Commit graph

27282 commits

Author SHA1 Message Date
Sepalani
d8a3218726 HLE: Fix patching functions with the same name 2019-09-28 17:38:43 +04:00
JosJuice
f8a4975274 DiscIO: Make company names match GameTDB's list better 2019-09-25 13:38:39 +02:00
JosJuice
d8958fbdf7 GameFile: Use enums for custom/length parameters 2019-09-25 12:25:59 +02:00
JosJuice
59f27ae4e1 GameFile: Support HBC-style XML metadata
This feature was originally exclusive to the previous iteration of
DolphinQt (the one that was the reason for the current iteration
being named DolphinQt2 initially).

https://bugs.dolphin-emu.org/issues/8949
2019-09-25 12:25:33 +02:00
Rukai
dbc0bf0ccb Fix import gc save file window title 2019-09-24 19:16:27 +10:00
JosJuice
edfb0f66b6
Merge pull request #8363 from Fullmetal5/patch-1
Add Wii Mini system menu version detection
2019-09-23 20:18:45 +02:00
Admiral H. Curtiss
ff90a5855d Qt/GCMemcardManager: Fix animation frame order and speed. 2019-09-23 01:55:46 +02:00
JosJuice
2300ce385e DiscIO: Add missing company IDs 2019-09-22 23:12:31 +02:00
Admiral H. Curtiss
8f573cf5f2 Qt/GCMemcardManager: Fix animation frame decoding. 2019-09-22 21:55:06 +02:00
Dexter Gerig
5c4b591536 Add Wii Mini system menu version detection 2019-09-21 12:55:49 -05:00
Pokechu22
3efa3d7a42 Fix 2 DTK bugs
Bug 1: subcommand 1 of 0xE1 does not actually reset the current position; it just stops playback.  0xE2 returns the same value it would have before stopping playback (other than reporting that the stream is stopped).

Bug 2: subcommand 3 of 0xE2 was incorrectly dividing the length by 4; while this makes sense for positions (which are multiplied by 4 earlier to get a byte offset), it is not correct for lengths.
2019-09-14 21:05:33 -07:00
Michael M
71c3c5626b AudioCommon: if backend is unknown, use default backend 2019-09-14 14:16:13 -07:00
Michael M
0f3695a14b Remove XAudio2
Audio on Windows is provided by the cubeb (shared mode) and WASAPI
(exclusive mode) backends, both of which exhibit lower latency.
2019-09-14 14:08:13 -07:00
Scott Mansell
677a0903a1 FifoPlayer: Use std::move for saving callbacks 2019-09-09 11:38:21 +12:00
Scott Mansell
46f4f69cfd QtFifoPlayer: handle fifo load before window creation
Fixes a bug where if you loaded a fifo before opening the fifo
player window (which you can do by dragging a .dff onto dolphin's
main window) then the player's widgets wouldn't be initilized
correctly.

Importantly, the object range widgets would be broken.
2019-09-09 10:36:31 +12:00
Ryan Meredith
817fe9b799 Android: Add GameID to Game Settings title 2019-09-06 23:51:32 -06:00
JMC47
c144cde825
Revert "DSP: ARAM cleanup experiments" 2019-09-02 01:47:50 -04:00
JMC47
03ea0eb27a
Merge pull request #7740 from booto/aram-experiments
DSP: ARAM cleanup experiments
2019-09-01 20:09:42 -04:00
Anthony
ecef374cd8
Merge pull request #7810 from Ebola16/GFXUI
Android: Graphic setting description improvements
2019-09-01 12:16:38 -07:00
dreamsyntax
a4f13ca57d Remove double space in GeckoCodeWidget code view 2019-09-01 11:22:42 -07:00
Stenzek
0a75e71672 DolphinNoGUI: Add a FBDev platform
And the associated GLContext bits
2019-09-01 14:00:40 +10:00
Stenzek
43fe02ee9b GLContext: Get size using eglQuerySurface()
Also no longer assumes that a nullptr display is not headless (needed for fbdev)
2019-09-01 13:35:11 +10:00
Silent
6bfa4fa643
LogWidget: Use FixedSizeQueue for a log messages buffer
Messages buffer is intended to be of a fixed capacity (MAX_LOG_LINES),
which cannot be achieved by std::queue unless we manually pop() extra elements.
std::queue uses std::deque internally which most likely results in allocations performed continuously.
FixedSizeQueue keeps a single buffer during its entire lifetime, avoiding any allocations except the ones
performed by stored objects.
2019-08-31 21:18:07 +02:00
Silent
b3969e91d9
FixedSizeQueue: Bugfixes and improvements
- Fixed a bug where pushing items over queue's size left it in a corrupted state
- For non-trivial types, have clear() and pop() run destructors
- Added emplace(args...)
- Added empty()

FixedSizeQueue has semantics of a circular buffer,
so pushing items continuously is expected to keep overwriting oldest elements gracefully.

