Commit graph

7358 commits

Author SHA1 Message Date
Pierre Bourdon
5db70f452b Remove the now unneeded recv sleep hack and fixes game exit by implementing a timeout on read(2) calls in the read thread. 2012-07-05 01:29:42 +02:00
sktsqrl
bb84043de0 bba: (windows) fix games which stop and restart recving, such as logging off of PSO and loggin on again without stopping dolphin 2012-07-04 16:17:47 -07:00
sktsqrl
6cccbb91ec bba: implement recv buffer full interrupt
(windows) hopefully fix crashes from closing dolphin while recving
2012-07-04 16:02:05 -07:00
sktsqrl
9cff8316d2 code cleanup for win32/tap/eth 2012-07-04 16:02:04 -07:00
Pierre Bourdon
9a3dd778cb Preliminary BBA support for Linux. Assumes that a TAP interface named 'Dolphin' exists and is preconfigured. Contains some dirty hacks. 2012-07-04 04:34:40 +02:00
skidau
c57640dfbd Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
sktsqrl
3cb6e4a864 Redo BBA once again. Now it works on windows, if crappily.
To use, install OpenVPN's TAP device driver. Then create a network bridge between the TAP and your device connected to the internet.
TODO:
proper overlapped read - can look at qemu impl
non-windows impl
2012-06-29 17:33:56 -07:00
skidau
b4ec836aca Removed the offset if the ZCompLoc GREATER or LESS function is used. Fixes the invisible player in THPS3. 2012-06-29 18:47:49 +10:00
Pierre Bourdon
b27d8ff0d6 Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance 2012-06-27 20:20:28 +02:00
NeoBrainX
29e21026e9 Merge branch 'awesome-texcache-cleanups-and-fixes' 2012-06-21 22:21:34 +02:00
NeoBrainX
1c8cdebc22 Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previous commits. 2012-06-21 14:21:16 +02:00
Pierre Bourdon
fa2ee1f4a0 Only call CheckExceptions in dcbz in interpreter mode, use FL_ENDBLOCK for Jit64. Now RS3 demo disc does ingame with Jit and block_size = 1 2012-06-20 18:33:23 +02:00
NeoBrainX
cc0523e55b TextureCache: Properly assign texture hashes when EFB to RAM is used without caching.
Fixes issue 5472.
2012-06-20 18:18:21 +02:00
NeoBrainX
7dabba5095 Fix a small bug. 2012-06-20 18:18:20 +02:00
NeoBrainX
043a85f8a6 Minor cleanup. 2012-06-20 18:18:19 +02:00
NeoBrainX
8a5abbddc4 Enable texture format overlay on the fly. 2012-06-20 18:18:18 +02:00
NeoBrainX
8bed27a3d1 Enable hires textures even when texture dumping is enabled.
Remove some deprecated code.
2012-06-20 18:18:17 +02:00
NeoBrainX
8d30ac462a Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes. 2012-06-20 18:18:05 +02:00
Pierre Bourdon
30de244050 Check for DSI exceptions after a dcbz instruction. Fixes Rogue Squadron 3 in interpreter mode. 2012-06-20 12:15:22 +02:00
Pierre Bourdon
e550623b11 Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
Pierre Bourdon
988bd53b5f Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
Pierre Bourdon
34606f34a9 Allow disassembly of FakeVMEM with the dolphin debugger 2012-06-19 11:57:57 +02:00
Pierre Bourdon
76a13604ef Optimize mtmsr by going to an exception exit only if EE are enabled and some
exceptions are pending.
2012-06-19 06:35:30 +02:00
Pierre Bourdon
bfc797ede1 Removed an obsolete comment 2012-06-16 14:39:17 +02:00
Pierre Bourdon
e1ddbdd214 Use WriteExceptionExit and implement the change for JitIL 2012-06-16 14:38:48 +02:00
Pierre Bourdon
da4141aa9f Simulate ARAM DMAState correctly and check for external exceptions after
MTMSR is executed.

This commits fixes issue 617. WWE Day of Reckoning 1 and 2 are now playable
with Dolphin.

