Commit graph

1838 commits

Author SHA1 Message Date
John Peterson
888465868d Wiimote: Fixed the switching between real and emulated wiimote, the reporting mode is now shared in real/emu dual mode, the accelerator neutral values are shared, the extension is somewhat shared but still doesn't support unplugging and reinserting the extension during gameplay in dual mode. Improved debugging, fixed a bug in movement recording, fixed a bug in report 0x21 eeprom reading so that the game reads the accelerator neutral values from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 13:01:50 +00:00
nakeee
529bf35d6a trying to clean all plugins on shutdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2047 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 23:47:45 +00:00
nakeee
f8064316b1 Some code clean up
console now prints to file and stderr on windows someone feels like creating a wxw version?



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 21:49:06 +00:00
nakeee
ae84837320 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 20:31:19 +00:00
hrydgard
cdb8e2009d temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2044 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 19:48:31 +00:00
Shawn Hoffman
24fc93cce4 fix for win64 + OpenGL crashes?!?! dumb plugin loading order... Also enable debug symbols on ogl debugfast build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2043 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 19:39:14 +00:00
John Peterson
6c7e674e69 Emulated Wiimote: Don't report IR positions outside the screen (leave them at 0xff), don't report A and B button mouse clicks when the cursor is outside the screen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 01:18:57 +00:00
XTra.KrazzY
31cd8ed9d2 tiny fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30 17:45:02 +00:00
XTra.KrazzY
dd6fe4889d build fix for those non-WIP OGL people out there
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30 07:35:47 +00:00
Shawn Hoffman
d0c2917b7a Update vcproj so the non-GLWindow version of OGL can continue compiling, since we're not ready to switch to GLWindow yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2039 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:51:10 +00:00
XTra.KrazzY
cd658ac755 More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:35:31 +00:00
John Peterson
d3677a0247 Wiimote: Fixed a few non-Windows compile problems, could not fix all
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2037 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 13:52:27 +00:00
nakeee
a7025c1591 testgl=1 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2036 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 11:12:53 +00:00
John Peterson
f813454d76 Wiimote: Fix to last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2034 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 08:51:23 +00:00
John Peterson
a35579c40b Wiimote:
1. First test version of movement recording (play back recordings with Shift + 0-9 or Ctrl + 0-9)

2. Really fixed the problem that the Wiimote get stuck on rumble when a game is stopped (sorry about that)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2033 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 08:35:29 +00:00
XTra.KrazzY
933217bd7b more portability, less redundant ifdefs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2032 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 08:28:15 +00:00
XTra.KrazzY
a15911fd81 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2031 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 07:37:11 +00:00
XTra.KrazzY
b89b51c059 fix for godisgovernment's fix (r2028) (don't upload files you didn't create by guessing, but you were close :) )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2030 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 06:53:31 +00:00
Shawn Hoffman
b4158a28ee cross-platformize strncasecmp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2029 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 02:13:36 +00:00
Shawn Hoffman
a5e0bdb1ed fix for last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2028 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 01:53:07 +00:00
nakeee
7219bcd4d5 This is a joined work of XK and me on improving the HLE plugin interface.
It allows run time selection of backends (AOSound, DSound and NullSound).
It replaces the DSP_NULL plugin (works even better!)
It also includes improved thread handling on asound, and using some common functions on both
asound and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2027 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 00:57:55 +00:00
Shawn Hoffman
121be22532 buildfix and some cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2026 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:51:05 +00:00
John Peterson
30523b570c Wiimote: Avoid the possibility of causing a constant rumble when a game is closed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2025 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:28:34 +00:00
John Peterson
2f0993bb6e Wiimote: Another one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2024 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:18:47 +00:00
John Peterson
41b8bb0d25 Wiimote: Change to last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2023 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:17:01 +00:00
John Peterson
8d08faee2c Wiimote: Small change to last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2022 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:14:51 +00:00
John Peterson
946fb12752 Wiimote: Partial work on movement recording (not working yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2021 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:09:08 +00:00
XTra.KrazzY
7bc798b7f1 Fixed ISOProperties window crash. Please don't kill modals with Destroy() but with EndModal().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2020 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 10:21:18 +00:00
memberTwo.mb2
ac80c04eab XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-27 20:59:27 +00:00
nakeee
52deb12599 updated dsp null some clean up as well.
Please test on windows


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2018 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 16:58:01 +00:00
nakeee
356db07cbf fixed compile,
fixed crash,
added panicalert`


