Commit graph

2115 commits

Author SHA1 Message Date
Rachel Bryk
2cc1a97a66 Properly sort multi-disc games by title. 2013-01-25 03:08:28 -05:00
Ryan Houdek
10418d449f Removed the need for this temporary variable. 2013-01-24 10:53:37 -06:00
Ryan Houdek
52ead25534 Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG 2013-01-24 10:39:38 -06:00
Ryan Houdek
73eb98ed8e Move swap control to the host specific GLInterface files. 2013-01-24 10:31:08 -06:00
degasus
e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
Sonicadvance1
0ba1794df3 Fix AGL.cpp 2013-01-21 21:48:02 +00:00
Lioncash
2bae4345c5 Revert "Ctrl+A support in the action replay code editing menu."
Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).

This reverts commit 0c1ea605d5.
2013-01-21 00:11:53 -05:00
Lioncash
0c1ea605d5 Ctrl+A support in the action replay code editing menu.
Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
Rachel Bryk
83237a36e0 Save memory card paths relative to exe directory. 2013-01-20 18:47:59 -05:00
skidau
0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Grant Paul
2f28d938cf Add support for the mouse cursor and mouse clicking events on OS X. 2013-01-17 23:32:07 -08:00
Jordan Woyak
d05d10d2a1 Improve "Enable Hotkeys" description.
Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak
ba1a31248b Fix typo. 2013-01-17 19:42:56 -06:00
Jordan Woyak
2180c93347 Mention middle mouse button in "Free Look" description.
Fixes issue 5581.
2013-01-17 19:38:01 -06:00
Jordan Woyak
cae8bb33c3 Fix initial theme selection. 2013-01-17 01:24:02 -06:00
Jordan Woyak
4dad8ddd83 Actually use the screenshot icon. 2013-01-16 22:12:51 -06:00
Rachel Bryk
e74dc0b41f Update title/status bar when pausing emulation. 2013-01-16 22:52:01 -05:00
Lioncash
12162a269b Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak
178b1b3862 Fix theme loading on non-Windows. 2013-01-16 20:27:35 -06:00
Rachel Bryk
196c2867ad Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
Jordan Woyak
3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak
f7729b9a69 Remove some unused resource files. 2013-01-16 17:09:09 -06:00
Jordan Woyak
246b11791b More attempts at a Windows buildfix. 2013-01-16 16:14:23 -06:00
Jordan Woyak
54497be653 Untested Windows buildfix attempt. 2013-01-15 23:02:09 -06:00
Jordan Woyak
b2acae44b7 Real wiimote continuous scanning working on Linux.
Windows and OS X totally broken from various refactoring.
2013-01-15 21:15:54 -06:00
Jordan Woyak
6612763a9a Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux. 2013-01-15 20:04:11 -06:00
skidau
0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau
6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Jordan Woyak
6f17342b50 Improve an error message. 2013-01-14 20:40:16 -06:00
Ryan Houdek
30d4259bba This removes the Lock Thread to Core option. Please file your complaints appropriately. 2013-01-14 14:20:41 -06:00
Lioncash
4ea4f2eb45 'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned.
Not a big deal, but it's good to do it for the sake of maintaining practicalities.
2013-01-13 23:42:18 -05:00
Jordan Woyak
13469f2db4 Merge branch 'pulseaudio-simple' 2013-01-13 21:36:26 -06:00
Lioncash
47792b02a5 Fix a small text overlapping issue in the MemcardManager. 2013-01-13 22:28:36 -05:00
Jordan Woyak
c00339449a buildfix 2013-01-13 16:27:02 -06:00
Jordan Woyak
3510454a94 Hopeful Windows buildfix (this better not break OS X) 2013-01-13 16:13:38 -06:00
Jordan Woyak
d3f8e8e8f3 remove some now-unused resource files 2013-01-13 15:51:44 -06:00
Jordan Woyak
c6e8239fd9 theme selection working now 2013-01-13 15:39:53 -06:00
Jordan Woyak
6f7b11b9be themes directory stuffs 2013-01-13 14:12:19 -06:00
Jordan Woyak
0c95673478 Kill themes in the config and load pngs from "theme" directory for now. 2013-01-13 13:12:50 -06:00
