Commit graph

23024 commits

Author SHA1 Message Date
Leo Lam
b187d4cd08
Merge pull request #6269 from JosJuice/ini-section-mapping
GameConfigLoader: Map whole sections, not just individual keys
2017-12-24 15:26:47 +01:00
JosJuice
bfa7c14fef
Merge pull request #6258 from mahdihijazi/extract_service
[Android] Refactor AssetCopyService and the way we extract resources …
2017-12-24 14:59:14 +01:00
JosJuice
bedc814923
Merge pull request #6267 from mahdihijazi/gc_pad_settings
[Android] Fix a bug when you open the gc pad settings after fresh install
2017-12-24 14:51:37 +01:00
JosJuice
f41273fe79 GameConfigLoader: Map whole sections, not just individual keys
There are two reasons for this change:

1. It removes many repetitive lines of code.

2. I think it's a good idea to enable the use of old-style section
names even for settings that previously haven't been settable in game
INIs. Mixing the two styles in INIs (using the new style only for new
settings) is not ideal, and people on the forums don't even seem to
know that the new style exists (nobody knew a way to set ubershader
settings per game, for instance). Encouraging everyone to start using
only the new style might work long-term, but it would take take time
and effort to make everyone get used to it. Considering that this commit
*reduces* the amount of code by adding the ability to use old-style
names for more settings, I'd say that adding this ability is worth it.
2017-12-23 18:59:27 +01:00
JosJuice
5296ee6d3d Reduce the indentation level of MapINIToRealLocation 2017-12-23 18:25:49 +01:00
mahdihijazi
58ee9d2a78 Fix a bug when you open the gc pad settings after fresh install of Dolphin
You will see an empty gc pad settings screen until you open any other
settings screen and change something, at that moment the Dolphin.ini will
be created and the gc pad settings will be loaded successfully the next
time you open the screen.

This fixes the bug by putting the default gc pad settings section even if
the Dolphin.ini file doesn't exist
2017-12-23 16:39:26 +01:00
mahdihijazi
2cecb64e4c Don't override the WiimoteNew.ini so the user don't loose the selected source 2017-12-23 00:03:02 +01:00
iwubcode
50d96a4411 BPStructs: Use static cast for XFB/EFB copies 2017-12-21 21:19:26 -06:00
iwubcode
e1332b1d7e Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles 2017-12-21 21:19:26 -06:00
Ryan Meredith
1f226ec14f Update Readme.md and various fixes 2017-12-20 10:54:51 +01:00
JosJuice
06e25d1b4a Fix default value for Show FPS in Android GUI
https://bugs.dolphin-emu.org/issues/10728
2017-12-20 10:45:45 +01:00
JosJuice
a3355a3e4a Only use the "Scaled EFB Copy" setting for EFB, not XFB
The hybrid XFB PR made it apply to both EFB copies and XFB copies.
2017-12-19 12:59:36 +01:00
Markus Wick
5006ac5c51
Merge pull request #6262 from linkmauve/no-shadow
Rename constructor parameters to avoid shadowing members
2017-12-19 12:23:32 +01:00
Emmanuel Gil Peyrot
f5dc8e7737 Rename constructor parameters to avoid shadowing members 2017-12-19 12:05:06 +01:00
Emmanuel Gil Peyrot
d9c2de90c0 Reimplement EFB copy for intensity formats
This is the direct continuation of #5887, and removes the last usage of
the colmat matrix in EFB copy conversion shaders.
2017-12-19 12:04:56 +01:00
Markus Wick
0bf24f549a
Merge pull request #6190 from JosJuice/is-trivially-copyable-vs
Remove IsTriviallyCopyable hack for VS
2017-12-19 11:15:58 +01:00
Markus Wick
f547703660
Merge pull request #6224 from hackbar/input-fix-moga
Android: Handle missing mappings for the Moga Pro 2 HID controller.
2017-12-19 09:55:57 +01:00
Markus Wick
ed13a8d7a7
Merge pull request #6255 from JosJuice/strerrorr-detect
Handle both the XSI and GNU versions of strerror_r
2017-12-19 09:47:51 +01:00
Markus Wick
5afd07c033
Merge pull request #6254 from iwubcode/frame_counter_and_advance_fix
Video Common: frame logic fix
2017-12-19 09:44:49 +01:00
Markus Wick
685df1fdf7
Merge pull request #6260 from JosJuice/android-hybrid-xfb
Update Android GUI settings for Hybrid XFB
2017-12-19 09:42:38 +01:00
JosJuice
bd5da5cfd6 Handle both the XSI and GNU versions of strerror_r
Trying to force the XSI version by undefining _GNU_SOURCE can lead
to compilation errors on some systems because of headers expecting
that _GNU_SOURCE is defined.