Tests have been updated to verify correctness of a previously bugged behaviour
and to verify correctness of destructing non-trivial types
2019-08-31 21:18:07 +02:00
Silent
b088fc37d5
LogWidget: Do not use QueueOnObject to construct log queue,
instead store a std::string constructed from string_view and convert to QString just before appending
2019-08-31 11:59:09 +02:00
Silent
e746d95d01
LogWidget: Stop update timer when log window is invisible so it doesn't continuously update in the background 2019-08-31 11:57:27 +02:00
Silent
7cec8601f1
LogWidget: Remove scrollbar tampering code (doesn't seem to do anything), clear text queue on clearing log 2019-08-31 11:57:07 +02:00
Silent
eb7d42dfe8
LogWidget: Replace QTextEdit with QPlainTextEdit for better performance
QTextEdit is heavy, similar in functionality to WordPad,
while QPlainTextEdit is lightweight like Notepad.
Qt documentation recommends using QPlainTextEdit for log viewers,
and it also allows to set automatic cutoff of oldest messages beyond a fixed point,
which we now set to MAX_LOG_LINES (5000)
2019-08-31 10:46:04 +02:00
Silent
eab086b880
ConsoleListenerWin: Properly output console logging in UTF-16 so UTF-8 displays properly 2019-08-31 00:44:44 +02:00
booto
c268aa3a46 SI: Reduce logging. 2019-08-28 22:16:41 -04:00
Silent
37ef5a54c9
Core: Use move semantics for Renderer::SaveScreenshot 2019-08-28 19:52:35 +02:00
Silent
ff8f978eaf
Core: Generate screenshot name with timestamps instead of only increasing numbers 2019-08-28 19:52:35 +02:00
meta
9e3b867c6a VideoInterface: start counting half-lines at 0 instead of 1
- Re-organize VideoInterface::Update() to count half-lines starting at 0 instead of 1
- Use horizontal position when checking if we should assert some display interrupt
- Add some more descriptive comments
2019-08-26 20:43:26 -05:00
Techjar
a3d8a8be06 NetPlay: Remove 'reduce polling rate' option
With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
2019-08-26 02:11:49 -04:00
JosJuice
87c5e0b30e VolumeVerifier: Add Redump.org downloading 2019-08-25 12:53:19 +02:00
JosJuice
3eb360b818 VolumeVerifier: Add zip support for datfile 2019-08-24 16:37:19 +02:00
JosJuice
22933d8502 VolumeVerifier: Add datfile parsing 2019-08-24 16:37:19 +02:00
Connor McLaughlin
88522b7a26
Merge pull request #8327 from JosJuice/more-string-view-regression
DolphinQt: Fix whitelisting USB devices
2019-08-23 21:32:13 +10:00
JosJuice
c1a0a8f84a DolphinQt: Fix whitelisting USB devices
Revert of https://github.com/dolphin-emu/dolphin/pull/8233#discussion_r306223322
2019-08-23 13:22:33 +02:00
Admiral H. Curtiss
5614594f5e Qt/GCMemcardManager: Add an 'All Files' option to the filetype selection. 2019-08-22 20:18:21 +02:00
Lioncash
f414d926c1 ActionReplay: Make use of fmt where applicable
Converts the ActionReplay logging over to using fmt instead of
StringFromFormat.
2019-08-21 17:59:33 -04:00
Ryan Meredith
1ee2234e44 Android Studio 3.5 Updates 2019-08-21 14:43:00 -04:00
Ryan Meredith
7d98c4f3a4 Add SingleChoiceSettingDynamicDescriptions 2019-08-21 13:17:16 -04:00
Ryan Meredith
630de81309 Show Stereoscopy Mode setting value as description 2019-08-21 13:17:16 -04:00
Ryan Meredith
92366fffaf Show Aspect Ratio setting value as description 2019-08-21 13:17:16 -04:00
Anthony
c7fc9126aa
Merge pull request #8190 from JosJuice/android-init
Android: Call UICommon::Init at app start instead of emulation start
2019-08-21 10:14:52 -07:00
Anthony
998c171b65
Merge pull request #8196 from JosJuice/android-applinkactivity-race
Android: Fix race condition in AppLinkActivity
2019-08-21 10:14:08 -07:00
JosJuice
f79ca65170 UICommon: Remove Android hacks from GameFile 2019-08-21 18:48:52 +02:00
JosJuice
c677268aaf Android: Don't use GameFile/GameFileCache before UICommon::Init
Preparation for the next commit.
2019-08-21 18:46:49 +02:00
JosJuice
9f3f45aa5f Android: Call UICommon::Init at app start instead of emulation start
Much of our native code assumes that UICommon::Init has been called
(for reasons such as wanting to access the user's settings),
so not calling it until emulation start heavily limits what native
code we can use in the Android GUI (except during emulation).
2019-08-21 18:46:49 +02:00
JosJuice
47e1108d57 Android: Add helper class AfterDirectoryInitializationRunner 2019-08-21 18:46:49 +02:00
Anthony
2a95227f64
Merge pull request #8255 from JosJuice/remove-unsigned-warning
Remove "not signed by Nintendo" warning when installing WADs
2019-08-21 09:38:35 -07:00
Anthony
55d9f892a4
Merge pull request #7274 from Ebola16/DSA
Android: Dynamic SettingsActivity Titles
2019-08-21 09:01:25 -07:00
Anthony
5f38386575
Merge pull request #8222 from JosJuice/allow-mismatched-region-settings
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
2019-08-21 09:00:06 -07:00
Anthony
bf9427fafe
Merge pull request #8314 from JosJuice/menubar-movie-more
DolphinQt: Fix the enabling/disabling of Movie items even more
2019-08-21 08:58:24 -07:00
Anthony
35eb63de2c
Merge pull request #8300 from AdmiralCurtiss/gcmemcard-construction
GCMemcard: Rework construction logic.
2019-08-21 08:56:31 -07:00
Anthony
288dd649da
Merge pull request #8273 from CookiePLMonster/config-threading-fixes
Threading fixes for config layers
2019-08-21 08:55:03 -07:00
Tilka
bbae0424a1
Merge pull request #8319 from Tilka/mcrfs
Jit64: fix mcrfs
2019-08-20 21:28:52 +01:00
Silent
df0ff7f3bb
Enable adapter combo on emulation state change only if adapters are supported by current backend 2019-08-20 20:08:14 +02:00
Connor McLaughlin
674a66aab2
Merge pull request #8312 from JosJuice/btreal-bitwise-enum
BTReal.cpp: Don't use bitwise operators on enum values
2019-08-20 12:24:57 +10:00
Connor McLaughlin
82fe8f61b6
Merge pull request #8308 from CookiePLMonster/cmdline-headless
Make --batch run Dolphin headless
2019-08-20 12:22:50 +10:00
Connor McLaughlin
6efab4e3c6
Merge pull request #8280 from CookiePLMonster/alert-msg-box-modality-fix
Make alert messages application modal and not window modal
2019-08-20 10:58:57 +10:00
Silent
fe8c9dfa14
WinUpdater: Properly initialize COM on window thread and release ITaskbarList3 on exit 2019-08-19 22:37:48 +02:00
Silent
23f335ba91
Core/CPU: Make use of type deduction for scoped locks 2019-08-18 17:39:27 +02:00
Silent
2bc9e09456
Core/CPU: Do not yield to UI from CPU methods
Core::RunAsCPUThread may be called from Qt signals, and if code yields to UI there
then it results in infinite recursion
2019-08-18 17:39:26 +02:00
Tillmann Karras
ee85ec95b4 Jit64: fix mcrfs
It was deleting the wrong bits. This fixes issue 10074 (Super Monkey
Ball 2 minigame). I introduced this regression in
0f2c656687.
2019-08-18 03:49:32 +01:00
Silent
12ac784a41
Fix "Muted%" OSD message when muting sounds via a hotkey 2019-08-17 12:17:09 +02:00
Admiral H. Curtiss
7b9d43a834 Qt/GCMemcardManager and Qt/GameCubePane: Give detailed error messages for invalid memory cards. 2019-08-15 18:21:48 +02:00
Admiral H. Curtiss
ba8ffd9391 GCMemcard: Check if the Directory's number-of-blocks claim for files matches the BAT, and report an error if it doesn't. 2019-08-15 18:21:48 +02:00
Admiral H. Curtiss
7d4cabea07 GCMemcard: The update counters are interpreted as signed values for the newer-than comparison. 2019-08-15 18:21:47 +02:00
Admiral H. Curtiss
8fc2f0ff2d GCMemcard: Rename MemCardXMb constants to MBIT_SIZE_MEMORY_CARD_X for consistency with other constants. 2019-08-15 18:21:45 +02:00
Admiral H. Curtiss
b54a49eaaf GCMemcard: Rework construction logic to better match our knowledge of the format, while providing better error reporting facilities. 2019-08-15 18:18:56 +02:00
QuellaZhang
e67eb4693e
Fix implicit false-to-nullptr conversions 2019-08-15 17:49:57 +02:00
Silent
a35f540e7a
Explicitly enable conformance mode, and remove /Zc:inline because it's a default now 2019-08-15 17:47:55 +02:00
JosJuice
a66ca85dd5 DolphinQt: Fix the enabling/disabling of Movie items even more
Play can only be used when a game is selected and emulation is not
running. Start can be used when a game is selected (to start from
cold boot) or when emulation is running (to start from a savestate).

https://bugs.dolphin-emu.org/issues/11826
2019-08-14 13:45:07 +02:00
Connor McLaughlin
181d79228a
Merge pull request #8275 from bdr99/netplay-player-log
NetPlay: Show a message in chat when a player joins or leaves
2019-08-14 11:23:18 +10:00
Brandon Rothweiler
8857db9833 Check validity of iterator before dereferencing 2019-08-13 18:00:12 -07:00
JosJuice
f3dac2c041 BTReal.cpp: Don't use bitwise operators on enum values
https://bugs.dolphin-emu.org/issues/11692#note-11
2019-08-13 23:58:18 +02:00
Silent
b6df0bff93
Make --batch run Dolphin in headless mode, provided --exec is also passed 2019-08-11 20:58:04 +02:00
Silent
80e8037e0b
Truly use emplace_back in CommandLineConfigLayerLoader constructor 2019-08-11 20:43:18 +02:00
JosJuice
9cc719db02 Fix TitleDatabase
a2a1e04 regression.
2019-08-09 18:20:45 +02:00
JosJuice
393709a45a Also override the SYSCONF country setting
Fixes https://bugs.dolphin-emu.org/issues/10066
2019-08-09 17:33:05 +02:00
JosJuice
561a4cfcce Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.

Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
Connor McLaughlin
b88e5610ab
Merge pull request #8204 from JosJuice/volumeverifier-underdump-wbfs
VolumeVerifier: Show underdump warnings for WBFS/CISO too
2019-08-10 01:24:15 +10:00
Connor McLaughlin
428ae5a43d
Merge pull request #8172 from nokturnusmf/relative-input-hold
Added (held) key for relative input
2019-08-10 00:37:53 +10:00
JosJuice
8c8bab3657 VolumeVerifier: Show underdump warnings for WBFS/CISO too 2019-08-09 16:13:50 +02:00
Connor McLaughlin
5c3e9a34c3
Merge pull request #8226 from lioncash/fmt-core
Core/Core: Use fmt where applicable
2019-08-09 23:43:39 +10:00
Connor McLaughlin
8be5ee9fe2
Merge pull request #8277 from lioncash/code
DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
2019-08-09 23:42:55 +10:00
Connor McLaughlin
48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
Connor McLaughlin
0ab7e2eed7
Merge pull request #8223 from JosJuice/titledatabase-unknown-language
TitleDatabase: Don't crash on unknown language
2019-08-09 23:35:53 +10:00
Connor McLaughlin
f64f4a08c8
Merge pull request #8290 from lioncash/const-fn
UICommon/NetPlayIndex: Minor interface cleanup
2019-08-09 23:05:48 +10:00
Connor McLaughlin
ec1fe41eb2
Merge pull request #8298 from CookiePLMonster/win-updater-hide-fix
WinUpdater: Properly hide window on startup as intended
2019-08-09 23:04:53 +10:00
JosJuice
cd02ca17ce VolumeVerifier: Allocate QProgressDialog on stack
No reason to have it on the heap.

