: This time WITH the files of awesomeness!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7153 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:29:51 +00:00
NeoBrainX
bc6f04adae Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.
This one is for NaturalViolence, since he was so eager to see it :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7152 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:25:49 +00:00
pierre
e81ccd7f33 Common: Change cpuid code again
Looks like compilers tend to use EBX for parameters if not told otherwise and
don't bother to update SP in leaf functions, so PUSH/POP kill local variables.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7151 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 18:40:02 +00:00
Soren Jorvang
94176c02a8 Remove a few easily delineated components from the wx 2.9.2+ build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7150 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 16:07:40 +00:00
smelenchuk
642aa59b7e Fix bug wherein the "reconnect on load" checkbox wasn't actually connected to the core setting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7149 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 09:45:33 +00:00
Soren Jorvang
7753937e31 Integrate helper functions from VideoSoftware's VideoConfigDialog
into the shared VideoConfigDiag.

Clean up the list of hotkey defaults a little.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7148 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 09:10:11 +00:00
smelenchuk
94d02a23de Tweaks to Wii rerecording for general stability and reliability.
* Better control over which Wiimotes save/load input from input files (general sync improvement).
* Wiimote save stores the ACLQ, allowing maintaining control across save/load (thanks to skid for the idea).
* Wiimote reconnect on save/load now an option - enabled by default to preserve present behaviour.  Disabling this allows the above change to be effective.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7147 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 08:25:09 +00:00
smelenchuk
8895d6a250 Make hotkey dialogue display in two columns.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7146 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 07:09:49 +00:00
skidau
e867341e4f Added hotkeys for most of the commands available in the File and Emulation menus.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7145 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 06:46:33 +00:00
smelenchuk
4b69ef3690 add includes to OnFrame.cpp, also have it use the right file (ref previous two commits)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7144 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 03:01:54 +00:00
smelenchuk
00daea0ec9 build fix for Win32 for previous commit (sorry guys)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7143 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:40:31 +00:00
smelenchuk
0d110c41d9 Updates to rerecording behaviour:
* Frame counter is restored properly post-load.
* "Read-only mode" menu option added.  Currently this either causes the movie file to be closed at the end of playback (if enabled) or continues recording past end of playback (if disabled). 
* Can now properly resume recording from a state saved during movie playback.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7142 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:14:20 +00:00
baby.lueshi
6912f0a18c Fix crash on loading savestate with an input movie attatched to it in Gamecube games.
Fixed Gamecube controllers being disconnected for a couple ingame seconds when loading a savestate with an input movie attatched.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7141 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 00:06:58 +00:00
Shawn Hoffman
b9ace6d501 windows: buildfix for non-release configs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7140 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:27:50 +00:00
smelenchuk
cecef62c8c For non-win32 and with-libav conditions, add an option to frame dumping to use FFV1 codec for lossless video dumping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7139 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:09:20 +00:00
Glenn Rice
c45a430649 Fix the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7138 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:49:29 +00:00
Soren Jorvang
cf6632c0f1 Fix SCons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7137 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:47:18 +00:00
Jordan Woyak
efd22d234f Merge UI related projects into the main DolphinWX project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:37:52 +00:00
Glenn Rice
cb832f2298 Make sure the audio dump directory exists when dumping audio. Otherwise a segmentation fault ensues after several panic alerts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7135 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:30:53 +00:00
Glenn Rice
6cbaa360a1 Fix frame dumping for linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7134 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:07:51 +00:00
smelenchuk
16c4ffd89b OGL plugin: Include AVIDump.h unconditionally in Render.h so that Linux builds without libav don't break.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7133 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 20:10:22 +00:00
smelenchuk
caad098b69 Recordings store information about which Wiimotes are actually in use. (Slight modification to a patch by Toad King.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7132 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 19:09:46 +00:00
smelenchuk
b0fa0a83f8 * Dump AVI output on every VI (fixes issue #4064).
* Add audio dumping (fixes issue #1638).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:59:42 +00:00
smelenchuk
ca78d3639b Implement Wii input recording.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7130 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:53:51 +00:00
Shawn Hoffman
e480ab2b10 drop vs2008 projects in favor of vs2010
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 15:43:05 +00:00
skidau
22553bd625 Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7128 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 12:26:15 +00:00
Glenn Rice
8e91183897 Add Portuguese translations thanks to Zilaan.
Update several of the other languages.
Fix those pesky DSPIntUtil.h compiler errors.
Clean up some remnants of building the plugins in the primary CMakeLists.txt file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7127 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 02:38:23 +00:00
Shawn Hoffman
b8e6ea14e1 fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7126 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 00:31:37 +00:00
skidau
af139f4661 Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7125 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 12:56:21 +00:00
Shawn Hoffman
daf023f4a0 vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7124 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 06:31:12 +00:00
Marcos Vitali
86278642dc Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 04:47:02 +00:00
Shawn Hoffman
464d352d46 vs2010: add debugfast configs for all projects except wxw...will do those soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7122 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 02:53:08 +00:00
Glenn Rice
edfb62a41f Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7121 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-09 03:12:05 +00:00
NeoBrainX
0c188bfceb Fix wiimotes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7120 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 16:01:34 +00:00
NeoBrainX
42908c5b2e Remove any wx-specific code from Core.
Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7119 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:36:15 +00:00
Soren Jorvang
dbd381755b Externals build framework for wxWidgets 2.9.2+.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7118 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:30:32 +00:00
Rodolfo Osvaldo Bogado
1f1c9132a6 revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
some correction to dlist caching

