Commit graph

16594 commits

Author SHA1 Message Date
Stevoisiak
ede4977d12 VolumeWiiCrypted: Implement IsDiscTwo()
Allows us to check if a Wii game is marked as Disc 2.
2015-02-26 17:10:18 -05:00
Stevoisiak
f72a559958 Rearranged Volume header files 2015-02-26 16:57:32 -05:00
Stevoisiak
06cb85991e De-capitalized CountryCode 2015-02-26 16:57:31 -05:00
Stevoisiak
df2f6d137e VolumeWad: Move country identification to GetCountry()
Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
Stevoisiak
d3190ec4f1 VolumeWad: Private variables for offset values 2015-02-26 16:55:16 -05:00
skidau
ae9a63479f Merge pull request #2135 from lioncash/sizer
DolphinWX: Remove an unnecessary sizer from the watch window
2015-02-27 07:43:34 +11:00
Lioncash
d50c56c2e4 DolphinWX: Remove an unnecessary sizer from the watch window
The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
Markus Wick
6f01b4226a Merge pull request #2131 from JosJuice/gameini-2015-02-25
Gameini updates. (PR #2130 fixed and rebased)
2015-02-26 15:52:01 +01:00
skidau
b1830edaff Merge pull request #1995 from Ziek/master
Added Enet and move traversal code from old netplay branch
2015-02-26 14:50:34 +11:00
Ziek
779f275486 Added TraversalServer.cpp to Core/Common 2015-02-25 18:28:27 -08:00
Ziek
619a3a5171 Added all of enet lib, changed Cmake files accordingly 2015-02-25 18:28:27 -08:00
Ziek
a629555e6b Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
Ziek
1dea3780a7 Fixed issue where players were not disconnecting correctly 2015-02-25 18:28:26 -08:00
Ziek
074d688884 Change netplay initial gctime to be determined by the hosts initial time 2015-02-25 18:28:26 -08:00
Ziek
4cdc307b87 Moved Traversal Client code over from old netplay
Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
Ziek
461a54338b Switched tcp over to enet 2015-02-25 18:17:50 -08:00
Ziek
3f367c22ee Adding enet library for future replacement of tcp 2015-02-25 18:17:49 -08:00
skidau
f71f376371 Merge pull request #2117 from lioncash/id
DolphinWX: Remove unnecessary control IDs
2015-02-26 12:49:07 +11:00
Lioncash
7408de7e79 Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
Basic Formatting/Whitespace Cleanup
2015-02-25 18:07:56 -05:00
magumagu
b1fbf205ec Merge pull request #2122 from Tilka/intrinsics
Intrinsics: drop custom _mm_shuffle_epi8()
2015-02-25 10:48:34 -08:00
Linktothepast
eb29077ef0 Gameini updates.
It removes settings that were removed from dolphin to clean up the
database. Modifies some gameinis to use the new 3 letter gameid. Adds
Hyrule field speedup hack for Japanese and American version of Twilight
Princess for wii. Removes efb to ram from Twilight Princess, Tony Hawk's
Pro Skater 3, Tony Hawk's Pro Skater 4, Prince of Persia Forgotten
Sands, Mario Superstar Baseball, Okami, FFCC the Crystal Bearers and The
Simpsons due to the recent dolphin changes. Enables efb to ram for The
Magic Obelisk because it needs it and some more minor changes.
2015-02-25 18:15:43 +01:00
Ryan Houdek
d6fcd85110 Merge pull request #2127 from lioncash/aui
DolphinWX: Relocate the address search into the code window
2015-02-25 10:36:07 -06:00
Stevoisiak
93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Markus Wick
d6ccbb1f9c Merge pull request #2004 from randomstuff/stringutil-c-locale
Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
2015-02-25 13:17:04 +01:00
Lioncash
ce4b73388a DolphinWX: Relocate the address search into the code window
It's only function is in this pane. Leaving it on the main application toolbar not only looks gross, but subverts what a user might think it applies to.
2015-02-25 00:16:17 -05:00
Lioncash
792e166f87 Merge pull request #2118 from lioncash/aui
DolphinWX: Use AUI in the code window.
2015-02-24 21:45:16 -05:00
Lioncash