This also lets us skip calling reset, since the dialog closes
when the QProgressDialog object goes out of scope.
2019-08-09 14:47:15 +02:00
Connor McLaughlin
e87a3f91a9
Merge pull request #8303 from JosJuice/volumeverifier-very-small
Fix problems with running VolumeVerifier on very small disc images
2019-08-09 22:16:33 +10:00
Connor McLaughlin
2df522d4eb
Merge pull request #8299 from JosJuice/volumeverifier-performance
VolumeVerifier: Performance improvements
2019-08-09 22:10:09 +10:00
Connor McLaughlin
22ed2c0e0c
Merge pull request #8269 from lioncash/osd-move
VideoCommon/OnScreenDisplay: Minor cleanup
2019-08-08 12:38:44 +10:00
Connor McLaughlin
e5a4a86f59
Merge pull request #8297 from Miksel12/bugreport-qt
DolphinQt: Add bug tracker button
2019-08-08 12:27:05 +10:00
Connor McLaughlin
1bd8f03362
Merge pull request #8271 from lioncash/qstring
DolphinQt: Replace unnecessary QStringLiterals with alternatives where applicable
2019-08-08 12:25:30 +10:00
Connor McLaughlin
1092efa77a
Merge pull request #8276 from stenzek/adreno-efb-access
Fix CPU EFB access on Adreno with Vulkan backend
2019-08-08 12:23:27 +10:00
Connor McLaughlin
9477c8b0ed
Merge pull request #8293 from lioncash/ref
VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
2019-08-08 12:17:26 +10:00
JosJuice
107291dc5a Fix problems with running VolumeVerifier on very small disc images 2019-08-07 19:48:10 +02:00
JosJuice
2d316196c9
Merge pull request #8288 from allanxp4/master
Fix for Android version crashing when changing rotation on settings screen
2019-08-07 11:54:47 +02:00
Silent
8e79705854
WinUpdater: Wait in UI::Init until window is done creating to avoid losing UI::SetVisible signals 2019-08-06 19:24:38 +02:00
JosJuice
34fb608dd6 VolumeVerifier: Multithreading 2019-08-06 16:42:59 +02:00
JosJuice
f754a1a548 VolumeVerifier: Don't read data multiple times 2019-08-06 16:32:01 +02:00
Silent
f70efbb963
WinUpdater: Create updater window as hidden by default
UpdaterCommon attempts to hide updater window directly after creating,
so creating it hidden avoids the window from showing for a split second
2019-08-05 21:47:05 +02:00
Pokechu22
7c892c0c6e Use valid IR calibration data
Previously, IR calibration data with an invalid checksum was used, because the calibration produced a strange offset.  I've replaced it with calibration data that encodes the same values as the data Nintendo falls back to when the checksum is bad.
2019-08-05 10:39:32 -07:00
Mike Kuijl
03b20c702d DolphinQt: Add bug tracker button 2019-08-05 18:45:14 +02:00
Connor McLaughlin
24718c1a38
Merge pull request #8294 from lioncash/render-const
VideoCommon/RenderBase: Make functions const where applicable
2019-08-05 16:25:21 +10:00
Connor McLaughlin
161a43d43e
Merge pull request #8295 from lioncash/tex-cache-global
VideoCommon/TextureCacheBase: Remove use of the texture cache global in interface
2019-08-05 16:23:24 +10:00
Connor McLaughlin
049d5ed443
Merge pull request #8291 from JosJuice/android-delete-game-ini-more-warning
Android: Add a bit more warning to the game INI deletion prompt
2019-08-05 16:22:14 +10:00
Lioncash
07aa18eb2b VideoCommon/TextureCacheBase: Collapse for loop into a fill() in Invalidate()
Same thing, less code.
2019-08-04 23:30:27 -04:00
Lioncash
d52dd2e04f VideoCommon/TextureCacheBase: Use emplace_back where applicable
Same thing, less code.
2019-08-04 23:28:14 -04:00
Lioncash
fd12ae1408 VideoCommon/TextureCacheBase: Remove use of the texture cache global
We can just call the functions that are part of the interface instead of
using the global in order to execute those functions.
2019-08-04 23:23:04 -04:00
Lioncash
7366b4281f VideoCommon/RenderBase: Remove dependency on renderer global within renderer
There's no need to have a dependency when we can simply call the
function itself as part of the instance itself.
2019-08-04 23:01:19 -04:00
Lioncash
cfdfbbff38 VideoCommon/RenderBase: Use structured bindings where applicable
Same behavior, but immediately assigns to variables, allowing them to be
const.
2019-08-04 22:59:07 -04:00
Lioncash
dd5b8895fe VideoCommon/RenderBase: Make functions const where applicable 2019-08-04 22:52:00 -04:00
Lioncash
86a651e27f VideoCommon/TextureCacheBase: Remove dependence on global variables from OnConfigChanged()
The active config will always be passed as the reference parameter, we
can make use of the parameter instead of accessing the global variable.
2019-08-04 22:33:18 -04:00
Lioncash
7d017be666 VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
This reference isn't actually modified within this function
2019-08-04 22:31:27 -04:00
JosJuice
4261e8d892 Android: Add a bit more warning to the game INI deletion prompt 2019-08-04 19:31:56 +02:00
Allan
7029ebd97b Fix for crash when switching to landscape mode
https://bugs.dolphin-emu.org/issues/10815
2019-08-04 13:47:19 -03:00
Lioncash
8285a94d93 UICommon/NetPlayIndex: Take std::vector by const reference in ParseResponse()
This variable isn't std::moved anywhere and is just read out of into a
string. Instead of making a copy, and then another copy of the data into
a std::string, we can take it by reference, only copying the data once.
2019-08-04 12:36:52 -04:00
Lioncash
75f3656804 UICommon/NetPlayIndex: Use a std::string_view for EncryptID()/DecryptID()
These parameters only acted as views into the provided strings, so these
can just be turned into non-owning string views.
2019-08-04 12:32:33 -04:00
Lioncash
2830fe820d UICommon/NetPlayIndex: Take NetPlaySession by const reference for Add()
This isn't std::moved wholesale into a member variable or further
std::moved into another function, so it's better to take it by const
reference here to avoid unnecessary reallocations of contained
std::string instances.
2019-08-04 12:29:17 -04:00
Lioncash
0a67a40e7c UICommon/NetPlayIndex: Move NetPlaySession variable closer to its usage point in List()
Moves it closer to where its used, narrowing its visible scope, as well
as preventing unnecessary std::string constructor executions in the
event invalid data is encountered (the continue branch).
2019-08-04 12:24:04 -04:00
Lioncash
13292563ee UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
std::function is allowed to heap allocate in order to store captured
variables, etc, so std::function isn't a trivial type. We can std::move
here in order to avoid potential reallocating.

While we're at it, make the definition's parameter name match the
declaration's parameter name for consistency.
2019-08-04 12:21:02 -04:00
Lioncash
5220922a22 UICommon/NetPlayIndex: Allow move semantics in SetGame()
If the parameter is const, then a move won't actually be able to occur,
making the std::move non-functional. We can remove the const qualifier
to remedy this.
2019-08-04 12:16:19 -04:00
Miksel12
9395d7ea08 DolphinQt: Reorder nunchuk mapping 2019-08-04 14:02:43 +02:00
Connor McLaughlin
d3151d8808
Merge pull request #8278 from Miksel12/qt-changes
DolphinQt: Limit numeric widget width
2019-08-04 20:28:17 +10:00
Connor McLaughlin
7de6b57c13
Merge pull request #8284 from stenzek/logic-op-hack
RenderState: Approximate logic op with blending if unsupported
2019-08-04 14:39:38 +10:00
Connor McLaughlin
c829351c90
Merge pull request #8286 from stenzek/efb-savestate-fixes
FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL
2019-08-04 14:07:18 +10:00
Stenzek
f6f9dc0cac RenderState: Approximate logic op with blending if unsupported
This is a giant hack which was previously removed because it causes
broken rendering. However, it seems that some devices still do not
support logical operations (looking at you, Adreno/Mali). Therefore, for
a handful of cases where the hack actually makes things slightly better,
we can use it.