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7117 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 14:51:53 +00:00
nakeee
b567e8fb31 Another OSX cmake fix (make openal compile)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7116 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:35:43 +00:00
Rodolfo Osvaldo Bogado
00c35451f6 second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:00:41 +00:00
Soren Jorvang
8c41d31651 Fix Plugin_VideoSoftware build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7113 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 11:02:34 +00:00
skidau
855f97841d Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7112 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 10:37:47 +00:00
Shawn Hoffman
39d176adab vs2010: quiet wxwidgets warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7110 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 07:08:19 +00:00
Shawn Hoffman
a34b81cc01 vs2010:
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 04:03:48 +00:00
baby.lueshi
1f0663c1a8 Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 03:47:59 +00:00
Marcos Vitali
f0adc3adb4 Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7107 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 01:11:11 +00:00
Rodolfo Osvaldo Bogado
fc370c5136 Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
whit this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7106 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 00:28:28 +00:00
Rodolfo Osvaldo Bogado
fa15389b17 some little fixes for dlist caching, maybe a little speed up but nothing great, please test for regressions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7105 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:35:46 +00:00
Soren Jorvang
d83d129c38 Reach over for Plugin_VideoOGL's copy of GLUtil.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7104 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:01:08 +00:00
gnick79
f48c283294 - CPUID
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7103 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 21:03:10 +00:00
gnick79
795cf08bbf CPU... (yes)..ID -.-'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7102 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:31:28 +00:00
gnick79
05ef2c1337 - again CPUID :°D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7101 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:19:21 +00:00
gnick79
d373258517 - CPUID asm changes for x64 systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7100 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:14:22 +00:00
gnick79
a4754956cb - CPUID
restored inline assembly code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7099 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 19:08:19 +00:00
gnick79
b1a63e3e8e - CPUID 2nd Attempt
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7098 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:35:01 +00:00
gnick79
bba19bb36b * CPUID changes:
- Added full ability to recognize true Intel HTT CPU capability (support to discriminate Intel Core 2 Duo...)
  - Attempt to fix a register trashing (issue 4022 generally, linux and mac systems)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7097 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:25:55 +00:00
nakeee
9bbd5b9157 Small fix for cmake on osx, more work left to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7096 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 15:51:38 +00:00
NeoBrainX
6391393c06 D3D9: Fix wireframe rendering.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7095 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 18:43:56 +00:00
NeoBrainX
2b2f060cdf OGL: Fix wireframe rendering.
Fixes issue 4062.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7094 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 18:29:01 +00:00
Soren Jorvang
c7783fe015 Oops, remember to save plugin settings in both close cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7093 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:15:00 +00:00
Soren Jorvang
d93dc23e77 Modal dialogs must be closed with EndModal() or all kinds of weird
corruption can happen with wx 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7092 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:02:26 +00:00
baby.lueshi
145559424c Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7091 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 08:05:18 +00:00
skidau
89594b1731 Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7090 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 05:42:58 +00:00
Soren Jorvang
0f7ff9c23e Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 01:56:45 +00:00
donkopunchstania
35edf1b236 Split shader code generation for lighting into a separate file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 23:57:12 +00:00
NeoBrainX
986cd817de D3D9: Fix 2x anisotropic filtering...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7087 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 22:32:20 +00:00
gnick79
17e28a19cd * Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7086 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 21:43:04 +00:00
hrydgard
1f42061163 fix silly string in CPUDetect
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7085 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:28:23 +00:00
hrydgard
3201b61b52 LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7084 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:14:23 +00:00
donkopunchstania
c36ed08cfc Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 18:25:34 +00:00
Soren Jorvang
98e24f5873 The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
baby.lueshi
04fcd9499a Whoops, forgot to remove that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7081 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:14:05 +00:00
baby.lueshi
888cd78724 Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:08:06 +00:00
Shawn Hoffman
20e2046fe1 vs2010: get rid of some more wxw-related linker warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7079 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 07:51:15 +00:00
Shawn Hoffman
d6eb1bb97a actually do what i said for the r7071 log, sorry about that...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7077 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 05:52:42 +00:00
Shawn Hoffman
843e8b5f54 vs2010: fix videosoftware build by not requiring Cg dependency (through OGL...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7072 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 04:09:37 +00:00
Shawn Hoffman
9aa8af08da vs2010: fix ogl build...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7071 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 03:54:59 +00:00
Shawn Hoffman
a46117219b vs2010: fix some linker warnings from wxw
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7070 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 03:20:31 +00:00
gnick79
f34aaf7471 * fixed a GUI displaying bug for post processing shaders when switching between plugins
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7069 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 02:13:33 +00:00
baby.lueshi
40ac272691 32-bit fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7068 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 00:31:35 +00:00
gnick79
d29b3e612a * Italian translation update
+ some little GUI adjustements

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7066 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:44:11 +00:00
Shawn Hoffman
d5df148fc2 vs2010: small fixups to vcxproj files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7065 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:12:29 +00:00
baby.lueshi
cd9e6a8d23 Change the recent speedup to the hashing function to fall back to the old version for custom textures.
Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7064 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 22:51:17 +00:00
NeoBrainX
f7d757b46e D3D9: Offset vertices used to copy textures by 0.5.
I __think__ this is the actually correct way to do it, but not sure. Someone please have a look at this...
Not sure if this changes anything anyway, since we're using scissor rects to clip this stuff anyway... Maybe the screen edges weren't cleaned properly before though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7063 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 18:15:14 +00:00
NeoBrainX
1339c06d6e D3D9: Some fixes to EFB format reinterpretation. Should be more correct now.
Might fix issue 3780.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7062 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:31:58 +00:00
NeoBrainX
91ff420ed6 D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:00:34 +00:00
skidau
d698e022f5 Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7060 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 08:37:58 +00:00
Glenn Rice
d5f6d2bbae Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before.
Update translation pot file to reflect recent gui changes, and update a few of the languages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7059 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 04:54:25 +00:00
gnick79
9c1a182cca - Fixing Windows builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7058 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 01:37:45 +00:00
Soren Jorvang
cc289a05bb Turn back on unit tests in SCons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7057 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 01:02:06 +00:00
Soren Jorvang
6d70c14d12 In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 00:46:56 +00:00
Shawn Hoffman
e2b3716760 vs2010: fix videosoftware build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7055 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:55:29 +00:00
Shawn Hoffman
10e2a7b668 should fix build for legacy windows build system...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7054 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:42:56 +00:00
Shawn Hoffman
ac3f2d9c19 Remove OpenAL for windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7053 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:35:26 +00:00
Soren Jorvang
435b25fa55 Fix the CMake build.
Prevent the PS3 HID crash until I can debug it.

AudioUnits are enabled by default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7052 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:11:06 +00:00
Jordan Woyak
dfe84ce0ac Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7051 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 20:41:23 +00:00
Soren Jorvang
1619e176ff Use brute force to link the software plugin.
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 19:55:30 +00:00
gnick79
439baff4cc - Moving "Custom Projection Hack" stuff toward a new modal dialog window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7049 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 17:51:12 +00:00
Jordan Woyak
d5550c19fd Temporarily disable gecko codes when they fail to avoid infinite error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7048 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 08:12:47 +00:00
LPFaint99
109a1dcd66 really fix debug/debugfast build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7047 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 06:03:31 +00:00
LPFaint99
dc93854895 log only when ::IsValidCodePage() fails (r6941)
fix debug/debugfast build on windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7046 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 06:01:34 +00:00
Soren Jorvang
a3ba93d9ce Thread affinity on OS X and *BSD.
Keep building the software plugin to prevent rot.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7045 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 21:52:43 +00:00
Soren Jorvang
39b1ade020 Hopefully fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7044 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 20:00:24 +00:00
Soren Jorvang
9c21d003af Remove the global namespace a bit and remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Glenn Rice
9a975705bf Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7042 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 17:09:39 +00:00
Glenn Rice
5a800b765a Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 16:34:12 +00:00
skidau
6f93d77106 Fixed the DSP JIT timing when it is executing in a thread. This allows the Zelda ucode games to run when the "DSPLLE on thread" option has been enabled. However, the DSP Interpreter still hangs when this option is enabled.
* Tightened the timing between the CPU and the DSP in thread mode so that it works closer to how the non-threaded mode works.  The CPU now waits for all of the DSP cycles to be exhausted before adding more cycles.
* DSP Idle skipping has been disabled as it messes up the timing when it is running in a thread.
* Checked for external interrupt requests before entering the dispatcher and inside the dispatcher loop
* Added a critical section around the mailbox read high function

