Commit graph

7479 commits

Author SHA1 Message Date
Rachel Bryk
f3469c16a5 Merge branch 'wiimote-netplay'
Conflicts:
	Source/Core/Core/Src/NetPlayClient.cpp
	Source/Core/Core/Src/NetPlayClient.h
	Source/Core/Core/Src/NetPlayProto.h
	Source/Core/Core/Src/NetPlayServer.cpp
	Source/Core/Core/Src/NetPlayServer.h
	Source/Core/DolphinWX/Src/NetWindow.cpp
	Source/Core/DolphinWX/Src/NetWindow.h
2013-09-22 14:27:52 -04:00
Rachel Bryk
75129dc3a7 Merge branch 'to-merge-after-4.0' 2013-09-22 10:58:24 -04:00
Pierre Bourdon
323ecdb772 Ship vcomp100.dll with Dolphin 2013-09-22 16:00:56 +02:00
Pierre Bourdon
1f95a294cd Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack) 2013-09-22 16:00:56 +02:00
Pierre Bourdon
196953c50a Use the new Dolphin icon 2013-09-22 16:00:39 +02:00
Scott Mansell
4758ef9a9e Merge commit 'fa8a4cdbb57e' 2013-09-22 15:25:10 +12:00
Pierre Bourdon
91c0e02609 Don't require running Dolphin in the directory that contain Languages/ on Windows 2013-09-21 21:17:47 +02:00
Glenn Rice
d321aa7e7a Pull in translations from Transifex. 2013-09-21 11:24:33 -05:00
Scott Mansell
1fb373f439 Stop dolphin from loading help.png
It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
2013-09-21 06:34:50 +02:00
Rachel Bryk
d2c3222fcc Fix copying Sys/Wii to User/Wii on startup.
Fixes issue 6621.
2013-09-21 00:34:19 -04:00
comex
d334a9bc23 Fix stack misalignment issues.
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
2013-09-20 16:46:48 -04:00
LPFaint99
95aac4ff68 if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist. 2013-09-20 12:08:58 -07:00
Lioncash
86d70cee15 Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie. 2013-09-20 14:50:27 -04:00
Ryan Houdek
85f067780a [ARM] Reenable flush per instruction with FPR cache. Something is still very wrong. 2013-09-19 02:08:20 +00:00
Ryan Houdek
930f997f04 [ARM] Fix and optimize mtcrf. 2013-09-19 02:08:19 +00:00
Ryan Houdek
1b1b5d2100 [ARM] MicroOps in the branching instructions. 2013-09-19 02:08:19 +00:00
Ryan Houdek
5158aea4dc [ARM] Fix misuse of RBIT in crXXX, meant to use MVN. 2013-09-19 02:08:19 +00:00
Rachel Bryk
dc73222bfc Remove suggestion to restart dolphin if a wiimote movie desyncs, since it's no longer necessary. 2013-09-18 21:51:37 -04:00
comex
ae607ea1e9 Fix missing md5thread.detach() 2013-09-18 21:48:23 -04:00
Ryan Houdek
452fd84bbd [ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp. 2013-09-18 17:21:22 -05:00
Ryan Houdek
6fc2117503 [ARM] Enable VMOV to move from double VFP reg to two ARM registers. 2013-09-18 17:21:22 -05:00
Lioncash
af951f467e [InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false. 2013-09-18 10:09:32 -04:00
Lioncash
d03fb11188 Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
Pierre Bourdon
86f6e8cc1e Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire. 2013-09-18 12:33:57 +02:00
Pierre Bourdon
7aa98a3830 Fix loading of the 'projection hack enabled' gameini setting
Fixes issue 6614.
2013-09-18 12:23:46 +02:00
Ryan Houdek
24a44ecfb8 [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. 2013-09-18 02:37:10 -05:00
Lioncash
197b317357 Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-17 21:27:37 -04:00
Ryan Houdek
39a8645ffc [ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction. 2013-09-17 22:08:23 +00:00
Ryan Houdek
06062d5744 [ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers. 2013-09-17 22:08:23 +00:00
Pierre Bourdon
ec9c395f4f Add WBFS to the file extensions supported by Dolphin on OSX 2013-09-17 16:50:44 +02:00
Pierre Bourdon
e34d8aee1d Add * to the characters leading a verbatim line (used in Gecko codes comments) 2013-09-17 16:50:44 +02:00
Rachel Bryk
47ce3dd09d Really fix reading projection hacks from game inis. 2013-09-17 10:44:47 -04:00
Rachel Bryk
e3d01de01d Fix reading projection hack from game inis in ISOProperties. 2013-09-17 10:40:12 -04:00
Rachel Bryk
ec5cf60f5e Set L/R buttons in tas input, instead of just the analog triggers.
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
Ryan Houdek
302e9c891b [ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations. 2013-09-17 11:00:16 +00:00
Ryan Houdek
dcf74ef2b3 [ARM] Renables load instructions with update. 2013-09-17 11:00:15 +00:00
Lioncash
38c7d38800 Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo. 2013-09-16 15:59:31 -04:00
Ryan Houdek
1529bb48c8 [ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states. 2013-09-16 15:44:41 +00:00
Ryan Houdek
9b9526fba2 [ARM] Add dcbt/dcbtst/dcba noops. 2013-09-16 15:13:37 +00:00
degasus
75f2738f5c VideoCommon: fix ogl lighting bug which happens because of NaN emulation
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN

As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek
98fb4c146e [ARM] ps_sel implementation. 2013-09-16 14:05:50 +00:00
Ryan Houdek
cba2dd01bc [ARM] Remove extraneous BKPT from ps_rsqrte. 2013-09-16 13:39:02 +00:00
Ryan Houdek
a0a0c526ae [ARM] ps_rsqrte implementation. 2013-09-16 12:59:34 +00:00
Ryan Houdek
7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
Ryan Houdek
5a9cb84ae2 [ARM] ps_nmadd/ps_nmsub implementations. 2013-09-16 12:03:08 +00:00
Ryan Houdek
b7f47bc2e1 [ARM] rlwnmx implementation. 2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9 [ARM] Implement ps_msub. Minor optimizations. 2013-09-16 11:53:21 +00:00
Ryan Houdek
0bcc20ca5b [ARM] fcmpo/fcmpu implementations. 2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840 [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't. 2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15 Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. 2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1 Merge branch 'wad_gamenames' 2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326 Look for portable.txt in the exe directory and activate portable mode if it exists 2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b Fix INIFile ignoring the last line of files 2013-09-16 05:28:14 +02:00
Rachel Bryk
b4c082f1b3 No, i don't check what i committed before pushing to master, one week before a release.
Fixes a mistake from  550c855ae6.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6 Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it. 2013-09-14 20:30:42 -04:00
LPFaint99
5d202ae9ea proper fix for issue 6206 2013-09-14 15:09:58 -07:00
Pierre Bourdon
24e9aedc14 Merge branch 'global-user-directory'
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.

Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon
4ef5624f1f Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier 2013-09-14 17:46:41 +02:00
Pierre Bourdon
501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek
e56071f2be [ARM] slwx/srwx/srawx implementations. 2013-09-14 09:07:34 +00:00
Ryan Houdek
81d7986202 [ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter. 2013-09-14 09:06:49 +00:00
Ryan Houdek
53498dafeb [ARM] fmaddsx and fmaddx implementations. 2013-09-14 05:52:09 +00:00
Ryan Houdek
be4277e8a1 [ARM] stmw implementation. 2013-09-14 05:16:18 +00:00
Ryan Houdek
c211d06ad2 [ARM] stfd and stfdu implementations. 2013-09-14 05:09:46 +00:00
Ryan Houdek
6fe86f1fd1 [ARM] cntlzwx implementation. 2013-09-14 04:29:37 +00:00
Ryan Houdek
ef2ea31eac [ARM] ps_madds0 and ps_madds1 implementations. 2013-09-14 04:12:57 +00:00
Pierre Bourdon
cf4c39d2be IniFile: Support extending the list of loaded keys and sections with data from other ini files.
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
NeoBrainX
d1e96c7282 Display warning OSD messages when a game ini is overriding any settings. 2013-09-14 06:08:31 +02:00
Pierre Bourdon
aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb Move Themes/ from User to Sys. Only Gameinis remain. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342 Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6 Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00
Pierre Bourdon
b587af3ea3 Change the initial user directory creation to stop special casing Windows 2013-09-14 06:08:29 +02:00
Rachel Bryk
dfcef6890e Use global user directory on windows.
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Ryan Houdek
4512813cf9 [ARM] lfdu and stfsu implementations. 2013-09-14 04:00:40 +00:00
Ryan Houdek
0ae8fa964d [ARM] lfsu implementation. 2013-09-14 03:51:32 +00:00
Ryan Houdek
aaf8e92f78 [ARM] Fixes srawix implementation. 2013-09-14 03:00:33 +00:00
Jasper St. Pierre
f830b85d10 NetPlayServer: Drop all the pads for a client when she disconnects
This makes intuitive sense, and prevents issues with users stealing
up all the pads and requiring admin intervention to participate.
2013-09-13 21:33:11 -04:00
comex
0040e66282 Merge branch 'geckoos-fix'
Fixes issue 6551.
2013-09-13 18:18:51 -04:00
comex
e15e30602c Fix HLE_HOOK_START in the interpreter. 2013-09-13 18:18:20 -04:00
comex
e62bc44f15 Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
This avoids conflict with the icache hack.  codehandleronly.s does not
actually use the gameid, so it shouldn't matter.
2013-09-13 18:14:56 -04:00
comex
e6cd3b3283 Fix placement of HLE::Patch to not get overwritten by HLE::PatchFunctions.
(This applies to the existing HBReload hook, which would be erased in
various circumstances depending on the type of file loaded.)
2013-09-13 15:31:51 -04:00
comex
a316e2f182 Hook the Gecko codehandler to invalidate the icache.
The codehandler is broken and does not do this itself.  This is a hack,
but a lot simpler than the alternatives.
2013-09-13 15:31:51 -04:00
comex
354b205dec Return correct value to fix libogc's IOS launch sequence. 2013-09-13 15:31:50 -04:00
comex
1f8237c570 Fake ticket views for missing IOS title. 2013-09-13 15:31:50 -04:00
comex
868ab1918b Reset es_inuse upon Reset. 2013-09-13 15:31:50 -04:00
comex
39a524f47d Returning false from an IPC_HLE method should not produce an INFO_LOG.
It's commonly used to delay replying to a message and is in no way an
error.
2013-09-13 15:31:50 -04:00
Ryan Houdek
1680f27739 [ARM] Disable loadstorepaired instructions when fastmem is disabled. 2013-09-12 23:07:19 -05:00
Jordan Woyak
ef1d33647f Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now. 2013-09-12 12:57:13 -05:00
Pierre Bourdon
44066326ff Hack the gettext detection a bit to fix translations not working on OSX buildbot builds 2013-09-12 18:22:31 +02:00
Ryan Houdek
c1ddeacc9d [ARM] Removes extraneous fpr.Flush 2013-09-12 10:31:29 +00:00
Ryan Houdek
aa8f0c2ca4 [ARM] Fixes ps_madd implementation. 2013-09-12 10:30:52 +00:00
Ryan Houdek
8882d27689 [ARM] Fixes the ps_merge00 and ps_merge10 implementations. They both had the potential to overwrite the source registers in the moves. 2013-09-12 10:17:27 +00:00
Ryan Houdek
749b62fcd9 [ARM] Fixes orcx implementation. 2013-09-12 09:55:55 +00:00
Ryan Houdek
e1d510c2dc [ARM] Disables loadstores with update because they are broken. 2013-09-12 09:40:10 +00:00
Ryan Houdek
2c33bab1a6 [ARM] lfsx implementation. 2013-09-12 07:52:19 +00:00
Ryan Houdek
fa5499e046 [ARM] Disable lmw when fastmem is disabled. 2013-09-12 02:51:38 -05:00
Glenn Rice
acbdcc8ea0 Use the POLARSSL_LIBRARY variable to set the link library. This fixes a
possible linkage issue when multiple versions of the library are around.
2013-09-11 22:09:49 -05:00
comex
b9c1af04ad Replace the one use of CompileTimeAssert with static_assert (already used elsewhere). 2013-09-11 20:58:47 -04:00
comex
9ee50a2730 Merge branch '6584'
Fix for XP and lifetime issues on Mac.  Fixes issue 6584.
2013-09-11 20:47:27 -04:00
Jordan Woyak
fde3815d34 Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
Jordan Woyak
ce49964dfe Fix "modifier" button functionality et al. 2013-09-11 17:48:04 -05:00
degasus
3fcdf5e25b VideoCommon: use memcmp to compare shader uid 2013-09-11 17:34:23 +02:00
Jasper St. Pierre
2b10142b4f Remove a bunch of old HLE junk
This hasn't been used since 2008
2013-09-10 22:35:52 -04:00
comex
56686666d6 Fix ES_DECRYPT.
ES_DECRYPT is usually called with the in IV parameter equal to the out
IV parameter.  Dolphin was preemptively zeroing out the out buffer,
causing it to read zeroes for the IV.  (Also be more correct when those
parameters *aren't* equal.)

Dolphin now has the dubious honor of having an exploit (smashstack) work
in it.  It crashes in Project M, though.
2013-09-10 17:09:37 -04:00
Shawn Hoffman
484130049d On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman
2d492bdc4f Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
This reverts commit 380b780dd1.

Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6.
2013-09-10 01:04:29 -07:00
comex
4add0f55e0 Fix SDIO HLE writing garbage to memory.
When servicing a write-register request, it wrote the contents to the
register offset plus 0x8d070000, which corresponds to the actual
hardware registers, presumably in case the application wanted to read
them directly rather than with a read-register request.  WriteToHardware
doesn't handle cached writes to registers, so it decided the address was
RAM, applied RAM_MASK, and happily wrote the register contents to
0x81070000, causing random corruption.  Since the PPC does not normally
have access to those registers, there is no reason to be doing this in
the first place.  Use a member to store these values instead.