Jordan Woyak
6b3a3ff054 Kill theme selection from GUI. 2013-01-13 13:12:50 -06:00
Jordan Woyak
70427b3f35 Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
Jordan Woyak
60a73bcd77 Replace a bunch of Connect calls with Bind. 2013-01-13 11:46:30 -06:00
Jordan Woyak
5dbc3b3219 replace this->Bind with Bind 2013-01-13 03:33:11 -06:00
Jordan Woyak
6e5c26a3d4 kill _connect_macro_ ugliness in BreakpointWindow. 2013-01-13 03:12:29 -06:00
Jordan Woyak
eca93c4c19 Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
Rachel Bryk
429324a773 Real fix for memcard manager. 2013-01-12 21:18:42 -05:00
Rachel Bryk
6f391a2df0 Set focus on memcard manager after losing it. 2013-01-12 20:47:02 -05:00
skidau
1c462a1eca Added a latency setting to the audio settings.
Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
2013-01-13 00:05:30 +11:00
Rachel Bryk
104f5a4699 Set focus on game list after stopping emulation. 2013-01-11 17:53:34 -05:00
Jordan Woyak
f405663576 Merge branch 'flat-flags'
Fixes issue 5837.
2013-01-11 15:17:25 -06:00
Jordan Woyak
346922e39e Update game cache revision, for "germany" games that were once "europe". 2013-01-11 15:16:56 -06:00
Jordan Woyak
35dce209ae Gave the "platform" icons a complete white background rather than a slightly-uglier white box.
(apparently XPM only supports a 1-bit alpha channel)
Centered the icons a bit better too.
2013-01-11 14:12:56 -06:00
Jordan Woyak
cb71158df4 Be consistent with uppercase letters. 2013-01-11 13:47:19 -06:00
Rachel Bryk
482360906b Convert relative paths to absolute when opening containing folder of an iso.
Fixes issue 5879.
2013-01-11 11:24:52 -05:00
skidau
3632ce6df5 Removed the synchronisation between the CPU thread and the audio thread.
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau
80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Jordan Woyak
7fdfd1ef65 Make all flags 2 pixels taller.
Aspect-ratio is now correct for nearly all flags.
2013-01-10 19:20:47 -06:00
Jordan Woyak
34a8273801 we don't need PNGs of the flags 2013-01-10 19:11:03 -06:00
Jordan Woyak
561b09457c Fix warnings.
Forgot to add Sdk flags.
2013-01-10 19:01:58 -06:00
Jordan Woyak
6a13ae280d Updated flag images to not have ugly gradient.
All images stolen from wikipedia.
Added "SDK" flag to separate it from "Unknown" flag.
2013-01-10 18:55:53 -06:00
Jordan Woyak
58cbfdcbd3 Merge branch 'german-flag' into flat-flags 2013-01-10 18:21:59 -06:00
Rachel Bryk
d6b53af115 Automatically set focus on game list window.
Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Rachel Bryk
ab24149b1b Retain scroll position after refreshing game list.
Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Rachel Bryk
3ebe0718b8 Change theme selection to wxChoice. 2013-01-10 00:22:28 -05:00
Jordan Woyak
14b8d3f107 Add support for german region flag. Still need to change image. (currently using a copy of europe flag) 2013-01-09 22:53:04 -06:00
Jordan Woyak
a8a71fdd8c Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons. 2013-01-09 20:57:10 -06:00
Jordan Woyak
6598462aba Display error messages when failing to compress/decompress games.
Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Jordan Woyak
488a679ca7 use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
degasus
bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
degasus
84debc17d5 fix msaa
blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
Jordan Woyak
00d303eead clean up FifoPlayerDlg::OnBeginSearch a bit 2013-01-08 14:43:58 -06:00
NeoBrainX
815fd197d3 Fix a potential memleak in FifoPlayerDlg 2013-01-08 21:27:04 +01:00
NeoBrainX
b06f30f845 Remove the per pixel depth option.
Depth calculations are always done in the pixel shader now.

Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
NeoBrainX
09197e0ffc X11: Disable OSD hotkeys when the corresponding option is disabled. 2013-01-08 18:16:47 +01:00
Glenn Rice
6bd8474d05 Change the application name to "Dolphin Emulator" (from "Dolphin-emu"). 2013-01-07 17:05:51 -06:00
Glenn Rice
bb7c262539 Add a linux .desktop file to add dolphin-emu to the menu, and install it
when running 'make install'.
2013-01-07 16:50:48 -06:00
skidau
4d6056f146 Added GC Steering Wheel emulation.
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab.  This will tell the game that you have a force feedback steering wheel connected.
In the Gamecube Pad Settings, change the Rumble Motor to "Constant".
Configure the controls:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

Thanks to ulao for the device communications info.
2013-01-04 14:08:09 +11:00
Rachel Bryk
4f531fe122 Remove unused progressive scan option from iso properties, and disable audio settings while a game is running. 2013-01-03 16:43:58 -05:00
Glenn Rice
3da05af30a Fix truncated names and descriptions in the game list on linux. 2013-01-03 10:35:07 -06:00
Rachel Bryk
91023e133b Move widescreen hack to enhancements tab. 2013-01-02 01:21:20 -05:00
Matthew Parlane
4c374cd58a Improve file search speeds by deleting an unused file. 2012-12-31 15:27:36 +13:00
Pierre Bourdon
bcf1f54c65 Optimized the Dolphin SEO process a bit 2012-12-31 02:31:55 +01:00
Ryan Houdek
64afbade33 Fix 4 warnings on OSX 2012-12-30 04:32:37 -06:00
skidau
5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
rog
670ca7e993 Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.

Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
rog
3ec3b7683e Fix (dis)connecting wiimotes via hotkey.
Fixes issue 5594.
2012-12-28 11:21:08 -05:00
Glenn Rice
c303669dd0 Clean up some messy code issues that have been annoying me. 2012-12-28 09:58:06 -06:00
rog
af2820ac88 Don't show multiple exit confirmation dialogues.
Pause emulation while waiting for confirmation to exit.

Fixes issue 5822.
2012-12-28 03:39:34 -05:00
degasus
d7f43c7a68 remove cg from windows project files 2012-12-28 01:08:29 +01:00
degasus
316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
Ryan Houdek
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek
5169804a61 Remove duplicated X11 code. 2012-12-26 12:12:26 -06:00
Ryan Houdek
93f72d8463 Don't add superfluous whitespace to the CMake file 2012-12-26 11:07:33 -06:00
Ryan Houdek
9a58f9a3bb Rename another function... 2012-12-26 00:34:09 -06:00
Ryan Houdek
c43a0dac2e Add to more than 32bit debug 2012-12-26 00:25:49 -06:00
Ryan Houdek
fa9abfdc42 Add a include directory 2012-12-26 00:22:17 -06:00
Ryan Houdek
a35c5a7f22 Add a include directory 2012-12-26 00:20:09 -06:00
Ryan Houdek
f4e7a280a9 Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
Ryan Houdek
e9099459bb Maybe fix Windows compiling. 2012-12-25 22:52:30 -06:00
Glenn Rice
0de073edea When using the "Keep window on top option" make sure that the effect of
that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek
c884dbf654 Mistype in WX.cpp 2012-12-25 19:18:03 -06:00
Ryan Houdek
01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
Pierre Bourdon
b3ed3bdb91 Define NvOptimusEnablement to tell the Nvidia driver we need high performance 2012-12-25 13:51:13 +01:00
rog
b3714f4874 Don't show compress iso option for wbfs and ciso files.
Fixes issue 5809.
2012-12-25 06:31:31 -05:00
NeoBrainX
4798524b75 Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00
NeoBrainX
249afa5eac Change copyright year to 2013 in the about dialog. 2012-12-24 19:50:16 +01:00
rog
2dd570c880 Should completely fix game list sorting. 2012-12-24 13:29:19 -05:00
Ryan Houdek
53398ca5d8 Remove GLSL option from video options 2012-12-24 12:22:02 -06:00
rog
da5e61b45b Fix another sorting bug. 2012-12-24 13:04:57 -05:00
rog
14a31d9b3a Fix sorting bug. 2012-12-24 12:48:14 -05:00
Ryan Houdek
09b05c0f6c Add header guards to InterfaceBase.h 2012-12-24 09:46:37 -06:00
Matthew Parlane
eedca57270 Revert "support retina display"
This reverts commit 3aa9901618.
2012-12-24 08:01:44 +13:00
Matthew Parlane
f865450b5a Changed to non conflicting overload. 2012-12-24 00:00:45 +13:00
Matthew Parlane
4dbd2ed7fb Unused variable. 2012-12-23 23:59:44 +13:00
Grant Paul
3aa9901618 support retina display 2012-12-23 21:33:52 +13:00
Matthew Parlane
3a2c0b778a Fixed stupid bool to int conversion warnings. 2012-12-23 19:53:15 +13:00
Matthew Parlane
1c01fd9c9d Remove warning about ambigious if/else. 2012-12-23 19:24:30 +13:00
rog
d66dd970cd Implement select audio backend CLI option.
Fixes issue 4920.
2012-12-22 18:25:52 -05:00
rog
16ac7803f1 Add support for recording bongos. 2012-12-18 23:20:26 -05:00
Glenn Rice
1bd42b7acc Merge branch 'rehash-msw-cursor-hide' 2012-12-18 08:07:47 -06:00
Ryan Houdek
f6ef6fa0d9 I had the wrong header for Windows in GLVideoInterface.h 2012-12-17 16:23:02 -06:00
Ryan Houdek
f2004b2474 Blindly add WGL.cpp file to the Windows project file. Just for Neo 2012-12-17 16:19:55 -06:00
Ryan Houdek
6099148541 Blind coding fail 2012-12-17 15:33:19 -06:00
Ryan Houdek
8082323c44 Should hopefully fix OSX 2012-12-17 15:29:38 -06:00
Ryan Houdek
3cb5dffbc9 Missed the video interface files. 2012-12-17 15:01:52 -06:00
Ryan Houdek
b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
Glenn Rice
98ed34d50b Use wxNullCursor to put the cursor back to its default instead of
explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
Glenn Rice
f1cc5c2ff9 Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not. 2012-12-17 08:33:42 -06:00
rog
4c7b63cf0e Save secondary list sorting.
Allow sorting by platform ascending.