fd11f8fd29 DolphinWX: Use AUI in the code window.
Allows for resizing of the callstack, function call/callers windows etc.
First step in slightly improving the code window.
2015-02-24 21:31:28 -05:00
skidau
f4e42b394c Merge pull request #2106 from magumagu/elf-translation-registers
Correctly set up MSR and BAT registers for ELF loading.
2015-02-25 12:42:48 +11:00
Lioncash
084ff7d305 Merge pull request #2126 from dolphin-emu/consi
VideoConfigDiag: Use consistent spelling of nouns.
2015-02-24 20:03:43 -05:00
Tony Wasserka
ec47be7884 VideoConfigDiag: Use consistent spelling of nouns. 2015-02-25 01:58:47 +01:00
Pierre Bourdon
f06b1106db Merge pull request #2089 from degasus/remove_disable_efb_copy
Remove disable efb copy
2015-02-24 23:31:05 +01:00
degasus
967eaad8df VideoCommon: rename efb2tex and efb2ram 2015-02-24 23:10:13 +01:00
degasus
1313d3461f VideoCommon: always enable efb copy 2015-02-24 23:01:01 +01:00
Markus Wick
5fc62ac563 Merge pull request #2085 from degasus/ogl_paletted
OGL: support palette texture decoding
2015-02-24 22:59:58 +01:00
degasus
ac7102918d OGL: support palette texture decoding 2015-02-24 22:51:55 +01:00
Fiora
0e34737390 Merge pull request #2121 from JosJuice/remove-sudtr-note
Remove "Needed for a few games." from fast disc speed description
2015-02-24 13:12:48 -08:00
magumagu
e9e1a2c2dc Merge pull request #2110 from lioncash/tl
DolphinWX: Make RAM watch strings translatable
2015-02-24 11:42:14 -08:00
JosJuice
2247bfa9bc Remove "Needed for a few games." from fast disc speed description
There are no longer any games that are known to require this.
The last one was Rogue Leader, fixed in PR #1778.
2015-02-24 20:06:38 +01:00
Tillmann Karras
dd818a3831 Intrinsics: drop custom _mm_shuffle_epi8()
We don't actually use it, because of reasons.
2015-02-24 19:37:16 +01:00
Lioncash
30c91a3003 DolphinWX: Remove unnecessary control IDs
These don't need to be specifically identified.
2015-02-24 08:31:52 -05:00
Ryan Houdek
7d5a558f31 Merge pull request #2105 from Sonicadvance1/android_stop_eating_buttons
[Android] Stop eating button events we don't handle.
2015-02-24 06:25:10 -06:00
Ryan Houdek
29fc52cfa1 [Android] Stop eating button events we don't handle.
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek
4e5d115bf0 Merge pull request #2114 from Tilka/fix_warnings
Fix some warnings
2015-02-24 05:35:49 -06:00
Tillmann Karras
e67145713c Fix some -Wmissing-declarations warnings 2015-02-24 12:32:55 +01:00
Markus Wick
be6a151355 Merge pull request #2116 from Sonicadvance1/fix_exception_handler_crash
Fix a crash with fastmem disabled.
2015-02-24 12:02:22 +01:00
Ryan Houdek
28e55d29f2 Fix a crash with fastmem disabled.
When the core is busy shutting down only uninstall the exception handler if fastmem is actually enabled.
We only install when fastmem is enabled, so only uninstall when it is as well.

Fixes a crash I was getting on ARMv7.
2015-02-24 04:52:37 -06:00
Tillmann Karras
e2fec13ab6 Fix some -Wsign-compare warnings 2015-02-24 10:29:59 +01:00
Tillmann Karras
7056f6308a Fix a -Wunused-result warning 2015-02-24 10:29:59 +01:00
Ryan Houdek
84f8547556 Merge pull request #2115 from Sonicadvance1/fix_android_cmake
Fix a typo in the Android cmake toolchain script.
2015-02-24 03:27:12 -06:00
Ryan Houdek
a39eee28e9 Fix a typo in the Android cmake toolchain script.
This was a fairly recent update that went unnoticed because it uses a cached variable.
When I previously updated Android cmake I didn't noticed this.
Basically the issue was that Android cmake was no longer setting ${LIBRARY_OUTPUT_PATH_ROOT}
and instead only setting it to ${CMAKE_SOURCE_DIR} if it was passed a variable.

Same PR is open on the android cmake repo here https://github.com/taka-no-me/android-cmake/pull/37
2015-02-24 02:58:55 -06:00