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7040 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 14:47:45 +00:00
Glenn Rice
8b309e26dc Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:40:27 +00:00
gnick79
ebc8f02885 * Better fix for CPUID (and this time is the right time)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7038 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:08:52 +00:00
gnick79
0f0adb4aee * Quick CPUID fix
- this should fix a detecting problem related to some AMD CPU


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7037 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 02:05:57 +00:00
Glenn Rice
4223ebc8d2 Fix a hang on emulation shutdown on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7036 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 20:21:24 +00:00
skidau
f2f9df90e1 VS2008 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7035 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 07:34:08 +00:00
Shawn Hoffman
2542c8da6b buildfixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7034 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 07:05:30 +00:00
Glenn Rice
8779ab06a8 Add the translation files to the MSVC 2010 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7033 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 05:30:27 +00:00
Shawn Hoffman
af9ef060c0 vs2010: Enable LTCG only for release builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7032 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:45:29 +00:00
Glenn Rice
0d426e3972 Fix the auto window resize option to take into account if the log/console window is open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7031 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:35:25 +00:00
Jordan Woyak
53ae9e9e8f Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7030 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:20:51 +00:00
Glenn Rice
1b288dcdde Linux and windows build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7029 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 02:50:19 +00:00
Soren Jorvang
1c6572faa7 Put the list of locales in the bundle plist to make wxLANGUAGE_DEFAULT work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7028 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 02:22:15 +00:00
Shawn Hoffman
27a3e533f4 Change the *totally estimated* aram dma latency to a value which doesn't cause pops in Metroid Prime, and yet still allows WWE:DoR to get ingame. I'm pretty sure I tried this value before, however it only started working since dsp was merged into core... :)
fixes issue 4025

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7027 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 01:42:30 +00:00
Glenn Rice
d932bdf480 Fix the rest of the tooltips for linux.
Also remove some unneeded linkage since the merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7026 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 22:19:30 +00:00
gnick79
d6e784121f * Changes about recent Custom PHack implementation
- Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 20:30:25 +00:00
Glenn Rice
d92188a0f9 Tooltips in the graphics config dialog now work on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7024 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:52:46 +00:00
Glenn Rice
044157be5f Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7023 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:15:21 +00:00
Shawn Hoffman
118d623a18 vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
Soren Jorvang
51eae3f41a Capture the display before switching the display resolution so other
windows under the fullscreen one won't get resized to fit a lower
fullscreen resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7021 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:34:46 +00:00
Glenn Rice
ad71303007 Fix the DSPLLE debugger window refresh without including wxWidgets in the core.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7020 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:25:50 +00:00
NeoBrainX
47d182657e D3D9: Fix anisotropic filtering.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7019 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 13:17:57 +00:00
skidau
5beb892d65 VS2008 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7017 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 09:10:18 +00:00
Shawn Hoffman
c5d61c0a9a vs2010: buildfix for debugfast, silence all C4996 warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:53:08 +00:00
Jordan Woyak
1de40588ac Eliminate some trampoline functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:19:27 +00:00
Shawn Hoffman
67a4ac0bf6 VS2010: Actually make SVNRevGen be processed all the time. Had to add a dummy output file, or VS would ignore it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7014 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:14:28 +00:00
Shawn Hoffman
3b36e06571 svn eol-style:native on the filters...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman
7ae1340179 vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Soren Jorvang
e0e4a3ae02 Allow changing the fullscreen resolution on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7011 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:38:36 +00:00
Shawn Hoffman
0e91e5b238 fix windows (vs2010) build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7010 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 06:08:46 +00:00
Glenn Rice
5fb56318ed Revert 7008 until I have time to figure out how to do that without including wxWidgets in the core.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7009 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 05:19:29 +00:00
Glenn Rice
bbe8675923 Forgot a couple of things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7008 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 04:44:08 +00:00
Glenn Rice
b6251ba674 Fix the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7007 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 04:36:49 +00:00
Soren Jorvang
424b8fd6b3 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7006 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:58:18 +00:00
Jordan Woyak
7a6c9df8ea Fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7005 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:30:24 +00:00
Glenn Rice
1c8bd68a6a Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7004 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:16:10 +00:00
Soren Jorvang
1eac26e63f Fix nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7003 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:15:14 +00:00
Soren Jorvang
8822674653 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7002 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:02:23 +00:00
Glenn Rice
fec5ed92ff Revive the GFX debugger window. Turns out to be considerably easier than the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7001 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:39:25 +00:00
sl1nk3.s
1ee18ff146 Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games.
Rewrote the GUI to make it more user friendly, added a User friendly Setup.
Also Billiard please: learn to merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7000 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:38:36 +00:00
Glenn Rice
f1e8da63ec Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6999 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:13:10 +00:00
Soren Jorvang
cb48f5969a Fix DSP config button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6998 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:11:13 +00:00
Soren Jorvang
18bb65b300 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6997 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:53:57 +00:00
Jordan Woyak
fbaf965995 Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
sl1nk3.s
ae7c64ec13 Clean some DSP code, Fixes issue 4011.
Move some GUI code around for no apparent reason.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6995 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 00:33:09 +00:00
Glenn Rice
216cf0fd6a Update several of the translations.
Update pot file to reflect recent changes in strings in the code.
Make the Host_GetKeyState routine thread safe on linux.
Clean up config main, and migrate the plugin selection to the display tab.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6994 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 22:02:47 +00:00
sl1nk3.s
274f84b294 oops, Fix a wrong comment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6993 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:26:29 +00:00
sl1nk3.s
7a4c203f69 Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs.
Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6992 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:20:33 +00:00
DimitriPilot3
4e74a58c2a Build fix: a bogus include was added in r6988.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6991 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 19:27:46 +00:00
Soren Jorvang
76719bac45 Terminate a C string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6990 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:58:02 +00:00
Glenn Rice
cde1c5bd60 Remove the PIC linker flag for DSP on linux.
Fix some debugger issues.  Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a ";" as a comment in an ini file is now only allowed at the beginning of a line.  The debugger has settings strings with semicolons in them.  That completely broke the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6989 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:04:12 +00:00
Soren Jorvang
db1765c425 Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.

I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I've left the Windows call in there just in case.

This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.

Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6988 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 16:40:38 +00:00
Soren Jorvang
864d24a86e Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6987 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:30:50 +00:00
Soren Jorvang
2622f86eb6 Be more flexible about hotkey modifier permutations.
Open .ini files with TextEdit on OS X since wx has no binding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6986 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:20:20 +00:00
Soren Jorvang
f41e5b3b85 Guard against controller instances without any inputs.
Clean up OS X keyboard key names.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6985 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 08:12:34 +00:00
Soren Jorvang
aa410c8eea Enumerate identically named input devices.
Fixes issue 3929.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6984 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 05:46:19 +00:00
Soren Jorvang
f57cfc7c6f Virtual base classes should have a virtual destructor.
Build a libdolphinwx. Just fooling around with LTO..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6981 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 01:58:54 +00:00
gnick79
25af2ae9b8 * All is fixed now about Custom Projection Hack (problem was inverted memmber)
- added support to DX11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:56:33 +00:00
gnick79
c23663620f - Projection Hack disabled internally because it breaks all games (tomorrow I check better my bad nonsense)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6979 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:05:00 +00:00
Soren Jorvang
2de8742368 Equip any new threads with an NSAutoreleasePool.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6978 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:46:26 +00:00
gnick79
2e4fae2b80 - adjust alignment/spacing to "Extra Parameter" checkbox in game properties
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6977 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:40:55 +00:00
Rodolfo Osvaldo Bogado
d1e0b6b4ef little correction
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6976 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:53:00 +00:00
Soren Jorvang
043e324789 A few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:48:33 +00:00
Marcos Vitali
c0571ae9de Improve for my last commit, also reset the VideoBuffer and Forget turn on GPReadEnable. If this is not enoughs for GC games. I will replace CPReadWriteDistance = 0 for ProcessFifoAllDistance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6974 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:26:46 +00:00
gnick79
3078db08c7 * Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
hrydgard
7f97ce79bb Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
Marcos Vitali
fb35a83d2c - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing)
- Reimplemented AbortFrame. Now the  Write Gather Pipe buffer is reseted and Read Write Distances is reseted before the game do it instead  the  process all GP CPRWDistance for prevent CP wrong pointers.
This fifo reset should be more accurate, efficient and smooth the FPS when happens. Please, test regresion of SMG1 and SMG2 or others games with FIFO RESETS.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6971 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:04:16 +00:00
Rodolfo Osvaldo Bogado
a767de8e09 some fixes to dlist caching, now most of the remaining glitches should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6970 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 17:04:09 +00:00
hrydgard
1f8a1f8560 Build fixing plus some cleanup i had been doing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6969 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 15:58:50 +00:00
Soren Jorvang
a22d807bf0 Try to fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6968 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:58:32 +00:00
Soren Jorvang
b3a183dffe Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6967 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:06:48 +00:00
hrydgard
10675ba3c0 Apply kostamarino's patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6966 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 13:26:49 +00:00
Soren Jorvang
1287a9bb9f Be a little more careful about the use of SSE.
We really need to adopt the GCC model of one instruction set
per compilation unit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6965 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 11:40:20 +00:00
donkopunchstania
d5e5730fef If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:34:57 +00:00
Soren Jorvang
fa95b7d89f The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6963 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:11:49 +00:00
Soren Jorvang
9b3920d1a9 Explicit dependency on libvideo.
Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6962 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:26:03 +00:00
donkopunchstania
45024133e2 Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6961 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:09:56 +00:00
Soren Jorvang
779d434843 r6958 removes the need for the hackery in r6946.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6960 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:31:27 +00:00
Soren Jorvang
d002a97575 RTLD_SELF is a recent addition on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6959 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:08:52 +00:00
Soren Jorvang
1bcad428ea Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00
Rodolfo Osvaldo Bogado
4c58c7ea03 initial implementation of fog range adjust, I don't think is correct or work right but is a start.
some tweaks and fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:31:56 +00:00
Glenn Rice
64af8abcae Just the usual build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6956 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:23:52 +00:00
sl1nk3.s
a8e2e9ec54 Fix the Audio tab and merge the DSP config into one.
Unify the DSP settings into DSP.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6955 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:16:05 +00:00
mylek4
a2959b96c2 DSPLLE - JIT SUBARN is back on and should be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6954 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 00:30:13 +00:00
hrydgard
a63cfd033f delete more old stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6953 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:39:23 +00:00
hrydgard
46d00f211f looks like soren forgot this
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6952 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:37:15 +00:00
Soren Jorvang
08b923a163 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6951 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:27:49 +00:00
Glenn Rice
f283041970 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6950 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 20:07:32 +00:00
hrydgard
0df636ca39 a little more cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6949 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 19:55:21 +00:00
hrydgard
d61a79266a dsphle cleanup: Get rid of now-useless "DSPHandler" layer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6948 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 19:31:46 +00:00
hrydgard
419d6a244b DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 18:39:30 +00:00
Soren Jorvang
976420b9d5 Vertical sync on OS X.
Fixes issue 3996.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6946 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 09:39:28 +00:00
Glenn Rice
f281eff9ba Merge the real wiimote threads into the Wiimote class. Put windows back to the crude Shutdown/Initialize refresh method so they can have the rumble on refresh and know their wiimotes are still connected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6945 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 05:24:47 +00:00
donkopunchstania
fec3daf713 Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6944 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 04:13:46 +00:00
Jordan Woyak
cb91be81ed Fix wiimote thread issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6943 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 03:48:53 +00:00
Soren Jorvang
2a7f305d45 Some preliminary cleanup of the global namespace for LTO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6942 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 00:53:30 +00:00
LPFaint99
72d604d3f2 r6928 redux
removes memleak in exchange for 2 additional calls to ::IsValidCodePage

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6941 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:59:12 +00:00
Glenn Rice
179fb38716 Deleted a return that should not have been deleted.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6940 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:00:29 +00:00
hrydgard
ee6d20e83a build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6939 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:52:17 +00:00
Glenn Rice
198dcccfb0 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6938 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:48:46 +00:00
Soren Jorvang
1c7ca86940 Gah, missed still more files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6937 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:20:30 +00:00
Soren Jorvang
7a80769640 Missed a few files in previous.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6936 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:59:59 +00:00
Soren Jorvang
955e3abe9e Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
Jordan Woyak
0b90f72073 Forgot about some Linux files using Common::Thread
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6934 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:34:37 +00:00
Jordan Woyak
2c05c49a04 Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 20:47:58 +00:00
NeoBrainX
0371f15c23 DX9: Only enable dst alpha pass if the EFB format has an alpha channel.
Guess it would be better if we made bpmem.blendmode.alphaupdate private to prevent improper usage...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6932 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 17:01:24 +00:00
Jordan Woyak
66cd497dfe Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6931 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:41:26 +00:00
skidau
622af438f7 Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:17:13 +00:00
Soren Jorvang
0288742565 Various minor fixes to allow building with clang on OS X.
Fixes issue 3992. 