This commit uses define checks to detect which version we have.
I tried making an overloaded function (int and const char*) instead,
but that led to a warning about one of the variants being unused.
2017-12-18 22:09:02 +01:00
JosJuice
4973ae9952 Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
JosJuice
acee8b1e23 Update Android GUI settings for Hybrid XFB 2017-12-18 21:53:06 +01:00
mahdihijazi
1190afef51 [Android] Refactor AssetCopyService and the way we extract resources from the assets
This solves the following issues:
1. If user uninstall Dolphin and install it again the resources will
not be copied unless the user manually clear the app cache because we
are enabling the allowBackup flag in the manifest which will make the app
restore the settings saved in the shared prefernces including the flag
assetsCopied. This PR always copy the files everytime you open Dolphin.

2. If the AssetCopyService took long time and you tried to open the settings
screen or start a game the behaviour was not expected or the emulator will
crash, this PR make sure that whatever we add to the DirectoryInitializationService
or how long it will take will still work as expected by blocking both
the settings screen and the emulaion screen to wait untill all resources
needed are copied.

3. Better communication between the DirectoryInitializationService and the
UI screens using brocast messages.
2017-12-18 14:32:39 +01:00
mahdihijazi
e61e4d4b3c Replace all Anonymouse class with lambdas or method refernce where applicable 2017-12-18 13:19:57 +01:00
mahdihijazi
c6bc25a189 Enable Java 8 features in Dolphin 2017-12-17 16:52:19 +01:00
Leo Lam
4733bbd8f3
Merge pull request #6166 from ligfx/invokedeviceschangedcallbacks
ControllerInterface: cleanup callbacks API and logic
2017-12-15 21:05:17 +01:00
Leo Lam
a4592bc3c5
Merge pull request #6210 from ligfx/qtmappingwindowdontstoredevq
MappingWindow: don't store devq separately from controller default device
2017-12-15 20:50:06 +01:00
Leo Lam
7e7f1fe713
Merge pull request #6226 from aldelaro5/add-xer-debugger
debugger: Add the XER to the register view
2017-12-15 20:49:24 +01:00
Leo Lam
fa0cf5c038
Merge pull request #6247 from leoetlino/homebrew
Boot: Minor fixes for Wii homebrew
2017-12-15 20:47:02 +01:00
bobjrsenior
7589ade972 DolphinWX: Add TB and GQR to Register Window
The Time Base Register was added under the BAT registers. TBL and TBU
were ORed together to get one 64-bit value to display. It is labeled TB

The Graphics Quantisation Registers were added under the Segment
Registers. They are Labeled GQR0-GQR7.

All new registers are read only.
2017-12-15 20:38:46 +01:00
iwubcode
2f7eacd08c Video Common: move frame advance and counter logic to only happen when we actually render a frame. 2017-12-15 12:46:18 -06:00
Jonathan Hamilton
a38103afbf Fix GLES GPU texture conversion shader
GLES doesn't support C-style array initialisers, so stuff like:

Type var[2] = {
VALUE_A,
VALUE_B
};

isn't supported in GLES (it was added in
GL_ARB_shading_language_420pack).

The texture conversion shader used this, so would fail to compile on
GLES.
2017-12-12 22:01:10 +00:00
Markus Wick
a70c03a1c0
Merge pull request #6249 from stenzek/texture-dump
Texture dumping regression fixes
2017-12-11 08:44:09 +01:00
Jonathan Hamilton
e401004766 Fix an invalid (uint < int) comparison in GLES with ubershaders 2017-12-10 10:52:32 -08:00
Stenzek
2579f8eaa5 TextureCache: Don't dump custom textures
They don't have a basename, therefore were being saved to empty files, and potentially can be compressed.
2017-12-10 15:31:46 +10:00
Stenzek
5f5aca7870 OGL: Fix incorrect usage of glGetTextureSubImage
Was causing issues with texture dumping on newer drivers.
2017-12-10 15:31:14 +10:00
Markus Wick
eb1ae38304
Merge pull request #6027 from JonnyH/WIP/chained-signal-handler-android-debuggerd
Call the previously-set sigaction in fastmem handler if it's not our fault
2017-12-10 00:18:13 +01:00
Jonathan Hamilton
8ae76a6680 Fix arm64 MOVI2R for addresses between 2gb and 4gb offset from PC
The PC offset ADRP() path takes a s32 value, but the input offset was
being tested as abs(ptr) < 0xFFFFFFFF. This caused values between
0x80000000 and 0xFFFFFFFF to incorrectly use this path, despite the
offsets not being representable in an s32.