(Also add a proper DoState.)
2013-09-09 23:57:51 -04:00
Pierre Bourdon
e29de302a6 Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose 2013-09-09 18:49:10 +02:00
Pierre Bourdon
380b780dd1 Leak an object when quitting Dolphin to try and fix issue 6546 2013-09-09 18:44:21 +02:00
Rachel Bryk
0d341e9f28 [NetPlay] Fix copy and paste error. 2013-09-09 03:12:42 -04:00
Rachel Bryk
772046647a Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
This reverts commit 06140e8083.
2013-09-09 03:09:45 -04:00
comex
06140e8083 Revert "NetPlay: Use the correct pad mappings for rumble"
This reverts commit 92c846de45.

It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
degasus
3ec9f9b64a videoCommon: also reset logicOp on mode switch 2013-09-09 02:30:44 +02:00
comex
fe0a450ee4 Don't request authentication (aka I should actually test before committing). 2013-09-08 19:32:14 -04:00
comex
22d9331b96 Improve IOdarwin -
Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
Ryan Houdek
4146e1f3d6 [ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. 2013-09-08 21:56:17 +00:00
Ryan Houdek
c1aa80cefa [ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. 2013-09-08 21:56:17 +00:00
NeoBrainX
3db2108dbb Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. 2013-09-08 21:04:03 +02:00
Jasper St. Pierre
92c846de45 NetPlay: Use the correct pad mappings for rumble
Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek
ba0c52b104 [ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. 2013-09-08 08:18:34 +00:00
Ryan Houdek
e5b5713d70 [ARM] Optimize that fastmem load/stores minimally. 2013-09-08 07:37:03 +00:00
Ryan Houdek
2126f405e0 [ARM] 1 instruction optimization for psq_l 2013-09-08 07:25:59 +00:00
Ryan Houdek
e6af4970d8 [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. 2013-09-08 07:07:15 +00:00
comex
8b4f0ef034 IODummy needs it too. 2013-09-07 16:17:00 -04:00
comex
b31502893f Fix lifetime issues in IOWakeup. 2013-09-07 16:13:39 -04:00
comex
f4586570ac Use SetEvent instead of CancelIoEx for XP compatibility. 2013-09-07 15:43:17 -04:00
Ryan Houdek
31b69c53f7 [ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. 2013-09-07 17:44:10 +00:00
Ryan Houdek
614a7c2081 [ARM] Clean up some host side register allocations I missed. 2013-09-07 17:44:10 +00:00
Glenn Rice
cf09974d61 Merge branch 'translate-about' 2013-09-07 09:56:54 -05:00
Rachel Bryk
33fb1b562f Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. 2013-09-07 00:27:35 -04:00
Rachel Bryk
2bc44f98c3 Disable gui controls for gc controllers and memory cards during netplay and movies. 2013-09-07 00:06:03 -04:00
Glenn Rice
f1c6357750 Enable translation of the about dialog. 2013-09-06 21:02:11 -05:00
Matthew Parlane
d25a8bb6cb Fix reply after shutdown error.
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek
67c65831bc [ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. 2013-09-07 00:35:12 +00:00
Ryan Houdek
ef05a14757 [ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. 2013-09-07 00:19:32 +00:00
comex
cd7b97f767 Make JITDISABLE not defeat grep. 2013-09-05 18:38:47 -04:00
Rachel Bryk
3baab41cf4 Allow input display to work with netplay even when not recording. 2013-09-05 16:09:56 -04:00
skidau
b2657f6a9b Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."

This reverts commit 5d47fd1dde.
2013-09-05 21:29:04 +10:00
comex
2fb0147967 Merge branch 'comex-wiimote-fixes'
Should fix issue 6574.
2013-09-05 06:13:33 -04:00
Ryan Houdek
a7f244e96d Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
This reverts commit 5696da0b3e.

JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon
7acee71c0c Move swapModeTable to a local variable, avoids shader uid generation writing to it 2013-09-04 23:23:29 +02:00
Pierre Bourdon
175707739e Move LightingUidData to the LightingShaderGen header 2013-09-04 23:23:29 +02:00
Lioncash
30da36dd1e Fix an incorrect sizeof in a memset in GDBStub.cpp 2013-09-04 09:01:44 -04:00
comex
8992f58720 Fix Wiimote thread wakeup on externally-triggered destroy. 2013-09-04 05:32:32 -04:00
comex
dc87b6d431 Fix OS X code.
- Close the connection properly on destruction.

- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
comex
872e9ce3da Add accidentally omitted code in last commit.
(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00