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
LPFaint99
826e37a279 Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6928 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 01:05:24 +00:00
Jordan Woyak
cbc520a70a Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6927 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 00:14:29 +00:00
hrydgard
c79195c4e4 dsp: minor optimization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6926 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 22:54:20 +00:00
hrydgard
48b7658c8a Detect cpu features AVX and AES, both are present on Sandy Bridge. For future use :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6925 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 21:27:26 +00:00
Rodolfo Osvaldo Bogado
d7e877bb0b little fix for one piece unlimited cruise 2 and ju-on the grudge
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6924 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 17:22:09 +00:00
Glenn Rice
fd6711d82c Added Traditional Chinese translations thanks to khiav.
Updated several of the other language translations thanks to the growing Dolphin translation team.
Make it easier for translators to deal with a few strings in the code by not concatenating strings.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6922 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 04:11:20 +00:00
Rodolfo Osvaldo Bogado
71d93bdbc8 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6921 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 03:00:00 +00:00
skidau
e153da1c9d Disabled the JIT'd version of SUBARN
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6920 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 01:41:34 +00:00
Shawn Hoffman
926a4cee17 fix wad loading (broken by r6909)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6919 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 23:44:06 +00:00
skidau
5e814ff2cd Enabled save-state support for the DSP LLE plug-in.
Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6918 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 23:30:58 +00:00
Rodolfo Osvaldo Bogado
4c704be0ed second try, a compilable :) fix for issue 3976 and some optimizations to color loading that will not mess with colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6917 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 22:30:15 +00:00
NeoBrainX
994913ce07 DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 16:43:08 +00:00
NeoBrainX
cd6f00a3e5 DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 15:08:30 +00:00
Glenn Rice
81aebe5e96 Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6914 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 12:52:20 +00:00
Jordan Woyak
d2044a7a23 Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6913 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 11:14:11 +00:00
Shawn Hoffman
efa9e81ca0 buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6912 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 05:57:49 +00:00
Rodolfo Osvaldo Bogado
4c47fd0d49 revert my optimizations until i fix some errors and really fix issue 3976
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6911 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:45:44 +00:00
Glenn Rice
3ce1f73f73 Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
Shawn Hoffman
d3b8908a7c Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6909 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 21:54:19 +00:00
Rodolfo Osvaldo Bogado
470ed118f5 little fix for issue 3976.
some optimization for vertex color loading, please test  for any change in game color, this is a optimization so nothing should change :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6908 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 21:26:39 +00:00
Glenn Rice
d2544158df Fix the "Adjust window size" option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6907 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 17:27:04 +00:00
NeoBrainX
f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
NeoBrainX
e0c6092721 DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 10:42:43 +00:00
NeoBrainX
cd5a2e4cc5 DX11 code maintenance, part 3:
Move rasterizer state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6904 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:27:16 +00:00
NeoBrainX
50c1baf8de DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:10:35 +00:00
NeoBrainX
e0b757fe6a DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 08:44:32 +00:00
nitsuja-
a4e338b379 fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial fix somebody else was probably about to make)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6901 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 04:42:34 +00:00
Soren Jorvang
e53c8188c0 Update Cg.framework to version 3.0.0015.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6900 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 00:26:39 +00:00
Soren Jorvang
9f48012442 Inform SCons of the svnrev.h dependency so it isn't subject
to a race with the creation of Build/foo/Source/Common/Src.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6899 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 21:28:04 +00:00
Rodolfo Osvaldo Bogado
7cd7c2838b 2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6898 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 15:29:57 +00:00
skidau
9749d617d0 VBeam emulation
* Fixed audio sync
* Fixed frame-limiter
* Fixed the cursor not showing in SMG
* Reworded the option to "Accurate VBeam emulation"


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6897 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 03:28:05 +00:00
gnick79
a291fcca08 - Trying to recover lost stability in DX9 plug-in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6896 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 01:07:53 +00:00
Glenn Rice
1f722be056 Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6895 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 18:19:42 +00:00
Soren Jorvang
fecf10173b Use std::locale() on OS X and std::locale("") elsewhere.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6894 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 03:57:03 +00:00
Soren Jorvang
392a589092 Drop support for building on OS X 10.5. It is too much hassle to
work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.

std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.

Remove some obsolete SCons related svn:ignores.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6893 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 02:18:25 +00:00
Soren Jorvang
f08563efd9 wxHandleFatalExceptions is an optional wx feature.
Fixes issue 3962.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6891 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 16:54:37 +00:00
Soren Jorvang
7834880925 Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6890 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 02:56:54 +00:00
Soren Jorvang
4684417409 Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.

Fixes issue 3460.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6889 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 21:37:00 +00:00
skidau
12249296a1 Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator.
Removed the Alternate RFI option as it is no longer needed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6888 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 08:34:49 +00:00
LPFaint99
58cb35fe01 Fix for the error Cannot Convert from charset Windows Japanese cp 932
caused by logwindow initializing the sjisconv in its constructor on systems which do not have the codepage installed (vlite)
fixes issue 3659

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6887 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 06:05:52 +00:00
Glenn Rice
7b3e58b665 Fix an issue where additional gamecube controllers were configured and not saved when dolphin is
translated.  Fixes issue 3936.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6886 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 05:29:18 +00:00
Soren Jorvang
bf2bb00f63 Disable the default PIC generation on OS X. This might make for a
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven't measured the first or seen signs of the latter.

Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6885 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 05:06:29 +00:00
Soren Jorvang
82422371f3 Allow opening a file and starting Dolphin on OS X by clicking
a document icon.

Don't bother creating the game list until after an automatic
start has finished and with the -b option, not at all.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6884 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:26:51 +00:00
Glenn Rice
ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
Rodolfo Osvaldo Bogado
6de5f6c3d1 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6882 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 15:32:33 +00:00
Rodolfo Osvaldo Bogado
0416a1b567 rework the normal loading now it should be a accurate as real hardware.
more accurate means more slow so no complains about speed lost, will optimize later.
please test for regression, but i hope you will get a nice surprise about this commit :).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6881 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 13:57:15 +00:00
skidau
5aa34d0483 Added the fake decrementer to the save state.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6880 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 08:13:15 +00:00
Shawn Hoffman
f4dc56d553 usbgecko:
add some nice messages for SE LED commands.
allow exi communication even if there is no tcp client.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6879 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 03:47:01 +00:00
Soren Jorvang
83cff0fa63 Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6878 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 02:46:18 +00:00
Shawn Hoffman
afebc0d1d3 Allow usbgecko to try a range of ports, such that multiple dolphin instances will setup their servers on consecutive ports starting at 55020.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6877 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 02:17:11 +00:00
Rodolfo Osvaldo Bogado
b1c6f959d9 clean a little my last commit and improve accuracy.
thanks to hrydgard and neobrain for the comments