This caused a crash in the VertexLoader on android 8.1 immediate in wind
waker (and possibly all other apps on android 8.1) as the jit and data
sections happened to be loaded 4gb apart in virtual memory, causing some
pointers to hit this
2017-12-09 13:21:58 -08:00
Léo Lam
3dd777be70 Boot: Add default exception handlers
Some homebrew expect exception handlers to be present -- which is
almost always the case on console, since most of the time homebrew are
launched from either a libogc or SDK title) -- and break if they are
not. To fix this, we just need to include default, dummy handlers.
2017-12-09 17:24:04 +01:00
Léo Lam
520039ab28 Boot: Use values from libogc for booting Wii homebrew
Set HID0, HID4, GPR1 to values that are used by libogc for
initialisation. This makes boots more similar to a launch
from the HBC or another loader, since normally the registers
have already been initialised by the loader.

This fixes a crash in homebrew that assume GPR1 points to a correct
location and attempt to use it before initialising registers.
2017-12-09 17:24:03 +01:00
Léo Lam
ecd7191b5a Boot: Fix BAT setup in Wii mode
HID4.SBE must be set before calling PowerPC::Update{D,I}BAT, otherwise
extended BATs will not be enabled.
2017-12-09 17:24:03 +01:00
Leo Lam
1a9d6b99e9
Merge pull request #6237 from lioncash/gekko-disasm
GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg
2017-12-08 22:50:40 +01:00
Lioncash
e88c457276 DolphinWX: Resolve missing declaration warnings
Without the include, the prototypes of the functions can't be found
2017-12-07 18:58:20 -05:00
Markus Wick
d243b2c0a8
Merge pull request #6244 from tramzel/android_analog_triggers
[Android] Add support for true analog triggers.
2017-12-07 21:53:58 +01:00
Anthony
3b887388cd
Merge pull request #6234 from amolloy/high_sierra
Fix Wiimote support on macOS 10.13 High Sierra
2017-12-07 12:04:37 -08:00
Pierre Bourdon
8a830074b6
Merge pull request #6220 from leoetlino/utf8
WX: Fix argument parsing
2017-12-07 15:16:39 +01:00
Leo Lam
ecf30cfc74
Merge pull request #6240 from JosJuice/stream-path-encoding
Don't use wrong encoding for paths when opening streams on Windows
2017-12-07 10:04:55 +01:00
taylor
6f6cdd206b [Android] Add support for true analog triggers.
This only works if GCPadNew.ini and Dolphin.ini files are not already in the dolphin config folder. Any advice would be helpful. I'd really like to tackle the UI and wiring for deadzones, radius, etc.
2017-12-06 16:46:10 -08:00
degasus
02dd062518 VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
JosJuice
9d8a82e1d9 Don't use wrong encoding for paths when opening streams on Windows 2017-12-05 21:23:35 +01:00
Stenzek
d0601c0a83 TextureConversionShader: Use round() instead of roundEven() in HLSL
HLSL does not define roundEven(), only round(). This means that the
output may differ slightly for OpenGL vs Direct3D. However, it ensures
consistency across OpenGL drivers, as round() in GLSL can go either way.
2017-12-06 03:33:50 +10:00
Stenzek
e0ffce2785 D3D: Use VideoCommon EFB-to-texture shaders 2017-12-06 03:33:50 +10:00
Stenzek
beb35320f6 TextureConverterShaderGen: Make generated shaders HLSL-compatible 2017-12-06 03:33:50 +10:00
Leo Lam
08da19fc87
Merge pull request #6217 from ligfx/qtfifofix
FIFOPlayerWindow: don't reset frame/object limit every frame
2017-12-04 12:05:33 +01:00
Lioncash
ed2be3b8e3 DolphinWX/Main: Fix shader compilation dialog translations
Fixes issue 10685
2017-12-04 04:33:49 -05:00
Markus Wick
30b5cbcb02
Merge pull request #6235 from lioncash/reorder
WiiSaveBanner: Resolve a -Wreorder warning
2017-12-04 08:52:42 +01:00
Lioncash
de82330a74 GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg
These three instructions use the B field (bits 16-20 of the opcode)
to determine what the operand register is. However, the code was
using the path that uses the C field (bits 21-25).