The changes are not implemented for JitIL yet.
2012-06-16 14:38:44 +02:00
NeoBrainX
227580d1a5 Remove "Disable Textures". 2012-06-11 23:35:46 +02:00
NeoBrainX
1dd6b978c1 Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
skidau
1d9ac2f6e1 Removed the check for changed JIT blocks before invalidation. Fixes the slow speed in Zelda: Ocarina of Time Master Quest.
Fixes issue 5454.
2012-06-09 18:48:15 +10:00
NeoBrainX
b5ad382b07 Fast mipmaps deserves to die!! 2012-06-08 00:22:57 +02:00
NeoBrainX
0d577d886a Remove some TODOs. 2012-06-02 19:23:20 +02:00
skidau
d74c50b942 OSX build fix for BPStructs. Thanks to pauldacheez for the fix. 2012-06-02 11:28:43 +10:00
skidau
bb4c9e2205 Fixed "Failed to compile pixel shader" error when Per-Pixel Lighting is enabled. Thanks to slmpika for the fix. 2012-06-02 11:25:44 +10:00
skidau
b0d271db3c Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
Added DMA wait time under DSP HLE mode.

Fixes Knockout Kings 2003.
2012-06-02 10:06:47 +10:00
skidau
99b7c91df5 Checked if dcbst instructions are preceded by dcbt. If it is, the game is prefetching memory into the data cache, and not loading new code. In these cases, the JIT cache will no longer be flushed. Fixes the frequent "Clearing code cache" issue in games like "The Last Story". 2012-05-31 22:09:33 +10:00
NeoBrainX
372e00632d Fix changing internal resolution via hotkeys (settings above 1.5x weren't accessible anymore before). 2012-05-29 13:11:28 +02:00
Pierre Bourdon
bfde41895f Update the viewport when the scissor offset is changed
Fixes a bug with Another Code: R that was noticed when gx-optimization was
merged.
2012-05-27 08:03:26 +02:00
Glenn Rice
00f6b7b6ea Fix core dump on start up on linux. Thanks to degasus. 2012-05-26 08:24:18 -05:00
Pierre Bourdon
1efabea9b4 Fix compilation errors with g++4.7 2012-05-26 08:09:50 +02:00
skidau
b79d8d9e10 Fixed the Cheat Search. Patch by nagosaki. 2012-05-26 15:45:58 +10:00
skidau
146b02615c Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch) 2012-05-26 13:47:07 +10:00
Braden
82cb14e49b Actually fixes crashing on start up. 2012-05-26 13:21:30 +10:00
Braden
cbc84ecd72 set variables equal to zero or false correctly. Should fix crashes on 32bit version. 2012-05-26 13:21:30 +10:00
Braden
defb4c255d Allows analog sticks to be used with the TAS Input Open. 2012-05-26 13:21:30 +10:00
unknown
873437d58a Adds better support for the tas input. 2012-05-26 13:21:29 +10:00
nitsuja
9ea8d54343 remove some code that was made unused by rca287e7957c7 2012-05-26 13:19:57 +10:00
nitsuja
1f9586a8ba compile fix for my merging of rca287e7957c7 2012-05-26 13:19:57 +10:00
nitsuja
99b202fd2e savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
nitsuja
ae242e5675 added some missing VideoBackendHardware data to savestates. I think this makes savestates more stable (fewer "GFX FIFO: Unknown Opcode" errors) in dual core mode.
also added some extra verification markers around here, to potentially give better info on future version mismatches
2012-05-26 13:18:08 +10:00
nitsuja
2be579e8ba fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
nitsuja
19b0b02ad7 add some missing IPC HLE data to savestates 2012-05-26 13:14:15 +10:00
nitsuja
c9059c708e save events in a safer way. the old way assumed that event type indices remain constant (they don't always), which could result in running arbitrary events or crashing upon loading. 2012-05-26 13:09:39 +10:00
nitsuja
a81631b58e made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
2012-05-26 13:09:38 +10:00
nitsuja
108f69eaa9 to help movie sync, added some more wiimote data to savestates and disabled auto-reconnect. although I think this is basically just removing hacks and should be more correct, I don't know what side effects this could cause for normal players, so for now these changes ONLY take effect when an input movie is playing back or being recorded. 2012-05-26 12:59:08 +10:00
nitsuja
d19c389246 clean up some savestate code 2012-05-26 12:59:08 +10:00
nitsuja
8ef75dac67 add missing SI device state to saves 2012-05-26 12:59:07 +10:00
nitsuja
5423bca79c add some more missing dsp ucode data to savestates 2012-05-26 12:59:07 +10:00
nitsuja
152351d96c implement PointerWrap::Do(std::map<unsigned int, T>) 2012-05-26 12:59:07 +10:00
nitsuja
aa674a65f1 implement PointerWrap::DoLinkedList and use it to simplify saving CoreTiming events 2012-05-26 12:59:06 +10:00
skidau
a54e72640f Merge branch 'misc-speedups'
* misc-speedups:
  fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu.
  slightly more precise speed percent display (this is really minor)
  a small thread synchronization speedup for dual core mode. it's most noticeable in games where the CPU is running behind compared to the GPU.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp

The Fifo.cpp changes from rdaefb3b550e2 was not merged as there was no performance benefit.
2012-05-26 12:35:08 +10:00
Pierre Bourdon
cf69e7ca8a Merge branch 'gx-optimization'
This branch reduces the number of useless state flushes in the video
emulation layer by checking whether a BP/XF change will have an effect
or not. Greatly reduces the number of GL calls per frame.

Thanks to degasus for his help!
2012-05-24 21:49:37 +02:00
NeoBrainX
4131ca8d38 Merge branch 'hires-tex-improvements' 2012-05-22 08:14:49 +02:00
Pierre Bourdon
fee2d83f68 Fix a data endianness problem introduced by r7cccb4baa724. 2012-05-20 22:16:21 +02:00
Pierre Bourdon
c95baf614d Avoid changing video state on useless BP writes
When a game writes the same value that was already configured to a BP
register, Dolphin previously flushed the GPU pipeline and reconfigured
the internal video state (calling SetScissor/SetLineWidth/SetDepthMode).

Some of these useless writes still need to perform actions, for example
writes to the EFB copy trigger or the texture preload registers (which
need to reload the texture from memory).
2012-05-20 20:56:03 +02:00
Pierre Bourdon
7cccb4baa7 Check if data was modified in LoadIndexedXF too 2012-05-19 10:54:40 +02:00
Pierre Bourdon
b8d4d013f6 Compute the comparison size properly (transferSize is in u32, not in u8) 2012-05-18 23:27:02 +02:00
Pierre Bourdon
5a77cae2e3 Check if BP and XF changes actually change values before flushing 2012-05-18 23:13:53 +02:00
Matthew Parlane
1bc5f41e40 Fixes issue 5428. Thanks delroth. 2012-05-18 17:57:28 +12:00
skidau
5a8ad92302 Changed a JMP that needed to be a far JMP in JITIL. 2012-05-15 09:32:21 +10:00
NeoBrainX
54aeec7a8f Dump the redundant "save textures" function. Use TextureCache's dumping feature instead. 2012-05-13 17:48:23 +02:00
NeoBrainX
72e83140f0 TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
NeoBrainX
41d37ab0a0 TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
NeoBrainX
a5e68ab10e TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
NeoBrainX
a8ad59ee3e TextureCacheBase: Move texture dumping to a helper function. 2012-05-13 17:41:03 +02:00
NeoBrainX
3ecc5e879c TextureCacheBase: Move custom texture loading to a helper function 2012-05-13 17:41:03 +02:00
skidau
b27f471488 Invalidated the JIT cache when the dcbst instruction is used. 2012-05-13 21:07:03 +10:00
skidau
48bf5c739d Changed the block linker to work on physical addresses. Checked whether the code has changed before invalidating it. Fixes the cut-scenes in Tales of Graces.
Fixes issue 2933.
2012-05-12 21:43:39 +10:00
Pierre Bourdon
f567782b47 Implement a better heuristic to detect whether an ELF is for GC or Wii 2012-05-12 01:48:56 +02:00
Pierre Bourdon
04bde406d3 Fix DVD root path for Wii games. Now Wii games can be booted using extracted files instead of a disc image. 2012-05-11 22:19:57 +02:00
skidau
ec0ddb476e Fixed texture encoding in DX11. Thanks to wordmanwords for the patch. 2012-05-06 10:51:38 +10:00
skidau
1587cb3738 Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
Fixes issue 5405.
2012-05-05 11:21:05 +10:00
Pierre Bourdon
77f47866df Add Wii DVD integrity checking to Dolphin
This allows users to easily check whether their Wii dump is corrupted or not
using the Dolphin properties window. Right click on a game, Properties,
Filesystem tab, then right click on the game partition and select "Check
partition integrity".