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2017 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 16:27:01 +00:00
John Peterson
bc6bbafb95 Wiimote: Added status bars for the real Wiimote to the configuration menu
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2016 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 14:13:27 +00:00
nakeee
3997602e5a case fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2015 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 11:36:25 +00:00
John Peterson
5ba7952988 Wiimote: Fixed Issue 517
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2014 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 07:29:04 +00:00
John Peterson
b0736a1508 Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2013 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 07:01:43 +00:00
John Peterson
3c4a73d5a6 Core and PluginManager: Fixed Stop and Start again, the video plugin needed to be completely reset
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2012 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 01:14:04 +00:00
John Peterson
8eeb1d0202 Wiimote: Switch between emulated and real Wiimote during gameplay.
Notice: It's currently not very user friendly and can crash or fail under some circumstances. I'll make it better momentarily. You currently have to first open the Wiimote config window and the start a game to be able to use switch back and forth after that.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2011 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 23:07:15 +00:00
John Peterson
c9ca6ef55a nJoy: Fixed a bug that would sometimes cause settings to not be saved correctly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2010 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 18:20:16 +00:00
XTra.KrazzY
ac2fd1b17e compile fix, thanks shuffle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2009 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 18:07:26 +00:00
XTra.KrazzY
792edb787f Damn these unversioned files :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2007 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:54:43 +00:00
XTra.KrazzY
beaf8138f2 DSP NULL now works with Wii games.
Something seriously needs to be done about DSP NULL, so many lines of computation are absolutely redundant over there, since the plugin does practically nothing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2006 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:53:25 +00:00
nakeee
2e92b94e4a Compile fix on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:24:44 +00:00
John Peterson
0db67cf51c nJoy: Small change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2004 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:17:51 +00:00
John Peterson
a3c383ad4a nJoy: Made it tolerate a bad device (the Wiimote DirectInput device for example)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2003 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:13:53 +00:00
memberTwo.mb2
2a13bedfc8 break my BOOLs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2
1e7655b5db 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00
John Peterson
fa7e857161 nJoy: Readded some fixes to nJoy (Notice: these changes have nothing to do with the argument earlier. These are only for fixing nJoy (point one and three in the 1991 revision)). Now opening the Wiimote plugin doesn't crash either (it was just a typo in GetWiimote()).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2000 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 12:09:30 +00:00
omegadox
fb3e523401 some more warning cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1999 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 01:50:23 +00:00
omegadox
8f98f0b778 Some warning and code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
hrydgard
70bc8167f8 Warp back to 1983!!! (rev 1983, that is, not the year :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1997 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 21:28:55 +00:00
John Peterson
7ecf884f9a nJoy: Fix to last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1996 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 16:50:07 +00:00
John Peterson
f15c53eba7 nJoy: Compile fix (missing #endif)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1995 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 16:48:04 +00:00
John Peterson
361aed6811 nJoy: Added #ifdef INPUTCOMMON
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1994 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 13:31:00 +00:00
John Peterson
46da45a529 PluginManager: Added #ifdef INPUTCOMMON, I have no tried it yet, I'll try to figure out how it's supposed to work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1993 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 11:53:58 +00:00
John Peterson
cc754e04d5 PluginManager: Comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1992 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 10:25:10 +00:00
John Peterson
63ad74f9e8 nJoy and PluginManager:
1. Avoided LoadLibrary() and FreeLibrary() in favor of using an existing LoadLibrary() because of an unresolved crash related to LoadLibrary() and nJoy. After several times of LoadLibrary() and FreeLibrary() of nJoy these seems to be some kind of memory corruption that brings up several error boxes from different places (not just nJoy) and then cause a crash.

2. Slowed down the moving of the pad initialization to InputCommon. I'm not against InputCommon at all, but I have to spend some more time with it before it works on Windows

3. Partly fixed a somewhat frequent failure of nJoy with SDL 1.3 that would give a strange DirectInput error message and cause the pads to not function. It's still present before the nJoy config windows is opened. It's only fixed on booting a game.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1991 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 10:00:59 +00:00
daco65
d450e054a4 wrong project file >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1990 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 01:48:13 +00:00
daco65
60de218281 changed the project files. building in windows is still broken (trowing sdl.h not found in inputmanager.h when building core?!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1989 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 01:42:33 +00:00
nakeee
0a3c3f7a6b moved the inputmanager to inputcommon
to avoid sdl dep in core


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1988 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 01:29:52 +00:00
nakeee
1b141c8775 copy common sdl code to the input manager,
next removing it from njoy*


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1987 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 01:12:32 +00:00
nakeee
8a87001778 forgot include
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1986 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 00:15:57 +00:00
nakeee
cb9baf6d07 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1985 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 23:33:11 +00:00
nakeee
87bfe821eb Added input manager handles the sdl init/quit for now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1984 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 22:32:57 +00:00
magumagu9
57c5f00337 Sleep for 1ms instead of zero time; the busy-sleep loop pollutes
profiles.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1983 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 20:05:59 +00:00
John Peterson
e4c96ece51 nJoy: Non-windows build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1982 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 19:53:16 +00:00
John Peterson
d7fe42d069 Wii IOS FileIO: Fixed bug "NewSeekPosition = 0" to "NewSeekPosition = SeekPosition", now Zelda TP savegames should work as well as other games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1981 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 12:35:12 +00:00
John Peterson
e332e18ce6 nJoy and SerialInterface: Fixed the crashes with MAXPADS more than 1, the downside is that it doesn't work well one the second boot
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1980 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 11:18:46 +00:00
hyperiris
189285f071 continue working on display gamecube game name and description.
now we can select Config -> General -> Game List Language to choose the language of PAL games for displaying