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6876 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 17:48:49 +00:00
Rodolfo Osvaldo Bogado
279664df7b some adjustments in Normal loading to improve lighting in dx9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6874 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 14:14:10 +00:00
Shawn Hoffman
c24cedc03b fixes for jit64 twx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6873 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 05:59:38 +00:00
Soren Jorvang
1a3cd2d34c Remove the __APPLE__ workaround for reading config files from a ctor.
'#' is a fairly accepted comment character for .ini files along with
the more official ';', but '//' isn't.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6872 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 00:04:29 +00:00
Shawn Hoffman
d0805aef37 Fix calling thread::waitfordeath twice in usbgecko/gba
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6871 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 08:31:19 +00:00
Shawn Hoffman
fdd56f4621 commit some crappy threading code for usbgecko
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6870 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 07:44:21 +00:00
Shawn Hoffman
d89d730778 add tw/twi to Jit64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6869 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 04:29:23 +00:00
Soren Jorvang
df3aecafef Remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6868 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 01:47:27 +00:00
Glenn Rice
254cb161f4 Update SConscript for osx too. Also update some of the languages and add Brazilian Portuguese to the windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6867 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:21:25 +00:00
Shawn Hoffman
1b5c614d0e maintenance
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6866 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:14:16 +00:00
Shawn Hoffman
bc3565341d Begin USBGecko. Kinda works already, need to make a checkpoint before making the socket stuff better.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6865 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:04:06 +00:00
Soren Jorvang
4f5211cc39 Cast size_t to unsigned long for printing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6864 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:56:26 +00:00
Soren Jorvang
4a7d3ee1c8 Deal with "hat" switches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6863 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:00:17 +00:00
Glenn Rice
7e612a613a Added Brazilian Portuguese translations thanks to coffeeholic, Runo, and Thiagorowof.
Updated Polish translations by Baszta.
Updated Russian translations thanks to Firnis.
Updated French translations thanks to Pascal.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6862 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 16:18:11 +00:00
skidau
2911658d50 Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6861 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 12:18:34 +00:00
skidau
e3d7e39b3e Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6860 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 11:13:23 +00:00
skidau
f9f7629268 Fixed the DSPLLE on thread option. Works with DSP JIT, DSP Interpreter, AX and Zelda ucodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6859 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 10:47:29 +00:00
skidau
7e9f02869a LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6858 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 06:24:48 +00:00
Soren Jorvang
2cb5a1aa56 HID reports can use negative numbers.
Use UTF-8 for input device names and profile filenames.
From8Bit->To8Bit is not transparent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6857 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 21:16:13 +00:00
Glenn Rice
2add956cba Make the "IR Sensitivity" slider work on linux. Also clean up the appearance of the Audio config dialogs on linux and OSX a bit. It doesn't change the appearance on windows.
Mark a couple of strings for translation that were missed before.
Update some of the languages from the translators.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6856 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 15:48:04 +00:00
Soren Jorvang
8c0f17eece Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6855 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 14:36:32 +00:00
Soren Jorvang
0c6e78fd7b Gah, forgot another file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6854 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 11:05:50 +00:00
Soren Jorvang
85db30554e Don't bother with a separate NSApplication thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6853 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 11:05:22 +00:00
Soren Jorvang
e429d75489 Clean up nowx and stop cocoaApp busy-waiting in the main loop.
Set up an exit(3) task to shut down real wiimotes. This shouldn't
really be necessary, but we do currently handle a number of error
conditions by calling exit(3).

Retire the inputuicommon library.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6852 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 10:33:07 +00:00
Glenn Rice
8ef79e0af8 Fix a few strings that weren't being translated properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6851 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 02:30:36 +00:00
Glenn Rice
2d1b84febe Fix tooltip translation in the Video config dialog.
Fix Pad 1-4 and Wiimote 1-4 translation in the input dialogs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6850 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 19:27:18 +00:00
Glenn Rice
8ad402cdde Mark wiimote extension strings for translation.
Update French, Polish, and Korean languages thanks to Pascal, Baszta, and Siegfried, resp.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6849 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 18:25:25 +00:00
pierre
fb1ebd8022 Core/DSPCore: Consolidation of register accesses(except for the four hw
stacks), addition of a register cache(currently accumulators on 64bit only).

It feels a bit slower, but the numbers are about the same.
Caching accumulators doesn't change speed either.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6848 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 18:00:25 +00:00
Glenn Rice
c99f0d03a4 Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 15:09:30 +00:00
Marko Pusljar
3cba9afe79 dsp cleaning
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6846 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 12:08:45 +00:00
Shawn Hoffman
b0d2df0bad HLE jump to loader (homebrew)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6845 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 07:08:12 +00:00
Soren Jorvang
f292f6d5a7 Accept arbitrary HID devices as gamepads instead of using SDL,
which has too narrow a view of what constitutes a joystick.

Now if only I could find my Apple IR Remote.. :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6844 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 05:06:08 +00:00
Glenn Rice
d0de395a46 Finally got the input common strings figured out. That pretty much finishes translations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6843 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 03:05:02 +00:00
Glenn Rice
a747cb548c Clean up translator callback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6842 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 00:15:08 +00:00
Glenn Rice
984b0d14d2 Translate PanicAlert captions too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6841 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 20:53:37 +00:00
Glenn Rice
3a8290a825 Fix panic alert translations. Windows is going to have to use the wxMsgHandler if it wants things to work. The default handler has issues with translated strings.
Also updated several translation files thanks to the Dolphin translation team.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6840 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 15:32:14 +00:00
Shawn Hoffman
6b572ecfa4 Check DSP ROM hashes. Fix the ROMs not actually being write protected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6839 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 03:46:34 +00:00
Glenn Rice
c6e0ea59b9 Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 02:05:58 +00:00
Marcos Vitali
be5c732254 Quick fifo commit:
* Change the process ProcessAllDistace to ClearRegister
* Fix a bug in ProcessFifoEvents() in commandProcessro (thanks Skid)
-- The last 2 items should be improve the speed lost in r6572 and maybe improve a little bit because ProcessFifoEvents() is right. (Test car selection in GxZero)
* Alliviate Fifo desyncs, In the meant time I still Researching for real solution. (This fix RE0 again and maybe others 
"FIFOs linked but out of sync" and "GFX FIFO: Unknown Opcode (0x%x).\n" games suffers these for desync.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6837 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 01:29:34 +00:00
Soren Jorvang
9ed3862c0a Executable memory above 2GB is okay on a 32-bit machine.
Fixes issue 3913.