... but not without spamming the log with warnings. With my warning
message PR, we can inform the users before emulation starts anyway.
2019-08-04 14:06:08 +10:00
Connor McLaughlin
4ccb4ef74f
Merge pull request #8283 from stenzek/d3d11-null-render-target
D3D11: Only use integer RTV when logic op is supported+enabled
2019-08-04 13:14:35 +10:00
JosJuice
64c0ff576c
Merge pull request #8285 from lioncash/dinput-ffe
InputCommon/DInputJoystick: Correct force-feedback flag testing
2019-08-03 10:09:31 +02:00
JosJuice
2770707587
Merge pull request #8287 from lioncash/static-ctor
DiscIO/Volume: Make Partition's interface constexpr
2019-08-03 10:07:53 +02:00
Lioncash
db3b31c246 DiscIO/Volume: Make Partition's interface constexpr
PARTITION_NONE technically has a runtime static constructor otherwise.
This allows compile-time instances of Partition to be created without
the use of a static constructor.
2019-08-02 18:25:09 -04:00
Mike Kuijl
cbfc442e90 DolphinQt: Limit numeric widget width 2019-08-02 18:20:37 +02:00
Stenzek
d6460e0b18 FramebufferShaderGen: Fix upside-down EFB being restored in OpenGL 2019-08-03 01:48:57 +10:00
Stenzek
25b3e5e029 FramebufferManager: Fix restoring of EFB depth buffer
Correct state wasn't being set.
2019-08-03 01:46:54 +10:00
Connor McLaughlin
7afba6776f
Merge pull request #8279 from spycrab/fix_save_state_wait
Fix saving states freezing up emulation
2019-08-03 01:26:07 +10:00
Lioncash
37d643c7d3 InputCommon/DInputJoystick: Correct force-feedback flag testing
Introduced in a995e2f5ba

We need to be performing a bitwise AND on the flags and not a logical
AND, otherwise we could end up counting device objects that don't
support forced feedback.
2019-08-02 10:26:44 -04:00
Stenzek
d78a9356d2 D3D11: Only use integer RTV when logic op is supported+enabled 2019-08-02 18:47:19 +10:00
JMC47
b01cacb27e
Merge pull request #8236 from booto/si_greatest_hits_vol_1
SI: Minor bugfixes
2019-08-02 03:17:54 -04:00
Silent
3fe8ef4c1c
Make alert messages application modal and not window modal,
so assertions cannot be interrupted by terminating the application
2019-08-01 22:27:36 +02:00
Silent
48a4b62125
Change Layer code not to create superfluous std::optional entries in LayerMap 2019-08-01 22:22:05 +02:00
spycrab
04764f8b7f Fix saving states freezing up emulation
Only for about half a second but noticeable nonetheless
2019-08-01 21:33:12 +02:00
Lioncash
ff8f627499 DolphinQt/Config/GeckoCodeWidget: Use forward declarations where applicable
Avoids propagating headers into scopes where they're not needed.
2019-07-31 09:54:54 -04:00
Lioncash
14263ec6dd DolphinQt/Config/GeckoCodeWidget: Call LoadDefaultGameIni() directly
This is a static class function, so we don't need to go through the
SConfig instance in order to call it.
2019-07-31 09:54:54 -04:00
Lioncash
6002529ece DolphinQt/Config/GeckoCodeWidget: Make exec() outcomes explicit
Makes it a little more explicit which dialog outcomes we're expecting.
While we're at it, we can invert them into guard clauses to unindent
code a little bit.
2019-07-31 09:54:54 -04:00
Lioncash
255d2ff2d2 DolphinQt/Config/GeckoCodeWidget: Deduplicate ini path
We can store this to a local variable to avoid duplicating the same
string creation twice.
2019-07-31 09:54:53 -04:00
Lioncash
a07d19a2fd DolphinQt/Config/ARCodeWidget: Use forward declarations where applicable
Avoids propagating headers into scopes where they're not necessary.

Also uncovered reliance on an indirect inclusion within
CheatsManager.cpp, which is now fixed.
2019-07-31 09:48:45 -04:00
Lioncash
e08a76f9e2 DolphinQt/Config/ARCodeWidget: Call LoadDefaultGameIni() directly
This is a static function, so we don't need to go through the instance
of SConfig in order to call it.
2019-07-31 09:08:31 -04:00
Lioncash
4d8d2acae7 DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
If a user indicates that they want to clone and edit an AR code, then
click cancel on the following dialog, we shouldn't actually clone the
code.

We also shouldn't resave the codes if the edit dialog is opened and then
closed again via cancel, as there's nothing that actually changed. This
way we don't perform disk accesses unless they're actually necessary.
2019-07-31 09:01:38 -04:00
Lioncash
0d406f2bdc DolphinQt/Config/ARCodeWidget: Deduplicate ini path
We can just store this to a const local and use it to avoid doing the
same work twice.
2019-07-31 08:36:00 -04:00
Stenzek
06daf58032 FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
2019-07-31 15:33:28 +10:00
Stenzek
2698e311aa Vulkan: Use correct aspect for D24S8 textures 2019-07-31 15:33:05 +10:00
Brandon Rothweiler
fdfa14d9cc Show a message in netplay chat when a player joins or leaves 2019-07-30 20:14:51 -07:00
Lioncash
6e14dcf70a DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class
Previously, the constructor of GameConfigEdit wasn't doing anything with
the passed in parent pointer. This is dangerous because it can result in
memory being leaked in certain scenarios. It can also affect layout
decisions made by the parent. Instead, pass it through to the base class.

Current usages of the class pass in nullptr as the parent, so this is a
safe change to make with regards to the class hierarchy.