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1979 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 07:42:17 +00:00
John Peterson
bb06dfb823 nJoy and SerialInterface: Fixed the nJoy crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1978 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 00:31:12 +00:00
John Peterson
7f9dc55fbc nJoy: Improvements to the configuration, the SaveById option should now be simpler and better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1977 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 18:09:31 +00:00
hyperiris
1b12bc38ac Use wx style ListBox fast fill: Freeze and Thaw
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1976 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 18:08:12 +00:00
John Peterson
cd76970d8f SerialInterface: Fixed the Init for different MAXPADS values, I think
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1975 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 17:54:03 +00:00
hyperiris
cf8b3b2264 some small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1974 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 17:10:08 +00:00
hyperiris
b71d92126d Debugger: add a tiny function, dump main memory to a file, mainram.dump in .\User\Cache\,
this is for ram data analysis, open the dump in hex/tile editor we can do something...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1973 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 17:02:01 +00:00
hyperiris
8f4d58e082 UI: makes dolphin displays japanese region games' names and their descriptions.
only work on windows and asian language support installed.
(without fonts and codepages, we can not display text, I'm sure).
BTW, I only test on GC games, I've no Wii games now, 
and .\User\Cache directory must be cleared to work (delete all cached files)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1972 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 16:31:44 +00:00
hrydgard
56ee6e5497 more f-zero work - no success :( Still fp errors.
maybe we should pull in a full accuracy ppc fp emulator.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1971 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 12:41:01 +00:00
hrydgard
620bf888e7 misc debugger improvements - hle:d code can be read in disasm window, memview can show floating point values, a crash fix, the locked cache now shows up in memview, some disasm bugfixes (frsp)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1970 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 11:44:36 +00:00
Shawn Hoffman
852c35f705 update to sfml 1.4. also testsuite doesn't need debug and release configs, that was an accident
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1969 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 05:46:07 +00:00
LPFaint99
0ccdb44016 Oops... that was not supposed to be checked revert
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1968 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 03:51:07 +00:00
LPFaint99
f703046e01 MemcardManager:
Fix most banner issues that I have seen.
1. Banners from any imported sav file
2. Banners for Time Splitters 2

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1967 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 03:49:38 +00:00
nakeee
a3b9c39fbf some win32 template so shuffle can implement the win32 side
the code in the .cpp was taken from SMFL source


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1966 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 23:09:24 +00:00
tmator
8f2d1136a7 fix njoy build for non win32 os, and small osx64 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1965 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 20:21:05 +00:00
hrydgard
e6d78d3447 fix red coloring of fp regs in registerview
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1964 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 19:41:45 +00:00
hrydgard
8cdbaa2714 Improve register view window (now shows fp, various special regs). If the window is too small, delete the RegisterView section in your Debugger.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1963 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 19:15:33 +00:00
hrydgard
d3d4cc641c Fix insanely annoyingly behaviour when setting breakpoints
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1962 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 19:00:51 +00:00
hrydgard
8f0ca9998b Remove some unnecessary includes, clean some ////////
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1961 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 18:45:43 +00:00
hrydgard
1dcd036b9e Stop the audio mixing when stepping in the debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1960 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 18:42:01 +00:00
John Peterson
e7e19bbfe8 Last commit: Missed a file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1959 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 18:09:49 +00:00
John Peterson
d39819c4b5 DebuggerWX: Added jit block linking option to the code window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1958 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 16:52:46 +00:00
John Peterson
140ba01794 nJoy: Fixed configuration bug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1957 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 14:41:58 +00:00
John Peterson
85a53457de nJoy: Forgot the header file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1956 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 14:32:15 +00:00
John Peterson
1386ad69ff nJoy: Comment change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1955 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 14:28:45 +00:00
John Peterson
4f0298df1b nJoy: Added ifdefs for the XInput files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1954 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 14:26:56 +00:00
John Peterson
a10c603255 nJoy: Fixed the 360 pad triggers with XInput, now they are separate triggers that work just like they should
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1953 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 14:25:33 +00:00
hrydgard
d6443478b0 fix a minor "misfeature" in the symbol table code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 13:13:03 +00:00
nakeee
8c997e90d9 Empty kills the string:(
Using IsEmpty()


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1951 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 11:58:31 +00:00
nakeee
68cfd3618e opss
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 11:53:15 +00:00
nakeee
6730645dd8 Small compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 11:44:32 +00:00
John Peterson
0c9a1a9595 nJoy: The triggers were inversed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1948 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 11:11:02 +00:00
nakeee
af89d9e511 and today we'll learn about why not to cast pointer to int....
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1947 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 10:41:05 +00:00