Fixes issue 5774.
2012-12-17 06:08:45 -05:00
Glenn Rice
0a918782cf Reorder the inclusions to hopefully fix the icon issue. 2012-12-17 00:11:59 -06:00
Glenn Rice
ff7041804c Make sure that the wxWidgets manifest does not override the dolphin one. 2012-12-16 23:55:22 -06:00
Glenn Rice
832a5a0b26 Add the resource include in only one place for all builds. 2012-12-16 23:39:05 -06:00
Glenn Rice
d34fb84734 Add the resource inclusion to the other builds. 2012-12-16 23:21:11 -06:00
Glenn Rice
a581c75a37 Make the resource include path relative. 2012-12-16 22:52:29 -06:00
Glenn Rice
d1a812231e Rework the way that windows mouse cursor hiding is done to use the built
in wxWidgets methods.
2012-12-16 21:32:14 -06:00
Ryan Houdek
8838944cd3 Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
This reverts commit 884006e4c8.
2012-12-15 00:04:10 -06:00
Ryan Houdek
884006e4c8 Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956. 2012-12-14 15:19:22 -06:00
Glenn Rice
a6374f25fd Fix OSX build once again. Apparently OSX needs to get with the times. 2012-12-10 10:31:08 -06:00
Glenn Rice
e85438cba0 Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
rog
43d673b576 Save game list sorting.
Fixes issue 5771.
2012-12-08 23:53:50 -05:00
NeoBrainX
4fc0125fb3 Fix OS X 10.6 compatibility.
Patch by mathieudel.
2012-12-07 19:49:08 +01:00
John Peterson
983d5d1f73 Making cheats manager resizeable, maximizable, hideable (parentless), higher by default. 2012-12-03 20:58:25 -05:00
rog
97f5b1665f what is this even... 2012-11-26 02:11:52 -05:00
XtraFear
d6697d50c7 Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
NeoBrainX
a135512f9b Build fix.
Fixes issue 5674.
2012-11-16 23:46:28 +01:00
rog
3a8e8af2d5 Merge movie-fixes. 2012-11-16 12:07:22 -05:00
rog
14aa7150d9 Add option for author name for movies. Also, minor cleanup for previous options i've added. 2012-11-14 16:23:20 -05:00
rog
a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
rog
35e5a1e592 Add an option to pause on the last frame of a movie. 2012-11-10 21:57:31 -05:00
Rog
e8c0fea16e Retain dsp JIT setting when switching to HLE. Fixes issue 5691. 2012-11-09 12:08:56 -05:00
Pierre Bourdon
d13163380d Bye mamario, you won't be missed 2012-11-02 02:48:55 +01:00
sulokuTDCmago
d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
NeoBrainX
f7edfc0118 FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c 2012-10-22 12:32:57 +02:00
rog
a366521d13 Correct the hotkey labels for undo load state, and load last overwritten state buttons 2012-10-18 03:30:44 -04:00
Shawn Hoffman
31a8424bcc fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
Ryan Houdek
7aad45658e Add a GUI option to use GLSL shaders. Also fix a small typo. 2012-10-09 23:42:39 -05:00
Pierre Bourdon
8cefcaa94c Implement a simple benchmarking mode which logs FPS to a file
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
2012-10-04 05:41:02 +02:00
Scott Moreau
1ffb9ce47e Fix broken build when using SDL from Externals.
The problem here was the logic that detects SDL in the main CMakeLists.txt
is not the same as it is in DolphinWX/CmakeLists.txt to set libraries. When
using SDL from Externals it failed at link time because -lSDL was never set.
This fixes the problem by using the same condition logic to set the libs
as used when detecting SDL in the first place.
2012-09-02 16:53:15 -06:00
Scott Moreau
6773261a85 Use correct linker flags for SDL. 2012-08-28 03:35:31 -06:00
LPFaint99
603bd9982d bugfix for memorycard manager. fixes exporting from page > 1 on slot b, thanks to suloku for reporting
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-08-19 20:45:43 -07:00
Pierre Bourdon
a2b71f1ed7 Clean up WX style issues mentionned in previous commits comments 2012-08-06 14:21:49 +02:00
Pierre Bourdon
d7d2e5b9bf Link explicitly DolphinWX with GTK2 libraries
Fixes issue 5555.
2012-08-05 20:51:42 +02:00
Pierre Bourdon
fe1501db9a Check if WX recognized a key before testing if it's a hotkey
Fixes issue 5537.
2012-08-05 17:28:57 +02:00
Pierre Bourdon
b3c9f437db Return early from DoOpen if the user cancelled the file picker box
Fixes issue 5551
2012-08-05 16:53:36 +02:00
Scott Moreau
80c15f21b4 Add SDL2 support to build system.
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
2012-07-12 19:47:17 -06:00
NeoBrainX
8bed27a3d1 Enable hires textures even when texture dumping is enabled.
Remove some deprecated code.
2012-06-20 18:18:17 +02:00
NeoBrainX
8d30ac462a Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes. 2012-06-20 18:18:05 +02:00
Pierre Bourdon
e550623b11 Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
NeoBrainX
227580d1a5 Remove "Disable Textures". 2012-06-11 23:35:46 +02:00
NeoBrainX
1dd6b978c1 Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
NeoBrainX
b5ad382b07 Fast mipmaps deserves to die!! 2012-06-08 00:22:57 +02:00
Glenn Rice
00f6b7b6ea Fix core dump on start up on linux. Thanks to degasus. 2012-05-26 08:24:18 -05:00
Pierre Bourdon
1efabea9b4 Fix compilation errors with g++4.7 2012-05-26 08:09:50 +02:00
skidau
b79d8d9e10 Fixed the Cheat Search. Patch by nagosaki. 2012-05-26 15:45:58 +10:00
Braden
82cb14e49b Actually fixes crashing on start up. 2012-05-26 13:21:30 +10:00
Braden
cbc84ecd72 set variables equal to zero or false correctly. Should fix crashes on 32bit version. 2012-05-26 13:21:30 +10:00
Braden
defb4c255d Allows analog sticks to be used with the TAS Input Open. 2012-05-26 13:21:30 +10:00
unknown
873437d58a Adds better support for the tas input. 2012-05-26 13:21:29 +10:00
nitsuja
a81631b58e made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
2012-05-26 13:09:38 +10:00
Pierre Bourdon
77f47866df Add Wii DVD integrity checking to Dolphin
This allows users to easily check whether their Wii dump is corrupted or not
using the Dolphin properties window. Right click on a game, Properties,
Filesystem tab, then right click on the game partition and select "Check
partition integrity".