This may have some false negatives due to the unused clusters heuristic (see
the comment in VolumeWiiCrypted.cpp). False positives are unlikely.
2012-05-04 16:27:42 +02:00
orphis
6254edcfbc Add the missing *.wbfs extension to the file picker. 2012-05-03 22:27:06 +00:00
skidau
0e812cb187 JIT32 fix.
Added wbfs to the File Open list.
2012-05-04 07:00:30 +10:00
skidau
7885e63deb Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859. 2012-05-04 00:09:01 +10:00
skidau
a1b3eaffb7 Reverted the ES changes from r0fc390b55226. Fixes the crash that occurred when loading a channel from the sysmenu. 2012-05-03 23:32:32 +10:00
skidau
e5d527340d Optimised the JIT path. 2012-05-03 23:17:15 +10:00
skidau
d7f468a781 Applied the "Hide cursor" fix to the Pause button. 2012-05-03 20:57:22 +10:00
Glenn Rice
40640217f1 Fix hide mouse cursor on linux.
Fix emulator window position when rendering to main on linux.
Allow building against wxWidgets 2.9.3 on linux.
2012-05-02 14:40:40 -05:00
Billiard26
1974938c5a Fix DirectInput D-Pad handling. 2012-05-02 06:31:38 +00:00
Pierre Bourdon
beb4204bbb Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266. 2012-05-02 07:29:15 +02:00
Pierre Bourdon
5e2d692cec Lock the DSP thread on its own core when using "Lock threads to cores" and "LLE on Thread". Greatly improves DSPLLE performance on Linux with >= 3 cores CPUs. 2012-05-02 07:19:14 +02:00
skidau
1b15cd0b60 Added preliminary support for ARAM memory map mode "4".
Fixes issue 3410.
2012-05-01 22:05:48 +10:00
skidau
2540fe0606 Fixed ARAM DMA overflow situations. Fixes issue 4952. 2012-05-01 21:31:21 +10:00
skidau
30d6d22816 Merge Conflicts:
Source/Core/Core/Src/PowerPC/PowerPC.cpp
2012-05-01 21:00:57 +10:00
skidau
d015f0926a Fixed a typo and some far jumps in the JIT. 2012-05-01 20:52:35 +10:00
skidau
d557c913e8 Reset the performance counters at the start of the each block. 2012-05-01 20:42:01 +10:00
skidau
389823a749 Changed the performance monitor check to a compile time check instead of run-time. 2012-05-01 20:42:00 +10:00
skidau
cdace9d776 Added preliminary support for the Gekko CPU Performance Monitor. Fixes Harry Potter and the Prisoner of Azkaban. 2012-05-01 20:42:00 +10:00
skidau
75fbbcae40 Merge branch 'JIT-Exceptions'
* JIT-Exceptions:
  JitIL code cleanup
  Changed the JIT code to make the FPU exception timing more accurate.  The exception is now triggered at the first FP instruction instead of the start of the block. Rearranged the JIT exception code for a tiny speed-up.  Only external exceptions are checked at the end of the block.  All other exceptions are checked at the time they occur.