This amends the code to use the B field (and also fixes the 64-bit PPC
opcodes, because why not?).

Fixes issue 10683.
2017-12-04 00:02:35 -05:00
Lioncash
050440fd5b OGL/TextureConverter: Remove unnecessary using declaration 2017-12-03 18:51:22 -05:00
Lioncash
93e85f9a7c OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings 2017-12-03 18:51:17 -05:00
Lioncash
666af4605e WiiSaveBanner: Resolve a -Wreorder warning 2017-12-03 18:34:49 -05:00
Andrew Molloy
f5839f854a Fix whitespace in and around WiimoteScannerDarwin::~WiimoteScannerDarwin() (linter). 2017-12-03 12:31:18 -05:00
Andrew Molloy
8354e89cf1 Break out of the loop waiting for the SearchBT to be done in WiimoteScannerDarwin::FindWiimotes() when the object is destroyed. Allows the application to quit correctly when Continuous Scanning is enabled on macOS. 2017-12-03 11:41:06 -05:00
Andrew Molloy
d306397bbc -[deviceInquiryComplete:error:aborted:] comes in on the main thread in macOS 10.13, so instead of using CFRunLoopRun()/CFRunLoopStop(), just let the run loop do one pass. This is already in a loop waiting for done to be false. This also means -[deviceInquiryComplete:error:aborted:] should no longer call CFRunLoopStop(). Fixes connecting to Wiimotes in macOS 10.13+, should continue to work as before in 10.12 and below. 2017-12-03 10:32:07 -05:00
Markus Wick
8bcc392d5d
Merge pull request #5887 from linkmauve/alpha-fix
Simplify EFB copy shaders
2017-12-03 11:21:08 +01:00
JosJuice
f68956a614
Merge pull request #6232 from lioncash/d3d-vert-mgr
D3D/VertexManager: Add missing includes
2017-12-03 09:24:23 +01:00
Lioncash
6ca85dbf0a VKTexture: Add missing override specifier to the other ScaleRectangeFromTexture() prototype 2017-12-02 20:20:13 -05:00
Lioncash
c7bc16811c VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype 2017-12-02 20:15:32 -05:00
Lioncash
b0fadbb5de D3D/VertexManager: Add missing includes
Gets rid of reliance on indirect includes
2017-12-02 20:09:33 -05:00
Léo Lam
d95177526f VideoBackends: Fix -Wswitch warnings 2017-12-02 21:52:07 +01:00
Léo Lam
67ba326ff6 VideoCommon: Fix -Wformat warnings 2017-12-02 21:48:01 +01:00
Emmanuel Gil Peyrot
85bb1d7bb0 VideoCommon: Reimplement texture format conversion
This fixes the rendering of the scan visor in Metroid Prime 2: Echoes,
as seen in https://fifoci.dolphin-emu.org/dff/mp2-scanner/

The alpha channel was off-by-one on Ivy Bridge due to the rounding
after multiplication with colmat.  This commit removes this matrix
altogether in most cases, making them simple GLSL swizzles.
2017-12-02 19:29:01 +01:00
Anthony
d71f4168e9
Merge pull request #6229 from JosJuice/clarify-keys-dump
Clarify the "Select the OTP/SEEPROM dump" message
2017-12-02 09:49:22 -08:00
JosJuice
c4db59e7b6 Clarify the "Select the OTP/SEEPROM dump" message
Most users don't know what OTP/SEEPROM means.
2017-12-02 18:23:38 +01:00
JosJuice
05879875f6 Make USB keyboard input respect the background input setting 2017-12-02 18:12:04 +01:00
Markus Wick
76fbdbb06e
Merge pull request #5903 from linkmauve/fix-mp2e
Round values in swizzlers
2017-12-02 17:38:21 +01:00
degasus
e2a9ee384f VideoCommon: Rename TextureConversionShader namespace. 2017-12-02 15:17:39 +01:00
degasus
e8febd0cef VideoCommon: Create a namespace for TextureConversionShaderGen. 2017-12-02 15:17:39 +01:00
Markus Wick
491c10ec96 VideoBackends: Use VideoCommon shader generators for efb2tex copies.
This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.

Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
aldelaro5
b7fdf374e6 debugger: Add the XER to the register view 2017-12-01 05:31:41 -05:00
Lioncash
1e7096dd27 D3DBase: Mark file-scope variables as internally linked where applicable 2017-11-30 23:46:46 -05:00
Stenzek
cd68b3606c
Merge pull request #6193 from stenzek/readbacks
Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
Mike
0067bf1b3e Android: Handle missing mappings for the Moga Pro 2 HID controller.
It seems to report the GENERIC_1 axis stuck at 1.
2017-11-28 19:57:50 -08:00
Anthony
7c96e51bc8
Merge pull request #6187 from raelgc/1-exit-on-esc
Add an exit key to `dolphin-emu-nogui`
2017-11-27 13:30:33 -08:00
Léo Lam
291c99217e Qt: Fix NAND import menu item parent 2017-11-26 18:33:07 +01:00
Léo Lam
6e796a74fb Qt: Add support for --exec 2017-11-26 18:32:28 +01:00
Léo Lam
05c8d229af Config: Handle unknown system strings better
Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.

So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
2017-11-26 18:24:01 +01:00
Léo Lam
653977cec7 UICommon: Fix unsafe usage of optparse::Values::all
The const-qualified all() member method triggers undefined behaviour
if the option passed to it is not set.
2017-11-26 18:18:49 +01:00
Léo Lam
60afb1d1b4 WX: Fix argument parsing
Manually convert each argument to a UTF-8 std::string, because the
implicit conversion for wxCmdLineArgsArray to char** calls ToAscii
(which is obviously undesired).

Fixes https://bugs.dolphin-emu.org/issues/10274
2017-11-26 18:18:48 +01:00
Markus Wick
96e094e127
Merge pull request #6216 from stenzek/headless-frame-dumping
OGL: Fix headless frame dumping
2017-11-26 11:36:10 +01:00
Jules Blok
7dd207931d UberShaderPixel: Fix the interpolation qualifier for interface blocks.
Fixes MSAA on MacOS with ubershaders enabled.
2017-11-25 21:51:14 +01:00
Michael M
fc2a0a1988 FIFOPlayerWindow: don't reset frame/object limit every frame 2017-11-24 14:11:59 -08:00
Stenzek
cf1f975148 Vulkan: Fix headless framedumping without USE_X11 set 2017-11-23 17:00:32 +10:00
Stenzek
32125cf181 OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
Stenzek
ab44536a3c OGL: Update the window size after swapping buffers, not before
Prevents us from rendering beyond the viewport bounds.
2017-11-23 16:09:59 +10:00
Stenzek
7f217a8bb2 Vulkan: Drop StagingTexture2D class as it is now duplicated functionality 2017-11-22 18:49:33 +10:00
Stenzek
db1d9de933 AbstractTexture: Drop slow map readback path 2017-11-22 18:49:33 +10:00
Stenzek
193763ca3a TextureCacheBase: Don't crop last row/column of XFB copies
Unsure why this was happening in the first place.
2017-11-22 18:49:33 +10:00
Stenzek
6577365851 VideoCommon: Re-implement asynchronous frame dumping
This was lost as a result of hybrid XFB, now it is back, and ~10%
faster in very brief testing.
2017-11-22 18:49:33 +10:00
Stenzek
752dd4761d D3D: Use new readback methods for EFB2RAM 2017-11-22 18:47:04 +10:00
Stenzek
9da9f26b90 OGL: Use new readback methods for EFB2RAM 2017-11-22 18:47:04 +10:00
Stenzek
59517318d6 Vulkan: Use new readback methods for texture encoding 2017-11-22 18:47:04 +10:00
Stenzek
c2cc128f1b AbstractTexture: Implement Save using new common methods 2017-11-22 18:47:04 +10:00
Stenzek
56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
Stenzek
f43d85921d VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
Stenzek
a584ccc7d8 AbstractTexture: Support BGRA8 formats
Used for some driver's swap chains, and EFB to RAM.
2017-11-22 18:47:04 +10:00
Stenzek
49a9c33bd7 VideoCommon: Move abstract texture creation function to Renderer 2017-11-22 18:47:04 +10:00
Stenzek
5860c97144 D3D: Move device release from Renderer destructor to shutdown
Necessary if we wish to have GPU objects in our base class, as otherwise
the device will be released before the objects.
2017-11-22 18:47:04 +10:00
Stenzek
c5a89b6483 D3D: Remove BeginFrame/EndFrame
These functions did not do anything anyway. There is also no need to
present the backbuffer when shutting down.
2017-11-22 18:47:04 +10:00
Stenzek
d9400f708a D3D: Move remaining static variables from Render.cpp to Renderer class 2017-11-22 18:47:04 +10:00
Stenzek
798ec96e14 D3D: Make state cache part of Renderer and not static 2017-11-22 18:17:07 +10:00
Leo Lam
73a67aa413
Merge pull request #6204 from stenzek/downscaled-screenshots
Frame Dumping: Fix window-size framedumping
2017-11-22 07:53:23 +01:00
Stenzek
efb9759862 LightingShaderGen: Always calculate lighting for both color channels
Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.