This may have some false negatives due to the unused clusters heuristic (see
the comment in VolumeWiiCrypted.cpp). False positives are unlikely.
2012-05-04 16:27:42 +02:00
orphis
6254edcfbc Add the missing *.wbfs extension to the file picker. 2012-05-03 22:27:06 +00:00
skidau
0e812cb187 JIT32 fix.
Added wbfs to the File Open list.
2012-05-04 07:00:30 +10:00
skidau
7885e63deb Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859. 2012-05-04 00:09:01 +10:00
skidau
d7f468a781 Applied the "Hide cursor" fix to the Pause button. 2012-05-03 20:57:22 +10:00
Glenn Rice
40640217f1 Fix hide mouse cursor on linux.
Fix emulator window position when rendering to main on linux.
Allow building against wxWidgets 2.9.3 on linux.
2012-05-02 14:40:40 -05:00
skidau
5ceef0c513 Removed the DTK Music option. It is now always enabled. 2012-04-23 05:02:43 +10:00
Pierre Bourdon
c08510baa8 wxWindow::FindFocus() sometimes return NULL, check for that to avoid segfaulting 2012-04-15 02:24:41 +02:00
skidau
5d9ac22d58 Added a "Keep window on top" option in the graphics options. 2012-04-08 10:29:49 +10:00
skidau
995a84e06a Removed CGDisplayCapture from the OSX fullscreen mode code, fixing full-screen mode. Thanks to celgilles for the patch.
Fixes issue 5331.
2012-03-31 13:48:40 +11:00
NeoBrainX
460610ea0e Revert Rodolfo's recent zcomploc commits until they actually work correctly.
This reverts commit 402006a83a.
This reverts commit 48d8d71391.
This reverts commit 450dcc9d2c.
2012-03-30 01:57:53 +02:00
LPFaint99
f7c17c6351 Merge branch 'GCMemcardFixes' 2012-03-29 14:39:01 -07:00
rodolfoosvaldobogado
402006a83a more fixes to zcomplock and opengl implementation 2012-03-29 18:26:58 -03:00
NeoBrainX
2356def0d4 Merge branch 'fifoplayer_updates'.
This adds an "Analyzer" tab to the fifoplayer dialog which allows to conveniently browse through all register pokes that are being sent by the game each frame.
There's also a search function, but it doesn't work all that well for anything but simple searches at the moment. However, I'm merging this anyway since I'm not sure if I'm going to finish this.