While we're at it, we can std::move the passed in QString into the class
member, allowing calling code to move strings into the constructor,
avoiding copies.
2019-07-30 19:17:25 -04:00
Silent
cb4eecde52
Fix race conditions in Config Layers
API has been made stricter, layers are now managed with shared pointers,
so using them temporarily increased their reference counters.
Additionally, any s_layers map has been guarded by a read/write lock,
as concurrent write/reads to it were possible.
2019-07-30 22:10:17 +02:00
Lioncash
fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
Connor McLaughlin
dea2b9c509
Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
D3D11 resources refactor and DX11.1 feature detection fixes
2019-07-30 01:24:57 +10:00
Silent
baa9636d48
D3D11: Add extra logging to StateCache::Get 2019-07-29 16:48:24 +02:00
Silent
43bfb183c2
D3D11: Show a warning message about unsupported features when switching to D3D11 backend on Windows 7 2019-07-29 16:47:45 +02:00
Silent
ff00873610
D3D11: Query for output merger logic op support and use logic op code only if supported
Previously code assumed that if DX11.1 runtime is supported, logic ops will,
but Windows 7 SP1 with a Platform Update supports DX11.1 runtime without logic ops.
This created pretty jarring visual artifacts, which now should be gone OR replaced
with much less jarring errors.
2019-07-29 16:47:39 +02:00
Silent
a6b8e8b9c3
D3D11: Ownership fixes for objects in DXTexture 2019-07-29 16:43:02 +02:00
Silent
77425ef83b
D3D11: Ownership fixes for objects in D3DState 2019-07-29 16:39:21 +02:00
Silent
88db577c17
D3D11: Correctly poll ALL possible AA levels. 2019-07-29 16:39:06 +02:00
Lioncash
c93fffaed6 DolphinQt/HotkeyScheduler: Correct string within Run()
AddMessage() by itself doesn't perform string formatting facilities, so
this message was actually using the EFB scale as a duration value, not a
format argument. This corrects that.
2019-07-28 23:16:23 -04:00
Lioncash
3f947f086f VideoCommon/OnScreenDisplay: Use deduction guides for std::lock_guard
Same behavior without hardcoding the type of the mutex within the lock
guards. This means the type of the mutex would be able to be changed
without needing to also change all occurrences lock guards are used.
2019-07-28 23:08:21 -04:00
Lioncash
a565e41cb8 VideoCommon/OnScreenDisplay: Remove unused headers
While we're at it, fix up the imgui include to use the convention we use
for referencing external library headers.
2019-07-28 23:04:52 -04:00
Lioncash
c212310fbe VideoCommon/OnScreenDisplay: Take Message's std::string parameter by value
Allows callers to std::move strings into the functions (or automatically
assume the move constructor/move assignment operator for rvalue
references, potentially avoiding copies altogether.
2019-07-28 23:00:58 -04:00
Lioncash
50b240fcbd VideoCommon/OnScreenDisplay: Default initialize all Message members
Provides a deterministic initial state in the case of the default
constructor.
2019-07-28 22:42:45 -04:00
Connor McLaughlin
b0113b6c64
Merge pull request #8266 from lioncash/shadowing
D3DCommon/Shader: Use std::optional where applicable
2019-07-28 14:24:32 +10:00
Connor McLaughlin
5bad233b1a
Merge pull request #8265 from lioncash/view
OGL/ProgramShaderCache: Use std::string_view where applicable
2019-07-28 14:21:59 +10:00
Lioncash
6db305a4e8 VideoBackends/Null: Add missing override specifiers
Applies a missing override specifier to VertexManager's destructor.
2019-07-27 17:33:18 -04:00
Lioncash
23c5b362a5 VideoBackends/Null: Apply final to classes where applicable
These aren't intended to be further specialized, so we can make this
obvious with final.
2019-07-27 17:33:18 -04:00
Lioncash
86000fc6b4 VideoBackends/Null: Remove unnecessary constructors and destructors
Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
2019-07-27 17:33:18 -04:00
Lioncash
bdcc5853d5 VideoBackends/Null: Remove unnecessary includes 2019-07-27 17:33:16 -04:00
Lioncash
aca02f9734 D3DCommon/Shader: Use std::optional with CompileShader()
Allows removing the use of an out parameter, making it nicer to use.
2019-07-26 20:06:14 -04:00
Lioncash
0ce6264f90 D3DCommon/Shader: Create vector via iterators in CreateByteCode()
Same behavior, but without unnecessary zeroing of data contents.
Instead, we supply the dataset to use directly.
2019-07-26 19:45:33 -04:00
Lioncash
287b446ef7 D3D/DXShader: Remove duplicate GetByteCode function
This is already provided in the base class, which performs the same
exact behavior. Given the function in the base class isn't virtual, this
also essentially resolves an instance of shadowing.
2019-07-26 19:45:23 -04:00
Lioncash
67bd2de73e OGL/ProgramShaderCache: Convert typedef over to a using alias
Same thing, but nicer to read from left to right.
2019-07-26 18:43:44 -04:00
Lioncash
d6617d399f OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
Same thing, less reading.
2019-07-26 18:22:55 -04:00
Lioncash
6e69e3cf26 OGL/ProgramShaderCache: Remove unused headers
Removes a few inclusions that aren't necessary, reducing the number of
header dependencies.
2019-07-26 18:09:44 -04:00
Lioncash
fb384dec55 OGL/ProgramShaderCache: Use std::string_view where applicable 2019-07-26 18:02:00 -04:00
Silent
890f781cd0
Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings 2019-07-26 19:39:07 +02:00
Silent
799c52463e
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr 2019-07-26 19:38:58 +02:00
Connor McLaughlin
d48dabc1fd
Merge pull request #8259 from stenzek/macos-disable-reversed-depth
Vulkan: Disable reversed viewport depth on macOS/MoltenVK
2019-07-25 14:11:09 +10:00
Connor McLaughlin
a8bbbd0bfc
Merge pull request #8262 from Tilka/gdbstub
Fix GDB stub build
2019-07-25 13:54:02 +10:00
Connor McLaughlin
ac9912bad3
Merge pull request #6321 from stenzek/efb-savestates
Support saving EFB and texture cache in save states
2019-07-25 13:50:57 +10:00
Silent
3529dfd691
Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more. 2019-07-24 00:18:58 +02:00
Stenzek
53e30c06e8 Config: Add an option to skip saving texture cache to save state 2019-07-24 05:19:22 +10:00
Stenzek
63358adfb1 Core: Save movie state before video backend state
Fixes the old frame number/inputs being displayed after loading state.
2019-07-24 05:19:22 +10:00
Stenzek
560074cf9f Core: Fix crash when state is loaded while waiting for the CPU 2019-07-24 05:19:22 +10:00
Stenzek
137009affe FramebufferManager: Support saving EFB to save state 2019-07-24 05:19:22 +10:00
Stenzek
1082468133 TextureCache: Support saving cache entries, including EFB copies 2019-07-24 04:10:38 +10:00
Stenzek
b26bb0605b VideoBackendBase: Do save state logic on the GPU thread 2019-07-24 04:08:25 +10:00
Stenzek
a25a4e0708 State: Use RunOnCPUThread to invoke save state handlers
This ensures that the emulated state is only touched by the CPU thread
2019-07-24 04:08:25 +10:00
Stenzek
df45e714a3 Core: Support asynchronously executing functions on the CPU thread
The CPU thread will be interrupted to execute the callback, and then
restored to its old state after execution completes.
2019-07-24 04:08:19 +10:00
JosJuice
117a60ceb2 StringUtil: Comply with variable naming style 2019-07-23 14:49:13 +02:00
JosJuice
a2a1e04fc9 StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
Lioncash
1f98188277 Core/Core: Use fmt where applicable
Continues the migration over to using fmt. Given fmt is also compatible
with std::string and std::string_view, we can convert some parameters
over to std::string_view, such as the message parameter for
StopMessage() and the name parameter for an overload of SaveScreenShot()
2019-07-23 08:42:29 -04:00
Léo Lam
29ba53f6c3
Merge pull request #8256 from JosJuice/setrunninggamemetadata-channel-disc
Never set disc as active title when launching channel with same ID
2019-07-23 09:47:55 +08:00
Léo Lam
c8c1a0d747
Merge pull request #8253 from JosJuice/fakesigned-common-key-fix
Re-implement FixCommonKeyIndex for WAD files
2019-07-23 09:41:46 +08:00
Connor McLaughlin
8f6b237e11
Merge pull request #8217 from CookiePLMonster/windows-updater-improvements
Updates to auto-updater on Windows
2019-07-23 10:39:04 +10:00
Anthony
66e7a11139
Merge pull request #8235 from lioncash/move
Common/DebugInterface: Minor cleanup changes
2019-07-22 15:07:14 -07:00
Anthony
136264d340
Merge pull request #8245 from JosJuice/volumeverifier-wii-menu-region
Fix VolumeVerifier considering Wii Menu WADs to have wrong region
2019-07-22 15:06:07 -07:00
JosJuice
8bb333d811 ConfigManager: Include "Common/Common.h" for _trans macro
Aims to fix https://github.com/dolphin-emu/dolphin/pull/8232#issuecomment-513913625
2019-07-22 22:23:46 +02:00
Silent
baab660f1c
WinUpdater: Removed MAX_PATH limitation on path to updater, also fixed a wrong size parameter 2019-07-22 19:46:25 +02:00
Silent
94a19ca670
Qt/Updater: Fixed an assert on m_parent->close() (was called from a wrong thread) 2019-07-22 19:30:02 +02:00
Silent
4b03790eda
Core: Fixup AutoUpdateChecker::TriggerUpdate on Windows:
- Properly close handles if Updater.exe process spawns successfully
- Fix STARTUPINFO sizeof typo
2019-07-22 19:29:50 +02:00
Silent
a00dfeecf0
WinUpdater: Properly account for failure in WaitForPID 2019-07-22 19:29:22 +02:00
Silent
d355abaf0c
WinUpdater: Improved exit synchronization on Windows - now joins a thread instead of using flags to signal 2019-07-22 19:28:20 +02:00
Silent
3f1ba830e7
UpdaterCommon: Remove manual UI::Stop() calls in favour of a scope guard to ensure it's called on all return paths 2019-07-22 19:16:22 +02:00
Silent
2ae409ba06
WinUpdater: Replaced PeekMessage with GetMessage - removes a busy loop in favour of a proper wait based message queue 2019-07-22 19:16:14 +02:00
Léo Lam
15679a9a70
Merge pull request #8227 from lioncash/gekko
Common/GekkoDisassembler: Don't print out '\0' as a character
2019-07-22 21:39:49 +08:00
Léo Lam
60aea524b1
Merge pull request #8232 from JosJuice/wasapi-translatable
Mark "WASAPI (Exclusive Mode)" as translatable
2019-07-22 21:38:39 +08:00
Léo Lam
71b2e1a997
Merge pull request #8225 from JosJuice/sd-hotkey
Add a hotkey for inserting/ejecting the SD card
2019-07-22 21:38:00 +08:00
JosJuice
73a9b4148b
Merge pull request #8257 from CookiePLMonster/assert-fixes
Fixes to assertions
2019-07-22 08:47:13 +02:00
JosJuice
a8807e7452 Force signature verification during system update from disc
Unlike the WADs people put in their game lists, these WADs
should always be correctly signed.
2019-07-21 18:48:44 +02:00
JosJuice
732d157011 Remove the EnableSignatureChecks setting
Since Dolphin can do NUS downloads over plain HTTP, we really don't
want people to be able to silently disable signature verification
indefinitely. Removing the setting shouldn't have any significant
negative impact now that signature verification always is disabled
when installing WAD files.
2019-07-21 18:47:35 +02:00
JosJuice
4304f5f7fc Remove "not signed by Nintendo" warning when installing WADs
Apparently nobody is using good dumps, meaning that the warning
is a nuisance rather than useful information for most people.
Especially so for people who don't install WADs permanently.

It is still possible to verify the signature using the Verify
tab of the game properties, which matches how Dolphin handles
checking the signatures of Wii discs.
2019-07-21 18:47:34 +02:00
Silent
518d96ad48
Remove duplicated "Ignore and countinue?" 2019-07-21 15:36:24 +02:00
JosJuice
f3b9d93737 TitleDatabase: Don't crash on unknown language
This only happens if the GC or Wii language is set to an
invalid value, but it's best to guard against it anyway.
2019-07-21 10:15:38 +02:00
JosJuice
4b73d18eaa Re-implement FixCommonKeyIndex for WAD files
The old implementation of this was not able to distinguish between
a title that had the common key index set to 1 because it actually
was Korean and a title that had the common key index set to 1 due to
fakesigning. This new implementation solves the problem by
decrypting a content with each possible common key and checking
which result matches the provided SHA-1 hash.