Fixes issue 5382.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp
2012-05-01 20:35:12 +10:00
skidau
05040379e9 JitIL code cleanup 2012-05-01 20:26:05 +10:00
skidau
15d3c45159 Reset the performance counters at the start of the each block. 2012-04-29 00:10:20 +10:00
skidau
853d12b42c Changed the performance monitor check to a compile time check instead of run-time. 2012-04-28 22:47:55 +10:00
skidau
103e73030f Added preliminary support for the Gekko CPU Performance Monitor. Fixes Harry Potter and the Prisoner of Azkaban. 2012-04-28 20:42:45 +10:00
skidau
330f63df80 Corrected the file offset within the FST of virtual disks (used by the DVD Root path function). 2012-04-28 11:21:55 +10:00
skidau
8878ae5fc3 Merge branch 'AudioStreaming'
* AudioStreaming:
  Reset the stream playing flag on init.
  force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
  Removed the DTK Music option.  It is now always enabled.
  Added the response for audio streaming disc offset requests.  Generate an AI interrupt at the end of the audio streaming loop.  Fixes Pac-man Fever and the background music in Eternal Darkness.
  Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends.  Thanks for the tip, tueidj.
2012-04-23 22:40:58 +10:00
skidau
f0e1b4c1dd Reset the stream playing flag on init. 2012-04-23 22:15:23 +10:00
Shawn Hoffman
26521aa66a force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...) 2012-04-23 00:50:44 -07:00
skidau
5ceef0c513 Removed the DTK Music option. It is now always enabled. 2012-04-23 05:02:43 +10:00
skidau
f0a5214a3f Added the response for audio streaming disc offset requests. Generate an AI interrupt at the end of the audio streaming loop. Fixes Pac-man Fever and the background music in Eternal Darkness. 2012-04-23 04:47:31 +10:00
skidau
8ff3954069 Added the memcheck for stXx. 2012-04-21 21:38:57 +10:00
skidau
7038a841bd Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends. Thanks for the tip, tueidj.
Fixes issue 5378.
2012-04-21 15:50:07 +10:00
Matthew Parlane
0fc390b552 Modify state.dat before launching wads. Fixes Liight, maybe others. If in doubt, install the wad to the nand. 2012-04-21 16:21:13 +12:00
skidau
13b66df125 Changed the JIT code to make the FPU exception timing more accurate. The exception is now triggered at the first FP instruction instead of the start of the block.
Rearranged the JIT exception code for a tiny speed-up.  Only external exceptions are checked at the end of the block.  All other exceptions are checked at the time they occur.
2012-04-15 21:34:15 +10:00
Pierre Bourdon
c08510baa8 wxWindow::FindFocus() sometimes return NULL, check for that to avoid segfaulting 2012-04-15 02:24:41 +02:00
skidau
a488b2c0ca Fixed the rerecord counter when using more than one save state. Patch by rdragoon. 2012-04-13 19:50:44 +10:00
Jordan Woyak
722480cb2e Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. 2012-04-07 15:45:32 -05:00
skidau
5d9ac22d58 Added a "Keep window on top" option in the graphics options. 2012-04-08 10:29:49 +10:00
LPFaint99
87954dacad Revert part of r6bfb8c9597dc so new memory card files will be created.
some how  I neglected to remember that r+ requires the file to exist.
 still should fix the issue with 0 byte memory cards.
This reverts commit 6bfb8c9597.
2012-04-05 21:43:05 -07:00
rodolfoosvaldobogado
5650b3b5f6 more fixes. take in account when depth textures are used and alpha test fails :)( i really forgot that). 2012-04-03 15:08:58 -03:00
rodolfoosvaldobogado
4fafbd0700 Fix for my last commit thanks to Lolaker for pointing the error 2012-04-03 09:56:11 -03:00
Shawn Hoffman
702905131b follow-up for last commit: don't warn about the EUART init commands. 2012-04-03 03:54:17 -07:00
Shawn Hoffman
423cdb6398 fixes issue 5335 2012-04-03 03:26:06 -07:00
rodolfoosvaldobogado
6a446efd5f Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
please test for regressions
2012-04-03 00:08:36 -03:00
rodolfoosvaldobogado
a0d60210fd First Stage:
Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
2012-04-02 14:26:12 -03:00
skidau
f7ce27c91d Fixed the audio streaming "blocks left" register by making it zero-based. Fixes DreamMix TV World Fighters (GameCube). 2012-04-02 22:14:11 +10:00
LPFaint99
6bfb8c9597 small fix to writing memorycards, open as r+b so the file is not cleared when opening. should eliminate the 0byte memory card files reported http://forums.dolphin-emulator.com/showthread.php?tid=21964 http://forums.dolphin-emulator.com/showthread.php?tid=22631 http://forums.dolphin-emulator.com/showthread.php?tid=22098 2012-03-31 14:03:19 -07:00
Matthew Parlane
5c27e27a4a Oops how did that compile... 2012-03-31 16:26:41 +13:00
Matthew Parlane
763916a779 Comments about DVDLowAudioBufferConfig 2012-03-30 20:13:29 -07:00
Matthew Parlane
404a6b9ba8 Fixes issue 5330. 2012-03-30 20:10:48 -07:00
skidau
995a84e06a Removed CGDisplayCapture from the OSX fullscreen mode code, fixing full-screen mode. Thanks to celgilles for the patch.
Fixes issue 5331.
2012-03-31 13:48:40 +11:00
NeoBrainX
460610ea0e Revert Rodolfo's recent zcomploc commits until they actually work correctly.
This reverts commit 402006a83a.
This reverts commit 48d8d71391.
This reverts commit 450dcc9d2c.
2012-03-30 01:57:53 +02:00
LPFaint99
f7c17c6351 Merge branch 'GCMemcardFixes' 2012-03-29 14:39:01 -07:00
rodolfoosvaldobogado
402006a83a more fixes to zcomplock and opengl implementation 2012-03-29 18:26:58 -03:00
NeoBrainX
6ee6d0088a Merge branch 'zfreeze-new' 2012-03-29 23:02:27 +02:00
NeoBrainX
2356def0d4 Merge branch 'fifoplayer_updates'.
This adds an "Analyzer" tab to the fifoplayer dialog which allows to conveniently browse through all register pokes that are being sent by the game each frame.
There's also a search function, but it doesn't work all that well for anything but simple searches at the moment. However, I'm merging this anyway since I'm not sure if I'm going to finish this.