Note that due to recent fifo changes, it's not yet possible to run fifoplayer in dual-core mode.
2012-03-29 22:50:45 +02:00
NeoBrainX
04c2f2382f FifoPlayerDlg: Don't use wxString::fromAscii() 2012-03-29 21:50:21 +02:00
Shawn Hoffman
2ee5e5cebc Merge branch 'scons-removal' 2012-03-28 00:02:04 -07:00
rodolfoosvaldobogado
450dcc9d2c As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
Shawn Hoffman
56b1373baf Remove scons-related files 2012-03-25 12:55:02 -07:00
Shawn Hoffman
5bf99f461b Add some padding to the GameList column sizes on non-MSW.
These underlying controls seem to insert 8px of divider between each column.
2012-03-22 18:45:11 -07:00
Shawn Hoffman
7d57b925e6 Disable wxHAS_MSW_TASKDIALOG because as of wxW svn r70933,
there is a bug with the wxPD_AUTO_HIDE style which can cause a non-dolphin
window to come to the foreground after auto-closing of the TaskDialog.
2012-03-24 20:59:20 -07:00
Shawn Hoffman
e0941828f5 Fix uglies on gcpad/wiimote config pages.
Use wxPanel in place of wxNotebookPage (which is really just a typedef for wxWindow). This applies the correct background color for the page.
2012-03-23 00:27:54 -07:00
Shawn Hoffman
f7423a0a4f Merge branch 'master' into wxw3-update
Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Pierre Bourdon
5242f09104 Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies 2012-03-23 01:06:45 +01:00
LPFaint99
9c9e593479 fix crash on windows while changing exi/si devices when interface language is Japanese or Chinese 2012-03-22 14:52:20 -07:00
skidau
a60a0825a3 Merged 'FifoBusy' branch. Thanks
to marcosvitali.

Added an external exception check when the CPU writes to the FIFO.  This allows
the CPU time to service FIFO overflows.  Fixes random hangs caused by FIFO
overflows and desyncs like in "The Last Story" and "Battalion Wars 2".  Thanks
to marcosvitali for the research.

Added some code to unlink invalidated blocks so that the recompiled block can be
linked (speed-up).

This release still fixed the hangs produced by fifo overflow without sacrifice
performance. For example you can test Tutorial moves at the beginning of The last history now
is fluid 30/60.