The problem that the old implementation causes has only been reported
to affect a certain pirated WAD of Chronos Twins DX (WC6EUP), but it's
possible that the problem would start affecting more WADs if we add
support for the vWii common key (which uses index 2). Adding support
for the vWii common key would also prevent us from using the simpler
solution of always forcing the index to 0 if the title is not Korean.
2019-07-21 09:58:16 +02:00
JosJuice
2fda104d5a Never set disc as active title when launching channel with same ID
https://bugs.dolphin-emu.org/issues/11804
2019-07-21 09:53:52 +02:00
JosJuice
4ee73dbad3 IOS: Put common key handles in an array 2019-07-21 09:37:06 +02:00
Léo Lam
da1fbbc5d5
Merge pull request #8243 from JosJuice/merge-wad-classes
DiscIO: Merge WiiWAD into VolumeWAD
2019-07-21 15:32:52 +08:00
Léo Lam
cd7a374ab9
Merge pull request #8246 from lioncash/fifo
Core/FifoAnalyzer: Tidy up interface
2019-07-21 15:17:43 +08:00
Léo Lam
1ed7cc260b
Merge pull request #8248 from lioncash/settings
Common/SettingsHandler: Use std::string_view where applicable
2019-07-21 15:13:27 +08:00
Stenzek
8b44a48383 Vulkan: Disable reversed viewport depth on macOS/MoltenVK
Apparently this is broken despite being allowed by the spec.
2019-07-21 13:27:35 +10:00
Silent
7045c68327
When clicking "Ignore for this session", make message box handler return true, so asserts can actually be skipped with this option 2019-07-20 21:04:27 +02:00
Silent
e792a67dc6
Improve thread safety and remove an unnecessary string allocation from MsgAlert
s_msg_handler still seems thread unsafe, not sure if it should be or not
2019-07-20 21:03:45 +02:00
Connor McLaughlin
fc8859a414
Merge pull request #8249 from lioncash/rect
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-19 16:32:30 +10:00
Stenzek
97d81ac97c FramebufferShaderGen: Fix format reinterpret shaders on GLES 2019-07-19 15:33:32 +10:00
Stenzek
6f53a4d0da TextureCache: Don't crash when conversion pipelines fail to compile 2019-07-19 15:32:50 +10:00
Anthony
15a429dc62
Merge pull request #8251 from stenzek/android-open-file
Android: Support opening files directly
2019-07-18 21:52:54 -07:00
JosJuice
34f32898e6 DiscIO: Merge WiiWAD into VolumeWAD
These two classes are very similar, so let's merge them.
2019-07-18 22:29:04 +02:00
JosJuice
0f5a4b37ee DiscIO: Add functions CreateDisc and CreateWAD
...in addition to the existing function CreateVolume
(renamed from CreateVolumeFromFilename).

Lets code easily add constraints such as not letting the user
select a WAD file when using the disc changing functionality.
2019-07-18 22:29:04 +02:00
Stenzek
f269c4c798 EFB2Tex: Set alpha channel of Z24X8 copies to 1
Matches EFB2RAM.
2019-07-18 23:51:07 +10:00
Stenzek
68bd4cd79a Vulkan: Use reversed depth range in viewport
Also adds a DriverDetails bug to disable on drivers where this is still
broken.
2019-07-18 23:43:12 +10:00
Stenzek
6a29e8fa58 Android: Use EmulationActivity.launchFile() for StartupHandler 2019-07-18 22:35:24 +10:00
Stenzek
9961e2866a Android: Support opening .dff files
This is also shared by the disc change code, but changing discs to a
.dol doesn't make sense either.
2019-07-18 22:35:23 +10:00
Stenzek
34e6a41d05 Android: Support opening files directly
This enables us to boot FIFO logs as well as homebrew directly, without
having to add it to the game list first.
2019-07-18 22:35:12 +10:00
Stenzek
6a6bbd7071 Android: Support bypassing game file cache to parse file 2019-07-18 22:35:12 +10:00
Connor McLaughlin
a77b571da7
Merge pull request #8250 from JosJuice/bitrate-setting
Add dumping bitrate setting to GUI and increase default value
2019-07-18 22:17:13 +10:00
JosJuice
199c565bf5 DolphinQt: Add the dumping bitrate setting to the graphics config
Fixes https://bugs.dolphin-emu.org/issues/10250
2019-07-18 12:20:21 +02:00
JosJuice
a6dcaed415 DolphinQt: Move frame dumping settings to new group box 2019-07-17 20:07:40 +02:00
JosJuice
f6a755e1ab Change the default dumping bitrate from 2.5 Mbps to 25 Mbps
2.5 Mbps looks noticeably bad even at native resolution.
2019-07-17 19:55:37 +02:00
Lioncash
2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
Lioncash
13a454d603 Common/SettingsHandler: Use fmt for printing out the serial number
Same thing, less code.
2019-07-16 04:23:20 -04:00
Lioncash
af576839d8 Common/SettingsHandler: Use std::string_view where applicable
Allows passed in strings to be non-allocating.
2019-07-16 04:15:25 -04:00
Connor McLaughlin
9dd8f82e78
Merge pull request #8247 from lioncash/core-include
Core/HW/AddressSpace: Remove unnecessary inclusion of Core.h
2019-07-16 14:32:18 +10:00
Lioncash
2b00eefbef DolphinQt/Debugger: Replace AddressSpace.h inclusions with a forward declaration 2019-07-15 23:20:26 -04:00
Lioncash
df0d4b6aea Core/HW/AddressSpace: Remove unnecessary inclusion of Core.h
This is only included to satisfy the use of our type aliases. Given
that, we can just include CommonTypes.h, lessening dependencies on core
headers.
2019-07-15 23:13:55 -04:00
Ryan Meredith
2edc58950b Dynamic SettingsActivity Titles 2019-07-15 14:39:01 -04:00
Lioncash
ac6d70b82b Core/FifoAnalyzer: Use std::array where applicable
This lets us convert CalculateVertexElementSizes() from a function using
an out pointer into one that simply returns the array data as a return
value.

It also lets us dehardcode some values, as we can just query
std::array's size() member function instead.
2019-07-15 07:37:35 -04:00
Lioncash
73db402010 Core/FifoAnalyzer: Convert DecodeMode enum into an enum class
Makes the enumeration elements strongly typed.
2019-07-15 07:37:30 -04:00
JosJuice
1606528093
Merge pull request #8234 from JosJuice/version-in-title
Show Dolphin version in render window title
2019-07-15 13:05:08 +02:00
JosJuice
0b11f15158 Fix VolumeVerifier considering Wii Menu WADs to have wrong region 2019-07-15 12:42:13 +02:00
Lioncash
53779aa732 Core/FifoAnalyzer: Make functions internally linked where applicable
These functions are only used internally within FifoAnalyzer.cpp, so
they can be hidden from external use.
2019-07-14 20:37:21 -04:00
Stenzek
946571b759 TextureCache: Support reinterpreting formats for VRAM textures 2019-07-14 19:16:27 +10:00
Stenzek
77f406c8a8 TextureCache: Combine ApplyPaletteToEntry and ConvertTexture 2019-07-14 14:07:37 +10:00
Stenzek
dfae87d69a TextureConversionShader: Swap bytes for RG8/GB8 format
Matches the software renderer.
2019-07-14 13:36:43 +10:00
JosJuice
533f6bfeb9
Merge pull request #8203 from JosJuice/android-no-copy-to-gameini
Android: Don't copy global INIs into game INIs
2019-07-13 18:05:04 +02:00
Léo Lam
2f5e6cfff1
Merge pull request #8218 from leoetlino/context
Use separate libusb contexts to avoid thread safety issues
2019-07-11 17:28:19 +02:00
Connor McLaughlin
4c649d1a5d
Merge pull request #8238 from lioncash/video-stats
VideoCommon/Statistics: Minor cleanup changes
2019-07-11 20:34:48 +10:00
booto
62a2611925 SI: Clarify length fields for manual commands
Fix up the calculation of the length fields and check that the returned
response is the expected length. This touches many files because it
converts a parameter name from the SI_Device interface from 'length' to
'request_length'. Prior, this field seemed to be used as request length
sometimes, as response length sometimes, and usually just totally ignored.
2019-07-11 01:29:59 -04:00
Lioncash
9c245655fb VideoCommon/Statistics: Remove unused DECSTAT macro
This isn't used anywhere, so it can be removed. This also potentially
fixes an underlying compilation error waiting to happen, given DECSTAT
could have potentially been used, someone disables statistics (for
whatever reason), then gets a compilation error due to the #else case
not containing an empty definition of DECSTAT.
2019-07-10 23:40:13 -04:00
Lioncash
d4337eebde VideoCommon/Statistics: Rename stats global to g_stats
Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
2019-07-10 23:34:54 -04:00
Lioncash
9802a5e16b VideoCommon/Statistics: Make all member functions non-static
Rather than making Statistics' member functions operate on the global
variable instance of itself, we can make these functions member
functions and operate on a by-instance state, removing the direct
dependency on the global variable itself.