The underlying problem, however, is that PanicAlert GUI popups
are broken on 32-bit Linux. I haven't looked into why that is.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6836 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 21:25:33 +00:00
mylek4
343771d392 Audio Mixer: Corrects reversed stereo in LLE and reversed stereo from DMA audio in HLE.
Fixes Issue 3713

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6835 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 21:21:15 +00:00
gnick79
dc99e13f1f * Second look (mine) to italian translation
- note: big update, but incomplete again


- fixed a compiling error introduced in the previous revision

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6833 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 20:49:38 +00:00
Soren Jorvang
96403e7284 PanicAlert now needs a string literal as the first argument.
Some more Mac-ish hotkeys and a placeholder for da.po.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6832 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 19:28:47 +00:00
Soren Jorvang
6cc41ba96c Workaround for a weird bug on 32-bit Linux that makes the Open dialog crash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6831 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 18:59:52 +00:00
Glenn Rice
fcd72bdba9 Fix the panic alert hack for windows and osx. The macro needed to be defined after HAVE_WX is defined. That explains why windows accepted the string concatenation that I thought it wouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6829 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 18:09:16 +00:00
Soren Jorvang
d5b7c5802e Fixes issue 3907.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6828 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 16:24:18 +00:00
Glenn Rice
ad2e6c60bc Fix unresolved symbol cpu_info in the DSP plugins on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6827 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:38:41 +00:00
Glenn Rice
a4dd8c41a8 Add a little hack to make it so panic alerts and questions can be translated if they are in the wxWidgets portion of the code, as well as make a few strings in the config dialog translatable.
Add Hungarian translations by Delirious.
Update Italian translations by RebuMan.
Update German translations by JackyCola and LucasX.
Update Greek translations by Gpower2.
Update Frensh translations by Pascal.
Make sure the game list is refreshed when the GC language is changed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6826 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:14:50 +00:00
skidau
49a89c1739 Build fix for OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6825 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 09:34:53 +00:00
skidau
542078c447 Added a SSSE3 version of the swap16 and memcpy used by the mixer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6824 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 07:08:35 +00:00
skidau
5255c35a1d Switched the DSP DMA transfers to unaligned versions of the SSSE3 instructions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6823 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 05:43:06 +00:00
skidau
559fb7434e Used SSSE3 instructions to swap16 and memcpy the DSP DMA transfers for a speed up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6822 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 04:06:49 +00:00
Soren Jorvang
22d66f51a8 Have wxWidgets install signal handlers to catch crashes
and disconnect any wiimotes.

The Windows code has special handling of both exceptions
and bluetooth connection state, neither of which I really
understand, so this is enabled on the other platforms only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6821 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:27:01 +00:00
Soren Jorvang
78ec771063 wxCmdLineEntryDesc has switched to char string in 2.9.
Use wxS to get the right string type on either 2.8 or 2.9.

Default to cmd-f for the fullscreen toggle hotkey on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6820 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:03:49 +00:00
sl1nk3.s
493d92eb25 Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it's broken !
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6819 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 21:46:58 +00:00
Soren Jorvang
c13ffddea0 Fix wx 2.8 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6818 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:43:37 +00:00
Soren Jorvang
6de6cf6d46 Don't bother quickly flashing the full pathname to the file loaded
in the title bar. It is more usefully displayed using the overlay
and long pathnames are not suitable for title bars and probably not
even safe depending on the underlying windowing system.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6817 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:19:15 +00:00
xsacha
299f163d38 Simplify the SSSE3 code for better understanding.
The end result is unchanged.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6815 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 07:25:36 +00:00
Soren Jorvang
9c09500a13 For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6814 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:48:22 +00:00
xsacha
bb725858ea Forgot to commit the alignment for opcode last time.
Also, alignment fix for dlist (thx cotton).

Hopefully no crashes now :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6813 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:38:12 +00:00
xsacha
3f5d1afc6a Use alignment for ReadDataU32XN. Revert james temp fix.
Should provide some form of a speedup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6812 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:54:35 +00:00
Soren Jorvang
d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
Glenn Rice
9bbed569d9 Add the last few languages added to the windows build.
Make pthreads linkage precise for the nowx build.  Fixes issue 3875.
Fall back to pkg-config for gtk+-2.0 if cmake is version 2.8.2.  That version has a bug that doesn't detect gdk-pixbuf-2.0.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6810 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 02:18:34 +00:00
james.jdunne
de40765504 Quick fix for DataReadU32xN_SSSE3. Should fix crashes caused by r6802.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6809 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 01:29:24 +00:00
Soren Jorvang
687d6d2b7e wxWidgets 2.9.2 works with _("") strings for command-line arguments.
Optimize the OS X build for Core 2 CPU's.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6808 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 00:07:22 +00:00
Soren Jorvang
d7b6766fe2 Fix cocoaGL window resizing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6807 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:48:59 +00:00
Glenn Rice
08b2e766d6 Fix install location of mo files on windows.
Add Japanese translations thanks to DanbSky.
Add Greek translations thanks to Link_to_the_past and gpower2.
Add Dutch translations thanks to MADCreations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6806 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:12:22 +00:00
sl1nk3.s
795a22559b Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6805 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 21:28:02 +00:00
Glenn Rice
83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
Soren Jorvang
601eab79e1 Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
Fixes issue 2524.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6803 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 16:18:41 +00:00
xsacha
f9e4e73e42 Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 13:14:56 +00:00
skidau
f49efa8868 LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6801 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 03:03:03 +00:00
Glenn Rice
a92fd2b4a1 Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.

Also updated the windows language target.  We seriously need to find a way to get that target working for general users.  Probably by importing parts of gettext in the externals.  That way we don't need the maintain the mo files in svn.  It should be easy to implement this on OSX as gettext is in MacPorts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6800 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:15:44 +00:00
Soren Jorvang
26d0f58aec The r5799 workaround is no longer necessary with r6792 + r6795.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6798 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 19:39:43 +00:00
NeoBrainX
81638396c0 Some more work on CMake on Windows:
- add support for precompiled headers with MSVC
- compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled...
- disable -Wall for MSVC too prevent warning flood
- rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there's really no reason not to do it since they had been compiled as C++ before anyway

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6797 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 16:36:19 +00:00
Soren Jorvang
e6c87cbe3d Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6795 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 15:20:35 +00:00
Rodolfo Osvaldo Bogado
d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
Soren Jorvang
b7767b63a3 Generalize some __linux__ ifdefs for Unix/X11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6793 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:11:46 +00:00
Soren Jorvang
d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
dimitri_le_bon_pilote
f634d58035 Changed the IOCTLV_READ_DIR function to use the replacements list.
It will now decode entities of unsupported FAT32/NTSC/etc characters in filenames to be returned, so that games such as HP:HBP won't fail to find files containing such unsupported characters.