Fixed possibles random hangs in DC mode.
Fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
Implemented accurate management of Pixel Engine Interrupts.  Now the GPU loop
is stopped when a PE Interrupt needs to be managed and resumed when Pixel Engine
finish.

Fixed Metroid Prime 3 and 2 desync. And other games with desync because of
FIFO Reset. That happens because  FIFO_RW_DISTANCE_HI must be written first, for checking
fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right
way.

Fixed Super Monkey Ball in some cases when the game write the
WriteReadDistance need to be safe like the SafeCPRead.

Improved the CheckException for the GatherPipe writes in JIT, now only the
External Exceptions are processed.

Fixed definitely Pokemon XD in dual core mode. This game is doing something
not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer
mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If
the game do that on breakpoint the solution can fail.

Fixed ReadWriteDistance calc when CPRead > CPWrite.

Added Token and Finish cause to GP Jit checking.

Additional cleanup in CommandProcessor.



Fixes issue 5209
Fixes issue 5055
Fixes issue 4889
Fixes issue 4061
Fixes issue 4010
Fixes issue 3902
2012-03-20 19:37:25 +11:00
Shawn Hoffman
ff6023df27 Change wxString(<string>, wxConvUTF8) method of creating unicode from filenames to wxSafeConvertMB2WX()
(Just applied to FrameTools.cpp for now)
Allows one to properly restart Pokémon by hitting play :P

Ignore non-ASCII strings passed to DisplayMessage(). These strings would end up going to renderer display and statusbar/titlebar, which can't handle them properly.
2012-03-19 10:37:15 -07:00
Shawn Hoffman
4a1e8ba30a sigh...fix #ifdefs in last commit... 2012-03-19 07:46:23 -07:00
Shawn Hoffman
05c964e6d6 wxw3: OSX can use the same method of hiding cursors as MSW 2012-03-19 07:40:27 -07:00
Shawn Hoffman
35a5a3b9d4 Fix "Hid cursor" causing a wxWidgets warning 2012-03-19 06:54:02 -07:00
Shawn Hoffman
c3a537728f Don't allow wiimote config while in Gamecube mode
Fixes crash when attempting to open emulated wiimote config in Gamecube mode
2012-03-19 06:03:23 -07:00
Andrew de los Reyes
d6d52920ec Fix segfault in LogWindow on Mac
Commit 9ddb67d4a9 seems to have
introduced a segfault on Mac. The issue is that it this change casts
wxConvCurrent (which is a wxMBConvLibc) to a wxCSConv. This is an
unsafe cast because wxCSConv has member variables, but wxMBConvLibc
does not.

In LogWindow.cpp, the constructor for m_SJISConv is dereferencing one
of those member variables, which is a dereference of uninitialized
memory!

This CL reverts to the older (non-crashing) constructor, but keeps the
behavior the same.
2012-03-18 15:11:34 -07:00
Shawn Hoffman
c5d746f3d8 remove scons files from VS projects 2012-03-18 06:41:12 -07:00
Shawn Hoffman
d9a7510937 forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...
fix up misc warnings and build errors
2012-03-18 03:30:03 -07:00
Shawn Hoffman
ff63c689d6 wxMSW no longer allows overriding OnPaintDrawImages, so remove the msw-specific drawing code from the GameListCtrl (it's rendered correctly by default) 2012-03-18 02:33:03 -07:00
Shawn Hoffman
c3d13b048c build against wxWidgets3 from Externals on Windows.
use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
Shawn Hoffman
8bdf93a15c fix logwindow crash 2012-03-17 21:51:24 -07:00
Shawn Hoffman
1fbf2e38c4 wxw implements wxEVT_THREAD itself now 2012-03-17 21:50:40 -07:00
Shawn Hoffman
a648aca65c wxWidgets3: update to svn r70933 2012-03-17 21:47:47 -07:00
skidau
05692b1e7e Sped up to the Dolphin debugger by not checking for breakpoints when stepping.
Fixed the JIT cache, invalidating one instruction length at a time.
Fixed a bug where the JIT cache did not get invalidated when stepping.
Disabled fused instructions in the debugger.
2012-03-16 20:08:05 +11:00
skidau
bf76b802a7 Fixed the in-built Dolphin profiler. 2012-03-10 16:24:13 +11:00
parlane
bea635d1d5 Fixes issue 5214 for real! 2012-02-15 20:56:50 +00:00
LPFaint99
3d20c57458 Update directorys and BlockAllocs correctly, use the most uptodate directory/bat instead of always the first
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:03 -08:00
LPFaint99
dfe890e8f1 pass by reference instead of pointer in several places,
return std::strings instead of filling a buffer,
move gci filename generation to a function inside gcmemcard instead of the gui code
 change all functions that do not modify the object to const