This also makes for less reading, as there's no need to repeat "stats."
for all variable accesses.
2019-07-10 23:24:37 -04:00
Lioncash
a99c7d01e1 VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
2019-07-10 23:19:10 -04:00
JosJuice
44fe5812b9 Fix FIFO player crashing when USE_MEMORYWATCHER is defined 2019-07-10 20:43:15 +02:00
Lioncash
d2d7bf5c3b Common/DebugInterface: Remove GetInstructionSize()
This is completely unused, so it can be removed.
2019-07-09 14:19:40 -04:00
Lioncash
92c1782726 Common/DebugInterface: Mark a few member functions as const
Quite a few member functions act as a means to query information. Given
these don't actually modify object state, they can be made const.
2019-07-09 14:19:40 -04:00
Lioncash
d4d485b692 Common/DebugInterface: Make return value of GetColor() a u32
At its only usage point, its return value is stored into a u32, and the
default implementation returns 0xFFFFFFFF (-1), which would be an
unsigned integer. Given all of the bits are used to determine a color,
it makes slightly more sense to treat this as an unsigned value as
opposed to a signed one.
2019-07-09 14:19:38 -04:00
booto
d01220e69d SI: CMD_ORIGIN/CMD_RECALIBRATE gets 10 byte reply 2019-07-08 23:08:35 -04:00
booto
ac809c36e1 SI: Convert SIPOLL's lines value to half lines
SI represents polling sample rate in lines, not half lines. It needs to be
multiplied by 2 for VI, which uses half lines.
2019-07-08 23:07:34 -04:00
Lioncash
a9a9b193bb Common/DebugInterface: Use forward declarations where applicable
We're allowed (by the standard) to forward declare types within
std::vector, so we can replace direct includes with forward declarations
and then include the types where they're directly needed.

While we're at it, we can remove an unused inclusion of <cstring>, given
nothing in the header uses anything from it. This also revealed an
indirect inclusion, which this also resolves.
2019-07-08 18:59:11 -04:00
Lioncash
98101bbbe4 Core: Use fmt where applicable for DebugInterface implementations
These are trivial enough that they're basically one-to-one conversions
with minor changes of syntax.
2019-07-08 18:52:59 -04:00
Lioncash
457bff92c1 Common/DebugInterface: Use u32 instead of unsigned int consistently
Previously u32 was being used for part of the interface and unsigned int
was being used for other parts. This makes the interface fully consistent by
using only one type.

We opt for u32 here given they communicate the same thing (for platforms
we care about where int is 32-bit), while also being less to read.
2019-07-08 18:52:45 -04:00
Lioncash
b1b9c6aa1e Common/DebugInterface: Default virtual destructor
While we're at it, we can also default the constructor and destructor of
inheriting classes in their respective cpp file to prevent the
construction and destruction of non-trivial types being inlined into
other regions of code.
2019-07-08 17:44:58 -04:00
Lioncash
bc8778203e Common/Watches: std::move strings where applicable
Allows calling code to move the std::string into the Watch instances,
avoiding copies.
2019-07-08 17:41:06 -04:00
JosJuice
f3579e788d Show Dolphin version in render window title
This was in DolphinWX but not DolphinQt. It's useful for telling if
users who post screenshots have an up-to-date version of Dolphin.

The old implementation of this prepended the version in DolphinWX code
rather than Core code, but I thought it'd be simpler to do it in Core.
2019-07-08 15:03:00 +02:00
JosJuice
445759aed1 Mark "WASAPI (Exclusive Mode)" as translatable
While "WASAPI" doesn't need to be translated, "Exclusive Mode" does.
2019-07-07 18:22:22 +02:00
JMC47
398aa2a9f9
Merge pull request #8231 from JosJuice/debugger-hidden
DolphinQt: Don't update debug widgets when hidden
2019-07-07 07:35:06 -04:00
Tillmann Karras
da87638ea2 Fix GDB stub 2019-07-07 05:17:33 +01:00
JosJuice
92a655c8b9 DolphinQt: Don't update debug widgets when hidden
Saves on CPU usage when pausing/unpausing with the debugger disabled.
This is especially important when using frame advance rapidly.
2019-07-06 11:30:17 +02:00
spycrab
64de900da4 Qt/ControllersWindow: Fix radio buttons not getting disabled
Only happens if the controller window hasn't been opened before.
2019-07-05 16:50:37 +02:00
Lioncash
ce30efc6cf Common/GekkoDisassembler: Don't print out '\0' as a character
Prevents a few instructions from having mangled names in some cases.
2019-07-03 20:12:50 -04:00
JosJuice
e24789b4fb Add a hotkey for inserting/ejecting the SD card 2019-07-03 22:44:51 +02:00
JosJuice
36166c9b4f Android: Don't copy default game INIs into user game INIs
This isn't as serious as copying global INIs into user game INIs,
but still not good. We want to be able to remove settings from
default game INIs and have those removals apply.
2019-07-02 19:28:43 +02:00
JosJuice
7f841e9bfd Android: Suggest deleting game INIs if they contain global INI data 2019-07-02 19:28:38 +02:00
JosJuice
7652023407 Android: Don't copy global INIs into game INIs
See the source code comment in the next commit for why this is bad.
2019-07-02 19:27:42 +02:00
Connor McLaughlin
0a7395bfba
Merge pull request #8128 from altimumdelta/FrameDumpUpgradePrep1
Code: Rename AVIDump to FrameDump
2019-06-30 21:13:19 +10:00
altimumdelta
1df655e376 VideoCommon: Rename AVIDump to FrameDump 2019-06-30 13:02:39 +02:00
Connor McLaughlin
0d2c3e6efc
Merge pull request #8219 from Pokechu22/float-watch
Show values as floats in watch
2019-06-30 11:34:29 +10:00
Pokechu22
ae0843f53d Show values as floats in watch 2019-06-29 12:04:20 -07:00
Connor McLaughlin
e388f01e11
Merge pull request #8215 from CookiePLMonster/appverifier-sanitize
Fixed various errors spotted with Application Verifier
2019-06-30 01:27:25 +10:00
Connor McLaughlin
f151570b2d
Merge pull request #8118 from 8times9/move-windowontop
Qt/InterfacePane: Move "Keep Window on Top" to Render Window section
2019-06-30 00:46:12 +10:00
Connor McLaughlin
341ce45ed6
Merge pull request #8176 from VinDuv/handle-open-files
QtGui: Handle file open events
2019-06-29 22:22:46 +10:00
Connor McLaughlin
8a122de999
Merge pull request #8192 from Miksel12/qt-changes
Reorder graphics config
2019-06-29 22:21:53 +10:00
Léo Lam
a88deda307
Merge pull request #8193 from lioncash/disasm
Common/GekkoDisassembler: Minor changes
2019-06-29 10:38:36 +02:00
Léo Lam
0c626e6ebc
Merge pull request #8202 from lioncash/build
DolphinQt/CMakeLists: Leverage windeployqt for determining libraries and plugins to copy
2019-06-29 10:29:58 +02:00
Léo Lam
0dfff81a56
Merge pull request #8205 from Techjar/crop-fix
VideoCommon/RenderBase: Fix crop
2019-06-29 10:24:37 +02:00
Léo Lam
a9099fc96b
Merge pull request #8207 from lioncash/macro
VideoCommon/Statistics: Use std::array for projection values
2019-06-29 09:36:33 +02:00
Léo Lam
274b52acb2
Merge pull request #8216 from CookiePLMonster/cpu-override-tick-fix
Fix CPU Clock Override checkbox not updating with GameINI
2019-06-29 08:48:01 +02:00
Léo Lam
75b2b53be2
Merge pull request #8200 from randomstuff/detach_driver
Automatically detach/reattach bluetooth driver in passthrough
2019-06-29 08:46:59 +02:00
Shiz
e647503eb2
Core/HW/WiimoteReal: add missing Linux include
IOLinux.cpp should include <sys/select.h> as it uses select() functionality.
On certain platforms it's included implicitly by other headers, which is why
it compiled before. This makes it also work on musl platforms.
2019-06-29 02:17:58 +02:00
Léo Lam
58c78a495d
Merge pull request #8213 from JosJuice/filesystem-u8string
Work around C++20 std::filesystem changes related to u8string
2019-06-28 19:42:34 +02:00
Léo Lam
6fd435fdff
Merge pull request #8208 from lioncash/fmt
Core/IOS: Use fmt where applicable
2019-06-28 18:53:47 +02:00
Mike Kuijl
e50a6f4c46 Reorder graphics config 2019-06-26 21:59:47 +02:00
Léo Lam
e85fa26768 BTReal: Use FromThread::ANY for USB transfer replies
libusb transfer callbacks might be called immediately during transfer
submission in some cases. (libusb doesn't even specify what thread
the callback is invoked on.) In other words, it is possible to reach
the transfer callback from the CPU thread, and not just from the
USB event handling thread.