We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
Stenzek
470e8d63b6 VideoConfig: Rename "Full Resolution Frame Dumps" to "Internal"
What is the "full" resolution, anyway?
2017-11-21 17:20:55 +10:00
Stenzek
8985cb2f0b Renderer: Re-implement window size frame dumping
This was broken by hybrid XFB, and all frame dumping/screenshots occured
at the full internal resolution.
2017-11-21 17:19:43 +10:00
Stenzek
39559f6358 VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Stenzek
18c1bf19ca VideoCommon: Use constant for number of color channels in XFMemory 2017-11-20 23:18:44 +10:00
Michael M
ebc547030d BootManager: RestoreSYSCONF without resetting all other config
This was causing an issue where DolphinQt couldn't save graphics options
(DolphinWX doesn't hit this code path), because this function was being
called before the in-memory config was flushed to disk.

With this PR, the in-memory config isn't reset, and only SYSCONF-related
variables may get changed.
2017-11-19 17:17:59 -08:00
Michael M
5dc3ecdb72 Qt: show "Immediately present XFB" option 2017-11-19 15:37:24 -08:00
spycrab
474b1c2d5c Qt: Implement FIFO Player 2017-11-19 22:06:32 +01:00
spycrab
aa8bf71333 FifoRecorder: Implement IsRecordingDone() 2017-11-19 21:49:29 +01:00
spycrab
aac1b386b9 FifoPlayer: Implement IsPlaying() 2017-11-19 21:49:29 +01:00
Michael M
6b7d5bb80c DeviceQualifier: small cleanup 2017-11-19 12:46:39 -08:00
Michael M
ac855e2c93 MappingWindow: don't store devq separately from controller default device 2017-11-19 12:46:39 -08:00
Michael M
9551fe1c73 MappingWindow: m_controller is never nullptr
Since GCPadWiiUConfigDialog was made its own class, m_controller will
never be nullptr.
2017-11-19 12:46:38 -08:00
JosJuice
b3b58b586c
Merge pull request #5943 from leoetlino/features
IOS: Check for available features when adding devices
2017-11-19 21:43:54 +01:00
Michael M
a988a8a458 AudioCommon: make SetSoundStreamRunning idempotent 2017-11-19 12:09:54 -08:00
Michael M
0baddbf9a8 SoundStream: change Start/Stop to Init/SetRunning/destruct 2017-11-19 12:09:54 -08:00
Michael M
ad4a89d64b CubebStream: implement SetRunning 2017-11-19 12:09:54 -08:00
JosJuice
d0b9923b0a Move XFB settings in DTM header back to where they were
7f0834c9 moved the locations of the Real XFB (now XFB to RAM) and
Disabled XFB (now Immediate Mode) settings. There are programs
other than Dolphin that parse DTM headers, so this is not good.

Note that Immediate XFB actually is the inversion of Disabled XFB.
I hope that's not too much of a problem...
2017-11-19 19:03:03 +01:00
Lioncash
d6f10fdc15 D3DUtil: Remove unused defines 2017-11-19 12:14:18 -05:00
Lioncash
01a92af014 D3DUtil: Make file-scope variables internally linked where applicable
All file scope variables are able to be made internally linked.

CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view.
2017-11-19 12:12:39 -05:00
spycrab
9388852e05 Qt: Fix blackscreen 2017-11-19 17:49:51 +01:00
Michael Maltese
c62d83a34b GCPadEmu: only connected if default device connected
This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.

Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.

This patch makes the following changes:

- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
  defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
  call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
  the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
  behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
  of the error bit from `GCPadStatus`).

I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Michael Maltese
379e28b58c Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
Michael Maltese
bb1c794657 Remove unused GCPadStatus.err 2017-11-19 16:01:07 +01:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
Leo Lam
a75546747e
Merge pull request #6164 from leoetlino/usb-hid
IOS/USB: Implement HIDv5
2017-11-19 14:13:57 +01:00
JosJuice
b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Markus Wick
9178a6e636
Merge pull request #6197 from degasus/GP
Jit: Optimize gather pipe usage.
2017-11-19 11:52:20 +01:00
Markus Wick
40ed0e4251
Merge pull request #6198 from lioncash/cmake
D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 10:41:32 +01:00
JosJuice
2ead31c769
Merge pull request #6203 from lioncash/missing-braces-warn
VideoCommon: Resolve -Wmissing-brace warnings
2017-11-19 08:45:13 +01:00
JosJuice
2385a03c2b
Merge pull request #6201 from lioncash/headers
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 08:44:48 +01:00
JosJuice
4c23516b16
Merge pull request #6202 from lioncash/reorder-warn
AbstractTexture: Remove a redundant constructor initializer list entry
2017-11-19 08:44:29 +01:00
Lioncash
518f6a3624 VideoCommon: Resolve -Wmissing-brace warnings
Resolves around 5 -Wmissing-brace warnings on macOS.
2017-11-19 01:49:39 -05:00
Lioncash
2bd88bdb9f AbstractTexture: Remove a redundant constructor initializer list entry
This is already initialized in the class definition. This would
previously cause a -Wreorder warning on macOS, as m_config is
defined after m_currently_mapped.
2017-11-19 01:25:55 -05:00
Lioncash
16a0a58b91 VolumeGC: Correct printf specifier in LoadBannerFile()
Gets rid of a warning when compiling on macOS.
2017-11-19 00:54:47 -05:00
Lioncash
364eaadfe5 VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
Lioncash
05d0d184d7 DolphinQt2: Fix incorrect description string for the immediate XFB option 2017-11-19 00:40:46 -05:00
Lioncash
2ef8ded8ce D3D: Remove non-existent files from CMakeLists.txt
Just a leftover that was missed in the Hybrid XFB PR.
2017-11-19 00:29:23 -05:00
Lioncash
5337e58284 VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash
10697bcbe3 VideoConfig: Make AspectMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
Pierre Bourdon
609a17a0cd
Merge pull request #5498 from iwubcode/hybrid_xfb
Hybrid xfb
2017-11-19 04:58:59 +01:00
degasus
6ea3f538b4 JitArm64: Inline GP check in Cleanup.
We're calling this function up to 2M times per second. Let's inline the pre-check.
2017-11-18 17:43:38 +01:00
degasus
6c9bb67ca0 JitArm64: Optimize gather pipe writes. 2017-11-18 17:43:38 +01:00
degasus
6ad63c1b35 Jit64: Inline GP fast check in Cleanup. 2017-11-18 17:43:38 +01:00
degasus
36ad887a19 Jit64: Inline GP writes.
As we're down to 4 instructions now, it is always worth to inline those writes.
2017-11-18 14:45:09 +01:00
degasus
4feddd7748 PowerPC: Include the gather pipe pointer in the ppc state. 2017-11-18 14:14:45 +01:00
iwubcode
dd54617a08 TextureCacheBase: Set uninitialized XFB memory to fuchsia color 2017-11-17 22:11:34 -06:00
iwubcode
8d1cbeb25e Hybrid XFB: Fix lint errors 2017-11-17 22:11:34 -06:00
iwubcode
61541ab243 Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies 2017-11-17 22:11:34 -06:00
iwubcode