Conflicts:

	Source/Core/Core/Src/HW/GCMemcard.cpp
	Source/Core/DolphinWX/Src/MemcardManager.cpp

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:10 -08:00
LPFaint99
d5c393fe96 initial work on displaying, exporting, and deleting from
memory cards that have gaps in the fst

Conflicts:

	.gitignore
	Source/Core/DolphinWX/Src/MemcardManager.cpp

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:55 -08:00
LPFaint99
98993bfbd3 fix the twocardsloaded settings, correctly disables the copy functions when only one card is loaded
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:44 -08:00
LPFaint99
5cfb03da26 Merge branch 'variousSmallFixes' 2012-02-01 16:50:09 -08:00
LPFaint99
d6de53f235 convert name, notes and creator to wxstring using *wxConvCurrent instead of FromAscii. fix issue 5069 2012-02-01 00:09:24 -08:00
LPFaint99
a78c5f984f download codes for virtualconsole titles 2012-02-01 00:09:23 -08:00
LPFaint99
60594c079d allow just ejecting the disc by canceling the file dialog 2012-02-01 00:03:49 -08:00
NeoBrainX
5239ba88c9 TextureCache: Remove unsafe texture cache 2012-01-31 18:09:35 +01:00
LPFaint99
04a7e33f0b proper unicode literal and wstring to wxstring conversions.
Fixes issue 5156.
2012-01-27 00:30:52 -08:00
NeoBrainX
ad1a4d7ce3 FifoPlayer: Add a search function for the analyzer tab.
Also some tiny fixes.
2012-01-21 13:49:24 +01:00
NeoBrainX
5eb24a51cf FifoPlayer: Add a description label for the currently selected object command.
Requires adding such descriptions for all BP/CP/XF registers. For now, I added descriptions for EFB copy related BP registers.
2012-01-21 13:49:24 +01:00
NeoBrainX
8c62a56c71 FifoPlayer: Show full data of XF register loads (Did I do this correctly?) 2012-01-21 13:49:24 +01:00
NeoBrainX
700123c55b FifoPlayer: Add an "Analyzer" tab which allows browsing through all rendered objects per frame and through all register setting commands per object 2012-01-21 13:49:24 +01:00
nitsuja
31ff1907a4 added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
skidau
318d3cff02 Added a note to try the native code handler in the error message window.
Added copyright notices.
2012-01-03 01:24:16 -05:00
nitsuja
0d9e87da18 prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure. 2012-01-01 14:28:21 -08:00
skidau
c53593a40a Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues. 2012-01-01 14:32:54 +11:00
LPFaint99
d389f7139b restore wii sorting order by using the ascii string from the banner instead of the iso file 2011-12-22 15:53:41 -08:00
LPFaint99
ca8af741b8 Merge branch 'unicode_gamelist' 2011-12-22 14:29:47 -08:00
LPFaint99
825e2ea4df fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
LPFaint99
8f6c25a5aa cleanup: merge handling of ntsc/pal games in gamelist/isoproperties 2011-12-20 02:19:46 -08:00
LPFaint99
e4c4602d9e use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties 2011-12-20 02:10:40 -08:00
LPFaint99
9ddb67d4a9 fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else 2011-12-20 01:35:12 -08:00
nitsuja
3006d0696c fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu) 2011-12-19 16:38:07 -08:00
LPFaint99
de4e3e7462 add wstring name(s)/description to the cachefile, use when available in gamelist and properties window 2011-12-18 22:01:46 -08:00
nitsuja
567e90bbd5 fix for an un-threadsafe call to UpdateGUI (oops) 2011-12-18 20:38:54 -08:00
Glenn Rice
4ecb48eaf8 Update a few more translations and add Farsi. 2011-12-18 14:03:57 -06:00
Pierre Bourdon
b20c26f0b7 Adding more drama to the git history. 2011-12-18 13:58:44 +01:00
kostamarino@hotmail.com
9829beab42 Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00