So CoreTiming::FromThread::NON_CPU is incorrect and should instead
be ANY.
2019-06-26 17:55:51 +02:00
Léo Lam
cf60a9a7f7 Use separate libusb contexts to avoid thread safety issues
Unfortunately, it appears that using libusb's synchronous transfer API
from several threads causes nasty race conditions in event handling and
can lead to deadlocks, despite the fact that libusb's synchronous API
is documented to be perfectly fine to use from several threads (only
the manual polling functionality is supposed to require special
precautions).

Since usbdk was the only real reason for using a single libusb context
and since usbdk (currently) has so many issues with Dolphin, I think
dropping support for it in order to fix other backends is acceptable.
2019-06-26 17:55:51 +02:00
Silent
09aadf0e9c
Fix CPU Clock Override checkbox not updating with GameINI - also bold it if it's overriden 2019-06-23 22:39:26 +02:00
Silent
5f0b4d8da5
Fix a crash in DSPTool on malformed command line 2019-06-23 21:55:51 +02:00
Silent
9eab3feddf
Fix out of bounds read in HttpRequest::Impl::Fetch logging 2019-06-23 21:44:51 +02:00
Silent
6c21811090
Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
2019-06-23 21:43:47 +02:00
spycrab
dacba85a08 UpdaterCommon: Hide Updater before Dolphin quits 2019-06-23 19:47:18 +02:00
spycrab
396546f5c0 Config/ARCodeWidget: Add option for alphabetical sorting 2019-06-22 19:54:13 +02:00
spycrab
1d43d9afc1 Config/GeckoCodeWidget: Add option for alphabetical sorting 2019-06-22 19:54:13 +02:00
spycrab
93393a288c Qt/ARCodeWidget: Support drag and drop reordering 2019-06-22 19:54:13 +02:00
spycrab
389351c6c0 Qt/GeckoCodeWidget: Support drag and drop reordering 2019-06-22 19:54:13 +02:00
JosJuice
c0a6fa5dcc Work around C++20 std::filesystem changes related to u8string 2019-06-21 18:34:21 +02:00
spycrab
d68f62c0f5 Core/NetPlayServer: Fix empty error messages when adding session to the index fails 2019-06-20 20:55:38 +02:00
Anthony
84b9b37fef
Merge pull request #8210 from spycrab/httpreq_error_msg
Common/HttpRequest: Use CURLOPT_ERRORBUFFER for error messages
2019-06-20 10:59:25 -07:00
spycrab
ba4c1c5947 Common/HttpRequest: Use CURLOPT_ERRORBUFFER for error messages 2019-06-20 19:44:51 +02:00
JosJuice
63bb646721 Fix opening controller config when there is no profile directory
https://bugs.dolphin-emu.org/issues/11771
2019-06-20 18:35:14 +02:00
Lioncash
980085e106 Core/IOS: Use fmt where applicable 2019-06-20 11:50:02 -04:00
Lioncash
c1c5276729 VideoCommon/VertexShaderManager: Use std::array where applicable
We can use this to shorten up the initialization code a little bit.

Despite being saved to savestates, this is a non-breaking change.
2019-06-20 08:13:04 -04:00
Lioncash
2e74a4447a VideoCommon/Statistics: Remove unused setter macros for statistics
Now that the floating point members are assigned in bulk, we can remove
their setter macro. While we're at it, we can also remove the setter for
unsigned int, given it's not used.
2019-06-20 08:06:23 -04:00
Lioncash
04c06ec661 VideoCommon/Statistics: Use std::array for projection values
Makes the members within the interface much nicer to look at, and also
makes copying them over much nicer too.
2019-06-20 08:06:20 -04:00
Léo Lam
3cafd0ae81
Merge pull request #8171 from Pokechu22/backend-changing-fix
Disallow changing the backend when running when software renderer is currently selected
2019-06-20 13:58:01 +02:00
Léo Lam
4edf174b61
Merge pull request #8180 from lioncash/fmt
Core/Movie: Use fmt where applicable
2019-06-20 13:56:15 +02:00
Léo Lam
973bba7c1e
Merge pull request #8191 from lioncash/ini
Common/IniFile: Use std::string_view where applicable
2019-06-20 13:44:20 +02:00
Léo Lam
4885130799
Merge pull request #8194 from lioncash/common-msg
Common/MsgHandler: Tidy up interface and namespace code
2019-06-20 13:37:24 +02:00
Léo Lam
baf02194c1
Merge pull request #8195 from lioncash/macro
VideoCommon/Statistics: Remove preprocessor macro
2019-06-20 13:29:27 +02:00
JosJuice
9c33f658a5 Simplify std::filesystem usage a little in Boot.cpp
If path_b is absolute, (path_a / path_b) will be the same as path_b.
2019-06-20 10:42:56 +02:00
JosJuice
fab15edb53 Replace <experimental/filesystem> includes with <filesystem>
https://bugs.dolphin-emu.org/issues/11770
2019-06-20 10:39:56 +02:00
Lioncash
4f1f55093f Common/MsgHandler: Namespace code within the Common namespace
Closes another gap in the Common library where code isn't being
namespaced under it.
2019-06-19 16:03:55 -04:00
Lioncash
e7dd46a531 Common/MsgHandler: Brace if statement in MsgAlert
The condition travels more than one line, so the body should be braced.
While we're at it, make the comparison against nullptr explicit.
2019-06-19 16:03:33 -04:00
Lioncash
0eddf6dd8f Common/MsgHandler: Use std::string's empty for emptiness checking in MsgAlert
Provides more straightforward code compared to negating a length check.
2019-06-19 16:00:16 -04:00
JosJuice
16afac9da9
Merge pull request #7927 from weihuoya/android-key-map
android: simplify config loading code
2019-06-19 11:51:00 +02:00
Techjar
08421db52f VideoCommon/RenderBase: Fix crop
This fixes some mistakes from #8049 that caused crop to behave like
stretch and have a funny offset.
2019-06-18 18:34:13 -04:00
Léo Lam
ff96dc0e6f
Merge pull request #8199 from lioncash/namespace
General: Use nested namespace specifiers where applicable
2019-06-18 11:33:08 +02:00
Lioncash
4754ce8805 DolphinQt/CMakeLists: Leverage windeployqt for determining libraries and plugins to copy
We were doing quite a bit of unnecessary work within CMake to handle and
make sure the necessary libraries were copied over. That approach has
several downsides:

1. It's not possible to handle multi-configuration generators (like
   Visual Studio) in an easy manner. The existing script would fail to
   copy over the necessary libraries if one configuration was built, and
   then another one was built.

2. If you have Qt already installed (properly) by the official binary,
   the existing script would copy *all* dlls even if they weren't
   necessary. This is pretty bad, since it can waste quite a bit of
   space.

Instead, we can just delegate off to the official deployment application
bundled with Qt's libraries that determines what the necessary libraries
are and copies them over as necessary. This also means we can properly
support both release and debug binaries in the same directory, like how
the old handcrafted Visual Studio project files allowed.
2019-06-18 01:12:44 -04:00
Lioncash
e8fd834d8f DolphinQt/CMakeLists: Collapse name setting code for Windows
Its sufficient to simply specify a debug postfix instead of using an
separate variable. What's nice about this approach is that it will
actually work :p

Previously the code wouldn't work for multi-configuration generators
like Visual Studio.
2019-06-18 01:12:41 -04:00
Gabriel Corona
70bca53ed6 Automatically detach/reattach bluetooth driver in passthrough
When the bluetooth adapter device is opened/closed by dolphin, the
kernel driver is automatically detached/reattached.

This enables transparent sharing of the same bluetooth wiimotes and
bluetooth adapters between the hosts system and the emulated one using
the same.
2019-06-18 00:49:58 +02:00
Lioncash
2714ba2b3d UICommon: Add missing header guards 2019-06-17 18:39:44 -04:00
Lioncash
10f705f665 Core: Add missing header guards 2019-06-17 18:39:03 -04:00