8678e8ddd3 Texture Cache Base: Optimization to allow stitched or memory xfb textures to be looked up from cache directly if they were defined previously and their hash hasn't changed 2017-11-17 22:11:33 -06:00
iwubcode
bf7db3f888 Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
iwubcode
332af8aa49 TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures caused a hash change which would cause us to do a lookup from memory that gave us an incorrect result in XFB2Ram 2017-11-17 22:11:33 -06:00
iwubcode
ada37ec642 TextureCacheBase: Remove vertical scaling from EFB path and have copy checks only check EFBs 2017-11-17 22:11:33 -06:00
iwubcode
1a1c3560ce Software Backend: Rename 'copy_region' to 'CopyRegion' 2017-11-17 22:11:33 -06:00
iwubcode
0f7f4ccaf9 Software Backend: allow screenshots/video to be taken with valid data 2017-11-17 22:11:33 -06:00
iwubcode
7248dd47d5 Hybrid XFB: Fix lint errors 2017-11-17 22:11:32 -06:00
iwubcode
2c87a53f11 TextureCacheBase: make sure stitching rectangle bounds don't exceed the
texture size they are meant to represent
2017-11-17 22:11:32 -06:00
iwubcode
74610646ce TextureCacheBase: Add XFB specific functions 2017-11-17 22:11:32 -06:00
iwubcode
4964fc87ae Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
iwubcode
a129a53e56 Video Common: Improve texture dumping to work with fifoci and
fifo_comparer
2017-11-17 22:11:32 -06:00
iwubcode
53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode
65418a76f5 Video Common: Use correct aspect ratio when saving screenshots / video 2017-11-17 22:11:31 -06:00
iwubcode
1090549552 Software Backend: Force EFB/XFB to copy to ram 2017-11-17 22:11:31 -06:00
iwubcode
6e686f6ea1 Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
iwubcode
e6d85b0915 Video Common: Avoid 'presenting' duplicate frames by detecting when swap
hasn't changed since the last frame
2017-11-17 22:11:31 -06:00
iwubcode
2295d60fdc VideoCommon: Output gamma now comes from the xfb copy 2017-11-17 22:11:30 -06:00
iwubcode
7f0834c919 Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors 2017-11-17 22:11:30 -06:00
iwubcode
a71bc9ebbf Move XFB UI option to be under XFB group 2017-11-17 22:11:30 -06:00
iwubcode
e33ab4117d Video Common: Make auto IR work with HybridXFB 2017-11-17 22:11:30 -06:00
iwubcode
76b775d5be Video Common: Add XFB decoding via the GPU 2017-11-17 22:11:30 -06:00
iwubcode
4d13f69dc1 Remove TODOs 2017-11-17 22:11:29 -06:00
iwubcode
33bc286baa Remove old XFB logic 2017-11-17 22:11:29 -06:00
iwubcode
081b92b8a7 Video Common: Only update FPS when frame is renderered which yields more
accurate results
2017-11-17 22:11:29 -06:00
iwubcode
b285188de1 Video Backends: Implement vertical scaling for xfb copies. This fixes the
display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
iwubcode
5a372020ea FifoPlayer: Generate fake VideoInterface updates 2017-11-17 22:11:29 -06:00
iwubcode
2cd9565b18 Add an additional flag fo 'XFB Copy' 2017-11-17 22:11:29 -06:00
iwubcode
65cd085f9b Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
iwubcode
198d3b69b4 Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
iwubcode
a9f0d1783b Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
iwubcode
79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
Anthony
aa4088a494 [UI] Remove fullscreen resolution UI. 2017-11-17 13:05:50 -08:00
MerryMage
37419b9a57 Config/Layer: Allow all keys of a section to be iterated over 2017-11-15 18:04:40 +00:00
MerryMage
4c24629b95 Config: Flatten structures
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
2017-11-15 18:04:40 +00:00
MerryMage
f3b52c07d7 CommandLineParser: Use ConfigLocation 2017-11-15 18:04:40 +00:00
MerryMage
e331a76176 ConfigInfo: Switch to doing case-insensitive comparison 2017-11-15 18:04:40 +00:00
MerryMage
ec7b84c5f2 Config: Extract ConfigInfo into own header 2017-11-15 18:04:40 +00:00
MerryMage
c8f970e2b0 Config: Remove recursive layer 2017-11-15 18:04:40 +00:00
Pierre Bourdon
169028e8f5 IOS: Warn on blocking IPC handlers.
This should help us identify them and figure out which ones need to be
fixed.
2017-11-15 15:34:10 +01:00