Unless there are still parts of code waiting for file name replacements, this should completely fix issue 3443...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6791 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 13:49:54 +00:00
Glenn Rice
fbd4487987 Worked around the Norwegian Bokm(å/aa)l issue.
Enhanced the gettextize script to update mo files for windows and osx.  This script should be run any time that a new language is added (don't for get to svn add the Data/Languages language subdirectory), and on occasion to update the language files with strings from the source code.
Added the Hebrew mo file for windows and osx (and update the others).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6790 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:47:04 +00:00
xsacha
1a72beead0 TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6789 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:06:53 +00:00
nakeee
e633c7824f Make langs in abc order
Playing a bit with hebrew


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6788 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 20:49:26 +00:00
Glenn Rice
05198a8e4e Go back to using FindGtk for the cmake build. The module is fixed with later versions of cmake. We may need to check the cmake version and fall back to pkg-config for those using older versions. Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6787 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 19:14:45 +00:00
Glenn Rice
34732999a1 Added some languages:
Added Norwegian Bokmål thanks to KHRZ
Added Polish thanks to Baszta
Added Russian thanks to Kein

Also cleaned up the appearance of the GFX config dialog a bit, fixed a minor issue in the cmake build, and fixed the nowx build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6786 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 17:35:34 +00:00
j4ck.fr0st
7c121dadcb Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
As side-effect, changed GameListCtrl sorting to use the configured IPL/GC language instead of the UI language, which is misleading with missing translations, and possibly wrong if we ever get translations that are not part of the GC ones.
In case we want the old behavior back, revert GameListCtrl.cpp and ISOProperties.cpp.

For translators: use either "<System>" if your operating system is the same language as the one you're translating for, or replace one of the others. Someone will add them to the list when they are committed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6785 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 15:05:59 +00:00
xsacha
5c725262ba Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check isn't looped over. Speeds up most textures dramatically (where it has previously slowed them).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6784 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 09:08:36 +00:00
xsacha
394534814b New SSSE3 implementation for I4 texture decode. 14% speedup over the previous SSE4 implementation (so it was scrapped).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6783 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 08:07:45 +00:00
Glenn Rice
aac34f037f Add profiling (via oprofile) to the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6782 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 05:27:18 +00:00
xsacha
3cf8003a55 From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.
Remove some unused vars from the SSE2 CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6781 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 04:59:26 +00:00
Rodolfo Osvaldo Bogado
807671e32f fix for a error introduced in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6780 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 03:41:28 +00:00
xsacha
f667c03d55 New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on the plain C version and 17% on the SSE2 version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6779 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 02:52:07 +00:00
j4ck.fr0st
bedc889a56 Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6778 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:51:28 +00:00
Rodolfo Osvaldo Bogado
f869281301 normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
xsacha
62b79028ef This needs to be in the right place to work for <sse4. Going to bed now :P.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6776 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:55:26 +00:00
xsacha
87bd4dd4b9 Probably want to store the result for sse4.
Makes I4 textures appear again for SSE4 codepath.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6775 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:52:53 +00:00
xsacha
5c1f30060e Fix a missing 'else' in last commit.
Remove more redundancy in CMPR (may make it faster - not tested).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6774 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:30:48 +00:00
xsacha
9efa62b0ed Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
Remove a bit of redundancy in CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:17:26 +00:00
xsacha
9cb3340754 An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6772 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 16:00:39 +00:00
Glenn Rice
418357190b Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6771 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 15:18:00 +00:00
xsacha
dcbfd4ea4c SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 version on my computer (SSSE3: 77%, SSE2: 57% vs reference C on Core2 Duo). About half as many cycles.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6770 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 14:55:05 +00:00
xsacha
a6acc99a89 Last commit only requires SSSE3, not SSE4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6769 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:54:18 +00:00
xsacha
53474403e2 An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 version on my computer (SSE4: 60%, SSE2: 55% vs reference C on Core2 Duo).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6768 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:40:32 +00:00
xsacha
c02f56fca3 Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6767 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 09:42:44 +00:00
xsacha
c4477f68e1 ~93% speed improvement (over plain C++) in RGBA -> BGRA conversion for processors that support SSSE3 (Core or newer).
About 40% faster than the SSE2 implementation.

May not be required in future but good for reference.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6766 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 07:54:04 +00:00
james.jdunne
b6a1e9376f 45% speed improvement in RGBA -> BGRA conversion over reference C code. This might turn out to be unnecessary once I refactor the CreateTexture2D/ReplaceTexture2D to call the texture decoder instead of vice-versa and have the SSE2 code convert directly to BGRA and write directly to the D3D allocated texture.
Need to investigate source texture alignment and where to introduce that, if it is possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6765 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 05:58:05 +00:00
donkopunchstania
d16357cd5c Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 04:57:59 +00:00
Glenn Rice
49b7da6445 Added a few translatable strings.
Added German language translations.  Thanks to JackyCola.
Added Italian language translations.  Thanks to RebuMan.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6763 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 18:08:16 +00:00
james.jdunne
1671917472 Missed one MSVC-ism. Should fix build for Linux. Last revision should still work for Windows. No functionality changes this time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6762 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:50:09 +00:00
james.jdunne
2841d67ce3 Faster SSE2 optimized GX_TF_CMPR texture decoder which gets ~40% speed improvement on x64 and ~50% improvement on x86 as compared to reference C code.
The code now uses direct pointer access from C code to write the colors to the destination texture instead of trying to force them back up into an __m128i and a single write call. This is what produces the major speed-up.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6761 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:41:20 +00:00
gnick79
ca2628f896 Changes:
* Fixed a bug on Texture Converter when Copy EFB to RAM's cache is disabled, so...

* ...accordingly, I revert my latest commit because now it becomes useless.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6760 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:05:11 +00:00
j4ck.fr0st
80cee2528c Localization:
- add some more strings for translation, change others for easier translation (in case anyone knows a better way than _("a") + wxString(wxT("b")), feel free to fix it).
- removed strings that shouldnt be translated.
- added gettextize script from glennrics to generate the .pot file; this excludes debugger-related strings which are usually not used by the end user anyways (again, less stuff to translate).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6759 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 13:57:46 +00:00
nitsuja-
4f45b422a2 a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 02:24:03 +00:00
Soren Jorvang
95b6d3f445 Kill HAVE_OPENCL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6756 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 01:11:32 +00:00
james.jdunne
5ca3adde3c Enabled SSE2 optimization of GX_TF_CMPR decoder only for x86 builds. It can't compete with the x64 optimized reference C code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6755 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 00:32:52 +00:00
Rodolfo Osvaldo Bogado
809670611b improve z copy a little further in 4 bits copy,
fix and error introduced by my last commit in dx11 plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6754 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 20:50:51 +00:00