Note that due to recent fifo changes, it's not yet possible to run fifoplayer in dual-core mode.
2012-03-29 22:50:45 +02:00
NeoBrainX
04c2f2382f FifoPlayerDlg: Don't use wxString::fromAscii() 2012-03-29 21:50:21 +02:00
Sacha
5f85815922 Remove inherited variable that was no longer used. Clean up. 2012-03-29 17:01:59 +10:00
Shawn Hoffman
2ee5e5cebc Merge branch 'scons-removal' 2012-03-28 00:02:04 -07:00
rodolfoosvaldobogado
48d8d71391 Fix for my last commit, this must fix the problem in the algorithm pointed by neobrain. thanks 2012-03-27 23:14:59 -03:00
rodolfoosvaldobogado
450dcc9d2c As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
Shawn Hoffman
48eb791a4e Merge remote-tracking branch 'timowiren/master' 2012-03-25 13:21:25 -07:00
Shawn Hoffman
48bfca3c86 Merge remote-tracking branch 'adlr/macwiimote' 2012-03-25 13:15:38 -07:00
Shawn Hoffman
d15740daf1 Merge branch 'wxw3-update' 2012-03-25 12:27:38 -07:00
skidau
f30aebf8d7 Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip. 2012-03-25 21:35:57 +11:00
Timo Wiren
cb92805445 Spaces to tabs. Removed a comment. 2012-03-25 13:01:26 +03:00
skidau
fa2b4cd8fc Quick fix for minimum number of cheat codes needed to activate Gecko. 2012-03-25 04:13:41 +00:00
rodolfoosvaldobogado
9ed83765e6 long time no commits :)
a little code cleaning to avoid duplicated execution of AlphaPreTest and a little correction to some comments from the previous commits.
this change must behave exactly like last revision, if something is broken please let me know
2012-03-25 00:01:47 -03:00
Pierre Bourdon
c662b8ee2f Bump the shader cache version 2012-03-24 20:46:40 +01:00
Pierre Bourdon
b5ba2eb030 Merge branch 'master' into zcomploc-support 2012-03-24 18:41:51 +01:00